Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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DistanceFieldAnisotropicShiftedTextMaterialRhiShader Member List

This is the complete list of members for DistanceFieldAnisotropicShiftedTextMaterialRhiShader, including all inherited members.

combinedImageSamplerCount(int binding) constQSGMaterialShader
DistanceFieldAnisotropicShiftedTextMaterialRhiShader(bool alphaTexture, int viewCount)DistanceFieldAnisotropicShiftedTextMaterialRhiShader
DistanceFieldShiftedStyleTextMaterialRhiShader(bool alphaTexture, int viewCount)DistanceFieldShiftedStyleTextMaterialRhiShader
DistanceFieldStyledTextMaterialRhiShader(bool alphaTexture, int viewCount)DistanceFieldStyledTextMaterialRhiShader
Flag enum nameQSGMaterialShader
flags() constQSGMaterialShader
FragmentStage enum valueQSGMaterialShader
m_currentUbufOffsetQSGDistanceFieldTextMaterialRhiShaderprotected
m_fontScaleQSGDistanceFieldTextMaterialRhiShaderprotected
m_matrixScaleQSGDistanceFieldTextMaterialRhiShaderprotected
QSGDistanceFieldTextMaterialRhiShader(bool alphaTexture, int viewCount)QSGDistanceFieldTextMaterialRhiShader
QSGMaterialShader()QSGMaterialShader
QSGMaterialShader(QSGMaterialShaderPrivate &dd)QSGMaterialShaderprotected
setFlag(Flags flags, bool on=true)QSGMaterialShader
setFlags(Flags flags)QSGMaterialShader
setShader(Stage stage, const QShader &shader)QSGMaterialShaderprotected
setShaderFileName(Stage stage, const QString &filename)QSGMaterialShaderprotected
setShaderFileName(Stage stage, const QString &filename, int viewCount)QSGMaterialShaderprotected
Stage enum nameQSGMaterialShader
updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)QSGMaterialShadervirtual
updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) overrideQSGDistanceFieldTextMaterialRhiShadervirtual
UpdatesGraphicsPipelineState enum valueQSGMaterialShader
updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) overrideDistanceFieldShiftedStyleTextMaterialRhiShadervirtual
VertexStage enum valueQSGMaterialShader
~QSGMaterialShader()QSGMaterialShadervirtual