Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSSGCustomMaterialSystem Member List

This is the complete list of members for QSSGCustomMaterialSystem, including all inherited members.

applyRhiShaderPropertyValues(char *ubufData, const QSSGRenderCustomMaterial &inMaterial, QSSGRhiShaderPipeline &shaderPipeline)QSSGCustomMaterialSystem
prepareForRender(const QSSGRenderModel &inModel, const QSSGRenderSubset &inSubset, QSSGRenderCustomMaterial &inMaterial)QSSGCustomMaterialSystem
QSSGCustomMaterialSystem()QSSGCustomMaterialSystem
releaseCachedResources()QSSGCustomMaterialSystem
rhiPrepareRenderable(QSSGRhiGraphicsPipelineState *ps, QSSGPassKey passKey, QSSGSubsetRenderable &renderable, const QSSGShaderFeatures &featureSet, const QSSGRenderCustomMaterial &material, const QSSGLayerRenderData &layerData, QRhiRenderPassDescriptor *renderPassDescriptor, int samples, int viewCount, QSSGRenderCamera *camera=nullptr, QSSGRenderTextureCubeFace cubeFace=QSSGRenderTextureCubeFaceNone, QMatrix4x4 *modelViewProjection=nullptr, QSSGReflectionMapEntry *entry=nullptr, bool oit=false)QSSGCustomMaterialSystem
rhiRenderRenderable(QSSGRhiContext *rhiCtx, QSSGSubsetRenderable &renderable, bool *needsSetViewport, QSSGRenderTextureCubeFace cubeFace, const QSSGRhiGraphicsPipelineState &state)QSSGCustomMaterialSystem
setRenderContextInterface(QSSGRenderContextInterface *inContext)QSSGCustomMaterialSystem
shadersForCustomMaterial(QSSGRhiGraphicsPipelineState *ps, const QSSGRenderCustomMaterial &material, QSSGSubsetRenderable &renderable, const QSSGShaderDefaultMaterialKeyProperties &defaultMaterialShaderKeyProperties, const QSSGShaderFeatures &featureSet)QSSGCustomMaterialSystem
updateUniformsForCustomMaterial(QSSGRhiShaderPipeline &shaderPipeline, QSSGRhiContext *rhiCtx, const QSSGLayerRenderData &inData, char *ubufData, QSSGRhiGraphicsPipelineState *ps, const QSSGRenderCustomMaterial &material, QSSGSubsetRenderable &renderable, const QSSGRenderCameraList &cameras, const QVector2D *depthAdjust, const QMatrix4x4 *alteredModelViewProjection)QSSGCustomMaterialSystem
~QSSGCustomMaterialSystem()QSSGCustomMaterialSystem