34class Q_OPENGL_EXPORT QOpenGLFunctions_4_2_Compatibility :
public QAbstractOpenGLFunctions
37 QOpenGLFunctions_4_2_Compatibility();
38 ~QOpenGLFunctions_4_2_Compatibility();
40 bool initializeOpenGLFunctions() override;
43 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
44 void glDepthRange(GLdouble nearVal, GLdouble farVal);
45 GLboolean glIsEnabled(GLenum cap);
46 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
47 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
48 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
49 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
50 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
51 const GLubyte * glGetString(GLenum name);
52 void glGetIntegerv(GLenum pname, GLint *params);
53 void glGetFloatv(GLenum pname, GLfloat *params);
55 void glGetDoublev(GLenum pname, GLdouble *params);
56 void glGetBooleanv(GLenum pname, GLboolean *params);
57 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
58 void glReadBuffer(GLenum mode);
59 void glPixelStorei(GLenum pname, GLint param);
60 void glPixelStoref(GLenum pname, GLfloat param);
61 void glDepthFunc(GLenum func);
62 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
63 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
64 void glLogicOp(GLenum opcode);
65 void glBlendFunc(GLenum sfactor, GLenum dfactor);
68 void glEnable(GLenum cap);
69 void glDisable(GLenum cap);
70 void glDepthMask(GLboolean flag);
71 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
72 void glStencilMask(GLuint mask);
73 void glClearDepth(GLdouble depth);
74 void glClearStencil(GLint s);
75 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
76 void glClear(GLbitfield mask);
77 void glDrawBuffer(GLenum mode);
78 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
79 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
80 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
81 void glTexParameteri(GLenum target, GLenum pname, GLint param);
82 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
83 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
84 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
85 void glPolygonMode(GLenum face, GLenum mode);
86 void glPointSize(GLfloat size);
87 void glLineWidth(GLfloat width);
88 void glHint(GLenum target, GLenum mode);
89 void glFrontFace(GLenum mode);
90 void glCullFace(GLenum mode);
93 void glIndexubv(
const GLubyte *c);
94 void glIndexub(GLubyte c);
95 GLboolean glIsTexture(GLuint texture);
96 void glGenTextures(GLsizei n, GLuint *textures);
97 void glDeleteTextures(GLsizei n,
const GLuint *textures);
98 void glBindTexture(GLenum target, GLuint texture);
99 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
100 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
101 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
102 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
103 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
104 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
105 void glPolygonOffset(GLfloat factor, GLfloat units);
106 void glGetPointerv(GLenum pname, GLvoid* *params);
107 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
108 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
111 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
112 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
113 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
114 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
115 void glBlendEquation(GLenum mode);
116 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
119 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
120 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
121 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
122 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
123 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
124 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
125 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
126 void glSampleCoverage(GLfloat value, GLboolean invert);
127 void glActiveTexture(GLenum texture);
130 void glPointParameteriv(GLenum pname,
const GLint *params);
131 void glPointParameteri(GLenum pname, GLint param);
132 void glPointParameterfv(GLenum pname,
const GLfloat *params);
133 void glPointParameterf(GLenum pname, GLfloat param);
134 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
135 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
136 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
139 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
140 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
141 GLboolean glUnmapBuffer(GLenum target);
142 GLvoid* glMapBuffer(GLenum target, GLenum access);
143 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
144 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
145 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
146 GLboolean glIsBuffer(GLuint buffer);
147 void glGenBuffers(GLsizei n, GLuint *buffers);
148 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
149 void glBindBuffer(GLenum target, GLuint buffer);
150 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
151 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
152 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
153 void glEndQuery(GLenum target);
154 void glBeginQuery(GLenum target, GLuint id);
155 GLboolean glIsQuery(GLuint id);
156 void glDeleteQueries(GLsizei n,
const GLuint *ids);
157 void glGenQueries(GLsizei n, GLuint *ids);
160 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
161 void glValidateProgram(GLuint program);
162 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
163 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
164 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
165 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
166 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
167 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
168 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
169 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
170 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
171 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
172 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
173 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
174 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
175 void glUniform2i(GLint location, GLint v0, GLint v1);
176 void glUniform1i(GLint location, GLint v0);
177 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
178 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
179 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
180 void glUniform1f(GLint location, GLfloat v0);
181 void glUseProgram(GLuint program);
182 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
183 void glLinkProgram(GLuint program);
184 GLboolean glIsShader(GLuint shader);
185 GLboolean glIsProgram(GLuint program);
186 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
187 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
188 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
189 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
190 void glGetUniformiv(GLuint program, GLint location, GLint *params);
191 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
192 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
193 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
194 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
195 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
196 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
197 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
198 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
199 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
200 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
201 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
202 void glEnableVertexAttribArray(GLuint index);
203 void glDisableVertexAttribArray(GLuint index);
204 void glDetachShader(GLuint program, GLuint shader);
205 void glDeleteShader(GLuint shader);
206 void glDeleteProgram(GLuint program);
207 GLuint glCreateShader(GLenum type);
208 GLuint glCreateProgram();
209 void glCompileShader(GLuint shader);
210 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
211 void glAttachShader(GLuint program, GLuint shader);
212 void glStencilMaskSeparate(GLenum face, GLuint mask);
213 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
214 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
215 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
216 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
219 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
220 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
221 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
222 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
223 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
224 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
227 GLboolean glIsVertexArray(GLuint array);
228 void glGenVertexArrays(GLsizei n, GLuint *arrays);
229 void glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
230 void glBindVertexArray(GLuint array);
231 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
232 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
233 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
234 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
235 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
236 void glGenerateMipmap(GLenum target);
237 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
238 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
239 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
240 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
241 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
242 GLenum glCheckFramebufferStatus(GLenum target);
243 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
244 void glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
245 void glBindFramebuffer(GLenum target, GLuint framebuffer);
246 GLboolean glIsFramebuffer(GLuint framebuffer);
247 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
248 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
249 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
250 void glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
251 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
252 GLboolean glIsRenderbuffer(GLuint renderbuffer);
253 const GLubyte * glGetStringi(GLenum name, GLuint index);
254 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
255 void glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
256 void glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
257 void glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
258 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
259 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
260 void glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
261 void glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
262 void glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
263 void glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
264 void glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
265 void glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
266 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
267 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
268 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
269 void glUniform1ui(GLint location, GLuint v0);
270 GLint glGetFragDataLocation(GLuint program,
const GLchar *name);
271 void glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
272 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
273 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
274 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
275 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
276 void glEndConditionalRender();
277 void glBeginConditionalRender(GLuint id, GLenum mode);
278 void glClampColor(GLenum target, GLenum clamp);
279 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
280 void glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar*
const *varyings, GLenum bufferMode);
281 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
282 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
283 void glEndTransformFeedback();
284 void glBeginTransformFeedback(GLenum primitiveMode);
285 GLboolean glIsEnabledi(GLenum target, GLuint index);
286 void glDisablei(GLenum target, GLuint index);
287 void glEnablei(GLenum target, GLuint index);
288 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
289 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
290 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
293 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
294 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
295 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
296 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
297 GLuint glGetUniformBlockIndex(GLuint program,
const GLchar *uniformBlockName);
298 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
299 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
const GLuint *uniformIndices, GLenum pname, GLint *params);
300 void glGetUniformIndices(GLuint program, GLsizei uniformCount,
const GLchar*
const *uniformNames, GLuint *uniformIndices);
301 void glPrimitiveRestartIndex(GLuint index);
302 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
303 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount);
304 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
307 void glSampleMaski(GLuint index, GLbitfield mask);
308 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
309 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
310 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
311 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
312 void glGetInteger64v(GLenum pname, GLint64 *params);
313 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
314 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
315 void glDeleteSync(GLsync sync);
316 GLboolean glIsSync(GLsync sync);
317 GLsync glFenceSync(GLenum condition, GLbitfield flags);
318 void glProvokingVertex(GLenum mode);
319 void glMultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount,
const GLint *basevertex);
320 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount, GLint basevertex);
321 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
322 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
323 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
324 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
325 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
328 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
329 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
330 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
331 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
332 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
333 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
334 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
335 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
336 void glSecondaryColorP3uiv(GLenum type,
const GLuint *color);
337 void glSecondaryColorP3ui(GLenum type, GLuint color);
338 void glColorP4uiv(GLenum type,
const GLuint *color);
339 void glColorP4ui(GLenum type, GLuint color);
340 void glColorP3uiv(GLenum type,
const GLuint *color);
341 void glColorP3ui(GLenum type, GLuint color);
342 void glNormalP3uiv(GLenum type,
const GLuint *coords);
343 void glNormalP3ui(GLenum type, GLuint coords);
344 void glMultiTexCoordP4uiv(GLenum texture, GLenum type,
const GLuint *coords);
345 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
346 void glMultiTexCoordP3uiv(GLenum texture, GLenum type,
const GLuint *coords);
347 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
348 void glMultiTexCoordP2uiv(GLenum texture, GLenum type,
const GLuint *coords);
349 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
350 void glMultiTexCoordP1uiv(GLenum texture, GLenum type,
const GLuint *coords);
351 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
352 void glTexCoordP4uiv(GLenum type,
const GLuint *coords);
353 void glTexCoordP4ui(GLenum type, GLuint coords);
354 void glTexCoordP3uiv(GLenum type,
const GLuint *coords);
355 void glTexCoordP3ui(GLenum type, GLuint coords);
356 void glTexCoordP2uiv(GLenum type,
const GLuint *coords);
357 void glTexCoordP2ui(GLenum type, GLuint coords);
358 void glTexCoordP1uiv(GLenum type,
const GLuint *coords);
359 void glTexCoordP1ui(GLenum type, GLuint coords);
360 void glVertexP4uiv(GLenum type,
const GLuint *value);
361 void glVertexP4ui(GLenum type, GLuint value);
362 void glVertexP3uiv(GLenum type,
const GLuint *value);
363 void glVertexP3ui(GLenum type, GLuint value);
364 void glVertexP2uiv(GLenum type,
const GLuint *value);
365 void glVertexP2ui(GLenum type, GLuint value);
366 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
367 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
368 void glQueryCounter(GLuint id, GLenum target);
369 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
370 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
371 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
372 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
373 void glSamplerParameterIuiv(GLuint sampler, GLenum pname,
const GLuint *param);
374 void glSamplerParameterIiv(GLuint sampler, GLenum pname,
const GLint *param);
375 void glSamplerParameterfv(GLuint sampler, GLenum pname,
const GLfloat *param);
376 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
377 void glSamplerParameteriv(GLuint sampler, GLenum pname,
const GLint *param);
378 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
379 void glBindSampler(GLuint unit, GLuint sampler);
380 GLboolean glIsSampler(GLuint sampler);
381 void glDeleteSamplers(GLsizei count,
const GLuint *samplers);
382 void glGenSamplers(GLsizei count, GLuint *samplers);
383 GLint glGetFragDataIndex(GLuint program,
const GLchar *name);
384 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index,
const GLchar *name);
385 void glVertexAttribDivisor(GLuint index, GLuint divisor);
388 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
389 void glEndQueryIndexed(GLenum target, GLuint index);
390 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
391 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
392 void glDrawTransformFeedback(GLenum mode, GLuint id);
393 void glResumeTransformFeedback();
394 void glPauseTransformFeedback();
395 GLboolean glIsTransformFeedback(GLuint id);
396 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
397 void glDeleteTransformFeedbacks(GLsizei n,
const GLuint *ids);
398 void glBindTransformFeedback(GLenum target, GLuint id);
399 void glPatchParameterfv(GLenum pname,
const GLfloat *values);
400 void glPatchParameteri(GLenum pname, GLint value);
401 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
402 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
403 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices);
404 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
405 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
406 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
407 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype,
const GLchar *name);
408 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype,
const GLchar *name);
409 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
410 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
411 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
412 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
413 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
414 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
415 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
416 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
417 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
418 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
419 void glUniform4dv(GLint location, GLsizei count,
const GLdouble *value);
420 void glUniform3dv(GLint location, GLsizei count,
const GLdouble *value);
421 void glUniform2dv(GLint location, GLsizei count,
const GLdouble *value);
422 void glUniform1dv(GLint location, GLsizei count,
const GLdouble *value);
423 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
424 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
425 void glUniform2d(GLint location, GLdouble x, GLdouble y);
426 void glUniform1d(GLint location, GLdouble x);
427 void glDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect);
428 void glDrawArraysIndirect(GLenum mode,
const GLvoid *indirect);
429 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
430 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
431 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
432 void glBlendEquationi(GLuint buf, GLenum mode);
433 void glMinSampleShading(GLfloat value);
436 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
437 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
438 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
439 void glDepthRangeArrayv(GLuint first, GLsizei count,
const GLdouble *v);
440 void glScissorIndexedv(GLuint index,
const GLint *v);
441 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
442 void glScissorArrayv(GLuint first, GLsizei count,
const GLint *v);
443 void glViewportIndexedfv(GLuint index,
const GLfloat *v);
444 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
445 void glViewportArrayv(GLuint first, GLsizei count,
const GLfloat *v);
446 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
447 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
448 void glVertexAttribL4dv(GLuint index,
const GLdouble *v);
449 void glVertexAttribL3dv(GLuint index,
const GLdouble *v);
450 void glVertexAttribL2dv(GLuint index,
const GLdouble *v);
451 void glVertexAttribL1dv(GLuint index,
const GLdouble *v);
452 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
453 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
454 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
455 void glVertexAttribL1d(GLuint index, GLdouble x);
456 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
457 void glValidateProgramPipeline(GLuint pipeline);
458 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
459 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
460 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
461 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
462 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
463 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
464 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
465 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
466 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
467 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
468 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
469 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
470 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
471 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
472 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
473 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
474 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
475 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
476 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
477 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
478 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
479 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
480 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
481 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
482 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
483 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
484 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
485 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
486 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
487 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
488 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
489 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
490 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
491 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
492 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
493 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
494 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
495 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
496 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
497 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
498 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
499 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
500 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
501 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
502 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
503 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
504 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
505 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
506 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
507 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
508 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
509 GLboolean glIsProgramPipeline(GLuint pipeline);
510 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
511 void glDeleteProgramPipelines(GLsizei n,
const GLuint *pipelines);
512 void glBindProgramPipeline(GLuint pipeline);
513 GLuint glCreateShaderProgramv(GLenum type, GLsizei count,
const GLchar*
const *strings);
514 void glActiveShaderProgram(GLuint pipeline, GLuint program);
515 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
516 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
517 void glProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
518 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
519 void glClearDepthf(GLfloat dd);
520 void glDepthRangef(GLfloat n, GLfloat f);
521 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
522 void glShaderBinary(GLsizei count,
const GLuint *shaders, GLenum binaryformat,
const GLvoid *binary, GLsizei length);
523 void glReleaseShaderCompiler();
526 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
527 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
528 void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
529 void glMemoryBarrier(GLbitfield barriers);
530 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
531 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
532 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
533 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
534 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
535 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
536 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,
const void *indices, GLsizei instancecount, GLuint baseinstance);
537 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
540 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
541 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
542 void glScalef(GLfloat x, GLfloat y, GLfloat z);
543 void glScaled(GLdouble x, GLdouble y, GLdouble z);
544 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
545 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
548 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
549 void glMultMatrixd(
const GLdouble *m);
550 void glMultMatrixf(
const GLfloat *m);
551 void glMatrixMode(GLenum mode);
552 void glLoadMatrixd(
const GLdouble *m);
553 void glLoadMatrixf(
const GLfloat *m);
554 void glLoadIdentity();
555 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
556 GLboolean glIsList(GLuint list);
557 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
558 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
559 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
560 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
561 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
562 void glGetPolygonStipple(GLubyte *mask);
563 void glGetPixelMapusv(GLenum map, GLushort *values);
564 void glGetPixelMapuiv(GLenum map, GLuint *values);
565 void glGetPixelMapfv(GLenum map, GLfloat *values);
566 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
567 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
568 void glGetMapiv(GLenum target, GLenum query, GLint *v);
569 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
570 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
571 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
572 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
573 void glGetClipPlane(GLenum plane, GLdouble *equation);
574 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
575 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
576 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
577 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
578 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
579 void glPixelTransferi(GLenum pname, GLint param);
580 void glPixelTransferf(GLenum pname, GLfloat param);
581 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
582 void glAlphaFunc(GLenum func, GLfloat ref);
583 void glEvalPoint2(GLint i, GLint j);
584 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
585 void glEvalPoint1(GLint i);
586 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
587 void glEvalCoord2fv(
const GLfloat *u);
588 void glEvalCoord2f(GLfloat u, GLfloat v);
589 void glEvalCoord2dv(
const GLdouble *u);
590 void glEvalCoord2d(GLdouble u, GLdouble v);
591 void glEvalCoord1fv(
const GLfloat *u);
592 void glEvalCoord1f(GLfloat u);
593 void glEvalCoord1dv(
const GLdouble *u);
594 void glEvalCoord1d(GLdouble u);
595 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
596 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
597 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
598 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
599 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
600 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
601 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
602 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
603 void glPushAttrib(GLbitfield mask);
605 void glAccum(GLenum op, GLfloat value);
606 void glIndexMask(GLuint mask);
607 void glClearIndex(GLfloat c);
608 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
609 void glPushName(GLuint name);
611 void glPassThrough(GLfloat token);
612 void glLoadName(GLuint name);
614 GLint glRenderMode(GLenum mode);
615 void glSelectBuffer(GLsizei size, GLuint *buffer);
616 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
617 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
618 void glTexGeni(GLenum coord, GLenum pname, GLint param);
619 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
620 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
621 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
622 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
623 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
624 void glTexEnvi(GLenum target, GLenum pname, GLint param);
625 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
626 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
627 void glShadeModel(GLenum mode);
628 void glPolygonStipple(
const GLubyte *mask);
629 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
630 void glMateriali(GLenum face, GLenum pname, GLint param);
631 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
632 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
633 void glLineStipple(GLint factor, GLushort pattern);
634 void glLightModeliv(GLenum pname,
const GLint *params);
635 void glLightModeli(GLenum pname, GLint param);
636 void glLightModelfv(GLenum pname,
const GLfloat *params);
637 void glLightModelf(GLenum pname, GLfloat param);
638 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
639 void glLighti(GLenum light, GLenum pname, GLint param);
640 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
641 void glLightf(GLenum light, GLenum pname, GLfloat param);
642 void glFogiv(GLenum pname,
const GLint *params);
643 void glFogi(GLenum pname, GLint param);
644 void glFogfv(GLenum pname,
const GLfloat *params);
645 void glFogf(GLenum pname, GLfloat param);
646 void glColorMaterial(GLenum face, GLenum mode);
647 void glClipPlane(GLenum plane,
const GLdouble *equation);
648 void glVertex4sv(
const GLshort *v);
649 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
650 void glVertex4iv(
const GLint *v);
651 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
652 void glVertex4fv(
const GLfloat *v);
653 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
654 void glVertex4dv(
const GLdouble *v);
655 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
656 void glVertex3sv(
const GLshort *v);
657 void glVertex3s(GLshort x, GLshort y, GLshort z);
658 void glVertex3iv(
const GLint *v);
659 void glVertex3i(GLint x, GLint y, GLint z);
660 void glVertex3fv(
const GLfloat *v);
661 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
662 void glVertex3dv(
const GLdouble *v);
663 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
664 void glVertex2sv(
const GLshort *v);
665 void glVertex2s(GLshort x, GLshort y);
666 void glVertex2iv(
const GLint *v);
667 void glVertex2i(GLint x, GLint y);
668 void glVertex2fv(
const GLfloat *v);
669 void glVertex2f(GLfloat x, GLfloat y);
670 void glVertex2dv(
const GLdouble *v);
671 void glVertex2d(GLdouble x, GLdouble y);
672 void glTexCoord4sv(
const GLshort *v);
673 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
674 void glTexCoord4iv(
const GLint *v);
675 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
676 void glTexCoord4fv(
const GLfloat *v);
677 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
678 void glTexCoord4dv(
const GLdouble *v);
679 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
680 void glTexCoord3sv(
const GLshort *v);
681 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
682 void glTexCoord3iv(
const GLint *v);
683 void glTexCoord3i(GLint s, GLint t, GLint r);
684 void glTexCoord3fv(
const GLfloat *v);
685 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
686 void glTexCoord3dv(
const GLdouble *v);
687 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
688 void glTexCoord2sv(
const GLshort *v);
689 void glTexCoord2s(GLshort s, GLshort t);
690 void glTexCoord2iv(
const GLint *v);
691 void glTexCoord2i(GLint s, GLint t);
692 void glTexCoord2fv(
const GLfloat *v);
693 void glTexCoord2f(GLfloat s, GLfloat t);
694 void glTexCoord2dv(
const GLdouble *v);
695 void glTexCoord2d(GLdouble s, GLdouble t);
696 void glTexCoord1sv(
const GLshort *v);
697 void glTexCoord1s(GLshort s);
698 void glTexCoord1iv(
const GLint *v);
699 void glTexCoord1i(GLint s);
700 void glTexCoord1fv(
const GLfloat *v);
701 void glTexCoord1f(GLfloat s);
702 void glTexCoord1dv(
const GLdouble *v);
703 void glTexCoord1d(GLdouble s);
704 void glRectsv(
const GLshort *v1,
const GLshort *v2);
705 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
706 void glRectiv(
const GLint *v1,
const GLint *v2);
707 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
708 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
709 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
710 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
711 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
712 void glRasterPos4sv(
const GLshort *v);
713 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
714 void glRasterPos4iv(
const GLint *v);
715 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
716 void glRasterPos4fv(
const GLfloat *v);
717 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
718 void glRasterPos4dv(
const GLdouble *v);
719 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
720 void glRasterPos3sv(
const GLshort *v);
721 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
722 void glRasterPos3iv(
const GLint *v);
723 void glRasterPos3i(GLint x, GLint y, GLint z);
724 void glRasterPos3fv(
const GLfloat *v);
725 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
726 void glRasterPos3dv(
const GLdouble *v);
727 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
728 void glRasterPos2sv(
const GLshort *v);
729 void glRasterPos2s(GLshort x, GLshort y);
730 void glRasterPos2iv(
const GLint *v);
731 void glRasterPos2i(GLint x, GLint y);
732 void glRasterPos2fv(
const GLfloat *v);
733 void glRasterPos2f(GLfloat x, GLfloat y);
734 void glRasterPos2dv(
const GLdouble *v);
735 void glRasterPos2d(GLdouble x, GLdouble y);
736 void glNormal3sv(
const GLshort *v);
737 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
738 void glNormal3iv(
const GLint *v);
739 void glNormal3i(GLint nx, GLint ny, GLint nz);
740 void glNormal3fv(
const GLfloat *v);
741 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
742 void glNormal3dv(
const GLdouble *v);
743 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
744 void glNormal3bv(
const GLbyte *v);
745 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
746 void glIndexsv(
const GLshort *c);
747 void glIndexs(GLshort c);
748 void glIndexiv(
const GLint *c);
749 void glIndexi(GLint c);
750 void glIndexfv(
const GLfloat *c);
751 void glIndexf(GLfloat c);
752 void glIndexdv(
const GLdouble *c);
753 void glIndexd(GLdouble c);
755 void glEdgeFlagv(
const GLboolean *flag);
756 void glEdgeFlag(GLboolean flag);
757 void glColor4usv(
const GLushort *v);
758 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
759 void glColor4uiv(
const GLuint *v);
760 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
761 void glColor4ubv(
const GLubyte *v);
762 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
763 void glColor4sv(
const GLshort *v);
764 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
765 void glColor4iv(
const GLint *v);
766 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
767 void glColor4fv(
const GLfloat *v);
768 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
769 void glColor4dv(
const GLdouble *v);
770 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
771 void glColor4bv(
const GLbyte *v);
772 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
773 void glColor3usv(
const GLushort *v);
774 void glColor3us(GLushort red, GLushort green, GLushort blue);
775 void glColor3uiv(
const GLuint *v);
776 void glColor3ui(GLuint red, GLuint green, GLuint blue);
777 void glColor3ubv(
const GLubyte *v);
778 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
779 void glColor3sv(
const GLshort *v);
780 void glColor3s(GLshort red, GLshort green, GLshort blue);
781 void glColor3iv(
const GLint *v);
782 void glColor3i(GLint red, GLint green, GLint blue);
783 void glColor3fv(
const GLfloat *v);
784 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
785 void glColor3dv(
const GLdouble *v);
786 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
787 void glColor3bv(
const GLbyte *v);
788 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
789 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
790 void glBegin(GLenum mode);
791 void glListBase(GLuint base);
792 GLuint glGenLists(GLsizei range);
793 void glDeleteLists(GLuint list, GLsizei range);
794 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
795 void glCallList(GLuint list);
797 void glNewList(GLuint list, GLenum mode);
800 void glPushClientAttrib(GLbitfield mask);
801 void glPopClientAttrib();
802 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
803 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
804 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
805 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
806 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
807 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
808 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
809 void glEnableClientState(GLenum array);
810 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
811 void glDisableClientState(GLenum array);
812 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
813 void glArrayElement(GLint i);
816 void glResetMinmax(GLenum target);
817 void glResetHistogram(GLenum target);
818 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
819 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
820 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
821 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
822 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
823 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
824 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
825 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
826 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
827 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
828 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
829 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
830 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
831 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
832 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
833 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
834 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
835 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
836 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
837 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
838 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
839 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
840 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
841 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
842 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
843 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
844 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
845 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
846 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
847 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
850 void glMultTransposeMatrixd(
const GLdouble *m);
851 void glMultTransposeMatrixf(
const GLfloat *m);
852 void glLoadTransposeMatrixd(
const GLdouble *m);
853 void glLoadTransposeMatrixf(
const GLfloat *m);
854 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
855 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
856 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
857 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
858 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
859 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
860 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
861 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
862 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
863 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
864 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
865 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
866 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
867 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
868 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
869 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
870 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
871 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
872 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
873 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
874 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
875 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
876 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
877 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
878 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
879 void glMultiTexCoord1s(GLenum target, GLshort s);
880 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
881 void glMultiTexCoord1i(GLenum target, GLint s);
882 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
883 void glMultiTexCoord1f(GLenum target, GLfloat s);
884 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
885 void glMultiTexCoord1d(GLenum target, GLdouble s);
886 void glClientActiveTexture(GLenum texture);
889 void glWindowPos3sv(
const GLshort *v);
890 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
891 void glWindowPos3iv(
const GLint *v);
892 void glWindowPos3i(GLint x, GLint y, GLint z);
893 void glWindowPos3fv(
const GLfloat *v);
894 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
895 void glWindowPos3dv(
const GLdouble *v);
896 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
897 void glWindowPos2sv(
const GLshort *v);
898 void glWindowPos2s(GLshort x, GLshort y);
899 void glWindowPos2iv(
const GLint *v);
900 void glWindowPos2i(GLint x, GLint y);
901 void glWindowPos2fv(
const GLfloat *v);
902 void glWindowPos2f(GLfloat x, GLfloat y);
903 void glWindowPos2dv(
const GLdouble *v);
904 void glWindowPos2d(GLdouble x, GLdouble y);
905 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
906 void glSecondaryColor3usv(
const GLushort *v);
907 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
908 void glSecondaryColor3uiv(
const GLuint *v);
909 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
910 void glSecondaryColor3ubv(
const GLubyte *v);
911 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
912 void glSecondaryColor3sv(
const GLshort *v);
913 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
914 void glSecondaryColor3iv(
const GLint *v);
915 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
916 void glSecondaryColor3fv(
const GLfloat *v);
917 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
918 void glSecondaryColor3dv(
const GLdouble *v);
919 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
920 void glSecondaryColor3bv(
const GLbyte *v);
921 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
922 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
923 void glFogCoorddv(
const GLdouble *coord);
924 void glFogCoordd(GLdouble coord);
925 void glFogCoordfv(
const GLfloat *coord);
926 void glFogCoordf(GLfloat coord);
931 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
932 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
933 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
934 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
935 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
936 void glVertexAttrib4iv(GLuint index,
const GLint *v);
937 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
938 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
939 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
940 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
941 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
942 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
943 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
944 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
945 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
946 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
947 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
948 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
949 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
950 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
951 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
952 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
953 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
954 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
955 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
956 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
957 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
958 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
959 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
960 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
961 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
962 void glVertexAttrib1s(GLuint index, GLshort x);
963 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
964 void glVertexAttrib1f(GLuint index, GLfloat x);
965 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
966 void glVertexAttrib1d(GLuint index, GLdouble x);
971 void glVertexAttribI4usv(GLuint index,
const GLushort *v);
972 void glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
973 void glVertexAttribI4sv(GLuint index,
const GLshort *v);
974 void glVertexAttribI4bv(GLuint index,
const GLbyte *v);
975 void glVertexAttribI4uiv(GLuint index,
const GLuint *v);
976 void glVertexAttribI3uiv(GLuint index,
const GLuint *v);
977 void glVertexAttribI2uiv(GLuint index,
const GLuint *v);
978 void glVertexAttribI1uiv(GLuint index,
const GLuint *v);
979 void glVertexAttribI4iv(GLuint index,
const GLint *v);
980 void glVertexAttribI3iv(GLuint index,
const GLint *v);
981 void glVertexAttribI2iv(GLuint index,
const GLint *v);
982 void glVertexAttribI1iv(GLuint index,
const GLint *v);
983 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
984 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
985 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
986 void glVertexAttribI1ui(GLuint index, GLuint x);
987 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
988 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
989 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
990 void glVertexAttribI1i(GLuint index, GLint x);
1005 friend class QOpenGLVersionFunctionsFactory;
1007 static bool isContextCompatible(QOpenGLContext *context);
1008 static QOpenGLVersionProfile versionProfile();
1010 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
1011 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
1012 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
1013 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
1014 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
1015 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
1016 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
1017 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
1018 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
1019 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
1020 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
1021 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
1022 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
1023 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
1024 QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
1025 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
1026 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
1027 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
1028 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
1029 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
1030 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;
1031 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;