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qquicktranslate.cpp
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1
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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5
#
include
"qquicktranslate_p.h"
6
#
include
"qquickitem_p.h"
7
8
QT_BEGIN_NAMESPACE
9
10
class
QQuickTranslatePrivate
:
public
QQuickTransformPrivate
11
{
12
public
:
13
QQuickTranslatePrivate
()
14
:
x
(0),
y
(0) {}
15
16
qreal
x
;
17
qreal
y
;
18
};
19
20
21
/*!
22
\qmltype Translate
23
\nativetype QQuickTranslate
24
\inqmlmodule QtQuick
25
\ingroup qtquick-visual-transforms
26
\brief Provides a way to move an Item without changing its x or y properties.
27
28
The Translate type provides independent control over position in addition
29
to the Item's x and y properties.
30
31
The following example moves the Y axis of the \l Rectangle items while
32
still allowing the \l Row to lay the items out as if they had not been
33
transformed:
34
35
\qml
36
import QtQuick 2.0
37
38
Row {
39
Rectangle {
40
width: 100; height: 100
41
color: "blue"
42
transform: Translate { y: 20 }
43
}
44
Rectangle {
45
width: 100; height: 100
46
color: "red"
47
transform: Translate { y: -20 }
48
}
49
}
50
\endqml
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52
\image translate.png {Blue and red rectangles, with red translated
53
20 pixels upward}
54
*/
55
QQuickTranslate::QQuickTranslate(QObject *parent)
56
: QQuickTransform(*
new
QQuickTranslatePrivate, parent)
57
{
58
}
59
60
/*!
61
\qmlproperty real QtQuick::Translate::x
62
63
The translation along the X axis.
64
65
The default value is 0.0.
66
*/
67
qreal QQuickTranslate::x()
const
68
{
69
Q_D(
const
QQuickTranslate);
70
return
d->x;
71
}
72
73
void
QQuickTranslate::setX(qreal x)
74
{
75
Q_D(QQuickTranslate);
76
if
(d->x == x)
77
return
;
78
d->x = x;
79
update();
80
emit xChanged();
81
}
82
83
/*!
84
\qmlproperty real QtQuick::Translate::y
85
86
The translation along the Y axis.
87
88
The default value is 0.0.
89
*/
90
qreal QQuickTranslate::y()
const
91
{
92
Q_D(
const
QQuickTranslate);
93
return
d->y;
94
}
95
void
QQuickTranslate::setY(qreal y)
96
{
97
Q_D(QQuickTranslate);
98
if
(d->y == y)
99
return
;
100
d->y = y;
101
update();
102
emit yChanged();
103
}
104
105
void
QQuickTranslate::applyTo(QMatrix4x4 *matrix)
const
106
{
107
Q_D(
const
QQuickTranslate);
108
matrix->translate(d->x, d->y, 0);
109
}
110
111
class
QQuickScalePrivate
:
public
QQuickTransformPrivate
112
{
113
public
:
114
QQuickScalePrivate
()
115
:
xScale
(1),
yScale
(1),
zScale
(1) {}
116
QVector3D
origin
;
117
qreal
xScale
;
118
qreal
yScale
;
119
qreal
zScale
;
120
};
121
122
/*!
123
\qmltype Scale
124
\nativetype QQuickScale
125
\inqmlmodule QtQuick
126
\ingroup qtquick-visual-transforms
127
\brief Provides a way to scale an Item.
128
129
The Scale type provides a way to scale an \l Item through a scale-type
130
transform.
131
132
It allows different scaling values for the x and y axes, and allows the
133
scale to be relative to an arbitrary point. This gives more control over
134
item scaling than the \l{Item::}{scale} property.
135
136
The following example scales the X axis of the Rectangle, relative to
137
its interior point (25, 25):
138
139
\qml
140
Rectangle {
141
width: 100; height: 100
142
color: "blue"
143
transform: Scale { origin.x: 25; origin.y: 25; xScale: 3}
144
}
145
\endqml
146
147
\sa Rotation, Translate
148
*/
149
QQuickScale::QQuickScale(QObject *parent)
150
: QQuickTransform(*
new
QQuickScalePrivate, parent)
151
{
152
}
153
154
/*!
155
\qmlpropertygroup QtQuick::Scale::origin
156
\qmlproperty real QtQuick::Scale::origin.x
157
\qmlproperty real QtQuick::Scale::origin.y
158
159
This property holds the point that the item is scaled from (that is,
160
the point that stays fixed relative to the parent as the rest of the
161
item grows).
162
163
The default value of the origin is (0, 0).
164
*/
165
QVector3D QQuickScale::origin()
const
166
{
167
Q_D(
const
QQuickScale);
168
return
d->origin;
169
}
170
void
QQuickScale::setOrigin(
const
QVector3D &point)
171
{
172
Q_D(QQuickScale);
173
if
(d->origin == point)
174
return
;
175
d->origin = point;
176
update();
177
emit originChanged();
178
}
179
180
/*!
181
\qmlproperty real QtQuick::Scale::xScale
182
183
The scaling factor for the X axis.
184
185
The default value is 1.0.
186
*/
187
qreal QQuickScale::xScale()
const
188
{
189
Q_D(
const
QQuickScale);
190
return
d->xScale;
191
}
192
void
QQuickScale::setXScale(qreal scale)
193
{
194
Q_D(QQuickScale);
195
if
(d->xScale == scale)
196
return
;
197
d->xScale = scale;
198
update();
199
emit xScaleChanged();
200
emit scaleChanged();
201
}
202
203
/*!
204
\qmlproperty real QtQuick::Scale::yScale
205
206
The scaling factor for the Y axis.
207
208
The default value is 1.0.
209
*/
210
qreal QQuickScale::yScale()
const
211
{
212
Q_D(
const
QQuickScale);
213
return
d->yScale;
214
}
215
void
QQuickScale::setYScale(qreal scale)
216
{
217
Q_D(QQuickScale);
218
if
(d->yScale == scale)
219
return
;
220
d->yScale = scale;
221
update();
222
emit yScaleChanged();
223
emit scaleChanged();
224
}
225
226
/*!
227
\qmlproperty real QtQuick::Scale::zScale
228
\internal
229
230
The scaling factor for the Z axis.
231
232
The default value is 1.0.
233
*/
234
qreal QQuickScale::zScale()
const
235
{
236
Q_D(
const
QQuickScale);
237
return
d->zScale;
238
}
239
void
QQuickScale::setZScale(qreal scale)
240
{
241
Q_D(QQuickScale);
242
if
(d->zScale == scale)
243
return
;
244
d->zScale = scale;
245
update();
246
emit zScaleChanged();
247
emit scaleChanged();
248
}
249
250
void
QQuickScale::applyTo(QMatrix4x4 *matrix)
const
251
{
252
Q_D(
const
QQuickScale);
253
matrix->translate(d->origin);
254
matrix->scale(d->xScale, d->yScale, d->zScale);
255
matrix->translate(-d->origin);
256
}
257
258
class
QQuickRotationPrivate
:
public
QQuickTransformPrivate
259
{
260
public
:
261
QQuickRotationPrivate
()
262
:
origin
(),
axis
(0, 0, 1),
angle
(0),
distanceToPlane
(1024.0) {}
263
QVector3D
origin
;
264
QVector3D
axis
;
265
qreal
angle
;
266
qreal
distanceToPlane
;
267
};
268
269
/*!
270
\qmltype Rotation
271
\nativetype QQuickRotation
272
\inqmlmodule QtQuick
273
\ingroup qtquick-visual-transforms
274
\brief Provides a way to rotate an Item.
275
276
The Rotation type provides a way to rotate an \l Item through a
277
rotation-type transform.
278
279
It allows (z axis) rotation to be relative to an arbitrary point, and also
280
provides a way to specify 3D-like rotations for Items. This gives more
281
control over item rotation than the \l{Item::}{rotation} property.
282
283
The following example rotates a Rectangle around its interior point
284
(25, 25):
285
286
\qml
287
Rectangle {
288
width: 100; height: 100
289
color: "blue"
290
transform: Rotation { origin.x: 25; origin.y: 25; angle: 45}
291
}
292
\endqml
293
294
For 3D-like item rotations, you must specify the axis of rotation in
295
addition to the origin point. The following example shows various 3D-like
296
rotations applied to an \l Image.
297
298
\snippet qml/rotation.qml 0
299
300
\image axisrotation.png {Five Qt logos showing 3D rotations around
301
the vertical axis}
302
303
\sa {customitems/dialcontrol}{Dial Control example}, {Qt Quick Demo - Clocks}
304
*/
305
QQuickRotation::QQuickRotation(QObject *parent)
306
: QQuickTransform(*
new
QQuickRotationPrivate, parent)
307
{
308
}
309
310
/*!
311
\qmlpropertygroup QtQuick::Rotation::origin
312
\qmlproperty real QtQuick::Rotation::origin.x
313
\qmlproperty real QtQuick::Rotation::origin.y
314
315
The origin point of the rotation (i.e., the point that stays fixed
316
relative to the parent as the rest of the item rotates). By default
317
the origin is (0, 0).
318
*/
319
QVector3D QQuickRotation::origin()
const
320
{
321
Q_D(
const
QQuickRotation);
322
return
d->origin;
323
}
324
325
void
QQuickRotation::setOrigin(
const
QVector3D &point)
326
{
327
Q_D(QQuickRotation);
328
if
(d->origin == point)
329
return
;
330
d->origin = point;
331
update();
332
emit originChanged();
333
}
334
335
/*!
336
\qmlproperty real QtQuick::Rotation::angle
337
338
The angle to rotate, in degrees clockwise.
339
*/
340
qreal QQuickRotation::angle()
const
341
{
342
Q_D(
const
QQuickRotation);
343
return
d->angle;
344
}
345
void
QQuickRotation::setAngle(qreal angle)
346
{
347
Q_D(QQuickRotation);
348
if
(d->angle == angle)
349
return
;
350
d->angle = angle;
351
update();
352
emit angleChanged();
353
}
354
355
/*!
356
\qmlpropertygroup QtQuick::Rotation::axis
357
\qmlproperty real QtQuick::Rotation::axis.x
358
\qmlproperty real QtQuick::Rotation::axis.y
359
\qmlproperty real QtQuick::Rotation::axis.z
360
361
The axis to rotate around. For simple (2D) rotation around a point, you
362
do not need to specify an axis, as the default axis is the z axis
363
(\c{ axis { x: 0; y: 0; z: 1 } }).
364
365
For a typical 3D-like rotation you will usually specify both the origin
366
and the axis.
367
368
\image 3d-rotation-axis.png {3D coordinate system with purple
369
rectangle rotated around the y-axis in the XY plane}
370
*/
371
QVector3D QQuickRotation::axis()
const
372
{
373
Q_D(
const
QQuickRotation);
374
return
d->axis;
375
}
376
void
QQuickRotation::setAxis(
const
QVector3D &axis)
377
{
378
Q_D(QQuickRotation);
379
if
(d->axis == axis)
380
return
;
381
d->axis = axis;
382
update();
383
emit axisChanged();
384
}
385
386
void
QQuickRotation::setAxis(Qt::Axis axis)
387
{
388
switch
(axis)
389
{
390
case
Qt::XAxis:
391
setAxis(QVector3D(1, 0, 0));
392
break
;
393
case
Qt::YAxis:
394
setAxis(QVector3D(0, 1, 0));
395
break
;
396
case
Qt::ZAxis:
397
setAxis(QVector3D(0, 0, 1));
398
break
;
399
}
400
}
401
402
/*!
403
\qmlproperty real QtQuick::Rotation::distanceToPlane
404
\since 6.11
405
406
This property defines the distance between the view plane (the virtual screen)
407
and the observer in the perspective projection model.
408
409
A smaller distance produces a stronger perspective effect, making the object
410
appear to recede or advance more dramatically during rotation. A larger value
411
results in a flatter, more orthographic appearance with less visible
412
perspective distortion.
413
414
The default value is \c 1024.0, which provides a moderate perspective suitable
415
for most use cases.
416
417
When this property is set to \c 0, no perspective projection is applied.
418
In this case, the rotation is performed directly in 3D space using the
419
transformation defined by \l QMatrix4x4::rotate().
420
421
This property only affects rotations around the x and y axes. Rotations around
422
the z axis (2D rotations) are not influenced by this property.
423
*/
424
qreal QQuickRotation::distanceToPlane()
const
425
{
426
Q_D(
const
QQuickRotation);
427
return
d->distanceToPlane;
428
}
429
430
void
QQuickRotation::setDistanceToPlane(qreal newDistanceToPlane)
431
{
432
Q_D(QQuickRotation);
433
if
(qFuzzyCompare(d->distanceToPlane, newDistanceToPlane))
434
return
;
435
d->distanceToPlane = newDistanceToPlane;
436
emit distanceToPlaneChanged();
437
}
438
439
void
QQuickRotation::applyTo(QMatrix4x4 *matrix)
const
440
{
441
Q_D(
const
QQuickRotation);
442
443
if
(d->angle == 0. || d->axis.isNull())
444
return
;
445
446
matrix->translate(d->origin);
447
matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z(), d->distanceToPlane);
448
matrix->translate(-d->origin);
449
}
450
451
/*!
452
\qmltype Shear
453
\nativetype QQuickShear
454
\inqmlmodule QtQuick
455
\ingroup qtquick-visual-transforms
456
\since 6.9
457
\brief Provides a way to shear an Item.
458
459
The Shear type provides a way to transform an \l Item by a two-dimensional shear-type
460
matrix, sometimes known as a \e skew transform.
461
462
\qml
463
Rectangle {
464
width: 100; height: 100
465
color: "blue"
466
transform: Shear {
467
xFactor: 1.0
468
}
469
}
470
\endqml
471
472
This shears the item by a factor of \c 1.0 along the x-axis without modifying anything along the
473
y-axis. Each point \c P is displaced by \c{xFactor(P.y - origin.y)} (the signed vertical
474
distance to the \l{origin} multiplied with the \l{xFactor}). Setting the \l{yFactor} shears the
475
item along the y-axis and proportionally to the horizontal distance.
476
477
\image x-shear.png {Blue rectangle sheared along the x-axis into
478
a parallelogram}
479
480
Since the default origin is at \c{(0, 0)}, the top of the item remains untransformed, whereas
481
the bottom is displaced 100 pixels to the right (corresponding to the height of the item.)
482
483
This code is equivalent to the following:
484
485
\qml
486
Rectangle {
487
width: 100; height: 100
488
color: "blue"
489
transform: Shear {
490
xAngle: 45.0
491
}
492
}
493
\endqml
494
495
\note If both \c{xFactor}/\c{yFactor} and \c{xAngle}/\c{yAngle} are set, then the sum of the
496
two displacements will be used.
497
*/
498
class
QQuickShearPrivate
:
public
QQuickTransformPrivate
499
{
500
public
:
501
QVector3D
origin
;
502
qreal
xFactor
= 0.0;
503
qreal
yFactor
= 0.0;
504
qreal
xAngle
= 0.0;
505
qreal
yAngle
= 0.0;
506
};
507
508
QQuickShear::QQuickShear(QObject *parent)
509
: QQuickTransform(*
new
QQuickShearPrivate, parent)
510
{
511
}
512
513
/*!
514
\qmlpropertygroup QtQuick::Shear::origin
515
\qmlproperty real QtQuick::Shear::origin.x
516
\qmlproperty real QtQuick::Shear::origin.y
517
518
The origin point of the transformation (i.e., the point that stays fixed relative to the parent
519
as the rest of the item is sheared).
520
521
By default the origin is \c (0, 0).
522
*/
523
QVector3D QQuickShear::origin()
const
524
{
525
Q_D(
const
QQuickShear);
526
return
d->origin;
527
}
528
529
void
QQuickShear::setOrigin(
const
QVector3D &point)
530
{
531
Q_D(QQuickShear);
532
if
(d->origin == point)
533
return
;
534
d->origin = point;
535
update();
536
emit originChanged();
537
}
538
539
/*!
540
\qmlproperty real QtQuick::Shear::xFactor
541
542
The factor by which to shear the item's coordinate system along the x-axis. Each point \c P is
543
displaced by \c{xFactor(P.y - origin.y)}
544
545
This corresponds to the \c sh parameter in \l{QTransform::shear()} and the \c xShear parameter
546
in calls to \l{PlanarTransform::fromShear()}.
547
548
The default value is \c 0.0.
549
550
\sa xAngle
551
*/
552
qreal QQuickShear::xFactor()
const
553
{
554
Q_D(
const
QQuickShear);
555
return
d->xFactor;
556
}
557
void
QQuickShear::setXFactor(qreal xFactor)
558
{
559
Q_D(QQuickShear);
560
if
(d->xFactor == xFactor)
561
return
;
562
d->xFactor = xFactor;
563
update();
564
emit xFactorChanged();
565
}
566
567
/*!
568
\qmlproperty real QtQuick::Shear::yFactor
569
570
The factor by which to shear the item's coordinate system along the y-axis. The factor by which
571
to shear the item's coordinate system along the x-axis. Each point \c P is displaced by
572
\c{xFactor(P.y - origin.y)}
573
574
This corresponds to the \c sv parameter in \l{QTransform::shear()} and the \c yShear parameter
575
in calls to \l{PlanarTransform::fromShear()}.
576
577
The default value is \c 0.0.
578
579
\sa yAngle
580
*/
581
qreal QQuickShear::yFactor()
const
582
{
583
Q_D(
const
QQuickShear);
584
return
d->yFactor;
585
}
586
void
QQuickShear::setYFactor(qreal yFactor)
587
{
588
Q_D(QQuickShear);
589
if
(d->yFactor == yFactor)
590
return
;
591
d->yFactor = yFactor;
592
update();
593
emit yFactorChanged();
594
}
595
596
/*!
597
\qmlproperty real QtQuick::Shear::xAngle
598
599
The angle (in degrees) by which to shear the item's coordinate system along the x-axis. This
600
is equivalent to setting \l{xFactor} to \c{tan(xAngle)}.
601
602
The default value is \c 0.0.
603
604
\sa xFactor
605
*/
606
qreal QQuickShear::xAngle()
const
607
{
608
Q_D(
const
QQuickShear);
609
return
d->xAngle;
610
}
611
void
QQuickShear::setXAngle(qreal xAngle)
612
{
613
Q_D(QQuickShear);
614
if
(d->xAngle == xAngle)
615
return
;
616
d->xAngle = xAngle;
617
update();
618
emit xAngleChanged();
619
}
620
621
/*!
622
\qmlproperty real QtQuick::Shear::yAngle
623
624
The angle (in degrees) by which to shear the item's coordinate system along the y-axis. This
625
is equivalent to setting \l{yFactor} to \c{tan(yAngle)}.
626
627
The default value is \c 0.0.
628
629
\sa yFactor
630
*/
631
qreal QQuickShear::yAngle()
const
632
{
633
Q_D(
const
QQuickShear);
634
return
d->yAngle;
635
}
636
void
QQuickShear::setYAngle(qreal yAngle)
637
{
638
Q_D(QQuickShear);
639
if
(d->yAngle == yAngle)
640
return
;
641
d->yAngle = yAngle;
642
update();
643
emit yAngleChanged();
644
}
645
646
void
QQuickShear::applyTo(QMatrix4x4 *matrix)
const
647
{
648
Q_D(
const
QQuickShear);
649
if
(d->xFactor == 0.0 && d->yFactor == 0.0 && d->xAngle == 0.0 && d->yAngle == 0.0)
650
return
;
651
652
const
qreal xShear = qTan(qDegreesToRadians(d->xAngle)) + d->xFactor;
653
const
qreal yShear = qTan(qDegreesToRadians(d->yAngle)) + d->yFactor;
654
655
matrix->translate(d->origin);
656
*matrix *= QMatrix4x4(1.0, xShear, 0.0, 0.0,
657
yShear, 1.0, 0.0, 0.0,
658
0.0, 0.0, 1.0, 0.0,
659
0.0, 0.0, 0.0, 1.0);
660
matrix->translate(-d->origin);
661
}
662
663
664
class
QQuickMatrix4x4Private
:
public
QQuickTransformPrivate
665
{
666
public
:
667
QQuickMatrix4x4Private
()
668
:
matrix
() {}
669
QMatrix4x4
matrix
;
670
};
671
672
/*!
673
\qmltype Matrix4x4
674
\nativetype QQuickMatrix4x4
675
\inqmlmodule QtQuick
676
\ingroup qtquick-visual-transforms
677
\since 5.3
678
\brief Provides a way to apply a 4x4 tranformation matrix to an \l Item.
679
680
The Matrix4x4 type provides a way to apply a transformation to an
681
\l Item through a 4x4 matrix.
682
683
It allows for a combination of rotation, scale, translatation and shearing
684
by using just one tranformation provided in a 4x4-matrix.
685
686
The following example rotates a Rectangle 45 degress (PI/4):
687
688
\qml
689
Rectangle {
690
width: 100
691
height: 100
692
color: "red"
693
694
transform: Matrix4x4 {
695
property real a: Math.PI / 4
696
matrix: Qt.matrix4x4(Math.cos(a), -Math.sin(a), 0, 0,
697
Math.sin(a), Math.cos(a), 0, 0,
698
0, 0, 1, 0,
699
0, 0, 0, 1)
700
}
701
}
702
\endqml
703
*/
704
QQuickMatrix4x4::QQuickMatrix4x4(QObject *parent)
705
: QQuickTransform(*
new
QQuickMatrix4x4Private, parent)
706
{
707
}
708
709
/*!
710
\qmlproperty matrix4x4 QtQuick::Matrix4x4::matrix
711
712
4x4-matrix which will be used in the tranformation of an \l Item
713
*/
714
QMatrix4x4 QQuickMatrix4x4::matrix()
const
715
{
716
Q_D(
const
QQuickMatrix4x4);
717
return
d->matrix;
718
}
719
720
void
QQuickMatrix4x4::setMatrix(
const
QMatrix4x4 &matrix)
721
{
722
Q_D(QQuickMatrix4x4);
723
if
(d->matrix == matrix)
724
return
;
725
d->matrix = matrix;
726
update();
727
emit matrixChanged();
728
}
729
730
void
QQuickMatrix4x4::applyTo(QMatrix4x4 *matrix)
const
731
{
732
Q_D(
const
QQuickMatrix4x4);
733
*matrix *= d->matrix;
734
}
735
736
QT_END_NAMESPACE
737
738
#
include
"moc_qquicktranslate_p.cpp"
QQuickMatrix4x4Private
Definition
qquicktranslate.cpp:665
QQuickMatrix4x4Private::QQuickMatrix4x4Private
QQuickMatrix4x4Private()
Definition
qquicktranslate.cpp:667
QQuickMatrix4x4Private::matrix
QMatrix4x4 matrix
Definition
qquicktranslate.cpp:669
QQuickRotationPrivate
Definition
qquicktranslate.cpp:259
QQuickRotationPrivate::origin
QVector3D origin
Definition
qquicktranslate.cpp:263
QQuickRotationPrivate::axis
QVector3D axis
Definition
qquicktranslate.cpp:264
QQuickRotationPrivate::QQuickRotationPrivate
QQuickRotationPrivate()
Definition
qquicktranslate.cpp:261
QQuickRotationPrivate::distanceToPlane
qreal distanceToPlane
Definition
qquicktranslate.cpp:266
QQuickRotationPrivate::angle
qreal angle
Definition
qquicktranslate.cpp:265
QQuickScalePrivate
Definition
qquicktranslate.cpp:112
QQuickScalePrivate::yScale
qreal yScale
Definition
qquicktranslate.cpp:118
QQuickScalePrivate::xScale
qreal xScale
Definition
qquicktranslate.cpp:117
QQuickScalePrivate::QQuickScalePrivate
QQuickScalePrivate()
Definition
qquicktranslate.cpp:114
QQuickScalePrivate::origin
QVector3D origin
Definition
qquicktranslate.cpp:116
QQuickScalePrivate::zScale
qreal zScale
Definition
qquicktranslate.cpp:119
QQuickShearPrivate
\qmltype Shear \nativetype QQuickShear \inqmlmodule QtQuick
Definition
qquicktranslate.cpp:499
QQuickShearPrivate::yFactor
qreal yFactor
Definition
qquicktranslate.cpp:503
QQuickShearPrivate::origin
QVector3D origin
Definition
qquicktranslate.cpp:501
QQuickShearPrivate::xAngle
qreal xAngle
Definition
qquicktranslate.cpp:504
QQuickShearPrivate::yAngle
qreal yAngle
Definition
qquicktranslate.cpp:505
QQuickShearPrivate::xFactor
qreal xFactor
Definition
qquicktranslate.cpp:502
QQuickTransformPrivate
Definition
qquickitem_p.h:108
QQuickTranslatePrivate
Definition
qquicktranslate.cpp:11
QQuickTranslatePrivate::x
qreal x
Definition
qquicktranslate.cpp:16
QQuickTranslatePrivate::y
qreal y
Definition
qquicktranslate.cpp:17
QQuickTranslatePrivate::QQuickTranslatePrivate
QQuickTranslatePrivate()
Definition
qquicktranslate.cpp:13
QT_BEGIN_NAMESPACE
Combined button and popup list for selecting options.
Definition
qsequentialanimationgroup.cpp:47
qtdeclarative
src
quick
items
qquicktranslate.cpp
Generated on
for Qt by
1.18.0