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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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This is the complete list of members for QSSGRendererPrivate, including all inherited members.
| closestPointOnSubsetRenderable(const QSSGRenderLayer &layer, QSSGBufferManager &bufferManager, const QVector3D ¢er, float radiusSquared, const QSSGRenderNode &node) | QSSGRendererPrivate | static |
| generateRhiShaderPipeline(QSSGRenderer &renderer, QSSGSubsetRenderable &inRenderable, const QSSGShaderFeatures &inFeatureSet) | QSSGRendererPrivate | static |
| generateRhiShaderPipelineImpl(QSSGSubsetRenderable &renderable, QSSGShaderLibraryManager &shaderLibraryManager, QSSGShaderCache &shaderCache, QSSGProgramGenerator &shaderProgramGenerator, const QSSGShaderDefaultMaterialKeyProperties &shaderKeyProperties, const QSSGShaderFeatures &featureSet, QByteArray &shaderString) | QSSGRendererPrivate | static |
| getCurrentRenderData(const QSSGRenderer &renderer) | QSSGRendererPrivate | inlinestatic |
| getLayerHitObjectList(const QSSGRenderLayer &layer, QSSGBufferManager &bufferManager, const QSSGRenderRay &ray, bool inPickEverything, PickResultList &outIntersectionResult) | QSSGRendererPrivate | static |
| getSgRenderContext(const QSSGRenderer &renderer) | QSSGRendererPrivate | static |
| getShaderPipelineForDefaultMaterial(QSSGRenderer &renderer, QSSGSubsetRenderable &inRenderable, const QSSGShaderFeatures &inFeatureSet) | QSSGRendererPrivate | static |
| intersectRayWithItem2D(const QSSGRenderLayer &layer, const QSSGRenderRay &inRay, const QSSGRenderItem2D &item2D, PickResultList &outIntersectionResultList) | QSSGRendererPrivate | static |
| intersectRayWithSubsetRenderable(const QSSGRenderLayer &layer, QSSGBufferManager &bufferManager, const QSSGRenderRay &inRay, const QSSGRenderNode &node, PickResultList &outIntersectionResultList) | QSSGRendererPrivate | static |
| isGlobalPickingEnabled(const QSSGRenderer &renderer) | QSSGRendererPrivate | inlinestatic |
| minimumRenderOpacity | QSSGRendererPrivate | static |
| PickResultList typedef | QSSGRendererPrivate | |
| setGlobalPickingEnabled(QSSGRenderer &renderer, bool isEnabled) | QSSGRendererPrivate | static |
| setRenderContextInterface(QSSGRenderer &renderer, QSSGRenderContextInterface *ctx) | QSSGRendererPrivate | static |
| setSgRenderContext(QSSGRenderer &renderer, QSGRenderContext *sgRenderCtx) | QSSGRendererPrivate | static |
| syncPick(const QSSGRenderContextInterface &ctx, const QSSGRenderLayer &layer, const QSSGRenderRay &ray, QSSGRenderNode *target=nullptr) | QSSGRendererPrivate | static |
| syncPickAll(const QSSGRenderContextInterface &ctx, const QSSGRenderLayer &layer, const QSSGRenderRay &ray) | QSSGRendererPrivate | static |
| syncPickClosestPoint(const QSSGRenderContextInterface &ctx, const QSSGRenderLayer &layer, const QVector3D ¢er, const float radiusSquared, QSSGRenderNode *target=nullptr) | QSSGRendererPrivate | static |
| syncPickSubset(const QSSGRenderLayer &layer, QSSGBufferManager &bufferManager, const QSSGRenderRay &ray, QVarLengthArray< QSSGRenderNode * > subset) | QSSGRendererPrivate | static |