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qt3dxr-supported-openxr-extensions.qdoc
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// Copyright (C) 2024 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page qt3dxr-supported-openxr-extensions
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\title Supported OpenXR Extensions
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This page lists all the OpenXR extensions which are implemented in QtQuick3D.Xr.
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\note These extensions might not be supported on all OpenXR-based systems and, therefore,
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functionality that depends on the extensions will not be available on these systems.
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Khronos extension used in QtQuick3D.Xr
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\list
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\li
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\l XR_KHR_D3D11_enable
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\li
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\l XR_KHR_D3D12_enable
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\li
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\l XR_KHR_android_create_instance
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\li
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\l XR_KHR_android_thread_settings
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\li
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\l XR_KHR_composition_layer_depth
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\li
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\l XR_KHR_opengl_enable
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\li
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\l XR_KHR_opengl_es_enable
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\li
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\l XR_KHR_vulkan_enable
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\endlist
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\table
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\header
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\li Vendor extensions used in QtQuick3D.Xr
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\li QML type using the extension
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\row
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\li \l XR_EXT_debug_utils
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\li
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\row
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\li \l XR_EXT_hand_tracking
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\li XrController for hand tracking input data.
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\row
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\li \l XR_EXT_performance_settings
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\li
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\row
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\li \l XR_FB_color_space
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\li
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\row
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\li \l XR_FB_display_refresh_rate
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\li
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\row
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\li \l XR_FB_foveation
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\li
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\row
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\li \l XR_FB_foveation_configuration
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\li
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\row
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\li \l XR_FB_hand_tracking_aim
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\li XrController for hand tracking aim position.
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\row
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\li \l XR_FB_hand_tracking_mesh
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\li XrHandModel for hand meshes.
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\row
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\li \l XR_FB_passthrough
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\li XrView for setting XR_FB_passthrough
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\row
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\li \l XR_FB_scene
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\li XrSpatialAnchor
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\row
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\li \l XR_FB_scene_capture
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\li XrSpatialAnchor
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\row
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\li \l XR_FB_spatial_entity
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\li XrSpatialAnchor
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\row
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\li \l XR_FB_spatial_entity_container
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\li XrSpatialAnchor
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\row
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\li \l XR_FB_spatial_entity_query
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\li XrSpatialAnchor
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\row
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\li \l XR_FB_spatial_entity_storage
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\li XrSpatialAnchor
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\row
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\li \l XR_FB_swapchain_update_state
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\li
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\row
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\li \l XR_FB_swapchain_update_state_opengl_es
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\li
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\row
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\li \l XR_FB_swapchain_update_state_vulkan
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\li
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\row
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\li \l XR_FB_triangle_mesh
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\li
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\row
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\li \l XR_MSFT_hand_interaction
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\li XrInputAction for pinch gestures
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\endtable
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*/
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