28class Q_OPENGL_EXPORT QOpenGLFunctions_2_0 :
public QAbstractOpenGLFunctions
31 QOpenGLFunctions_2_0();
32 ~QOpenGLFunctions_2_0();
34 bool initializeOpenGLFunctions() override;
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
87 void glIndexubv(
const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n,
const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
124 void glPointParameteriv(GLenum pname,
const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname,
const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n,
const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
155 void glValidateProgram(GLuint program);
156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
159 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
160 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
161 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
162 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
163 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
164 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
165 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
166 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
169 void glUniform2i(GLint location, GLint v0, GLint v1);
170 void glUniform1i(GLint location, GLint v0);
171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
174 void glUniform1f(GLint location, GLfloat v0);
175 void glUseProgram(GLuint program);
176 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
177 void glLinkProgram(GLuint program);
178 GLboolean glIsShader(GLuint shader);
179 GLboolean glIsProgram(GLuint program);
180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
186 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
192 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glEnableVertexAttribArray(GLuint index);
197 void glDisableVertexAttribArray(GLuint index);
198 void glDetachShader(GLuint program, GLuint shader);
199 void glDeleteShader(GLuint shader);
200 void glDeleteProgram(GLuint program);
201 GLuint glCreateShader(GLenum type);
202 GLuint glCreateProgram();
203 void glCompileShader(GLuint shader);
204 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
205 void glAttachShader(GLuint program, GLuint shader);
206 void glStencilMaskSeparate(GLenum face, GLuint mask);
207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
209 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
213 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
214 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
215 void glScalef(GLfloat x, GLfloat y, GLfloat z);
216 void glScaled(GLdouble x, GLdouble y, GLdouble z);
217 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
218 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
221 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
222 void glMultMatrixd(
const GLdouble *m);
223 void glMultMatrixf(
const GLfloat *m);
224 void glMatrixMode(GLenum mode);
225 void glLoadMatrixd(
const GLdouble *m);
226 void glLoadMatrixf(
const GLfloat *m);
227 void glLoadIdentity();
228 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
229 GLboolean glIsList(GLuint list);
230 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
231 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
232 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
233 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
234 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
235 void glGetPolygonStipple(GLubyte *mask);
236 void glGetPixelMapusv(GLenum map, GLushort *values);
237 void glGetPixelMapuiv(GLenum map, GLuint *values);
238 void glGetPixelMapfv(GLenum map, GLfloat *values);
239 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
240 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
241 void glGetMapiv(GLenum target, GLenum query, GLint *v);
242 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
243 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
244 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
245 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
246 void glGetClipPlane(GLenum plane, GLdouble *equation);
247 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
248 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
249 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
250 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
251 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
252 void glPixelTransferi(GLenum pname, GLint param);
253 void glPixelTransferf(GLenum pname, GLfloat param);
254 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
255 void glAlphaFunc(GLenum func, GLfloat ref);
256 void glEvalPoint2(GLint i, GLint j);
257 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
258 void glEvalPoint1(GLint i);
259 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
260 void glEvalCoord2fv(
const GLfloat *u);
261 void glEvalCoord2f(GLfloat u, GLfloat v);
262 void glEvalCoord2dv(
const GLdouble *u);
263 void glEvalCoord2d(GLdouble u, GLdouble v);
264 void glEvalCoord1fv(
const GLfloat *u);
265 void glEvalCoord1f(GLfloat u);
266 void glEvalCoord1dv(
const GLdouble *u);
267 void glEvalCoord1d(GLdouble u);
268 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
269 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
270 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
271 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
272 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
273 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
274 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
275 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
276 void glPushAttrib(GLbitfield mask);
278 void glAccum(GLenum op, GLfloat value);
279 void glIndexMask(GLuint mask);
280 void glClearIndex(GLfloat c);
281 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
282 void glPushName(GLuint name);
284 void glPassThrough(GLfloat token);
285 void glLoadName(GLuint name);
287 GLint glRenderMode(GLenum mode);
288 void glSelectBuffer(GLsizei size, GLuint *buffer);
289 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
290 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
291 void glTexGeni(GLenum coord, GLenum pname, GLint param);
292 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
293 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
294 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
295 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
296 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
297 void glTexEnvi(GLenum target, GLenum pname, GLint param);
298 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
299 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
300 void glShadeModel(GLenum mode);
301 void glPolygonStipple(
const GLubyte *mask);
302 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
303 void glMateriali(GLenum face, GLenum pname, GLint param);
304 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
305 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
306 void glLineStipple(GLint factor, GLushort pattern);
307 void glLightModeliv(GLenum pname,
const GLint *params);
308 void glLightModeli(GLenum pname, GLint param);
309 void glLightModelfv(GLenum pname,
const GLfloat *params);
310 void glLightModelf(GLenum pname, GLfloat param);
311 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
312 void glLighti(GLenum light, GLenum pname, GLint param);
313 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
314 void glLightf(GLenum light, GLenum pname, GLfloat param);
315 void glFogiv(GLenum pname,
const GLint *params);
316 void glFogi(GLenum pname, GLint param);
317 void glFogfv(GLenum pname,
const GLfloat *params);
318 void glFogf(GLenum pname, GLfloat param);
319 void glColorMaterial(GLenum face, GLenum mode);
320 void glClipPlane(GLenum plane,
const GLdouble *equation);
321 void glVertex4sv(
const GLshort *v);
322 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
323 void glVertex4iv(
const GLint *v);
324 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
325 void glVertex4fv(
const GLfloat *v);
326 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
327 void glVertex4dv(
const GLdouble *v);
328 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
329 void glVertex3sv(
const GLshort *v);
330 void glVertex3s(GLshort x, GLshort y, GLshort z);
331 void glVertex3iv(
const GLint *v);
332 void glVertex3i(GLint x, GLint y, GLint z);
333 void glVertex3fv(
const GLfloat *v);
334 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
335 void glVertex3dv(
const GLdouble *v);
336 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
337 void glVertex2sv(
const GLshort *v);
338 void glVertex2s(GLshort x, GLshort y);
339 void glVertex2iv(
const GLint *v);
340 void glVertex2i(GLint x, GLint y);
341 void glVertex2fv(
const GLfloat *v);
342 void glVertex2f(GLfloat x, GLfloat y);
343 void glVertex2dv(
const GLdouble *v);
344 void glVertex2d(GLdouble x, GLdouble y);
345 void glTexCoord4sv(
const GLshort *v);
346 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
347 void glTexCoord4iv(
const GLint *v);
348 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
349 void glTexCoord4fv(
const GLfloat *v);
350 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
351 void glTexCoord4dv(
const GLdouble *v);
352 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
353 void glTexCoord3sv(
const GLshort *v);
354 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
355 void glTexCoord3iv(
const GLint *v);
356 void glTexCoord3i(GLint s, GLint t, GLint r);
357 void glTexCoord3fv(
const GLfloat *v);
358 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
359 void glTexCoord3dv(
const GLdouble *v);
360 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
361 void glTexCoord2sv(
const GLshort *v);
362 void glTexCoord2s(GLshort s, GLshort t);
363 void glTexCoord2iv(
const GLint *v);
364 void glTexCoord2i(GLint s, GLint t);
365 void glTexCoord2fv(
const GLfloat *v);
366 void glTexCoord2f(GLfloat s, GLfloat t);
367 void glTexCoord2dv(
const GLdouble *v);
368 void glTexCoord2d(GLdouble s, GLdouble t);
369 void glTexCoord1sv(
const GLshort *v);
370 void glTexCoord1s(GLshort s);
371 void glTexCoord1iv(
const GLint *v);
372 void glTexCoord1i(GLint s);
373 void glTexCoord1fv(
const GLfloat *v);
374 void glTexCoord1f(GLfloat s);
375 void glTexCoord1dv(
const GLdouble *v);
376 void glTexCoord1d(GLdouble s);
377 void glRectsv(
const GLshort *v1,
const GLshort *v2);
378 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
379 void glRectiv(
const GLint *v1,
const GLint *v2);
380 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
381 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
382 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
383 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
384 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
385 void glRasterPos4sv(
const GLshort *v);
386 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
387 void glRasterPos4iv(
const GLint *v);
388 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
389 void glRasterPos4fv(
const GLfloat *v);
390 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
391 void glRasterPos4dv(
const GLdouble *v);
392 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
393 void glRasterPos3sv(
const GLshort *v);
394 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
395 void glRasterPos3iv(
const GLint *v);
396 void glRasterPos3i(GLint x, GLint y, GLint z);
397 void glRasterPos3fv(
const GLfloat *v);
398 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
399 void glRasterPos3dv(
const GLdouble *v);
400 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
401 void glRasterPos2sv(
const GLshort *v);
402 void glRasterPos2s(GLshort x, GLshort y);
403 void glRasterPos2iv(
const GLint *v);
404 void glRasterPos2i(GLint x, GLint y);
405 void glRasterPos2fv(
const GLfloat *v);
406 void glRasterPos2f(GLfloat x, GLfloat y);
407 void glRasterPos2dv(
const GLdouble *v);
408 void glRasterPos2d(GLdouble x, GLdouble y);
409 void glNormal3sv(
const GLshort *v);
410 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
411 void glNormal3iv(
const GLint *v);
412 void glNormal3i(GLint nx, GLint ny, GLint nz);
413 void glNormal3fv(
const GLfloat *v);
414 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
415 void glNormal3dv(
const GLdouble *v);
416 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
417 void glNormal3bv(
const GLbyte *v);
418 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
419 void glIndexsv(
const GLshort *c);
420 void glIndexs(GLshort c);
421 void glIndexiv(
const GLint *c);
422 void glIndexi(GLint c);
423 void glIndexfv(
const GLfloat *c);
424 void glIndexf(GLfloat c);
425 void glIndexdv(
const GLdouble *c);
426 void glIndexd(GLdouble c);
428 void glEdgeFlagv(
const GLboolean *flag);
429 void glEdgeFlag(GLboolean flag);
430 void glColor4usv(
const GLushort *v);
431 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
432 void glColor4uiv(
const GLuint *v);
433 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
434 void glColor4ubv(
const GLubyte *v);
435 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
436 void glColor4sv(
const GLshort *v);
437 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
438 void glColor4iv(
const GLint *v);
439 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
440 void glColor4fv(
const GLfloat *v);
441 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
442 void glColor4dv(
const GLdouble *v);
443 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
444 void glColor4bv(
const GLbyte *v);
445 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
446 void glColor3usv(
const GLushort *v);
447 void glColor3us(GLushort red, GLushort green, GLushort blue);
448 void glColor3uiv(
const GLuint *v);
449 void glColor3ui(GLuint red, GLuint green, GLuint blue);
450 void glColor3ubv(
const GLubyte *v);
451 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
452 void glColor3sv(
const GLshort *v);
453 void glColor3s(GLshort red, GLshort green, GLshort blue);
454 void glColor3iv(
const GLint *v);
455 void glColor3i(GLint red, GLint green, GLint blue);
456 void glColor3fv(
const GLfloat *v);
457 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
458 void glColor3dv(
const GLdouble *v);
459 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
460 void glColor3bv(
const GLbyte *v);
461 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
462 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
463 void glBegin(GLenum mode);
464 void glListBase(GLuint base);
465 GLuint glGenLists(GLsizei range);
466 void glDeleteLists(GLuint list, GLsizei range);
467 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
468 void glCallList(GLuint list);
470 void glNewList(GLuint list, GLenum mode);
473 void glPushClientAttrib(GLbitfield mask);
474 void glPopClientAttrib();
475 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
476 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
477 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
478 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
479 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
480 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
481 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
482 void glEnableClientState(GLenum array);
483 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
484 void glDisableClientState(GLenum array);
485 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
486 void glArrayElement(GLint i);
489 void glResetMinmax(GLenum target);
490 void glResetHistogram(GLenum target);
491 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
492 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
493 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
494 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
495 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
496 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
497 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
498 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
499 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
500 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
501 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
502 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
503 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
504 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
505 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
506 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
507 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
508 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
509 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
510 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
511 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
512 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
513 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
514 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
515 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
516 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
517 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
518 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
519 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
520 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
523 void glMultTransposeMatrixd(
const GLdouble *m);
524 void glMultTransposeMatrixf(
const GLfloat *m);
525 void glLoadTransposeMatrixd(
const GLdouble *m);
526 void glLoadTransposeMatrixf(
const GLfloat *m);
527 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
528 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
529 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
530 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
531 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
532 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
533 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
534 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
535 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
536 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
537 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
538 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
539 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
540 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
541 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
542 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
543 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
544 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
545 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
546 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
547 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
548 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
549 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
550 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
551 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
552 void glMultiTexCoord1s(GLenum target, GLshort s);
553 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
554 void glMultiTexCoord1i(GLenum target, GLint s);
555 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
556 void glMultiTexCoord1f(GLenum target, GLfloat s);
557 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
558 void glMultiTexCoord1d(GLenum target, GLdouble s);
559 void glClientActiveTexture(GLenum texture);
562 void glWindowPos3sv(
const GLshort *v);
563 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
564 void glWindowPos3iv(
const GLint *v);
565 void glWindowPos3i(GLint x, GLint y, GLint z);
566 void glWindowPos3fv(
const GLfloat *v);
567 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
568 void glWindowPos3dv(
const GLdouble *v);
569 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
570 void glWindowPos2sv(
const GLshort *v);
571 void glWindowPos2s(GLshort x, GLshort y);
572 void glWindowPos2iv(
const GLint *v);
573 void glWindowPos2i(GLint x, GLint y);
574 void glWindowPos2fv(
const GLfloat *v);
575 void glWindowPos2f(GLfloat x, GLfloat y);
576 void glWindowPos2dv(
const GLdouble *v);
577 void glWindowPos2d(GLdouble x, GLdouble y);
578 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
579 void glSecondaryColor3usv(
const GLushort *v);
580 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
581 void glSecondaryColor3uiv(
const GLuint *v);
582 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
583 void glSecondaryColor3ubv(
const GLubyte *v);
584 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
585 void glSecondaryColor3sv(
const GLshort *v);
586 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
587 void glSecondaryColor3iv(
const GLint *v);
588 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
589 void glSecondaryColor3fv(
const GLfloat *v);
590 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
591 void glSecondaryColor3dv(
const GLdouble *v);
592 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
593 void glSecondaryColor3bv(
const GLbyte *v);
594 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
595 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
596 void glFogCoorddv(
const GLdouble *coord);
597 void glFogCoordd(GLdouble coord);
598 void glFogCoordfv(
const GLfloat *coord);
599 void glFogCoordf(GLfloat coord);
604 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
605 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
606 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
607 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
608 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
609 void glVertexAttrib4iv(GLuint index,
const GLint *v);
610 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
611 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
613 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
614 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
615 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
616 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
617 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
618 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
619 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
620 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
621 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
622 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
623 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
624 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
625 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
626 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
627 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
628 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
629 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
630 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
631 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
632 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
633 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
634 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
635 void glVertexAttrib1s(GLuint index, GLshort x);
636 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
637 void glVertexAttrib1f(GLuint index, GLfloat x);
638 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
639 void glVertexAttrib1d(GLuint index, GLdouble x);
642 friend class QOpenGLVersionFunctionsFactory;
644 static bool isContextCompatible(QOpenGLContext *context);
645 static QOpenGLVersionProfile versionProfile();
647 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
648 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
649 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
650 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
651 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
652 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
653 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
654 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
655 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
656 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
657 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
658 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
659 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;