35class Q_OPENGL_EXPORT QOpenGLFunctions_4_2_Compatibility :
public QAbstractOpenGLFunctions
38 QOpenGLFunctions_4_2_Compatibility();
39 ~QOpenGLFunctions_4_2_Compatibility();
41 bool initializeOpenGLFunctions() override;
44 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
45 void glDepthRange(GLdouble nearVal, GLdouble farVal);
46 GLboolean glIsEnabled(GLenum cap);
47 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
48 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
49 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
50 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
51 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
52 const GLubyte * glGetString(GLenum name);
53 void glGetIntegerv(GLenum pname, GLint *params);
54 void glGetFloatv(GLenum pname, GLfloat *params);
56 void glGetDoublev(GLenum pname, GLdouble *params);
57 void glGetBooleanv(GLenum pname, GLboolean *params);
58 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
59 void glReadBuffer(GLenum mode);
60 void glPixelStorei(GLenum pname, GLint param);
61 void glPixelStoref(GLenum pname, GLfloat param);
62 void glDepthFunc(GLenum func);
63 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
64 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
65 void glLogicOp(GLenum opcode);
66 void glBlendFunc(GLenum sfactor, GLenum dfactor);
69 void glEnable(GLenum cap);
70 void glDisable(GLenum cap);
71 void glDepthMask(GLboolean flag);
72 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
73 void glStencilMask(GLuint mask);
74 void glClearDepth(GLdouble depth);
75 void glClearStencil(GLint s);
76 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
77 void glClear(GLbitfield mask);
78 void glDrawBuffer(GLenum mode);
79 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
80 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
81 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
82 void glTexParameteri(GLenum target, GLenum pname, GLint param);
83 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
84 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
85 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
86 void glPolygonMode(GLenum face, GLenum mode);
87 void glPointSize(GLfloat size);
88 void glLineWidth(GLfloat width);
89 void glHint(GLenum target, GLenum mode);
90 void glFrontFace(GLenum mode);
91 void glCullFace(GLenum mode);
94 void glIndexubv(
const GLubyte *c);
95 void glIndexub(GLubyte c);
96 GLboolean glIsTexture(GLuint texture);
97 void glGenTextures(GLsizei n, GLuint *textures);
98 void glDeleteTextures(GLsizei n,
const GLuint *textures);
99 void glBindTexture(GLenum target, GLuint texture);
100 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
101 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
102 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
103 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
104 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
105 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
106 void glPolygonOffset(GLfloat factor, GLfloat units);
107 void glGetPointerv(GLenum pname, GLvoid* *params);
108 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
109 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
112 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
113 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
114 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
115 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
116 void glBlendEquation(GLenum mode);
117 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
120 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
121 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
122 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
123 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
124 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
125 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
126 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
127 void glSampleCoverage(GLfloat value, GLboolean invert);
128 void glActiveTexture(GLenum texture);
131 void glPointParameteriv(GLenum pname,
const GLint *params);
132 void glPointParameteri(GLenum pname, GLint param);
133 void glPointParameterfv(GLenum pname,
const GLfloat *params);
134 void glPointParameterf(GLenum pname, GLfloat param);
135 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
136 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
137 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
140 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
141 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
142 GLboolean glUnmapBuffer(GLenum target);
143 GLvoid* glMapBuffer(GLenum target, GLenum access);
144 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
145 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
146 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
147 GLboolean glIsBuffer(GLuint buffer);
148 void glGenBuffers(GLsizei n, GLuint *buffers);
149 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
150 void glBindBuffer(GLenum target, GLuint buffer);
151 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
152 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
153 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
154 void glEndQuery(GLenum target);
155 void glBeginQuery(GLenum target, GLuint id);
156 GLboolean glIsQuery(GLuint id);
157 void glDeleteQueries(GLsizei n,
const GLuint *ids);
158 void glGenQueries(GLsizei n, GLuint *ids);
161 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
162 void glValidateProgram(GLuint program);
163 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
164 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
165 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
166 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
167 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
168 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
169 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
170 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
171 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
172 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
173 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
174 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
175 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
176 void glUniform2i(GLint location, GLint v0, GLint v1);
177 void glUniform1i(GLint location, GLint v0);
178 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
179 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
180 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
181 void glUniform1f(GLint location, GLfloat v0);
182 void glUseProgram(GLuint program);
183 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
184 void glLinkProgram(GLuint program);
185 GLboolean glIsShader(GLuint shader);
186 GLboolean glIsProgram(GLuint program);
187 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
188 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
189 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
190 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
191 void glGetUniformiv(GLuint program, GLint location, GLint *params);
192 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
193 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
194 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
195 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
196 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
197 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
198 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
199 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
200 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
201 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
202 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
203 void glEnableVertexAttribArray(GLuint index);
204 void glDisableVertexAttribArray(GLuint index);
205 void glDetachShader(GLuint program, GLuint shader);
206 void glDeleteShader(GLuint shader);
207 void glDeleteProgram(GLuint program);
208 GLuint glCreateShader(GLenum type);
209 GLuint glCreateProgram();
210 void glCompileShader(GLuint shader);
211 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
212 void glAttachShader(GLuint program, GLuint shader);
213 void glStencilMaskSeparate(GLenum face, GLuint mask);
214 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
215 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
216 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
217 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
220 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
221 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
222 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
223 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
224 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
225 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
228 GLboolean glIsVertexArray(GLuint array);
229 void glGenVertexArrays(GLsizei n, GLuint *arrays);
230 void glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
231 void glBindVertexArray(GLuint array);
232 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
233 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
234 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
235 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
236 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
237 void glGenerateMipmap(GLenum target);
238 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
239 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
240 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
241 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
242 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
243 GLenum glCheckFramebufferStatus(GLenum target);
244 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
245 void glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
246 void glBindFramebuffer(GLenum target, GLuint framebuffer);
247 GLboolean glIsFramebuffer(GLuint framebuffer);
248 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
249 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
250 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
251 void glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
252 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
253 GLboolean glIsRenderbuffer(GLuint renderbuffer);
254 const GLubyte * glGetStringi(GLenum name, GLuint index);
255 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
256 void glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
257 void glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
258 void glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
259 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
260 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
261 void glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
262 void glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
263 void glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
264 void glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
265 void glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
266 void glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
267 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
268 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
269 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
270 void glUniform1ui(GLint location, GLuint v0);
271 GLint glGetFragDataLocation(GLuint program,
const GLchar *name);
272 void glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
273 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
274 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
275 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
276 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
277 void glEndConditionalRender();
278 void glBeginConditionalRender(GLuint id, GLenum mode);
279 void glClampColor(GLenum target, GLenum clamp);
280 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
281 void glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar*
const *varyings, GLenum bufferMode);
282 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
283 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
284 void glEndTransformFeedback();
285 void glBeginTransformFeedback(GLenum primitiveMode);
286 GLboolean glIsEnabledi(GLenum target, GLuint index);
287 void glDisablei(GLenum target, GLuint index);
288 void glEnablei(GLenum target, GLuint index);
289 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
290 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
291 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
294 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
295 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
296 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
297 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
298 GLuint glGetUniformBlockIndex(GLuint program,
const GLchar *uniformBlockName);
299 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
300 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
const GLuint *uniformIndices, GLenum pname, GLint *params);
301 void glGetUniformIndices(GLuint program, GLsizei uniformCount,
const GLchar*
const *uniformNames, GLuint *uniformIndices);
302 void glPrimitiveRestartIndex(GLuint index);
303 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
304 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount);
305 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
308 void glSampleMaski(GLuint index, GLbitfield mask);
309 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
310 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
311 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
312 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
313 void glGetInteger64v(GLenum pname, GLint64 *params);
314 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
315 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
316 void glDeleteSync(GLsync sync);
317 GLboolean glIsSync(GLsync sync);
318 GLsync glFenceSync(GLenum condition, GLbitfield flags);
319 void glProvokingVertex(GLenum mode);
320 void glMultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount,
const GLint *basevertex);
321 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount, GLint basevertex);
322 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
323 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
324 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
325 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
326 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
329 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
330 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
331 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
332 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
333 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
334 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
335 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
336 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
337 void glSecondaryColorP3uiv(GLenum type,
const GLuint *color);
338 void glSecondaryColorP3ui(GLenum type, GLuint color);
339 void glColorP4uiv(GLenum type,
const GLuint *color);
340 void glColorP4ui(GLenum type, GLuint color);
341 void glColorP3uiv(GLenum type,
const GLuint *color);
342 void glColorP3ui(GLenum type, GLuint color);
343 void glNormalP3uiv(GLenum type,
const GLuint *coords);
344 void glNormalP3ui(GLenum type, GLuint coords);
345 void glMultiTexCoordP4uiv(GLenum texture, GLenum type,
const GLuint *coords);
346 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
347 void glMultiTexCoordP3uiv(GLenum texture, GLenum type,
const GLuint *coords);
348 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
349 void glMultiTexCoordP2uiv(GLenum texture, GLenum type,
const GLuint *coords);
350 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
351 void glMultiTexCoordP1uiv(GLenum texture, GLenum type,
const GLuint *coords);
352 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
353 void glTexCoordP4uiv(GLenum type,
const GLuint *coords);
354 void glTexCoordP4ui(GLenum type, GLuint coords);
355 void glTexCoordP3uiv(GLenum type,
const GLuint *coords);
356 void glTexCoordP3ui(GLenum type, GLuint coords);
357 void glTexCoordP2uiv(GLenum type,
const GLuint *coords);
358 void glTexCoordP2ui(GLenum type, GLuint coords);
359 void glTexCoordP1uiv(GLenum type,
const GLuint *coords);
360 void glTexCoordP1ui(GLenum type, GLuint coords);
361 void glVertexP4uiv(GLenum type,
const GLuint *value);
362 void glVertexP4ui(GLenum type, GLuint value);
363 void glVertexP3uiv(GLenum type,
const GLuint *value);
364 void glVertexP3ui(GLenum type, GLuint value);
365 void glVertexP2uiv(GLenum type,
const GLuint *value);
366 void glVertexP2ui(GLenum type, GLuint value);
367 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
368 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
369 void glQueryCounter(GLuint id, GLenum target);
370 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
371 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
372 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
373 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
374 void glSamplerParameterIuiv(GLuint sampler, GLenum pname,
const GLuint *param);
375 void glSamplerParameterIiv(GLuint sampler, GLenum pname,
const GLint *param);
376 void glSamplerParameterfv(GLuint sampler, GLenum pname,
const GLfloat *param);
377 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
378 void glSamplerParameteriv(GLuint sampler, GLenum pname,
const GLint *param);
379 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
380 void glBindSampler(GLuint unit, GLuint sampler);
381 GLboolean glIsSampler(GLuint sampler);
382 void glDeleteSamplers(GLsizei count,
const GLuint *samplers);
383 void glGenSamplers(GLsizei count, GLuint *samplers);
384 GLint glGetFragDataIndex(GLuint program,
const GLchar *name);
385 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index,
const GLchar *name);
386 void glVertexAttribDivisor(GLuint index, GLuint divisor);
389 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
390 void glEndQueryIndexed(GLenum target, GLuint index);
391 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
392 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
393 void glDrawTransformFeedback(GLenum mode, GLuint id);
394 void glResumeTransformFeedback();
395 void glPauseTransformFeedback();
396 GLboolean glIsTransformFeedback(GLuint id);
397 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
398 void glDeleteTransformFeedbacks(GLsizei n,
const GLuint *ids);
399 void glBindTransformFeedback(GLenum target, GLuint id);
400 void glPatchParameterfv(GLenum pname,
const GLfloat *values);
401 void glPatchParameteri(GLenum pname, GLint value);
402 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
403 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
404 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices);
405 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
406 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
407 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
408 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype,
const GLchar *name);
409 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype,
const GLchar *name);
410 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
411 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
412 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
413 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
414 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
415 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
416 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
417 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
418 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
419 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
420 void glUniform4dv(GLint location, GLsizei count,
const GLdouble *value);
421 void glUniform3dv(GLint location, GLsizei count,
const GLdouble *value);
422 void glUniform2dv(GLint location, GLsizei count,
const GLdouble *value);
423 void glUniform1dv(GLint location, GLsizei count,
const GLdouble *value);
424 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
425 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
426 void glUniform2d(GLint location, GLdouble x, GLdouble y);
427 void glUniform1d(GLint location, GLdouble x);
428 void glDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect);
429 void glDrawArraysIndirect(GLenum mode,
const GLvoid *indirect);
430 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
431 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
432 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
433 void glBlendEquationi(GLuint buf, GLenum mode);
434 void glMinSampleShading(GLfloat value);
437 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
438 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
439 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
440 void glDepthRangeArrayv(GLuint first, GLsizei count,
const GLdouble *v);
441 void glScissorIndexedv(GLuint index,
const GLint *v);
442 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
443 void glScissorArrayv(GLuint first, GLsizei count,
const GLint *v);
444 void glViewportIndexedfv(GLuint index,
const GLfloat *v);
445 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
446 void glViewportArrayv(GLuint first, GLsizei count,
const GLfloat *v);
447 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
448 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
449 void glVertexAttribL4dv(GLuint index,
const GLdouble *v);
450 void glVertexAttribL3dv(GLuint index,
const GLdouble *v);
451 void glVertexAttribL2dv(GLuint index,
const GLdouble *v);
452 void glVertexAttribL1dv(GLuint index,
const GLdouble *v);
453 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
454 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
455 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
456 void glVertexAttribL1d(GLuint index, GLdouble x);
457 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
458 void glValidateProgramPipeline(GLuint pipeline);
459 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
460 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
461 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
462 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
463 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
464 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
465 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
466 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
467 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
468 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
469 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
470 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
471 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
472 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
473 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
474 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
475 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
476 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
477 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
478 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
479 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
480 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
481 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
482 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
483 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
484 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
485 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
486 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
487 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
488 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
489 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
490 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
491 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
492 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
493 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
494 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
495 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
496 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
497 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
498 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
499 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
500 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
501 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
502 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
503 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
504 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
505 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
506 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
507 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
508 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
509 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
510 GLboolean glIsProgramPipeline(GLuint pipeline);
511 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
512 void glDeleteProgramPipelines(GLsizei n,
const GLuint *pipelines);
513 void glBindProgramPipeline(GLuint pipeline);
514 GLuint glCreateShaderProgramv(GLenum type, GLsizei count,
const GLchar*
const *strings);
515 void glActiveShaderProgram(GLuint pipeline, GLuint program);
516 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
517 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
518 void glProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
519 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
520 void glClearDepthf(GLfloat dd);
521 void glDepthRangef(GLfloat n, GLfloat f);
522 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
523 void glShaderBinary(GLsizei count,
const GLuint *shaders, GLenum binaryformat,
const GLvoid *binary, GLsizei length);
524 void glReleaseShaderCompiler();
527 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
528 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
529 void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
530 void glMemoryBarrier(GLbitfield barriers);
531 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
532 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
533 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
534 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
535 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
536 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
537 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,
const void *indices, GLsizei instancecount, GLuint baseinstance);
538 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
541 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
542 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
543 void glScalef(GLfloat x, GLfloat y, GLfloat z);
544 void glScaled(GLdouble x, GLdouble y, GLdouble z);
545 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
546 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
549 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
550 void glMultMatrixd(
const GLdouble *m);
551 void glMultMatrixf(
const GLfloat *m);
552 void glMatrixMode(GLenum mode);
553 void glLoadMatrixd(
const GLdouble *m);
554 void glLoadMatrixf(
const GLfloat *m);
555 void glLoadIdentity();
556 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
557 GLboolean glIsList(GLuint list);
558 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
559 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
560 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
561 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
562 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
563 void glGetPolygonStipple(GLubyte *mask);
564 void glGetPixelMapusv(GLenum map, GLushort *values);
565 void glGetPixelMapuiv(GLenum map, GLuint *values);
566 void glGetPixelMapfv(GLenum map, GLfloat *values);
567 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
568 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
569 void glGetMapiv(GLenum target, GLenum query, GLint *v);
570 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
571 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
572 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
573 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
574 void glGetClipPlane(GLenum plane, GLdouble *equation);
575 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
576 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
577 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
578 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
579 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
580 void glPixelTransferi(GLenum pname, GLint param);
581 void glPixelTransferf(GLenum pname, GLfloat param);
582 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
583 void glAlphaFunc(GLenum func, GLfloat ref);
584 void glEvalPoint2(GLint i, GLint j);
585 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
586 void glEvalPoint1(GLint i);
587 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
588 void glEvalCoord2fv(
const GLfloat *u);
589 void glEvalCoord2f(GLfloat u, GLfloat v);
590 void glEvalCoord2dv(
const GLdouble *u);
591 void glEvalCoord2d(GLdouble u, GLdouble v);
592 void glEvalCoord1fv(
const GLfloat *u);
593 void glEvalCoord1f(GLfloat u);
594 void glEvalCoord1dv(
const GLdouble *u);
595 void glEvalCoord1d(GLdouble u);
596 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
597 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
598 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
599 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
600 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
601 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
602 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
603 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
604 void glPushAttrib(GLbitfield mask);
606 void glAccum(GLenum op, GLfloat value);
607 void glIndexMask(GLuint mask);
608 void glClearIndex(GLfloat c);
609 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
610 void glPushName(GLuint name);
612 void glPassThrough(GLfloat token);
613 void glLoadName(GLuint name);
615 GLint glRenderMode(GLenum mode);
616 void glSelectBuffer(GLsizei size, GLuint *buffer);
617 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
618 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
619 void glTexGeni(GLenum coord, GLenum pname, GLint param);
620 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
621 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
622 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
623 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
624 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
625 void glTexEnvi(GLenum target, GLenum pname, GLint param);
626 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
627 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
628 void glShadeModel(GLenum mode);
629 void glPolygonStipple(
const GLubyte *mask);
630 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
631 void glMateriali(GLenum face, GLenum pname, GLint param);
632 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
633 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
634 void glLineStipple(GLint factor, GLushort pattern);
635 void glLightModeliv(GLenum pname,
const GLint *params);
636 void glLightModeli(GLenum pname, GLint param);
637 void glLightModelfv(GLenum pname,
const GLfloat *params);
638 void glLightModelf(GLenum pname, GLfloat param);
639 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
640 void glLighti(GLenum light, GLenum pname, GLint param);
641 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
642 void glLightf(GLenum light, GLenum pname, GLfloat param);
643 void glFogiv(GLenum pname,
const GLint *params);
644 void glFogi(GLenum pname, GLint param);
645 void glFogfv(GLenum pname,
const GLfloat *params);
646 void glFogf(GLenum pname, GLfloat param);
647 void glColorMaterial(GLenum face, GLenum mode);
648 void glClipPlane(GLenum plane,
const GLdouble *equation);
649 void glVertex4sv(
const GLshort *v);
650 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
651 void glVertex4iv(
const GLint *v);
652 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
653 void glVertex4fv(
const GLfloat *v);
654 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
655 void glVertex4dv(
const GLdouble *v);
656 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
657 void glVertex3sv(
const GLshort *v);
658 void glVertex3s(GLshort x, GLshort y, GLshort z);
659 void glVertex3iv(
const GLint *v);
660 void glVertex3i(GLint x, GLint y, GLint z);
661 void glVertex3fv(
const GLfloat *v);
662 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
663 void glVertex3dv(
const GLdouble *v);
664 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
665 void glVertex2sv(
const GLshort *v);
666 void glVertex2s(GLshort x, GLshort y);
667 void glVertex2iv(
const GLint *v);
668 void glVertex2i(GLint x, GLint y);
669 void glVertex2fv(
const GLfloat *v);
670 void glVertex2f(GLfloat x, GLfloat y);
671 void glVertex2dv(
const GLdouble *v);
672 void glVertex2d(GLdouble x, GLdouble y);
673 void glTexCoord4sv(
const GLshort *v);
674 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
675 void glTexCoord4iv(
const GLint *v);
676 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
677 void glTexCoord4fv(
const GLfloat *v);
678 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
679 void glTexCoord4dv(
const GLdouble *v);
680 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
681 void glTexCoord3sv(
const GLshort *v);
682 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
683 void glTexCoord3iv(
const GLint *v);
684 void glTexCoord3i(GLint s, GLint t, GLint r);
685 void glTexCoord3fv(
const GLfloat *v);
686 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
687 void glTexCoord3dv(
const GLdouble *v);
688 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
689 void glTexCoord2sv(
const GLshort *v);
690 void glTexCoord2s(GLshort s, GLshort t);
691 void glTexCoord2iv(
const GLint *v);
692 void glTexCoord2i(GLint s, GLint t);
693 void glTexCoord2fv(
const GLfloat *v);
694 void glTexCoord2f(GLfloat s, GLfloat t);
695 void glTexCoord2dv(
const GLdouble *v);
696 void glTexCoord2d(GLdouble s, GLdouble t);
697 void glTexCoord1sv(
const GLshort *v);
698 void glTexCoord1s(GLshort s);
699 void glTexCoord1iv(
const GLint *v);
700 void glTexCoord1i(GLint s);
701 void glTexCoord1fv(
const GLfloat *v);
702 void glTexCoord1f(GLfloat s);
703 void glTexCoord1dv(
const GLdouble *v);
704 void glTexCoord1d(GLdouble s);
705 void glRectsv(
const GLshort *v1,
const GLshort *v2);
706 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
707 void glRectiv(
const GLint *v1,
const GLint *v2);
708 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
709 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
710 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
711 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
712 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
713 void glRasterPos4sv(
const GLshort *v);
714 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
715 void glRasterPos4iv(
const GLint *v);
716 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
717 void glRasterPos4fv(
const GLfloat *v);
718 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
719 void glRasterPos4dv(
const GLdouble *v);
720 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
721 void glRasterPos3sv(
const GLshort *v);
722 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
723 void glRasterPos3iv(
const GLint *v);
724 void glRasterPos3i(GLint x, GLint y, GLint z);
725 void glRasterPos3fv(
const GLfloat *v);
726 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
727 void glRasterPos3dv(
const GLdouble *v);
728 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
729 void glRasterPos2sv(
const GLshort *v);
730 void glRasterPos2s(GLshort x, GLshort y);
731 void glRasterPos2iv(
const GLint *v);
732 void glRasterPos2i(GLint x, GLint y);
733 void glRasterPos2fv(
const GLfloat *v);
734 void glRasterPos2f(GLfloat x, GLfloat y);
735 void glRasterPos2dv(
const GLdouble *v);
736 void glRasterPos2d(GLdouble x, GLdouble y);
737 void glNormal3sv(
const GLshort *v);
738 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
739 void glNormal3iv(
const GLint *v);
740 void glNormal3i(GLint nx, GLint ny, GLint nz);
741 void glNormal3fv(
const GLfloat *v);
742 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
743 void glNormal3dv(
const GLdouble *v);
744 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
745 void glNormal3bv(
const GLbyte *v);
746 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
747 void glIndexsv(
const GLshort *c);
748 void glIndexs(GLshort c);
749 void glIndexiv(
const GLint *c);
750 void glIndexi(GLint c);
751 void glIndexfv(
const GLfloat *c);
752 void glIndexf(GLfloat c);
753 void glIndexdv(
const GLdouble *c);
754 void glIndexd(GLdouble c);
756 void glEdgeFlagv(
const GLboolean *flag);
757 void glEdgeFlag(GLboolean flag);
758 void glColor4usv(
const GLushort *v);
759 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
760 void glColor4uiv(
const GLuint *v);
761 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
762 void glColor4ubv(
const GLubyte *v);
763 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
764 void glColor4sv(
const GLshort *v);
765 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
766 void glColor4iv(
const GLint *v);
767 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
768 void glColor4fv(
const GLfloat *v);
769 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
770 void glColor4dv(
const GLdouble *v);
771 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
772 void glColor4bv(
const GLbyte *v);
773 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
774 void glColor3usv(
const GLushort *v);
775 void glColor3us(GLushort red, GLushort green, GLushort blue);
776 void glColor3uiv(
const GLuint *v);
777 void glColor3ui(GLuint red, GLuint green, GLuint blue);
778 void glColor3ubv(
const GLubyte *v);
779 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
780 void glColor3sv(
const GLshort *v);
781 void glColor3s(GLshort red, GLshort green, GLshort blue);
782 void glColor3iv(
const GLint *v);
783 void glColor3i(GLint red, GLint green, GLint blue);
784 void glColor3fv(
const GLfloat *v);
785 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
786 void glColor3dv(
const GLdouble *v);
787 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
788 void glColor3bv(
const GLbyte *v);
789 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
790 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
791 void glBegin(GLenum mode);
792 void glListBase(GLuint base);
793 GLuint glGenLists(GLsizei range);
794 void glDeleteLists(GLuint list, GLsizei range);
795 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
796 void glCallList(GLuint list);
798 void glNewList(GLuint list, GLenum mode);
801 void glPushClientAttrib(GLbitfield mask);
802 void glPopClientAttrib();
803 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
804 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
805 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
806 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
807 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
808 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
809 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
810 void glEnableClientState(GLenum array);
811 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
812 void glDisableClientState(GLenum array);
813 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
814 void glArrayElement(GLint i);
817 void glResetMinmax(GLenum target);
818 void glResetHistogram(GLenum target);
819 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
820 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
821 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
822 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
823 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
824 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
825 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
826 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
827 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
828 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
829 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
830 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
831 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
832 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
833 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
834 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
835 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
836 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
837 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
838 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
839 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
840 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
841 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
842 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
843 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
844 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
845 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
846 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
847 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
848 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
851 void glMultTransposeMatrixd(
const GLdouble *m);
852 void glMultTransposeMatrixf(
const GLfloat *m);
853 void glLoadTransposeMatrixd(
const GLdouble *m);
854 void glLoadTransposeMatrixf(
const GLfloat *m);
855 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
856 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
857 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
858 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
859 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
860 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
861 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
862 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
863 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
864 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
865 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
866 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
867 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
868 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
869 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
870 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
871 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
872 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
873 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
874 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
875 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
876 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
877 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
878 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
879 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
880 void glMultiTexCoord1s(GLenum target, GLshort s);
881 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
882 void glMultiTexCoord1i(GLenum target, GLint s);
883 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
884 void glMultiTexCoord1f(GLenum target, GLfloat s);
885 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
886 void glMultiTexCoord1d(GLenum target, GLdouble s);
887 void glClientActiveTexture(GLenum texture);
890 void glWindowPos3sv(
const GLshort *v);
891 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
892 void glWindowPos3iv(
const GLint *v);
893 void glWindowPos3i(GLint x, GLint y, GLint z);
894 void glWindowPos3fv(
const GLfloat *v);
895 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
896 void glWindowPos3dv(
const GLdouble *v);
897 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
898 void glWindowPos2sv(
const GLshort *v);
899 void glWindowPos2s(GLshort x, GLshort y);
900 void glWindowPos2iv(
const GLint *v);
901 void glWindowPos2i(GLint x, GLint y);
902 void glWindowPos2fv(
const GLfloat *v);
903 void glWindowPos2f(GLfloat x, GLfloat y);
904 void glWindowPos2dv(
const GLdouble *v);
905 void glWindowPos2d(GLdouble x, GLdouble y);
906 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
907 void glSecondaryColor3usv(
const GLushort *v);
908 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
909 void glSecondaryColor3uiv(
const GLuint *v);
910 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
911 void glSecondaryColor3ubv(
const GLubyte *v);
912 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
913 void glSecondaryColor3sv(
const GLshort *v);
914 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
915 void glSecondaryColor3iv(
const GLint *v);
916 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
917 void glSecondaryColor3fv(
const GLfloat *v);
918 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
919 void glSecondaryColor3dv(
const GLdouble *v);
920 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
921 void glSecondaryColor3bv(
const GLbyte *v);
922 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
923 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
924 void glFogCoorddv(
const GLdouble *coord);
925 void glFogCoordd(GLdouble coord);
926 void glFogCoordfv(
const GLfloat *coord);
927 void glFogCoordf(GLfloat coord);
932 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
933 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
934 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
935 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
936 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
937 void glVertexAttrib4iv(GLuint index,
const GLint *v);
938 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
939 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
940 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
941 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
942 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
943 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
944 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
945 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
946 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
947 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
948 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
949 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
950 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
951 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
952 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
953 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
954 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
955 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
956 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
957 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
958 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
959 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
960 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
961 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
962 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
963 void glVertexAttrib1s(GLuint index, GLshort x);
964 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
965 void glVertexAttrib1f(GLuint index, GLfloat x);
966 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
967 void glVertexAttrib1d(GLuint index, GLdouble x);
972 void glVertexAttribI4usv(GLuint index,
const GLushort *v);
973 void glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
974 void glVertexAttribI4sv(GLuint index,
const GLshort *v);
975 void glVertexAttribI4bv(GLuint index,
const GLbyte *v);
976 void glVertexAttribI4uiv(GLuint index,
const GLuint *v);
977 void glVertexAttribI3uiv(GLuint index,
const GLuint *v);
978 void glVertexAttribI2uiv(GLuint index,
const GLuint *v);
979 void glVertexAttribI1uiv(GLuint index,
const GLuint *v);
980 void glVertexAttribI4iv(GLuint index,
const GLint *v);
981 void glVertexAttribI3iv(GLuint index,
const GLint *v);
982 void glVertexAttribI2iv(GLuint index,
const GLint *v);
983 void glVertexAttribI1iv(GLuint index,
const GLint *v);
984 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
985 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
986 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
987 void glVertexAttribI1ui(GLuint index, GLuint x);
988 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
989 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
990 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
991 void glVertexAttribI1i(GLuint index, GLint x);
1006 friend class QOpenGLVersionFunctionsFactory;
1008 static bool isContextCompatible(QOpenGLContext *context);
1009 static QOpenGLVersionProfile versionProfile();
1011 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
1012 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
1013 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
1014 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
1015 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
1016 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
1017 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
1018 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
1019 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
1020 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
1021 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
1022 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
1023 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
1024 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
1025 QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
1026 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
1027 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
1028 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
1029 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
1030 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
1031 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;
1032 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;