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qopenglfunctions_2_0.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_2_0_H
17#define QOPENGLVERSIONFUNCTIONS_2_0_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_2_0();
33 ~QOpenGLFunctions_2_0();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.4 core functions
125 void glPointParameteriv(GLenum pname, const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname, const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
132
133 // OpenGL 1.5 core functions
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n, const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
153
154 // OpenGL 2.0 core functions
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program, const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program, const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n, const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
212
213 // OpenGL 1.0 deprecated functions
214 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
215 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
216 void glScalef(GLfloat x, GLfloat y, GLfloat z);
217 void glScaled(GLdouble x, GLdouble y, GLdouble z);
218 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
219 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
220 void glPushMatrix();
221 void glPopMatrix();
222 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
223 void glMultMatrixd(const GLdouble *m);
224 void glMultMatrixf(const GLfloat *m);
225 void glMatrixMode(GLenum mode);
226 void glLoadMatrixd(const GLdouble *m);
227 void glLoadMatrixf(const GLfloat *m);
228 void glLoadIdentity();
229 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
230 GLboolean glIsList(GLuint list);
231 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
232 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
233 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
234 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
235 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
236 void glGetPolygonStipple(GLubyte *mask);
237 void glGetPixelMapusv(GLenum map, GLushort *values);
238 void glGetPixelMapuiv(GLenum map, GLuint *values);
239 void glGetPixelMapfv(GLenum map, GLfloat *values);
240 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
241 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
242 void glGetMapiv(GLenum target, GLenum query, GLint *v);
243 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
244 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
245 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
246 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
247 void glGetClipPlane(GLenum plane, GLdouble *equation);
248 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
249 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
250 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
251 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
252 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
253 void glPixelTransferi(GLenum pname, GLint param);
254 void glPixelTransferf(GLenum pname, GLfloat param);
255 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
256 void glAlphaFunc(GLenum func, GLfloat ref);
257 void glEvalPoint2(GLint i, GLint j);
258 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
259 void glEvalPoint1(GLint i);
260 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
261 void glEvalCoord2fv(const GLfloat *u);
262 void glEvalCoord2f(GLfloat u, GLfloat v);
263 void glEvalCoord2dv(const GLdouble *u);
264 void glEvalCoord2d(GLdouble u, GLdouble v);
265 void glEvalCoord1fv(const GLfloat *u);
266 void glEvalCoord1f(GLfloat u);
267 void glEvalCoord1dv(const GLdouble *u);
268 void glEvalCoord1d(GLdouble u);
269 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
270 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
271 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
272 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
273 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
274 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
275 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
276 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
277 void glPushAttrib(GLbitfield mask);
278 void glPopAttrib();
279 void glAccum(GLenum op, GLfloat value);
280 void glIndexMask(GLuint mask);
281 void glClearIndex(GLfloat c);
282 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
283 void glPushName(GLuint name);
284 void glPopName();
285 void glPassThrough(GLfloat token);
286 void glLoadName(GLuint name);
287 void glInitNames();
288 GLint glRenderMode(GLenum mode);
289 void glSelectBuffer(GLsizei size, GLuint *buffer);
290 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
291 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
292 void glTexGeni(GLenum coord, GLenum pname, GLint param);
293 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
294 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
295 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
296 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
297 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
298 void glTexEnvi(GLenum target, GLenum pname, GLint param);
299 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
300 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
301 void glShadeModel(GLenum mode);
302 void glPolygonStipple(const GLubyte *mask);
303 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
304 void glMateriali(GLenum face, GLenum pname, GLint param);
305 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
306 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
307 void glLineStipple(GLint factor, GLushort pattern);
308 void glLightModeliv(GLenum pname, const GLint *params);
309 void glLightModeli(GLenum pname, GLint param);
310 void glLightModelfv(GLenum pname, const GLfloat *params);
311 void glLightModelf(GLenum pname, GLfloat param);
312 void glLightiv(GLenum light, GLenum pname, const GLint *params);
313 void glLighti(GLenum light, GLenum pname, GLint param);
314 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
315 void glLightf(GLenum light, GLenum pname, GLfloat param);
316 void glFogiv(GLenum pname, const GLint *params);
317 void glFogi(GLenum pname, GLint param);
318 void glFogfv(GLenum pname, const GLfloat *params);
319 void glFogf(GLenum pname, GLfloat param);
320 void glColorMaterial(GLenum face, GLenum mode);
321 void glClipPlane(GLenum plane, const GLdouble *equation);
322 void glVertex4sv(const GLshort *v);
323 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
324 void glVertex4iv(const GLint *v);
325 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
326 void glVertex4fv(const GLfloat *v);
327 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
328 void glVertex4dv(const GLdouble *v);
329 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
330 void glVertex3sv(const GLshort *v);
331 void glVertex3s(GLshort x, GLshort y, GLshort z);
332 void glVertex3iv(const GLint *v);
333 void glVertex3i(GLint x, GLint y, GLint z);
334 void glVertex3fv(const GLfloat *v);
335 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
336 void glVertex3dv(const GLdouble *v);
337 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
338 void glVertex2sv(const GLshort *v);
339 void glVertex2s(GLshort x, GLshort y);
340 void glVertex2iv(const GLint *v);
341 void glVertex2i(GLint x, GLint y);
342 void glVertex2fv(const GLfloat *v);
343 void glVertex2f(GLfloat x, GLfloat y);
344 void glVertex2dv(const GLdouble *v);
345 void glVertex2d(GLdouble x, GLdouble y);
346 void glTexCoord4sv(const GLshort *v);
347 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
348 void glTexCoord4iv(const GLint *v);
349 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
350 void glTexCoord4fv(const GLfloat *v);
351 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
352 void glTexCoord4dv(const GLdouble *v);
353 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
354 void glTexCoord3sv(const GLshort *v);
355 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
356 void glTexCoord3iv(const GLint *v);
357 void glTexCoord3i(GLint s, GLint t, GLint r);
358 void glTexCoord3fv(const GLfloat *v);
359 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
360 void glTexCoord3dv(const GLdouble *v);
361 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
362 void glTexCoord2sv(const GLshort *v);
363 void glTexCoord2s(GLshort s, GLshort t);
364 void glTexCoord2iv(const GLint *v);
365 void glTexCoord2i(GLint s, GLint t);
366 void glTexCoord2fv(const GLfloat *v);
367 void glTexCoord2f(GLfloat s, GLfloat t);
368 void glTexCoord2dv(const GLdouble *v);
369 void glTexCoord2d(GLdouble s, GLdouble t);
370 void glTexCoord1sv(const GLshort *v);
371 void glTexCoord1s(GLshort s);
372 void glTexCoord1iv(const GLint *v);
373 void glTexCoord1i(GLint s);
374 void glTexCoord1fv(const GLfloat *v);
375 void glTexCoord1f(GLfloat s);
376 void glTexCoord1dv(const GLdouble *v);
377 void glTexCoord1d(GLdouble s);
378 void glRectsv(const GLshort *v1, const GLshort *v2);
379 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
380 void glRectiv(const GLint *v1, const GLint *v2);
381 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
382 void glRectfv(const GLfloat *v1, const GLfloat *v2);
383 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
384 void glRectdv(const GLdouble *v1, const GLdouble *v2);
385 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
386 void glRasterPos4sv(const GLshort *v);
387 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
388 void glRasterPos4iv(const GLint *v);
389 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
390 void glRasterPos4fv(const GLfloat *v);
391 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
392 void glRasterPos4dv(const GLdouble *v);
393 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
394 void glRasterPos3sv(const GLshort *v);
395 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
396 void glRasterPos3iv(const GLint *v);
397 void glRasterPos3i(GLint x, GLint y, GLint z);
398 void glRasterPos3fv(const GLfloat *v);
399 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
400 void glRasterPos3dv(const GLdouble *v);
401 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
402 void glRasterPos2sv(const GLshort *v);
403 void glRasterPos2s(GLshort x, GLshort y);
404 void glRasterPos2iv(const GLint *v);
405 void glRasterPos2i(GLint x, GLint y);
406 void glRasterPos2fv(const GLfloat *v);
407 void glRasterPos2f(GLfloat x, GLfloat y);
408 void glRasterPos2dv(const GLdouble *v);
409 void glRasterPos2d(GLdouble x, GLdouble y);
410 void glNormal3sv(const GLshort *v);
411 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
412 void glNormal3iv(const GLint *v);
413 void glNormal3i(GLint nx, GLint ny, GLint nz);
414 void glNormal3fv(const GLfloat *v);
415 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
416 void glNormal3dv(const GLdouble *v);
417 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
418 void glNormal3bv(const GLbyte *v);
419 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
420 void glIndexsv(const GLshort *c);
421 void glIndexs(GLshort c);
422 void glIndexiv(const GLint *c);
423 void glIndexi(GLint c);
424 void glIndexfv(const GLfloat *c);
425 void glIndexf(GLfloat c);
426 void glIndexdv(const GLdouble *c);
427 void glIndexd(GLdouble c);
428 void glEnd();
429 void glEdgeFlagv(const GLboolean *flag);
430 void glEdgeFlag(GLboolean flag);
431 void glColor4usv(const GLushort *v);
432 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
433 void glColor4uiv(const GLuint *v);
434 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
435 void glColor4ubv(const GLubyte *v);
436 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
437 void glColor4sv(const GLshort *v);
438 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
439 void glColor4iv(const GLint *v);
440 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
441 void glColor4fv(const GLfloat *v);
442 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
443 void glColor4dv(const GLdouble *v);
444 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
445 void glColor4bv(const GLbyte *v);
446 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
447 void glColor3usv(const GLushort *v);
448 void glColor3us(GLushort red, GLushort green, GLushort blue);
449 void glColor3uiv(const GLuint *v);
450 void glColor3ui(GLuint red, GLuint green, GLuint blue);
451 void glColor3ubv(const GLubyte *v);
452 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
453 void glColor3sv(const GLshort *v);
454 void glColor3s(GLshort red, GLshort green, GLshort blue);
455 void glColor3iv(const GLint *v);
456 void glColor3i(GLint red, GLint green, GLint blue);
457 void glColor3fv(const GLfloat *v);
458 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
459 void glColor3dv(const GLdouble *v);
460 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
461 void glColor3bv(const GLbyte *v);
462 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
463 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
464 void glBegin(GLenum mode);
465 void glListBase(GLuint base);
466 GLuint glGenLists(GLsizei range);
467 void glDeleteLists(GLuint list, GLsizei range);
468 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
469 void glCallList(GLuint list);
470 void glEndList();
471 void glNewList(GLuint list, GLenum mode);
472
473 // OpenGL 1.1 deprecated functions
474 void glPushClientAttrib(GLbitfield mask);
475 void glPopClientAttrib();
476 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
477 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
478 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
479 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
480 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
481 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
482 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
483 void glEnableClientState(GLenum array);
484 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
485 void glDisableClientState(GLenum array);
486 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
487 void glArrayElement(GLint i);
488
489 // OpenGL 1.2 deprecated functions
490 void glResetMinmax(GLenum target);
491 void glResetHistogram(GLenum target);
492 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
493 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
494 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
495 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
496 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
497 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
498 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
499 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
500 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
501 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
502 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
503 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
504 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
505 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
506 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
507 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
508 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
509 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
510 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
511 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
512 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
513 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
514 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
515 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
516 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
517 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
518 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
519 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
520 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
521 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
522
523 // OpenGL 1.3 deprecated functions
524 void glMultTransposeMatrixd(const GLdouble *m);
525 void glMultTransposeMatrixf(const GLfloat *m);
526 void glLoadTransposeMatrixd(const GLdouble *m);
527 void glLoadTransposeMatrixf(const GLfloat *m);
528 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
529 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
530 void glMultiTexCoord4iv(GLenum target, const GLint *v);
531 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
532 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
533 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
534 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
535 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
536 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
537 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
538 void glMultiTexCoord3iv(GLenum target, const GLint *v);
539 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
540 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
541 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
542 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
543 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
544 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
545 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
546 void glMultiTexCoord2iv(GLenum target, const GLint *v);
547 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
548 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
549 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
550 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
551 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
552 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
553 void glMultiTexCoord1s(GLenum target, GLshort s);
554 void glMultiTexCoord1iv(GLenum target, const GLint *v);
555 void glMultiTexCoord1i(GLenum target, GLint s);
556 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
557 void glMultiTexCoord1f(GLenum target, GLfloat s);
558 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
559 void glMultiTexCoord1d(GLenum target, GLdouble s);
560 void glClientActiveTexture(GLenum texture);
561
562 // OpenGL 1.4 deprecated functions
563 void glWindowPos3sv(const GLshort *v);
564 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
565 void glWindowPos3iv(const GLint *v);
566 void glWindowPos3i(GLint x, GLint y, GLint z);
567 void glWindowPos3fv(const GLfloat *v);
568 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
569 void glWindowPos3dv(const GLdouble *v);
570 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
571 void glWindowPos2sv(const GLshort *v);
572 void glWindowPos2s(GLshort x, GLshort y);
573 void glWindowPos2iv(const GLint *v);
574 void glWindowPos2i(GLint x, GLint y);
575 void glWindowPos2fv(const GLfloat *v);
576 void glWindowPos2f(GLfloat x, GLfloat y);
577 void glWindowPos2dv(const GLdouble *v);
578 void glWindowPos2d(GLdouble x, GLdouble y);
579 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
580 void glSecondaryColor3usv(const GLushort *v);
581 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
582 void glSecondaryColor3uiv(const GLuint *v);
583 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
584 void glSecondaryColor3ubv(const GLubyte *v);
585 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
586 void glSecondaryColor3sv(const GLshort *v);
587 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
588 void glSecondaryColor3iv(const GLint *v);
589 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
590 void glSecondaryColor3fv(const GLfloat *v);
591 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
592 void glSecondaryColor3dv(const GLdouble *v);
593 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
594 void glSecondaryColor3bv(const GLbyte *v);
595 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
596 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
597 void glFogCoorddv(const GLdouble *coord);
598 void glFogCoordd(GLdouble coord);
599 void glFogCoordfv(const GLfloat *coord);
600 void glFogCoordf(GLfloat coord);
601
602 // OpenGL 1.5 deprecated functions
603
604 // OpenGL 2.0 deprecated functions
605 void glVertexAttrib4usv(GLuint index, const GLushort *v);
606 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
607 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
608 void glVertexAttrib4sv(GLuint index, const GLshort *v);
609 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
610 void glVertexAttrib4iv(GLuint index, const GLint *v);
611 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
612 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
613 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
614 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
615 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
616 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
617 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
618 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
619 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
620 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
621 void glVertexAttrib4Niv(GLuint index, const GLint *v);
622 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
623 void glVertexAttrib3sv(GLuint index, const GLshort *v);
624 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
625 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
626 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
627 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
628 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
629 void glVertexAttrib2sv(GLuint index, const GLshort *v);
630 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
631 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
632 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
633 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
634 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
635 void glVertexAttrib1sv(GLuint index, const GLshort *v);
636 void glVertexAttrib1s(GLuint index, GLshort x);
637 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
638 void glVertexAttrib1f(GLuint index, GLfloat x);
639 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
640 void glVertexAttrib1d(GLuint index, GLdouble x);
641
642private:
643 friend class QOpenGLVersionFunctionsFactory;
644
645 static bool isContextCompatible(QOpenGLContext *context);
646 static QOpenGLVersionProfile versionProfile();
647
648 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
649 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
650 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
651 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
652 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
653 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
654 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
655 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
656 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
657 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
658 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
659 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
660 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
661};
662
663// OpenGL 1.0 core functions
664inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
665{
666 d_1_0_Core->f.Viewport(x, y, width, height);
667}
668
669inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
670{
671 d_1_0_Core->f.DepthRange(nearVal, farVal);
672}
673
674inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap)
675{
676 return d_1_0_Core->f.IsEnabled(cap);
677}
678
679inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
680{
681 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
682}
683
684inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
685{
686 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
687}
688
689inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
690{
691 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
692}
693
694inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
695{
696 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
697}
698
699inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
700{
701 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
702}
703
704inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name)
705{
706 return d_1_0_Core->f.GetString(name);
707}
708
709inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params)
710{
711 d_1_0_Core->f.GetIntegerv(pname, params);
712}
713
714inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params)
715{
716 d_1_0_Core->f.GetFloatv(pname, params);
717}
718
719inline GLenum QOpenGLFunctions_2_0::glGetError()
720{
721 return d_1_0_Core->f.GetError();
722}
723
724inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params)
725{
726 d_1_0_Core->f.GetDoublev(pname, params);
727}
728
729inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params)
730{
731 d_1_0_Core->f.GetBooleanv(pname, params);
732}
733
734inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
735{
736 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
737}
738
739inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode)
740{
741 d_1_0_Core->f.ReadBuffer(mode);
742}
743
744inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param)
745{
746 d_1_0_Core->f.PixelStorei(pname, param);
747}
748
749inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param)
750{
751 d_1_0_Core->f.PixelStoref(pname, param);
752}
753
754inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func)
755{
756 d_1_0_Core->f.DepthFunc(func);
757}
758
759inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
760{
761 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
762}
763
764inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
765{
766 d_1_0_Core->f.StencilFunc(func, ref, mask);
767}
768
769inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode)
770{
771 d_1_0_Core->f.LogicOp(opcode);
772}
773
774inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
775{
776 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
777}
778
779inline void QOpenGLFunctions_2_0::glFlush()
780{
781 d_1_0_Core->f.Flush();
782}
783
784inline void QOpenGLFunctions_2_0::glFinish()
785{
786 d_1_0_Core->f.Finish();
787}
788
789inline void QOpenGLFunctions_2_0::glEnable(GLenum cap)
790{
791 d_1_0_Core->f.Enable(cap);
792}
793
794inline void QOpenGLFunctions_2_0::glDisable(GLenum cap)
795{
796 d_1_0_Core->f.Disable(cap);
797}
798
799inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag)
800{
801 d_1_0_Core->f.DepthMask(flag);
802}
803
804inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
805{
806 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
807}
808
809inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask)
810{
811 d_1_0_Core->f.StencilMask(mask);
812}
813
814inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth)
815{
816 d_1_0_Core->f.ClearDepth(depth);
817}
818
819inline void QOpenGLFunctions_2_0::glClearStencil(GLint s)
820{
821 d_1_0_Core->f.ClearStencil(s);
822}
823
824inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
825{
826 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
827}
828
829inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask)
830{
831 d_1_0_Core->f.Clear(mask);
832}
833
834inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode)
835{
836 d_1_0_Core->f.DrawBuffer(mode);
837}
838
839inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
840{
841 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
842}
843
844inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
845{
846 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
847}
848
849inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
850{
851 d_1_0_Core->f.TexParameteriv(target, pname, params);
852}
853
854inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
855{
856 d_1_0_Core->f.TexParameteri(target, pname, param);
857}
858
859inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
860{
861 d_1_0_Core->f.TexParameterfv(target, pname, params);
862}
863
864inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
865{
866 d_1_0_Core->f.TexParameterf(target, pname, param);
867}
868
869inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
870{
871 d_1_0_Core->f.Scissor(x, y, width, height);
872}
873
874inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode)
875{
876 d_1_0_Core->f.PolygonMode(face, mode);
877}
878
879inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size)
880{
881 d_1_0_Core->f.PointSize(size);
882}
883
884inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width)
885{
886 d_1_0_Core->f.LineWidth(width);
887}
888
889inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode)
890{
891 d_1_0_Core->f.Hint(target, mode);
892}
893
894inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode)
895{
896 d_1_0_Core->f.FrontFace(mode);
897}
898
899inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode)
900{
901 d_1_0_Core->f.CullFace(mode);
902}
903
904
905// OpenGL 1.1 core functions
906inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)
907{
908 d_1_1_Deprecated->f.Indexubv(c);
909}
910
911inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c)
912{
913 d_1_1_Deprecated->f.Indexub(c);
914}
915
916inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)
917{
918 return d_1_1_Core->f.IsTexture(texture);
919}
920
921inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures)
922{
923 d_1_1_Core->f.GenTextures(n, textures);
924}
925
926inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures)
927{
928 d_1_1_Core->f.DeleteTextures(n, textures);
929}
930
931inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture)
932{
933 d_1_1_Core->f.BindTexture(target, texture);
934}
935
936inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
937{
938 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
939}
940
941inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
942{
943 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
944}
945
946inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
947{
948 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
949}
950
951inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
952{
953 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
954}
955
956inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
957{
958 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
959}
960
961inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
962{
963 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
964}
965
966inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)
967{
968 d_1_1_Core->f.PolygonOffset(factor, units);
969}
970
971inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params)
972{
973 d_1_1_Deprecated->f.GetPointerv(pname, params);
974}
975
976inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
977{
978 d_1_1_Core->f.DrawElements(mode, count, type, indices);
979}
980
981inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
982{
983 d_1_1_Core->f.DrawArrays(mode, first, count);
984}
985
986
987// OpenGL 1.2 core functions
988inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
989{
990 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
991}
992
993inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
994{
995 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
996}
997
998inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
999{
1000 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1001}
1002
1003inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1004{
1005 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1006}
1007
1008inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode)
1009{
1010 d_1_2_Core->f.BlendEquation(mode);
1011}
1012
1013inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1014{
1015 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1016}
1017
1018
1019// OpenGL 1.3 core functions
1020inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1021{
1022 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1023}
1024
1025inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1026{
1027 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1028}
1029
1030inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1031{
1032 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1033}
1034
1035inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1036{
1037 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1038}
1039
1040inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1041{
1042 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1043}
1044
1045inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1046{
1047 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1048}
1049
1050inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1051{
1052 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1053}
1054
1055inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert)
1056{
1057 d_1_3_Core->f.SampleCoverage(value, invert);
1058}
1059
1060inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture)
1061{
1062 d_1_3_Core->f.ActiveTexture(texture);
1063}
1064
1065
1066// OpenGL 1.4 core functions
1067inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params)
1068{
1069 d_1_4_Core->f.PointParameteriv(pname, params);
1070}
1071
1072inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param)
1073{
1074 d_1_4_Core->f.PointParameteri(pname, param);
1075}
1076
1077inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params)
1078{
1079 d_1_4_Core->f.PointParameterfv(pname, params);
1080}
1081
1082inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param)
1083{
1084 d_1_4_Core->f.PointParameterf(pname, param);
1085}
1086
1087inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1088{
1089 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1090}
1091
1092inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1093{
1094 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1095}
1096
1097inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1098{
1099 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1100}
1101
1102
1103// OpenGL 1.5 core functions
1104inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1105{
1106 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1107}
1108
1109inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1110{
1111 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1112}
1113
1114inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target)
1115{
1116 return d_1_5_Core->f.UnmapBuffer(target);
1117}
1118
1119inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access)
1120{
1121 return d_1_5_Core->f.MapBuffer(target, access);
1122}
1123
1124inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1125{
1126 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1127}
1128
1129inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1130{
1131 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1132}
1133
1134inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1135{
1136 d_1_5_Core->f.BufferData(target, size, data, usage);
1137}
1138
1139inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer)
1140{
1141 return d_1_5_Core->f.IsBuffer(buffer);
1142}
1143
1144inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers)
1145{
1146 d_1_5_Core->f.GenBuffers(n, buffers);
1147}
1148
1149inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1150{
1151 d_1_5_Core->f.DeleteBuffers(n, buffers);
1152}
1153
1154inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer)
1155{
1156 d_1_5_Core->f.BindBuffer(target, buffer);
1157}
1158
1159inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1160{
1161 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1162}
1163
1164inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1165{
1166 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1167}
1168
1169inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1170{
1171 d_1_5_Core->f.GetQueryiv(target, pname, params);
1172}
1173
1174inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target)
1175{
1176 d_1_5_Core->f.EndQuery(target);
1177}
1178
1179inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id)
1180{
1181 d_1_5_Core->f.BeginQuery(target, id);
1182}
1183
1184inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id)
1185{
1186 return d_1_5_Core->f.IsQuery(id);
1187}
1188
1189inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids)
1190{
1191 d_1_5_Core->f.DeleteQueries(n, ids);
1192}
1193
1194inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids)
1195{
1196 d_1_5_Core->f.GenQueries(n, ids);
1197}
1198
1199
1200// OpenGL 2.0 core functions
1201inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1202{
1203 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1204}
1205
1206inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program)
1207{
1208 d_2_0_Core->f.ValidateProgram(program);
1209}
1210
1211inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1212{
1213 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1214}
1215
1216inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1217{
1218 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1219}
1220
1221inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1222{
1223 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1224}
1225
1226inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1227{
1228 d_2_0_Core->f.Uniform4iv(location, count, value);
1229}
1230
1231inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1232{
1233 d_2_0_Core->f.Uniform3iv(location, count, value);
1234}
1235
1236inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1237{
1238 d_2_0_Core->f.Uniform2iv(location, count, value);
1239}
1240
1241inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1242{
1243 d_2_0_Core->f.Uniform1iv(location, count, value);
1244}
1245
1246inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1247{
1248 d_2_0_Core->f.Uniform4fv(location, count, value);
1249}
1250
1251inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1252{
1253 d_2_0_Core->f.Uniform3fv(location, count, value);
1254}
1255
1256inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1257{
1258 d_2_0_Core->f.Uniform2fv(location, count, value);
1259}
1260
1261inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1262{
1263 d_2_0_Core->f.Uniform1fv(location, count, value);
1264}
1265
1266inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1267{
1268 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1269}
1270
1271inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1272{
1273 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1274}
1275
1276inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1)
1277{
1278 d_2_0_Core->f.Uniform2i(location, v0, v1);
1279}
1280
1281inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0)
1282{
1283 d_2_0_Core->f.Uniform1i(location, v0);
1284}
1285
1286inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1287{
1288 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1289}
1290
1291inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1292{
1293 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1294}
1295
1296inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1297{
1298 d_2_0_Core->f.Uniform2f(location, v0, v1);
1299}
1300
1301inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0)
1302{
1303 d_2_0_Core->f.Uniform1f(location, v0);
1304}
1305
1306inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program)
1307{
1308 d_2_0_Core->f.UseProgram(program);
1309}
1310
1311inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1312{
1313 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1314}
1315
1316inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program)
1317{
1318 d_2_0_Core->f.LinkProgram(program);
1319}
1320
1321inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader)
1322{
1323 return d_2_0_Core->f.IsShader(shader);
1324}
1325
1326inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program)
1327{
1328 return d_2_0_Core->f.IsProgram(program);
1329}
1330
1331inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1332{
1333 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1334}
1335
1336inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1337{
1338 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1339}
1340
1341inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1342{
1343 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1344}
1345
1346inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1347{
1348 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1349}
1350
1351inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
1352{
1353 d_2_0_Core->f.GetUniformiv(program, location, params);
1354}
1355
1356inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1357{
1358 d_2_0_Core->f.GetUniformfv(program, location, params);
1359}
1360
1361inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name)
1362{
1363 return d_2_0_Core->f.GetUniformLocation(program, name);
1364}
1365
1366inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1367{
1368 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1369}
1370
1371inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1372{
1373 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1374}
1375
1376inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1377{
1378 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1379}
1380
1381inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1382{
1383 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1384}
1385
1386inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1387{
1388 d_2_0_Core->f.GetProgramiv(program, pname, params);
1389}
1390
1391inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name)
1392{
1393 return d_2_0_Core->f.GetAttribLocation(program, name);
1394}
1395
1396inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1397{
1398 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1399}
1400
1401inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1402{
1403 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1404}
1405
1406inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1407{
1408 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1409}
1410
1411inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index)
1412{
1413 d_2_0_Core->f.EnableVertexAttribArray(index);
1414}
1415
1416inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index)
1417{
1418 d_2_0_Core->f.DisableVertexAttribArray(index);
1419}
1420
1421inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader)
1422{
1423 d_2_0_Core->f.DetachShader(program, shader);
1424}
1425
1426inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader)
1427{
1428 d_2_0_Core->f.DeleteShader(shader);
1429}
1430
1431inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program)
1432{
1433 d_2_0_Core->f.DeleteProgram(program);
1434}
1435
1436inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type)
1437{
1438 return d_2_0_Core->f.CreateShader(type);
1439}
1440
1441inline GLuint QOpenGLFunctions_2_0::glCreateProgram()
1442{
1443 return d_2_0_Core->f.CreateProgram();
1444}
1445
1446inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader)
1447{
1448 d_2_0_Core->f.CompileShader(shader);
1449}
1450
1451inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1452{
1453 d_2_0_Core->f.BindAttribLocation(program, index, name);
1454}
1455
1456inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader)
1457{
1458 d_2_0_Core->f.AttachShader(program, shader);
1459}
1460
1461inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask)
1462{
1463 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1464}
1465
1466inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1467{
1468 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1469}
1470
1471inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1472{
1473 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1474}
1475
1476inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
1477{
1478 d_2_0_Core->f.DrawBuffers(n, bufs);
1479}
1480
1481inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1482{
1483 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1484}
1485
1486
1487// OpenGL 1.0 deprecated functions
1488inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1489{
1490 d_1_0_Deprecated->f.Translatef(x, y, z);
1491}
1492
1493inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1494{
1495 d_1_0_Deprecated->f.Translated(x, y, z);
1496}
1497
1498inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
1499{
1500 d_1_0_Deprecated->f.Scalef(x, y, z);
1501}
1502
1503inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
1504{
1505 d_1_0_Deprecated->f.Scaled(x, y, z);
1506}
1507
1508inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1509{
1510 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1511}
1512
1513inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1514{
1515 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1516}
1517
1518inline void QOpenGLFunctions_2_0::glPushMatrix()
1519{
1520 d_1_0_Deprecated->f.PushMatrix();
1521}
1522
1523inline void QOpenGLFunctions_2_0::glPopMatrix()
1524{
1525 d_1_0_Deprecated->f.PopMatrix();
1526}
1527
1528inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1529{
1530 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1531}
1532
1533inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m)
1534{
1535 d_1_0_Deprecated->f.MultMatrixd(m);
1536}
1537
1538inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m)
1539{
1540 d_1_0_Deprecated->f.MultMatrixf(m);
1541}
1542
1543inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode)
1544{
1545 d_1_0_Deprecated->f.MatrixMode(mode);
1546}
1547
1548inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m)
1549{
1550 d_1_0_Deprecated->f.LoadMatrixd(m);
1551}
1552
1553inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m)
1554{
1555 d_1_0_Deprecated->f.LoadMatrixf(m);
1556}
1557
1558inline void QOpenGLFunctions_2_0::glLoadIdentity()
1559{
1560 d_1_0_Deprecated->f.LoadIdentity();
1561}
1562
1563inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1564{
1565 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1566}
1567
1568inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list)
1569{
1570 return d_1_0_Deprecated->f.IsList(list);
1571}
1572
1573inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1574{
1575 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1576}
1577
1578inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1579{
1580 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1581}
1582
1583inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1584{
1585 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1586}
1587
1588inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1589{
1590 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1591}
1592
1593inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1594{
1595 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1596}
1597
1598inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask)
1599{
1600 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1601}
1602
1603inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values)
1604{
1605 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1606}
1607
1608inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values)
1609{
1610 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1611}
1612
1613inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values)
1614{
1615 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1616}
1617
1618inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1619{
1620 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1621}
1622
1623inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1624{
1625 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1626}
1627
1628inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
1629{
1630 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1631}
1632
1633inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1634{
1635 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1636}
1637
1638inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1639{
1640 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1641}
1642
1643inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1644{
1645 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1646}
1647
1648inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1649{
1650 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1651}
1652
1653inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation)
1654{
1655 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1656}
1657
1658inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1659{
1660 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1661}
1662
1663inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1664{
1665 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1666}
1667
1668inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1669{
1670 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1671}
1672
1673inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1674{
1675 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1676}
1677
1678inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1679{
1680 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1681}
1682
1683inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param)
1684{
1685 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1686}
1687
1688inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param)
1689{
1690 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1691}
1692
1693inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1694{
1695 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1696}
1697
1698inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref)
1699{
1700 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1701}
1702
1703inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j)
1704{
1705 d_1_0_Deprecated->f.EvalPoint2(i, j);
1706}
1707
1708inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1709{
1710 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1711}
1712
1713inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i)
1714{
1715 d_1_0_Deprecated->f.EvalPoint1(i);
1716}
1717
1718inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1719{
1720 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1721}
1722
1723inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u)
1724{
1725 d_1_0_Deprecated->f.EvalCoord2fv(u);
1726}
1727
1728inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v)
1729{
1730 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1731}
1732
1733inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u)
1734{
1735 d_1_0_Deprecated->f.EvalCoord2dv(u);
1736}
1737
1738inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v)
1739{
1740 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1741}
1742
1743inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u)
1744{
1745 d_1_0_Deprecated->f.EvalCoord1fv(u);
1746}
1747
1748inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u)
1749{
1750 d_1_0_Deprecated->f.EvalCoord1f(u);
1751}
1752
1753inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u)
1754{
1755 d_1_0_Deprecated->f.EvalCoord1dv(u);
1756}
1757
1758inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u)
1759{
1760 d_1_0_Deprecated->f.EvalCoord1d(u);
1761}
1762
1763inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1764{
1765 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1766}
1767
1768inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1769{
1770 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1771}
1772
1773inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1774{
1775 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1776}
1777
1778inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1779{
1780 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1781}
1782
1783inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1784{
1785 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1786}
1787
1788inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1789{
1790 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1791}
1792
1793inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1794{
1795 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1796}
1797
1798inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1799{
1800 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1801}
1802
1803inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask)
1804{
1805 d_1_0_Deprecated->f.PushAttrib(mask);
1806}
1807
1808inline void QOpenGLFunctions_2_0::glPopAttrib()
1809{
1810 d_1_0_Deprecated->f.PopAttrib();
1811}
1812
1813inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value)
1814{
1815 d_1_0_Deprecated->f.Accum(op, value);
1816}
1817
1818inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask)
1819{
1820 d_1_0_Deprecated->f.IndexMask(mask);
1821}
1822
1823inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c)
1824{
1825 d_1_0_Deprecated->f.ClearIndex(c);
1826}
1827
1828inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1829{
1830 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1831}
1832
1833inline void QOpenGLFunctions_2_0::glPushName(GLuint name)
1834{
1835 d_1_0_Deprecated->f.PushName(name);
1836}
1837
1838inline void QOpenGLFunctions_2_0::glPopName()
1839{
1840 d_1_0_Deprecated->f.PopName();
1841}
1842
1843inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token)
1844{
1845 d_1_0_Deprecated->f.PassThrough(token);
1846}
1847
1848inline void QOpenGLFunctions_2_0::glLoadName(GLuint name)
1849{
1850 d_1_0_Deprecated->f.LoadName(name);
1851}
1852
1853inline void QOpenGLFunctions_2_0::glInitNames()
1854{
1855 d_1_0_Deprecated->f.InitNames();
1856}
1857
1858inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode)
1859{
1860 return d_1_0_Deprecated->f.RenderMode(mode);
1861}
1862
1863inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1864{
1865 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1866}
1867
1868inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1869{
1870 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1871}
1872
1873inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1874{
1875 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1876}
1877
1878inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1879{
1880 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1881}
1882
1883inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1884{
1885 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1886}
1887
1888inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1889{
1890 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1891}
1892
1893inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1894{
1895 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1896}
1897
1898inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1899{
1900 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1901}
1902
1903inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1904{
1905 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1906}
1907
1908inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1909{
1910 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1911}
1912
1913inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1914{
1915 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1916}
1917
1918inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1919{
1920 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1921}
1922
1923inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode)
1924{
1925 d_1_0_Deprecated->f.ShadeModel(mode);
1926}
1927
1928inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask)
1929{
1930 d_1_0_Deprecated->f.PolygonStipple(mask);
1931}
1932
1933inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1934{
1935 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1936}
1937
1938inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param)
1939{
1940 d_1_0_Deprecated->f.Materiali(face, pname, param);
1941}
1942
1943inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1944{
1945 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1946}
1947
1948inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1949{
1950 d_1_0_Deprecated->f.Materialf(face, pname, param);
1951}
1952
1953inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern)
1954{
1955 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1956}
1957
1958inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params)
1959{
1960 d_1_0_Deprecated->f.LightModeliv(pname, params);
1961}
1962
1963inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param)
1964{
1965 d_1_0_Deprecated->f.LightModeli(pname, param);
1966}
1967
1968inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params)
1969{
1970 d_1_0_Deprecated->f.LightModelfv(pname, params);
1971}
1972
1973inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param)
1974{
1975 d_1_0_Deprecated->f.LightModelf(pname, param);
1976}
1977
1978inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
1979{
1980 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1981}
1982
1983inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param)
1984{
1985 d_1_0_Deprecated->f.Lighti(light, pname, param);
1986}
1987
1988inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1989{
1990 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1991}
1992
1993inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param)
1994{
1995 d_1_0_Deprecated->f.Lightf(light, pname, param);
1996}
1997
1998inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params)
1999{
2000 d_1_0_Deprecated->f.Fogiv(pname, params);
2001}
2002
2003inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param)
2004{
2005 d_1_0_Deprecated->f.Fogi(pname, param);
2006}
2007
2008inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params)
2009{
2010 d_1_0_Deprecated->f.Fogfv(pname, params);
2011}
2012
2013inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param)
2014{
2015 d_1_0_Deprecated->f.Fogf(pname, param);
2016}
2017
2018inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode)
2019{
2020 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2021}
2022
2023inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation)
2024{
2025 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2026}
2027
2028inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v)
2029{
2030 d_1_0_Deprecated->f.Vertex4sv(v);
2031}
2032
2033inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2034{
2035 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2036}
2037
2038inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v)
2039{
2040 d_1_0_Deprecated->f.Vertex4iv(v);
2041}
2042
2043inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2044{
2045 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2046}
2047
2048inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v)
2049{
2050 d_1_0_Deprecated->f.Vertex4fv(v);
2051}
2052
2053inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2054{
2055 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2056}
2057
2058inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v)
2059{
2060 d_1_0_Deprecated->f.Vertex4dv(v);
2061}
2062
2063inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2064{
2065 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2066}
2067
2068inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v)
2069{
2070 d_1_0_Deprecated->f.Vertex3sv(v);
2071}
2072
2073inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z)
2074{
2075 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2076}
2077
2078inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v)
2079{
2080 d_1_0_Deprecated->f.Vertex3iv(v);
2081}
2082
2083inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z)
2084{
2085 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2086}
2087
2088inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v)
2089{
2090 d_1_0_Deprecated->f.Vertex3fv(v);
2091}
2092
2093inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2094{
2095 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2096}
2097
2098inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v)
2099{
2100 d_1_0_Deprecated->f.Vertex3dv(v);
2101}
2102
2103inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2104{
2105 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2106}
2107
2108inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v)
2109{
2110 d_1_0_Deprecated->f.Vertex2sv(v);
2111}
2112
2113inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y)
2114{
2115 d_1_0_Deprecated->f.Vertex2s(x, y);
2116}
2117
2118inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v)
2119{
2120 d_1_0_Deprecated->f.Vertex2iv(v);
2121}
2122
2123inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y)
2124{
2125 d_1_0_Deprecated->f.Vertex2i(x, y);
2126}
2127
2128inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v)
2129{
2130 d_1_0_Deprecated->f.Vertex2fv(v);
2131}
2132
2133inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y)
2134{
2135 d_1_0_Deprecated->f.Vertex2f(x, y);
2136}
2137
2138inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v)
2139{
2140 d_1_0_Deprecated->f.Vertex2dv(v);
2141}
2142
2143inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y)
2144{
2145 d_1_0_Deprecated->f.Vertex2d(x, y);
2146}
2147
2148inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v)
2149{
2150 d_1_0_Deprecated->f.TexCoord4sv(v);
2151}
2152
2153inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2154{
2155 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2156}
2157
2158inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v)
2159{
2160 d_1_0_Deprecated->f.TexCoord4iv(v);
2161}
2162
2163inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2164{
2165 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2166}
2167
2168inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v)
2169{
2170 d_1_0_Deprecated->f.TexCoord4fv(v);
2171}
2172
2173inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2174{
2175 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2176}
2177
2178inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v)
2179{
2180 d_1_0_Deprecated->f.TexCoord4dv(v);
2181}
2182
2183inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2184{
2185 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2186}
2187
2188inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v)
2189{
2190 d_1_0_Deprecated->f.TexCoord3sv(v);
2191}
2192
2193inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2194{
2195 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2196}
2197
2198inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v)
2199{
2200 d_1_0_Deprecated->f.TexCoord3iv(v);
2201}
2202
2203inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r)
2204{
2205 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2206}
2207
2208inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v)
2209{
2210 d_1_0_Deprecated->f.TexCoord3fv(v);
2211}
2212
2213inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2214{
2215 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2216}
2217
2218inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v)
2219{
2220 d_1_0_Deprecated->f.TexCoord3dv(v);
2221}
2222
2223inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2224{
2225 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2226}
2227
2228inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v)
2229{
2230 d_1_0_Deprecated->f.TexCoord2sv(v);
2231}
2232
2233inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t)
2234{
2235 d_1_0_Deprecated->f.TexCoord2s(s, t);
2236}
2237
2238inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v)
2239{
2240 d_1_0_Deprecated->f.TexCoord2iv(v);
2241}
2242
2243inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t)
2244{
2245 d_1_0_Deprecated->f.TexCoord2i(s, t);
2246}
2247
2248inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v)
2249{
2250 d_1_0_Deprecated->f.TexCoord2fv(v);
2251}
2252
2253inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t)
2254{
2255 d_1_0_Deprecated->f.TexCoord2f(s, t);
2256}
2257
2258inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v)
2259{
2260 d_1_0_Deprecated->f.TexCoord2dv(v);
2261}
2262
2263inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t)
2264{
2265 d_1_0_Deprecated->f.TexCoord2d(s, t);
2266}
2267
2268inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v)
2269{
2270 d_1_0_Deprecated->f.TexCoord1sv(v);
2271}
2272
2273inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s)
2274{
2275 d_1_0_Deprecated->f.TexCoord1s(s);
2276}
2277
2278inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v)
2279{
2280 d_1_0_Deprecated->f.TexCoord1iv(v);
2281}
2282
2283inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s)
2284{
2285 d_1_0_Deprecated->f.TexCoord1i(s);
2286}
2287
2288inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v)
2289{
2290 d_1_0_Deprecated->f.TexCoord1fv(v);
2291}
2292
2293inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s)
2294{
2295 d_1_0_Deprecated->f.TexCoord1f(s);
2296}
2297
2298inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v)
2299{
2300 d_1_0_Deprecated->f.TexCoord1dv(v);
2301}
2302
2303inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s)
2304{
2305 d_1_0_Deprecated->f.TexCoord1d(s);
2306}
2307
2308inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2)
2309{
2310 d_1_0_Deprecated->f.Rectsv(v1, v2);
2311}
2312
2313inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2314{
2315 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2316}
2317
2318inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2)
2319{
2320 d_1_0_Deprecated->f.Rectiv(v1, v2);
2321}
2322
2323inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2324{
2325 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2326}
2327
2328inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
2329{
2330 d_1_0_Deprecated->f.Rectfv(v1, v2);
2331}
2332
2333inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2334{
2335 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2336}
2337
2338inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
2339{
2340 d_1_0_Deprecated->f.Rectdv(v1, v2);
2341}
2342
2343inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2344{
2345 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
2346}
2347
2348inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v)
2349{
2350 d_1_0_Deprecated->f.RasterPos4sv(v);
2351}
2352
2353inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2354{
2355 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2356}
2357
2358inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v)
2359{
2360 d_1_0_Deprecated->f.RasterPos4iv(v);
2361}
2362
2363inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2364{
2365 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2366}
2367
2368inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v)
2369{
2370 d_1_0_Deprecated->f.RasterPos4fv(v);
2371}
2372
2373inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2374{
2375 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2376}
2377
2378inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v)
2379{
2380 d_1_0_Deprecated->f.RasterPos4dv(v);
2381}
2382
2383inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2384{
2385 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2386}
2387
2388inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v)
2389{
2390 d_1_0_Deprecated->f.RasterPos3sv(v);
2391}
2392
2393inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2394{
2395 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2396}
2397
2398inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v)
2399{
2400 d_1_0_Deprecated->f.RasterPos3iv(v);
2401}
2402
2403inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z)
2404{
2405 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2406}
2407
2408inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v)
2409{
2410 d_1_0_Deprecated->f.RasterPos3fv(v);
2411}
2412
2413inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2414{
2415 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2416}
2417
2418inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v)
2419{
2420 d_1_0_Deprecated->f.RasterPos3dv(v);
2421}
2422
2423inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2424{
2425 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2426}
2427
2428inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v)
2429{
2430 d_1_0_Deprecated->f.RasterPos2sv(v);
2431}
2432
2433inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y)
2434{
2435 d_1_0_Deprecated->f.RasterPos2s(x, y);
2436}
2437
2438inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v)
2439{
2440 d_1_0_Deprecated->f.RasterPos2iv(v);
2441}
2442
2443inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y)
2444{
2445 d_1_0_Deprecated->f.RasterPos2i(x, y);
2446}
2447
2448inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v)
2449{
2450 d_1_0_Deprecated->f.RasterPos2fv(v);
2451}
2452
2453inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y)
2454{
2455 d_1_0_Deprecated->f.RasterPos2f(x, y);
2456}
2457
2458inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v)
2459{
2460 d_1_0_Deprecated->f.RasterPos2dv(v);
2461}
2462
2463inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y)
2464{
2465 d_1_0_Deprecated->f.RasterPos2d(x, y);
2466}
2467
2468inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v)
2469{
2470 d_1_0_Deprecated->f.Normal3sv(v);
2471}
2472
2473inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2474{
2475 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2476}
2477
2478inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v)
2479{
2480 d_1_0_Deprecated->f.Normal3iv(v);
2481}
2482
2483inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz)
2484{
2485 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2486}
2487
2488inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v)
2489{
2490 d_1_0_Deprecated->f.Normal3fv(v);
2491}
2492
2493inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2494{
2495 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2496}
2497
2498inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v)
2499{
2500 d_1_0_Deprecated->f.Normal3dv(v);
2501}
2502
2503inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2504{
2505 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2506}
2507
2508inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v)
2509{
2510 d_1_0_Deprecated->f.Normal3bv(v);
2511}
2512
2513inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2514{
2515 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2516}
2517
2518inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c)
2519{
2520 d_1_0_Deprecated->f.Indexsv(c);
2521}
2522
2523inline void QOpenGLFunctions_2_0::glIndexs(GLshort c)
2524{
2525 d_1_0_Deprecated->f.Indexs(c);
2526}
2527
2528inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c)
2529{
2530 d_1_0_Deprecated->f.Indexiv(c);
2531}
2532
2533inline void QOpenGLFunctions_2_0::glIndexi(GLint c)
2534{
2535 d_1_0_Deprecated->f.Indexi(c);
2536}
2537
2538inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c)
2539{
2540 d_1_0_Deprecated->f.Indexfv(c);
2541}
2542
2543inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c)
2544{
2545 d_1_0_Deprecated->f.Indexf(c);
2546}
2547
2548inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c)
2549{
2550 d_1_0_Deprecated->f.Indexdv(c);
2551}
2552
2553inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c)
2554{
2555 d_1_0_Deprecated->f.Indexd(c);
2556}
2557
2558inline void QOpenGLFunctions_2_0::glEnd()
2559{
2560 d_1_0_Deprecated->f.End();
2561}
2562
2563inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag)
2564{
2565 d_1_0_Deprecated->f.EdgeFlagv(flag);
2566}
2567
2568inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag)
2569{
2570 d_1_0_Deprecated->f.EdgeFlag(flag);
2571}
2572
2573inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v)
2574{
2575 d_1_0_Deprecated->f.Color4usv(v);
2576}
2577
2578inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2579{
2580 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2581}
2582
2583inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v)
2584{
2585 d_1_0_Deprecated->f.Color4uiv(v);
2586}
2587
2588inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2589{
2590 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2591}
2592
2593inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v)
2594{
2595 d_1_0_Deprecated->f.Color4ubv(v);
2596}
2597
2598inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2599{
2600 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2601}
2602
2603inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v)
2604{
2605 d_1_0_Deprecated->f.Color4sv(v);
2606}
2607
2608inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2609{
2610 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2611}
2612
2613inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v)
2614{
2615 d_1_0_Deprecated->f.Color4iv(v);
2616}
2617
2618inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2619{
2620 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2621}
2622
2623inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v)
2624{
2625 d_1_0_Deprecated->f.Color4fv(v);
2626}
2627
2628inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2629{
2630 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2631}
2632
2633inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v)
2634{
2635 d_1_0_Deprecated->f.Color4dv(v);
2636}
2637
2638inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2639{
2640 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2641}
2642
2643inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v)
2644{
2645 d_1_0_Deprecated->f.Color4bv(v);
2646}
2647
2648inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2649{
2650 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2651}
2652
2653inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v)
2654{
2655 d_1_0_Deprecated->f.Color3usv(v);
2656}
2657
2658inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue)
2659{
2660 d_1_0_Deprecated->f.Color3us(red, green, blue);
2661}
2662
2663inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v)
2664{
2665 d_1_0_Deprecated->f.Color3uiv(v);
2666}
2667
2668inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
2669{
2670 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2671}
2672
2673inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v)
2674{
2675 d_1_0_Deprecated->f.Color3ubv(v);
2676}
2677
2678inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2679{
2680 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2681}
2682
2683inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v)
2684{
2685 d_1_0_Deprecated->f.Color3sv(v);
2686}
2687
2688inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue)
2689{
2690 d_1_0_Deprecated->f.Color3s(red, green, blue);
2691}
2692
2693inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v)
2694{
2695 d_1_0_Deprecated->f.Color3iv(v);
2696}
2697
2698inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue)
2699{
2700 d_1_0_Deprecated->f.Color3i(red, green, blue);
2701}
2702
2703inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v)
2704{
2705 d_1_0_Deprecated->f.Color3fv(v);
2706}
2707
2708inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2709{
2710 d_1_0_Deprecated->f.Color3f(red, green, blue);
2711}
2712
2713inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v)
2714{
2715 d_1_0_Deprecated->f.Color3dv(v);
2716}
2717
2718inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2719{
2720 d_1_0_Deprecated->f.Color3d(red, green, blue);
2721}
2722
2723inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v)
2724{
2725 d_1_0_Deprecated->f.Color3bv(v);
2726}
2727
2728inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2729{
2730 d_1_0_Deprecated->f.Color3b(red, green, blue);
2731}
2732
2733inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2734{
2735 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2736}
2737
2738inline void QOpenGLFunctions_2_0::glBegin(GLenum mode)
2739{
2740 d_1_0_Deprecated->f.Begin(mode);
2741}
2742
2743inline void QOpenGLFunctions_2_0::glListBase(GLuint base)
2744{
2745 d_1_0_Deprecated->f.ListBase(base);
2746}
2747
2748inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range)
2749{
2750 return d_1_0_Deprecated->f.GenLists(range);
2751}
2752
2753inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range)
2754{
2755 d_1_0_Deprecated->f.DeleteLists(list, range);
2756}
2757
2758inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2759{
2760 d_1_0_Deprecated->f.CallLists(n, type, lists);
2761}
2762
2763inline void QOpenGLFunctions_2_0::glCallList(GLuint list)
2764{
2765 d_1_0_Deprecated->f.CallList(list);
2766}
2767
2768inline void QOpenGLFunctions_2_0::glEndList()
2769{
2770 d_1_0_Deprecated->f.EndList();
2771}
2772
2773inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode)
2774{
2775 d_1_0_Deprecated->f.NewList(list, mode);
2776}
2777
2778
2779// OpenGL 1.1 deprecated functions
2780inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask)
2781{
2782 d_1_1_Deprecated->f.PushClientAttrib(mask);
2783}
2784
2785inline void QOpenGLFunctions_2_0::glPopClientAttrib()
2786{
2787 d_1_1_Deprecated->f.PopClientAttrib();
2788}
2789
2790inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2791{
2792 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2793}
2794
2795inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2796{
2797 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2798}
2799
2800inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2801{
2802 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2803}
2804
2805inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2806{
2807 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2808}
2809
2810inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2811{
2812 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2813}
2814
2815inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2816{
2817 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2818}
2819
2820inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2821{
2822 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2823}
2824
2825inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array)
2826{
2827 d_1_1_Deprecated->f.EnableClientState(array);
2828}
2829
2830inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2831{
2832 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2833}
2834
2835inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array)
2836{
2837 d_1_1_Deprecated->f.DisableClientState(array);
2838}
2839
2840inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2841{
2842 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2843}
2844
2845inline void QOpenGLFunctions_2_0::glArrayElement(GLint i)
2846{
2847 d_1_1_Deprecated->f.ArrayElement(i);
2848}
2849
2850
2851// OpenGL 1.2 deprecated functions
2852inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target)
2853{
2854 d_1_2_Deprecated->f.ResetMinmax(target);
2855}
2856
2857inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target)
2858{
2859 d_1_2_Deprecated->f.ResetHistogram(target);
2860}
2861
2862inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2863{
2864 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2865}
2866
2867inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2868{
2869 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2870}
2871
2872inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2873{
2874 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2875}
2876
2877inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2878{
2879 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2880}
2881
2882inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2883{
2884 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2885}
2886
2887inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2888{
2889 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2890}
2891
2892inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2893{
2894 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2895}
2896
2897inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2898{
2899 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2900}
2901
2902inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2903{
2904 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2905}
2906
2907inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2908{
2909 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2910}
2911
2912inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2913{
2914 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2915}
2916
2917inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2918{
2919 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2920}
2921
2922inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2923{
2924 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2925}
2926
2927inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2928{
2929 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2930}
2931
2932inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2933{
2934 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2935}
2936
2937inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2938{
2939 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2940}
2941
2942inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2943{
2944 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2945}
2946
2947inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2948{
2949 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2950}
2951
2952inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2953{
2954 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2955}
2956
2957inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2958{
2959 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2960}
2961
2962inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2963{
2964 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2965}
2966
2967inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2968{
2969 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2970}
2971
2972inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2973{
2974 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2975}
2976
2977inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2978{
2979 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2980}
2981
2982inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2983{
2984 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2985}
2986
2987inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2988{
2989 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2990}
2991
2992inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2993{
2994 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2995}
2996
2997inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2998{
2999 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3000}
3001
3002inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3003{
3004 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3005}
3006
3007inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3008{
3009 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3010}
3011
3012
3013// OpenGL 1.3 deprecated functions
3014inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m)
3015{
3016 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3017}
3018
3019inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m)
3020{
3021 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3022}
3023
3024inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m)
3025{
3026 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3027}
3028
3029inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m)
3030{
3031 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3032}
3033
3034inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3035{
3036 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3037}
3038
3039inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3040{
3041 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3042}
3043
3044inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
3045{
3046 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3047}
3048
3049inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3050{
3051 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3052}
3053
3054inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3055{
3056 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3057}
3058
3059inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3060{
3061 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3062}
3063
3064inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3065{
3066 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3067}
3068
3069inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3070{
3071 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3072}
3073
3074inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3075{
3076 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3077}
3078
3079inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3080{
3081 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3082}
3083
3084inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
3085{
3086 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3087}
3088
3089inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3090{
3091 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3092}
3093
3094inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3095{
3096 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3097}
3098
3099inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3100{
3101 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3102}
3103
3104inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3105{
3106 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3107}
3108
3109inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3110{
3111 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3112}
3113
3114inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3115{
3116 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3117}
3118
3119inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3120{
3121 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3122}
3123
3124inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
3125{
3126 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3127}
3128
3129inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3130{
3131 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3132}
3133
3134inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3135{
3136 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3137}
3138
3139inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3140{
3141 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3142}
3143
3144inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3145{
3146 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3147}
3148
3149inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3150{
3151 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3152}
3153
3154inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3155{
3156 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3157}
3158
3159inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s)
3160{
3161 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3162}
3163
3164inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
3165{
3166 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3167}
3168
3169inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s)
3170{
3171 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3172}
3173
3174inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3175{
3176 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3177}
3178
3179inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s)
3180{
3181 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3182}
3183
3184inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3185{
3186 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3187}
3188
3189inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s)
3190{
3191 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3192}
3193
3194inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture)
3195{
3196 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3197}
3198
3199
3200// OpenGL 1.4 deprecated functions
3201inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v)
3202{
3203 d_1_4_Deprecated->f.WindowPos3sv(v);
3204}
3205
3206inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3207{
3208 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3209}
3210
3211inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v)
3212{
3213 d_1_4_Deprecated->f.WindowPos3iv(v);
3214}
3215
3216inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z)
3217{
3218 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3219}
3220
3221inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v)
3222{
3223 d_1_4_Deprecated->f.WindowPos3fv(v);
3224}
3225
3226inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3227{
3228 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3229}
3230
3231inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v)
3232{
3233 d_1_4_Deprecated->f.WindowPos3dv(v);
3234}
3235
3236inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3237{
3238 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3239}
3240
3241inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v)
3242{
3243 d_1_4_Deprecated->f.WindowPos2sv(v);
3244}
3245
3246inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y)
3247{
3248 d_1_4_Deprecated->f.WindowPos2s(x, y);
3249}
3250
3251inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v)
3252{
3253 d_1_4_Deprecated->f.WindowPos2iv(v);
3254}
3255
3256inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y)
3257{
3258 d_1_4_Deprecated->f.WindowPos2i(x, y);
3259}
3260
3261inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v)
3262{
3263 d_1_4_Deprecated->f.WindowPos2fv(v);
3264}
3265
3266inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y)
3267{
3268 d_1_4_Deprecated->f.WindowPos2f(x, y);
3269}
3270
3271inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v)
3272{
3273 d_1_4_Deprecated->f.WindowPos2dv(v);
3274}
3275
3276inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y)
3277{
3278 d_1_4_Deprecated->f.WindowPos2d(x, y);
3279}
3280
3281inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3282{
3283 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3284}
3285
3286inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v)
3287{
3288 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3289}
3290
3291inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3292{
3293 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3294}
3295
3296inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v)
3297{
3298 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3299}
3300
3301inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3302{
3303 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3304}
3305
3306inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v)
3307{
3308 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3309}
3310
3311inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3312{
3313 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3314}
3315
3316inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v)
3317{
3318 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3319}
3320
3321inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3322{
3323 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3324}
3325
3326inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v)
3327{
3328 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3329}
3330
3331inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3332{
3333 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3334}
3335
3336inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v)
3337{
3338 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3339}
3340
3341inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3342{
3343 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3344}
3345
3346inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v)
3347{
3348 d_1_4_Deprecated->f.SecondaryColor3dv(v);
3349}
3350
3351inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3352{
3353 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3354}
3355
3356inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v)
3357{
3358 d_1_4_Deprecated->f.SecondaryColor3bv(v);
3359}
3360
3361inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3362{
3363 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3364}
3365
3366inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3367{
3368 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3369}
3370
3371inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord)
3372{
3373 d_1_4_Deprecated->f.FogCoorddv(coord);
3374}
3375
3376inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord)
3377{
3378 d_1_4_Deprecated->f.FogCoordd(coord);
3379}
3380
3381inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord)
3382{
3383 d_1_4_Deprecated->f.FogCoordfv(coord);
3384}
3385
3386inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
3387{
3388 d_1_4_Deprecated->f.FogCoordf(coord);
3389}
3390
3391
3392// OpenGL 1.5 deprecated functions
3393
3394// OpenGL 2.0 deprecated functions
3395inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
3396{
3397 d_2_0_Core->f.VertexAttrib4usv(index, v);
3398}
3399
3400inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
3401{
3402 d_2_0_Core->f.VertexAttrib4uiv(index, v);
3403}
3404
3405inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
3406{
3407 d_2_0_Core->f.VertexAttrib4ubv(index, v);
3408}
3409
3410inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
3411{
3412 d_2_0_Core->f.VertexAttrib4sv(index, v);
3413}
3414
3415inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3416{
3417 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
3418}
3419
3420inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)
3421{
3422 d_2_0_Core->f.VertexAttrib4iv(index, v);
3423}
3424
3425inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
3426{
3427 d_2_0_Core->f.VertexAttrib4fv(index, v);
3428}
3429
3430inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3431{
3432 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
3433}
3434
3435inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
3436{
3437 d_2_0_Core->f.VertexAttrib4dv(index, v);
3438}
3439
3440inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3441{
3442 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
3443}
3444
3445inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
3446{
3447 d_2_0_Core->f.VertexAttrib4bv(index, v);
3448}
3449
3450inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
3451{
3452 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
3453}
3454
3455inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
3456{
3457 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
3458}
3459
3460inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
3461{
3462 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
3463}
3464
3465inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3466{
3467 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
3468}
3469
3470inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
3471{
3472 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
3473}
3474
3475inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
3476{
3477 d_2_0_Core->f.VertexAttrib4Niv(index, v);
3478}
3479
3480inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
3481{
3482 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
3483}
3484
3485inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
3486{
3487 d_2_0_Core->f.VertexAttrib3sv(index, v);
3488}
3489
3490inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
3491{
3492 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
3493}
3494
3495inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
3496{
3497 d_2_0_Core->f.VertexAttrib3fv(index, v);
3498}
3499
3500inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3501{
3502 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
3503}
3504
3505inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
3506{
3507 d_2_0_Core->f.VertexAttrib3dv(index, v);
3508}
3509
3510inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3511{
3512 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
3513}
3514
3515inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
3516{
3517 d_2_0_Core->f.VertexAttrib2sv(index, v);
3518}
3519
3520inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
3521{
3522 d_2_0_Core->f.VertexAttrib2s(index, x, y);
3523}
3524
3525inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
3526{
3527 d_2_0_Core->f.VertexAttrib2fv(index, v);
3528}
3529
3530inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
3531{
3532 d_2_0_Core->f.VertexAttrib2f(index, x, y);
3533}
3534
3535inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
3536{
3537 d_2_0_Core->f.VertexAttrib2dv(index, v);
3538}
3539
3540inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
3541{
3542 d_2_0_Core->f.VertexAttrib2d(index, x, y);
3543}
3544
3545inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
3546{
3547 d_2_0_Core->f.VertexAttrib1sv(index, v);
3548}
3549
3550inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)
3551{
3552 d_2_0_Core->f.VertexAttrib1s(index, x);
3553}
3554
3555inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
3556{
3557 d_2_0_Core->f.VertexAttrib1fv(index, v);
3558}
3559
3560inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)
3561{
3562 d_2_0_Core->f.VertexAttrib1f(index, x);
3563}
3564
3565inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
3566{
3567 d_2_0_Core->f.VertexAttrib1dv(index, v);
3568}
3569
3570inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)
3571{
3572 d_2_0_Core->f.VertexAttrib1d(index, x);
3573}
3574
3575
3576
3577QT_END_NAMESPACE
3578
3579#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
3580
3581#endif
Combined button and popup list for selecting options.