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qmldiskcache.qdoc
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// Copyright (C) 2019 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page qmldiskcache.html
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\title The QML Disk Cache
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\brief QML documents are generally pre-compiled or cached after compilation.
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You should define your QML modules using \l{qt_add_qml_module} that makes sure
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that the \l{Qt Quick Compiler} processes your QML and JavaScript files ahead of
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time. Also, it guarantees optimum performance at run time. The
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\l{Qt Quick Compiler} generates byte code for
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each function and binding. This byte code can be used by the QML interpreter,
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and the Just-in-time (JIT) compiler in the QML engine. In addition, the
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\l{Qt Quick Compiler} generates native code for suitable functions and
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bindings. The native code can be executed directly, which results in better
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performance than interpreting or just-in-time compiling the byte code. Both,
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byte code and native code are then compiled into your binary.
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When using \l{qmake} you can specify \c{CONFIG += qtquickcompiler} to
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give similar treatment to QML and JavaScript files added as resources to your
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project. \l{\QC Documentation}{\QC} has a setting that allows passing
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\c{CONFIG += qtquickcompiler} to the qmake command line. By default, it is
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enabled for release and profile builds. \l{qmake} cannot pass as much
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information to the \l{Qt Quick Compiler} as CMake. Therefore, the compilation
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will contain less native code.
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You should make sure to load your QML documents from the resource file system
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where possible. Otherwise the QML engine won't be able to find the code compiled
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ahead of time.
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If no byte code or native code can be found for a QML document at run time, or
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if the code is found but cannot be used, the QML engine compiles the document
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into a byte code representation on the fly. The compiling process can be time
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consuming, and the result will contain only byte code. Subsequent loads of the
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same document will yield the same byte code. The QML engine can optimize this
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step by caching the result of the compilation. It stores the byte code in a
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cache file and later loads the cache file instead of re-compiling when the same
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QML document is requested again. Usually, the cache files are stored in a
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subdirectory \c{qmlcache} of the system's cache directory, as denoted by
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QStandardPaths::CacheLocation.
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Checks are in place to make sure that any cache files and any code compiled
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ahead of time are only loaded if all of the following conditions are met:
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\list
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\li The Qt version has not changed
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\li The source code in the original file has not changed
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\li The QML debugger is not running
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\endlist
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Only the \c{QML_FORCE_DISK_CACHE} variable (see below) overrides only the
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condition regarding the QML debugger. The other environment variables do not
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influence these conditions.
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The primary way of fine tuning the behavior regarding ahead of time compiled
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code and caching is via the environment variable \c{QML_DISK_CACHE}. This
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variable takes a comma-separated list of options, for example:
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\badcode
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QML_DISK_CACHE=aot,qmlc-read
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\endcode
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The available options are as follows:
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\table
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\header
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\li Option
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\li Description
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\row
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\li aot-native
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\li Load the compilation units compiled ahead of time and allow
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execution of any native code found in them.
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\row
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\li aot-bytecode
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\li Load the compilation units compiled ahead of time and allow
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interpretation and just-in-time compilation of byte code found
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in them.
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\row
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\li aot
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\li Shorthand for \c{aot-native,aot-bytecode}.
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\row
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\li qmlc-read
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\li Load any cached compilation units for QML and JavaScript files from
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the host file system and allow interpretation and just-in-time
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compilation of byte code found in them.
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\row
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\li qmlc-write
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\li When compiling a QML or JavaScript file on the fly, create a cache
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file afterward. The cache file can be loaded when the same
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document is requested again.
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\row
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\li qmlc
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\li Shorthand for \c{qmlc-read,qmlc-write}.
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\endtable
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Furthermore, you can use the following environment variables:
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\table
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\header
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\li Environment Variable
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\li Description
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\row
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\li \c{QML_DISABLE_DISK_CACHE}
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\li Disables the disk cache and forces re-compilation from source for
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all QML and JavaScript files. \c{QML_DISABLE_DISK_CACHE} overrides
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\c{QML_DISK_CACHE}.
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\row
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\li \c{QML_FORCE_DISK_CACHE}
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\li Enables the disk cache even when debugging QML. You cannot use the
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JavaScript debugger this way. It may fail to stop at breakpoints,
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for example. You can still use the QML inspector to explore the
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object hierarchy, though. \c{QML_FORCE_DISK_CACHE} overrides
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\c{QML_DISABLE_DISK_CACHE} and \c{QML_DISK_CACHE}.
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\row
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\li \c{QML_DISK_CACHE_PATH}
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\li Specifies a custom location where the cache files shall be stored
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instead of using the default location.
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\endtable
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*/
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