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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSSGRhiShaderPipeline Member List

This is the complete list of members for QSSGRhiShaderPipeline, including all inherited members.

addExtraTexture(const QSSGRhiTexture &t)QSSGRhiShaderPipelineinline
addShadowMap()QSSGRhiShaderPipelineinline
addStage(const QRhiShaderStage &stage, StageFlags flags={})QSSGRhiShaderPipeline
bindingForTexture(const char *name, int hint=-1)QSSGRhiShaderPipeline
cbeginStages() constQSSGRhiShaderPipelineinline
cendStages() constQSSGRhiShaderPipelineinline
commonUniformIndicesQSSGRhiShaderPipeline
context() constQSSGRhiShaderPipelineinline
depthTexture() constQSSGRhiShaderPipelineinline
ensureCombinedUniformBuffer(QRhiBuffer **ubuf)QSSGRhiShaderPipeline
ensureUniformBuffer(QRhiBuffer **ubuf)QSSGRhiShaderPipeline
extraTextureAt(int index) constQSSGRhiShaderPipelineinline
extraTextureAt(int index)QSSGRhiShaderPipelineinline
extraTextureCount() constQSSGRhiShaderPipelineinline
fragmentStage() constQSSGRhiShaderPipelineinline
instanceBufferLocations() constQSSGRhiShaderPipelineinline
instanceLocationsQSSGRhiShaderPipeline
isLightingEnabled() constQSSGRhiShaderPipelineinline
isNull() constQSSGRhiShaderPipelineinline
lightmapTexture() constQSSGRhiShaderPipelineinline
lightProbeTexture() constQSSGRhiShaderPipelineinline
lightProbeTiling() constQSSGRhiShaderPipelineinline
lightsUniformData()QSSGRhiShaderPipelineinline
offsetOfUniform(const QByteArray &name)QSSGRhiShaderPipeline
QSSGRhiShaderPipeline(QSSGRhiContext &context)QSSGRhiShaderPipelineinlineexplicit
resetExtraTextures()QSSGRhiShaderPipelineinline
resetShadowMaps()QSSGRhiShaderPipelineinline
screenTexture() constQSSGRhiShaderPipelineinline
setDepthTexture(QRhiTexture *texture)QSSGRhiShaderPipelineinline
setLightmapTexture(QRhiTexture *texture)QSSGRhiShaderPipelineinline
setLightProbeTexture(QRhiTexture *texture, QSSGRenderTextureCoordOp hTile=QSSGRenderTextureCoordOp::ClampToEdge, QSSGRenderTextureCoordOp vTile=QSSGRenderTextureCoordOp::ClampToEdge)QSSGRhiShaderPipelineinline
setLightsEnabled(bool enable)QSSGRhiShaderPipelineinline
setScreenTexture(QRhiTexture *texture)QSSGRhiShaderPipelineinline
setSsaoTexture(QRhiTexture *texture)QSSGRhiShaderPipelineinline
setUniform(char *ubufData, const char *name, const void *data, size_t size, int *storeIndex=nullptr, UniformFlags flags={})QSSGRhiShaderPipeline
setUniformArray(char *ubufData, const char *name, const void *data, size_t itemCount, QSSGRenderShaderValue::Type type, int *storeIndex=nullptr)QSSGRhiShaderPipeline
setUniformValue(char *ubufData, const char *name, const QVariant &value, QSSGRenderShaderValue::Type type)QSSGRhiShaderPipeline
shadowMapAt(int index) constQSSGRhiShaderPipelineinline
shadowMapAt(int index)QSSGRhiShaderPipelineinline
shadowMapCount() constQSSGRhiShaderPipelineinline
shadowsUniformData()QSSGRhiShaderPipelineinline
ssaoTexture() constQSSGRhiShaderPipelineinline
StageFlag enum nameQSSGRhiShaderPipeline
ub0LightDataOffset() constQSSGRhiShaderPipelineinline
ub0LightDataSize() constQSSGRhiShaderPipelineinline
ub0ShadowDataOffset() constQSSGRhiShaderPipeline
ub0ShadowDataSize() constQSSGRhiShaderPipelineinline
ub0Size() constQSSGRhiShaderPipelineinline
UniformFlag enum nameQSSGRhiShaderPipeline
UsedWithoutIa enum valueQSSGRhiShaderPipeline
vertexInputs() constQSSGRhiShaderPipelineinline
vertexStage() constQSSGRhiShaderPipelineinline