Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSSGRendererPrivate Member List

This is the complete list of members for QSSGRendererPrivate, including all inherited members.

closestPointOnSubsetRenderable(const QSSGRenderLayer &layer, QSSGBufferManager &bufferManager, const QVector3D &center, float radiusSquared, const QSSGRenderNode &node)QSSGRendererPrivatestatic
generateRhiShaderPipeline(QSSGRenderer &renderer, QSSGSubsetRenderable &inRenderable, const QSSGShaderFeatures &inFeatureSet)QSSGRendererPrivatestatic
generateRhiShaderPipelineImpl(QSSGSubsetRenderable &renderable, QSSGShaderLibraryManager &shaderLibraryManager, QSSGShaderCache &shaderCache, QSSGProgramGenerator &shaderProgramGenerator, const QSSGShaderDefaultMaterialKeyProperties &shaderKeyProperties, const QSSGShaderFeatures &featureSet, QByteArray &shaderString)QSSGRendererPrivatestatic
getCurrentRenderData(const QSSGRenderer &renderer)QSSGRendererPrivateinlinestatic
getLayerHitObjectList(const QSSGRenderLayer &layer, QSSGBufferManager &bufferManager, const QSSGRenderRay &ray, bool inPickEverything, PickResultList &outIntersectionResult)QSSGRendererPrivatestatic
getSgRenderContext(const QSSGRenderer &renderer)QSSGRendererPrivatestatic
getShaderPipelineForDefaultMaterial(QSSGRenderer &renderer, QSSGSubsetRenderable &inRenderable, const QSSGShaderFeatures &inFeatureSet)QSSGRendererPrivatestatic
intersectRayWithItem2D(const QSSGRenderLayer &layer, const QSSGRenderRay &inRay, const QSSGRenderItem2D &item2D, PickResultList &outIntersectionResultList)QSSGRendererPrivatestatic
intersectRayWithSubsetRenderable(const QSSGRenderLayer &layer, QSSGBufferManager &bufferManager, const QSSGRenderRay &inRay, const QSSGRenderNode &node, PickResultList &outIntersectionResultList)QSSGRendererPrivatestatic
isGlobalPickingEnabled(const QSSGRenderer &renderer)QSSGRendererPrivateinlinestatic
minimumRenderOpacityQSSGRendererPrivatestatic
PickResultList typedefQSSGRendererPrivate
setGlobalPickingEnabled(QSSGRenderer &renderer, bool isEnabled)QSSGRendererPrivatestatic
setRenderContextInterface(QSSGRenderer &renderer, QSSGRenderContextInterface *ctx)QSSGRendererPrivatestatic
setSgRenderContext(QSSGRenderer &renderer, QSGRenderContext *sgRenderCtx)QSSGRendererPrivatestatic
syncPick(const QSSGRenderContextInterface &ctx, const QSSGRenderLayer &layer, const QSSGRenderRay &ray, QSSGRenderNode *target=nullptr)QSSGRendererPrivatestatic
syncPickAll(const QSSGRenderContextInterface &ctx, const QSSGRenderLayer &layer, const QSSGRenderRay &ray)QSSGRendererPrivatestatic
syncPickClosestPoint(const QSSGRenderContextInterface &ctx, const QSSGRenderLayer &layer, const QVector3D &center, const float radiusSquared, QSSGRenderNode *target=nullptr)QSSGRendererPrivatestatic
syncPickSubset(const QSSGRenderLayer &layer, QSSGBufferManager &bufferManager, const QSSGRenderRay &ray, QVarLengthArray< QSSGRenderNode * > subset)QSSGRendererPrivatestatic