55bool QQuickGroupGoalAffector::affectParticle(QQuickParticleData *d, qreal dt)
58 QQuickStochasticEngine *engine = m_system->stateEngine;
59 int index = d->systemIndex;
60 int goalIdx = m_system->groupIds[m_goalState];
63 m_system->moveGroups(d, goalIdx);
65 }
else if (engine->curState(index) != goalIdx){
66 engine->setGoal(goalIdx, index, m_jump);