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qopenglfunctions_3_2_core.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/****************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_3_2_CORE_H
17#define QOPENGLVERSIONFUNCTIONS_3_2_CORE_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_3_2_Core : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_3_2_Core();
33 ~QOpenGLFunctions_3_2_Core();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 GLboolean glIsTexture(GLuint texture);
89 void glGenTextures(GLsizei n, GLuint *textures);
90 void glDeleteTextures(GLsizei n, const GLuint *textures);
91 void glBindTexture(GLenum target, GLuint texture);
92 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
93 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
94 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
95 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
96 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
97 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
98 void glPolygonOffset(GLfloat factor, GLfloat units);
99 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
100 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
101
102 // OpenGL 1.2 core functions
103 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
104 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
105 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
106 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
107 void glBlendEquation(GLenum mode);
108 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
109
110 // OpenGL 1.3 core functions
111 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
112 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
113 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
114 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
118 void glSampleCoverage(GLfloat value, GLboolean invert);
119 void glActiveTexture(GLenum texture);
120
121 // OpenGL 1.4 core functions
122 void glPointParameteriv(GLenum pname, const GLint *params);
123 void glPointParameteri(GLenum pname, GLint param);
124 void glPointParameterfv(GLenum pname, const GLfloat *params);
125 void glPointParameterf(GLenum pname, GLfloat param);
126 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
127 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
128 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
129
130 // OpenGL 1.5 core functions
131 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
132 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
133 GLboolean glUnmapBuffer(GLenum target);
134 GLvoid* glMapBuffer(GLenum target, GLenum access);
135 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
136 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
137 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
138 GLboolean glIsBuffer(GLuint buffer);
139 void glGenBuffers(GLsizei n, GLuint *buffers);
140 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
141 void glBindBuffer(GLenum target, GLuint buffer);
142 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
143 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
144 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
145 void glEndQuery(GLenum target);
146 void glBeginQuery(GLenum target, GLuint id);
147 GLboolean glIsQuery(GLuint id);
148 void glDeleteQueries(GLsizei n, const GLuint *ids);
149 void glGenQueries(GLsizei n, GLuint *ids);
150
151 // OpenGL 2.0 core functions
152 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
153 void glValidateProgram(GLuint program);
154 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
155 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
156 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
157 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
158 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
159 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
160 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
162 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
163 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
164 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
166 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
167 void glUniform2i(GLint location, GLint v0, GLint v1);
168 void glUniform1i(GLint location, GLint v0);
169 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
170 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
171 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
172 void glUniform1f(GLint location, GLfloat v0);
173 void glUseProgram(GLuint program);
174 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
175 void glLinkProgram(GLuint program);
176 GLboolean glIsShader(GLuint shader);
177 GLboolean glIsProgram(GLuint program);
178 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
179 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
180 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
181 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
182 void glGetUniformiv(GLuint program, GLint location, GLint *params);
183 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
184 GLint glGetUniformLocation(GLuint program, const GLchar *name);
185 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
186 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
187 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
188 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
190 GLint glGetAttribLocation(GLuint program, const GLchar *name);
191 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
192 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
193 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
194 void glEnableVertexAttribArray(GLuint index);
195 void glDisableVertexAttribArray(GLuint index);
196 void glDetachShader(GLuint program, GLuint shader);
197 void glDeleteShader(GLuint shader);
198 void glDeleteProgram(GLuint program);
199 GLuint glCreateShader(GLenum type);
200 GLuint glCreateProgram();
201 void glCompileShader(GLuint shader);
202 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
203 void glAttachShader(GLuint program, GLuint shader);
204 void glStencilMaskSeparate(GLenum face, GLuint mask);
205 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
206 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
207 void glDrawBuffers(GLsizei n, const GLenum *bufs);
208 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
209
210 // OpenGL 2.1 core functions
211 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
212 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
213 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
214 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217
218 // OpenGL 3.0 core functions
219 GLboolean glIsVertexArray(GLuint array);
220 void glGenVertexArrays(GLsizei n, GLuint *arrays);
221 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
222 void glBindVertexArray(GLuint array);
223 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
224 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
225 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
226 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
227 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
228 void glGenerateMipmap(GLenum target);
229 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
230 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
231 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
232 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
233 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
234 GLenum glCheckFramebufferStatus(GLenum target);
235 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
236 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
237 void glBindFramebuffer(GLenum target, GLuint framebuffer);
238 GLboolean glIsFramebuffer(GLuint framebuffer);
239 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
240 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
241 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
242 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
243 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
244 GLboolean glIsRenderbuffer(GLuint renderbuffer);
245 const GLubyte * glGetStringi(GLenum name, GLuint index);
246 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
247 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
248 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
249 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
250 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
251 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
252 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
253 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
254 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
255 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
256 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
257 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
259 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
260 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
261 void glUniform1ui(GLint location, GLuint v0);
262 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
263 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
264 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
265 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
266 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
267 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
268 void glEndConditionalRender();
269 void glBeginConditionalRender(GLuint id, GLenum mode);
270 void glClampColor(GLenum target, GLenum clamp);
271 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
272 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
273 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
274 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
275 void glEndTransformFeedback();
276 void glBeginTransformFeedback(GLenum primitiveMode);
277 GLboolean glIsEnabledi(GLenum target, GLuint index);
278 void glDisablei(GLenum target, GLuint index);
279 void glEnablei(GLenum target, GLuint index);
280 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
281 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
282 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
283
284 // OpenGL 3.1 core functions
285 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
286 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
287 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
288 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
289 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
290 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
291 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
292 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
293 void glPrimitiveRestartIndex(GLuint index);
294 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
295 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
296 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
297
298 // OpenGL 3.2 core functions
299 void glSampleMaski(GLuint index, GLbitfield mask);
300 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
301 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
302 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
303 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
304 void glGetInteger64v(GLenum pname, GLint64 *params);
305 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
306 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
307 void glDeleteSync(GLsync sync);
308 GLboolean glIsSync(GLsync sync);
309 GLsync glFenceSync(GLenum condition, GLbitfield flags);
310 void glProvokingVertex(GLenum mode);
311 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
312 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
313 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
314 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
315 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
316 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
317 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
318
319private:
320 friend class QOpenGLVersionFunctionsFactory;
321
322 static bool isContextCompatible(QOpenGLContext *context);
323 static QOpenGLVersionProfile versionProfile();
324
325 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
326 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
327 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
328 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
329 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
330 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
331 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
332 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
333 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
334 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
335 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
336};
337
338// OpenGL 1.0 core functions
339inline void QOpenGLFunctions_3_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
340{
341 d_1_0_Core->f.Viewport(x, y, width, height);
342}
343
344inline void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
345{
346 d_1_0_Core->f.DepthRange(nearVal, farVal);
347}
348
349inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabled(GLenum cap)
350{
351 return d_1_0_Core->f.IsEnabled(cap);
352}
353
354inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
355{
356 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
357}
358
359inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
360{
361 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
362}
363
364inline void QOpenGLFunctions_3_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
365{
366 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
367}
368
369inline void QOpenGLFunctions_3_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
370{
371 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
372}
373
374inline void QOpenGLFunctions_3_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
375{
376 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
377}
378
379inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetString(GLenum name)
380{
381 return d_1_0_Core->f.GetString(name);
382}
383
384inline void QOpenGLFunctions_3_2_Core::glGetIntegerv(GLenum pname, GLint *params)
385{
386 d_1_0_Core->f.GetIntegerv(pname, params);
387}
388
389inline void QOpenGLFunctions_3_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
390{
391 d_1_0_Core->f.GetFloatv(pname, params);
392}
393
394inline GLenum QOpenGLFunctions_3_2_Core::glGetError()
395{
396 return d_1_0_Core->f.GetError();
397}
398
399inline void QOpenGLFunctions_3_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
400{
401 d_1_0_Core->f.GetDoublev(pname, params);
402}
403
404inline void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
405{
406 d_1_0_Core->f.GetBooleanv(pname, params);
407}
408
409inline void QOpenGLFunctions_3_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
410{
411 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
412}
413
414inline void QOpenGLFunctions_3_2_Core::glReadBuffer(GLenum mode)
415{
416 d_1_0_Core->f.ReadBuffer(mode);
417}
418
419inline void QOpenGLFunctions_3_2_Core::glPixelStorei(GLenum pname, GLint param)
420{
421 d_1_0_Core->f.PixelStorei(pname, param);
422}
423
424inline void QOpenGLFunctions_3_2_Core::glPixelStoref(GLenum pname, GLfloat param)
425{
426 d_1_0_Core->f.PixelStoref(pname, param);
427}
428
429inline void QOpenGLFunctions_3_2_Core::glDepthFunc(GLenum func)
430{
431 d_1_0_Core->f.DepthFunc(func);
432}
433
434inline void QOpenGLFunctions_3_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
435{
436 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
437}
438
439inline void QOpenGLFunctions_3_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
440{
441 d_1_0_Core->f.StencilFunc(func, ref, mask);
442}
443
444inline void QOpenGLFunctions_3_2_Core::glLogicOp(GLenum opcode)
445{
446 d_1_0_Core->f.LogicOp(opcode);
447}
448
449inline void QOpenGLFunctions_3_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
450{
451 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
452}
453
454inline void QOpenGLFunctions_3_2_Core::glFlush()
455{
456 d_1_0_Core->f.Flush();
457}
458
459inline void QOpenGLFunctions_3_2_Core::glFinish()
460{
461 d_1_0_Core->f.Finish();
462}
463
464inline void QOpenGLFunctions_3_2_Core::glEnable(GLenum cap)
465{
466 d_1_0_Core->f.Enable(cap);
467}
468
469inline void QOpenGLFunctions_3_2_Core::glDisable(GLenum cap)
470{
471 d_1_0_Core->f.Disable(cap);
472}
473
474inline void QOpenGLFunctions_3_2_Core::glDepthMask(GLboolean flag)
475{
476 d_1_0_Core->f.DepthMask(flag);
477}
478
479inline void QOpenGLFunctions_3_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
480{
481 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
482}
483
484inline void QOpenGLFunctions_3_2_Core::glStencilMask(GLuint mask)
485{
486 d_1_0_Core->f.StencilMask(mask);
487}
488
489inline void QOpenGLFunctions_3_2_Core::glClearDepth(GLdouble depth)
490{
491 d_1_0_Core->f.ClearDepth(depth);
492}
493
494inline void QOpenGLFunctions_3_2_Core::glClearStencil(GLint s)
495{
496 d_1_0_Core->f.ClearStencil(s);
497}
498
499inline void QOpenGLFunctions_3_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
500{
501 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
502}
503
504inline void QOpenGLFunctions_3_2_Core::glClear(GLbitfield mask)
505{
506 d_1_0_Core->f.Clear(mask);
507}
508
509inline void QOpenGLFunctions_3_2_Core::glDrawBuffer(GLenum mode)
510{
511 d_1_0_Core->f.DrawBuffer(mode);
512}
513
514inline void QOpenGLFunctions_3_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
515{
516 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
517}
518
519inline void QOpenGLFunctions_3_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
520{
521 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
522}
523
524inline void QOpenGLFunctions_3_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
525{
526 d_1_0_Core->f.TexParameteriv(target, pname, params);
527}
528
529inline void QOpenGLFunctions_3_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
530{
531 d_1_0_Core->f.TexParameteri(target, pname, param);
532}
533
534inline void QOpenGLFunctions_3_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
535{
536 d_1_0_Core->f.TexParameterfv(target, pname, params);
537}
538
539inline void QOpenGLFunctions_3_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
540{
541 d_1_0_Core->f.TexParameterf(target, pname, param);
542}
543
544inline void QOpenGLFunctions_3_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
545{
546 d_1_0_Core->f.Scissor(x, y, width, height);
547}
548
549inline void QOpenGLFunctions_3_2_Core::glPolygonMode(GLenum face, GLenum mode)
550{
551 d_1_0_Core->f.PolygonMode(face, mode);
552}
553
554inline void QOpenGLFunctions_3_2_Core::glPointSize(GLfloat size)
555{
556 d_1_0_Core->f.PointSize(size);
557}
558
559inline void QOpenGLFunctions_3_2_Core::glLineWidth(GLfloat width)
560{
561 d_1_0_Core->f.LineWidth(width);
562}
563
564inline void QOpenGLFunctions_3_2_Core::glHint(GLenum target, GLenum mode)
565{
566 d_1_0_Core->f.Hint(target, mode);
567}
568
569inline void QOpenGLFunctions_3_2_Core::glFrontFace(GLenum mode)
570{
571 d_1_0_Core->f.FrontFace(mode);
572}
573
574inline void QOpenGLFunctions_3_2_Core::glCullFace(GLenum mode)
575{
576 d_1_0_Core->f.CullFace(mode);
577}
578
579
580// OpenGL 1.1 core functions
581inline GLboolean QOpenGLFunctions_3_2_Core::glIsTexture(GLuint texture)
582{
583 return d_1_1_Core->f.IsTexture(texture);
584}
585
586inline void QOpenGLFunctions_3_2_Core::glGenTextures(GLsizei n, GLuint *textures)
587{
588 d_1_1_Core->f.GenTextures(n, textures);
589}
590
591inline void QOpenGLFunctions_3_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
592{
593 d_1_1_Core->f.DeleteTextures(n, textures);
594}
595
596inline void QOpenGLFunctions_3_2_Core::glBindTexture(GLenum target, GLuint texture)
597{
598 d_1_1_Core->f.BindTexture(target, texture);
599}
600
601inline void QOpenGLFunctions_3_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
602{
603 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
604}
605
606inline void QOpenGLFunctions_3_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
607{
608 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
609}
610
611inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
612{
613 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
614}
615
616inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
617{
618 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
619}
620
621inline void QOpenGLFunctions_3_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
622{
623 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
624}
625
626inline void QOpenGLFunctions_3_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
627{
628 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
629}
630
631inline void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
632{
633 d_1_1_Core->f.PolygonOffset(factor, units);
634}
635
636inline void QOpenGLFunctions_3_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
637{
638 d_1_1_Core->f.DrawElements(mode, count, type, indices);
639}
640
641inline void QOpenGLFunctions_3_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
642{
643 d_1_1_Core->f.DrawArrays(mode, first, count);
644}
645
646
647// OpenGL 1.2 core functions
648inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
649{
650 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
651}
652
653inline void QOpenGLFunctions_3_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
654{
655 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
656}
657
658inline void QOpenGLFunctions_3_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
659{
660 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
661}
662
663inline void QOpenGLFunctions_3_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
664{
665 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
666}
667
668inline void QOpenGLFunctions_3_2_Core::glBlendEquation(GLenum mode)
669{
670 d_1_2_Core->f.BlendEquation(mode);
671}
672
673inline void QOpenGLFunctions_3_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
674{
675 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
676}
677
678
679// OpenGL 1.3 core functions
680inline void QOpenGLFunctions_3_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
681{
682 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
683}
684
685inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
686{
687 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
688}
689
690inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
691{
692 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
693}
694
695inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
696{
697 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
698}
699
700inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
701{
702 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
703}
704
705inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
706{
707 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
708}
709
710inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
711{
712 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
713}
714
715inline void QOpenGLFunctions_3_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
716{
717 d_1_3_Core->f.SampleCoverage(value, invert);
718}
719
720inline void QOpenGLFunctions_3_2_Core::glActiveTexture(GLenum texture)
721{
722 d_1_3_Core->f.ActiveTexture(texture);
723}
724
725
726// OpenGL 1.4 core functions
727inline void QOpenGLFunctions_3_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
728{
729 d_1_4_Core->f.PointParameteriv(pname, params);
730}
731
732inline void QOpenGLFunctions_3_2_Core::glPointParameteri(GLenum pname, GLint param)
733{
734 d_1_4_Core->f.PointParameteri(pname, param);
735}
736
737inline void QOpenGLFunctions_3_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
738{
739 d_1_4_Core->f.PointParameterfv(pname, params);
740}
741
742inline void QOpenGLFunctions_3_2_Core::glPointParameterf(GLenum pname, GLfloat param)
743{
744 d_1_4_Core->f.PointParameterf(pname, param);
745}
746
747inline void QOpenGLFunctions_3_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
748{
749 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
750}
751
752inline void QOpenGLFunctions_3_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
753{
754 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
755}
756
757inline void QOpenGLFunctions_3_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
758{
759 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
760}
761
762
763// OpenGL 1.5 core functions
764inline void QOpenGLFunctions_3_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
765{
766 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
767}
768
769inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
770{
771 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
772}
773
774inline GLboolean QOpenGLFunctions_3_2_Core::glUnmapBuffer(GLenum target)
775{
776 return d_1_5_Core->f.UnmapBuffer(target);
777}
778
779inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBuffer(GLenum target, GLenum access)
780{
781 return d_1_5_Core->f.MapBuffer(target, access);
782}
783
784inline void QOpenGLFunctions_3_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
785{
786 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
787}
788
789inline void QOpenGLFunctions_3_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
790{
791 d_1_5_Core->f.BufferSubData(target, offset, size, data);
792}
793
794inline void QOpenGLFunctions_3_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
795{
796 d_1_5_Core->f.BufferData(target, size, data, usage);
797}
798
799inline GLboolean QOpenGLFunctions_3_2_Core::glIsBuffer(GLuint buffer)
800{
801 return d_1_5_Core->f.IsBuffer(buffer);
802}
803
804inline void QOpenGLFunctions_3_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
805{
806 d_1_5_Core->f.GenBuffers(n, buffers);
807}
808
809inline void QOpenGLFunctions_3_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
810{
811 d_1_5_Core->f.DeleteBuffers(n, buffers);
812}
813
814inline void QOpenGLFunctions_3_2_Core::glBindBuffer(GLenum target, GLuint buffer)
815{
816 d_1_5_Core->f.BindBuffer(target, buffer);
817}
818
819inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
820{
821 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
822}
823
824inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
825{
826 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
827}
828
829inline void QOpenGLFunctions_3_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
830{
831 d_1_5_Core->f.GetQueryiv(target, pname, params);
832}
833
834inline void QOpenGLFunctions_3_2_Core::glEndQuery(GLenum target)
835{
836 d_1_5_Core->f.EndQuery(target);
837}
838
839inline void QOpenGLFunctions_3_2_Core::glBeginQuery(GLenum target, GLuint id)
840{
841 d_1_5_Core->f.BeginQuery(target, id);
842}
843
844inline GLboolean QOpenGLFunctions_3_2_Core::glIsQuery(GLuint id)
845{
846 return d_1_5_Core->f.IsQuery(id);
847}
848
849inline void QOpenGLFunctions_3_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
850{
851 d_1_5_Core->f.DeleteQueries(n, ids);
852}
853
854inline void QOpenGLFunctions_3_2_Core::glGenQueries(GLsizei n, GLuint *ids)
855{
856 d_1_5_Core->f.GenQueries(n, ids);
857}
858
859
860// OpenGL 2.0 core functions
861inline void QOpenGLFunctions_3_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
862{
863 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
864}
865
866inline void QOpenGLFunctions_3_2_Core::glValidateProgram(GLuint program)
867{
868 d_2_0_Core->f.ValidateProgram(program);
869}
870
871inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
872{
873 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
874}
875
876inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
877{
878 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
879}
880
881inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
882{
883 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
884}
885
886inline void QOpenGLFunctions_3_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
887{
888 d_2_0_Core->f.Uniform4iv(location, count, value);
889}
890
891inline void QOpenGLFunctions_3_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
892{
893 d_2_0_Core->f.Uniform3iv(location, count, value);
894}
895
896inline void QOpenGLFunctions_3_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
897{
898 d_2_0_Core->f.Uniform2iv(location, count, value);
899}
900
901inline void QOpenGLFunctions_3_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
902{
903 d_2_0_Core->f.Uniform1iv(location, count, value);
904}
905
906inline void QOpenGLFunctions_3_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
907{
908 d_2_0_Core->f.Uniform4fv(location, count, value);
909}
910
911inline void QOpenGLFunctions_3_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
912{
913 d_2_0_Core->f.Uniform3fv(location, count, value);
914}
915
916inline void QOpenGLFunctions_3_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
917{
918 d_2_0_Core->f.Uniform2fv(location, count, value);
919}
920
921inline void QOpenGLFunctions_3_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
922{
923 d_2_0_Core->f.Uniform1fv(location, count, value);
924}
925
926inline void QOpenGLFunctions_3_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
927{
928 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
929}
930
931inline void QOpenGLFunctions_3_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
932{
933 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
934}
935
936inline void QOpenGLFunctions_3_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
937{
938 d_2_0_Core->f.Uniform2i(location, v0, v1);
939}
940
941inline void QOpenGLFunctions_3_2_Core::glUniform1i(GLint location, GLint v0)
942{
943 d_2_0_Core->f.Uniform1i(location, v0);
944}
945
946inline void QOpenGLFunctions_3_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
947{
948 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
949}
950
951inline void QOpenGLFunctions_3_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
952{
953 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
954}
955
956inline void QOpenGLFunctions_3_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
957{
958 d_2_0_Core->f.Uniform2f(location, v0, v1);
959}
960
961inline void QOpenGLFunctions_3_2_Core::glUniform1f(GLint location, GLfloat v0)
962{
963 d_2_0_Core->f.Uniform1f(location, v0);
964}
965
966inline void QOpenGLFunctions_3_2_Core::glUseProgram(GLuint program)
967{
968 d_2_0_Core->f.UseProgram(program);
969}
970
971inline void QOpenGLFunctions_3_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
972{
973 d_2_0_Core->f.ShaderSource(shader, count, string, length);
974}
975
976inline void QOpenGLFunctions_3_2_Core::glLinkProgram(GLuint program)
977{
978 d_2_0_Core->f.LinkProgram(program);
979}
980
981inline GLboolean QOpenGLFunctions_3_2_Core::glIsShader(GLuint shader)
982{
983 return d_2_0_Core->f.IsShader(shader);
984}
985
986inline GLboolean QOpenGLFunctions_3_2_Core::glIsProgram(GLuint program)
987{
988 return d_2_0_Core->f.IsProgram(program);
989}
990
991inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
992{
993 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
994}
995
996inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
997{
998 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
999}
1000
1001inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1002{
1003 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1004}
1005
1006inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1007{
1008 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1009}
1010
1011inline void QOpenGLFunctions_3_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1012{
1013 d_2_0_Core->f.GetUniformiv(program, location, params);
1014}
1015
1016inline void QOpenGLFunctions_3_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1017{
1018 d_2_0_Core->f.GetUniformfv(program, location, params);
1019}
1020
1021inline GLint QOpenGLFunctions_3_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1022{
1023 return d_2_0_Core->f.GetUniformLocation(program, name);
1024}
1025
1026inline void QOpenGLFunctions_3_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1027{
1028 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1029}
1030
1031inline void QOpenGLFunctions_3_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1032{
1033 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1034}
1035
1036inline void QOpenGLFunctions_3_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1037{
1038 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1039}
1040
1041inline void QOpenGLFunctions_3_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1042{
1043 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1044}
1045
1046inline void QOpenGLFunctions_3_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1047{
1048 d_2_0_Core->f.GetProgramiv(program, pname, params);
1049}
1050
1051inline GLint QOpenGLFunctions_3_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1052{
1053 return d_2_0_Core->f.GetAttribLocation(program, name);
1054}
1055
1056inline void QOpenGLFunctions_3_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1057{
1058 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1059}
1060
1061inline void QOpenGLFunctions_3_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1062{
1063 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1064}
1065
1066inline void QOpenGLFunctions_3_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1067{
1068 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1069}
1070
1071inline void QOpenGLFunctions_3_2_Core::glEnableVertexAttribArray(GLuint index)
1072{
1073 d_2_0_Core->f.EnableVertexAttribArray(index);
1074}
1075
1076inline void QOpenGLFunctions_3_2_Core::glDisableVertexAttribArray(GLuint index)
1077{
1078 d_2_0_Core->f.DisableVertexAttribArray(index);
1079}
1080
1081inline void QOpenGLFunctions_3_2_Core::glDetachShader(GLuint program, GLuint shader)
1082{
1083 d_2_0_Core->f.DetachShader(program, shader);
1084}
1085
1086inline void QOpenGLFunctions_3_2_Core::glDeleteShader(GLuint shader)
1087{
1088 d_2_0_Core->f.DeleteShader(shader);
1089}
1090
1091inline void QOpenGLFunctions_3_2_Core::glDeleteProgram(GLuint program)
1092{
1093 d_2_0_Core->f.DeleteProgram(program);
1094}
1095
1096inline GLuint QOpenGLFunctions_3_2_Core::glCreateShader(GLenum type)
1097{
1098 return d_2_0_Core->f.CreateShader(type);
1099}
1100
1101inline GLuint QOpenGLFunctions_3_2_Core::glCreateProgram()
1102{
1103 return d_2_0_Core->f.CreateProgram();
1104}
1105
1106inline void QOpenGLFunctions_3_2_Core::glCompileShader(GLuint shader)
1107{
1108 d_2_0_Core->f.CompileShader(shader);
1109}
1110
1111inline void QOpenGLFunctions_3_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1112{
1113 d_2_0_Core->f.BindAttribLocation(program, index, name);
1114}
1115
1116inline void QOpenGLFunctions_3_2_Core::glAttachShader(GLuint program, GLuint shader)
1117{
1118 d_2_0_Core->f.AttachShader(program, shader);
1119}
1120
1121inline void QOpenGLFunctions_3_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1122{
1123 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1124}
1125
1126inline void QOpenGLFunctions_3_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1127{
1128 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1129}
1130
1131inline void QOpenGLFunctions_3_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1132{
1133 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1134}
1135
1136inline void QOpenGLFunctions_3_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1137{
1138 d_2_0_Core->f.DrawBuffers(n, bufs);
1139}
1140
1141inline void QOpenGLFunctions_3_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1142{
1143 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1144}
1145
1146
1147// OpenGL 2.1 core functions
1148inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1149{
1150 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1151}
1152
1153inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1154{
1155 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1156}
1157
1158inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1159{
1160 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1161}
1162
1163inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1164{
1165 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1166}
1167
1168inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1169{
1170 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1171}
1172
1173inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1174{
1175 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1176}
1177
1178
1179// OpenGL 3.0 core functions
1180inline GLboolean QOpenGLFunctions_3_2_Core::glIsVertexArray(GLuint array)
1181{
1182 return d_3_0_Core->f.IsVertexArray(array);
1183}
1184
1185inline void QOpenGLFunctions_3_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1186{
1187 d_3_0_Core->f.GenVertexArrays(n, arrays);
1188}
1189
1190inline void QOpenGLFunctions_3_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1191{
1192 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1193}
1194
1195inline void QOpenGLFunctions_3_2_Core::glBindVertexArray(GLuint array)
1196{
1197 d_3_0_Core->f.BindVertexArray(array);
1198}
1199
1200inline void QOpenGLFunctions_3_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1201{
1202 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1203}
1204
1205inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1206{
1207 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1208}
1209
1210inline void QOpenGLFunctions_3_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1211{
1212 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1213}
1214
1215inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1216{
1217 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1218}
1219
1220inline void QOpenGLFunctions_3_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1221{
1222 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1223}
1224
1225inline void QOpenGLFunctions_3_2_Core::glGenerateMipmap(GLenum target)
1226{
1227 d_3_0_Core->f.GenerateMipmap(target);
1228}
1229
1230inline void QOpenGLFunctions_3_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1231{
1232 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1233}
1234
1235inline void QOpenGLFunctions_3_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1236{
1237 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1238}
1239
1240inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1241{
1242 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1243}
1244
1245inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1246{
1247 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1248}
1249
1250inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1251{
1252 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1253}
1254
1255inline GLenum QOpenGLFunctions_3_2_Core::glCheckFramebufferStatus(GLenum target)
1256{
1257 return d_3_0_Core->f.CheckFramebufferStatus(target);
1258}
1259
1260inline void QOpenGLFunctions_3_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1261{
1262 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1263}
1264
1265inline void QOpenGLFunctions_3_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1266{
1267 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1268}
1269
1270inline void QOpenGLFunctions_3_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1271{
1272 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1273}
1274
1275inline GLboolean QOpenGLFunctions_3_2_Core::glIsFramebuffer(GLuint framebuffer)
1276{
1277 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1278}
1279
1280inline void QOpenGLFunctions_3_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1281{
1282 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1283}
1284
1285inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1286{
1287 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1288}
1289
1290inline void QOpenGLFunctions_3_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1291{
1292 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1293}
1294
1295inline void QOpenGLFunctions_3_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1296{
1297 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1298}
1299
1300inline void QOpenGLFunctions_3_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1301{
1302 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1303}
1304
1305inline GLboolean QOpenGLFunctions_3_2_Core::glIsRenderbuffer(GLuint renderbuffer)
1306{
1307 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1308}
1309
1310inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetStringi(GLenum name, GLuint index)
1311{
1312 return d_3_0_Core->f.GetStringi(name, index);
1313}
1314
1315inline void QOpenGLFunctions_3_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1316{
1317 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1318}
1319
1320inline void QOpenGLFunctions_3_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1321{
1322 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1323}
1324
1325inline void QOpenGLFunctions_3_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1326{
1327 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1328}
1329
1330inline void QOpenGLFunctions_3_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1331{
1332 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1333}
1334
1335inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1336{
1337 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1338}
1339
1340inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1341{
1342 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1343}
1344
1345inline void QOpenGLFunctions_3_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1346{
1347 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1348}
1349
1350inline void QOpenGLFunctions_3_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1351{
1352 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1353}
1354
1355inline void QOpenGLFunctions_3_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1356{
1357 d_3_0_Core->f.Uniform4uiv(location, count, value);
1358}
1359
1360inline void QOpenGLFunctions_3_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1361{
1362 d_3_0_Core->f.Uniform3uiv(location, count, value);
1363}
1364
1365inline void QOpenGLFunctions_3_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1366{
1367 d_3_0_Core->f.Uniform2uiv(location, count, value);
1368}
1369
1370inline void QOpenGLFunctions_3_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1371{
1372 d_3_0_Core->f.Uniform1uiv(location, count, value);
1373}
1374
1375inline void QOpenGLFunctions_3_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1376{
1377 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1378}
1379
1380inline void QOpenGLFunctions_3_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1381{
1382 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1383}
1384
1385inline void QOpenGLFunctions_3_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1386{
1387 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1388}
1389
1390inline void QOpenGLFunctions_3_2_Core::glUniform1ui(GLint location, GLuint v0)
1391{
1392 d_3_0_Core->f.Uniform1ui(location, v0);
1393}
1394
1395inline GLint QOpenGLFunctions_3_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1396{
1397 return d_3_0_Core->f.GetFragDataLocation(program, name);
1398}
1399
1400inline void QOpenGLFunctions_3_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1401{
1402 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1403}
1404
1405inline void QOpenGLFunctions_3_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1406{
1407 d_3_0_Core->f.GetUniformuiv(program, location, params);
1408}
1409
1410inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1411{
1412 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1413}
1414
1415inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1416{
1417 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1418}
1419
1420inline void QOpenGLFunctions_3_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1421{
1422 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1423}
1424
1425inline void QOpenGLFunctions_3_2_Core::glEndConditionalRender()
1426{
1427 d_3_0_Core->f.EndConditionalRender();
1428}
1429
1430inline void QOpenGLFunctions_3_2_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1431{
1432 d_3_0_Core->f.BeginConditionalRender(id, mode);
1433}
1434
1435inline void QOpenGLFunctions_3_2_Core::glClampColor(GLenum target, GLenum clamp)
1436{
1437 d_3_0_Core->f.ClampColor(target, clamp);
1438}
1439
1440inline void QOpenGLFunctions_3_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1441{
1442 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1443}
1444
1445inline void QOpenGLFunctions_3_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1446{
1447 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1448}
1449
1450inline void QOpenGLFunctions_3_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1451{
1452 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1453}
1454
1455inline void QOpenGLFunctions_3_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1456{
1457 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1458}
1459
1460inline void QOpenGLFunctions_3_2_Core::glEndTransformFeedback()
1461{
1462 d_3_0_Core->f.EndTransformFeedback();
1463}
1464
1465inline void QOpenGLFunctions_3_2_Core::glBeginTransformFeedback(GLenum primitiveMode)
1466{
1467 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1468}
1469
1470inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabledi(GLenum target, GLuint index)
1471{
1472 return d_3_0_Core->f.IsEnabledi(target, index);
1473}
1474
1475inline void QOpenGLFunctions_3_2_Core::glDisablei(GLenum target, GLuint index)
1476{
1477 d_3_0_Core->f.Disablei(target, index);
1478}
1479
1480inline void QOpenGLFunctions_3_2_Core::glEnablei(GLenum target, GLuint index)
1481{
1482 d_3_0_Core->f.Enablei(target, index);
1483}
1484
1485inline void QOpenGLFunctions_3_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1486{
1487 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1488}
1489
1490inline void QOpenGLFunctions_3_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1491{
1492 d_3_0_Core->f.GetBooleani_v(target, index, data);
1493}
1494
1495inline void QOpenGLFunctions_3_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1496{
1497 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1498}
1499
1500
1501// OpenGL 3.1 core functions
1502inline void QOpenGLFunctions_3_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1503{
1504 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1505}
1506
1507inline void QOpenGLFunctions_3_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1508{
1509 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1510}
1511
1512inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1513{
1514 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1515}
1516
1517inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1518{
1519 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1520}
1521
1522inline GLuint QOpenGLFunctions_3_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1523{
1524 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1525}
1526
1527inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1528{
1529 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1530}
1531
1532inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1533{
1534 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1535}
1536
1537inline void QOpenGLFunctions_3_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1538{
1539 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1540}
1541
1542inline void QOpenGLFunctions_3_2_Core::glPrimitiveRestartIndex(GLuint index)
1543{
1544 d_3_1_Core->f.PrimitiveRestartIndex(index);
1545}
1546
1547inline void QOpenGLFunctions_3_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1548{
1549 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1550}
1551
1552inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1553{
1554 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1555}
1556
1557inline void QOpenGLFunctions_3_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1558{
1559 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1560}
1561
1562
1563// OpenGL 3.2 core functions
1564inline void QOpenGLFunctions_3_2_Core::glSampleMaski(GLuint index, GLbitfield mask)
1565{
1566 d_3_2_Core->f.SampleMaski(index, mask);
1567}
1568
1569inline void QOpenGLFunctions_3_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1570{
1571 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1572}
1573
1574inline void QOpenGLFunctions_3_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1575{
1576 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1577}
1578
1579inline void QOpenGLFunctions_3_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1580{
1581 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1582}
1583
1584inline void QOpenGLFunctions_3_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1585{
1586 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1587}
1588
1589inline void QOpenGLFunctions_3_2_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1590{
1591 d_3_2_Core->f.GetInteger64v(pname, params);
1592}
1593
1594inline void QOpenGLFunctions_3_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1595{
1596 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1597}
1598
1599inline GLenum QOpenGLFunctions_3_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1600{
1601 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1602}
1603
1604inline void QOpenGLFunctions_3_2_Core::glDeleteSync(GLsync sync)
1605{
1606 d_3_2_Core->f.DeleteSync(sync);
1607}
1608
1609inline GLboolean QOpenGLFunctions_3_2_Core::glIsSync(GLsync sync)
1610{
1611 return d_3_2_Core->f.IsSync(sync);
1612}
1613
1614inline GLsync QOpenGLFunctions_3_2_Core::glFenceSync(GLenum condition, GLbitfield flags)
1615{
1616 return d_3_2_Core->f.FenceSync(condition, flags);
1617}
1618
1619inline void QOpenGLFunctions_3_2_Core::glProvokingVertex(GLenum mode)
1620{
1621 d_3_2_Core->f.ProvokingVertex(mode);
1622}
1623
1624inline void QOpenGLFunctions_3_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1625{
1626 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1627}
1628
1629inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1630{
1631 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1632}
1633
1634inline void QOpenGLFunctions_3_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1635{
1636 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1637}
1638
1639inline void QOpenGLFunctions_3_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1640{
1641 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1642}
1643
1644inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1645{
1646 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1647}
1648
1649inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1650{
1651 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1652}
1653
1654inline void QOpenGLFunctions_3_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1655{
1656 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1657}
1658
1659
1660
1661QT_END_NAMESPACE
1662
1663#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
1664
1665#endif
Combined button and popup list for selecting options.