15 ~QSGNinePatchNode() override =
default;
17 virtual void setTexture(QSGTexture *texture) = 0;
18 virtual void setBounds(
const QRectF &bounds) = 0;
19 virtual void setDevicePixelRatio(qreal ratio) = 0;
20 virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom) = 0;
21 virtual void update() = 0;
23 static void rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry,
24 const QVector4D &padding,
25 const QRectF &bounds, qreal dpr);