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qt_add_big_resources.qdoc
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page qt-add-bigresources.html
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\ingroup cmake-commands-qtcore
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\title qt_add_big_resources
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\keyword qt6_add_big_resources
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\summary {Compiles big binary resources into object code.}
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\include cmake-find-package-core.qdocinc
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\cmakecommandsince 5.12
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\section1 Synopsis
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\badcode
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qt_add_big_resources(<VAR> file1.qrc [file2.qrc ...]
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[OPTIONS ...])
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\endcode
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\versionlessCMakeCommandsNote qt6_add_big_resources()
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\section1 Description
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Creates compiled object files from Qt resource files using the
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\l{Resource Compiler (rcc)}. Paths to the generated files are added to
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\c{<VAR>}.
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This is similar to \l qt_add_resources, but directly
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generates object files (\c .o, \c .obj) files instead of C++ source code.
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This allows to embed bigger resources, where compiling to C++ sources and then
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to binaries would be too time consuming or memory intensive.
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\note The \c{file1.qrc} will not be treated as a source file by Qt Creator. It
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needs to be added as a source file to a CMake target and have the property
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\c{SKIP_AUTORCC} set to \c{ON}.
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\warning This command is not supported when building for iOS, use
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\l qt_add_resources instead.
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See \l{https://bugreports.qt.io/browse/QTBUG-103497}{QTBUG-103497} for details.
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\section1 Arguments
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You can set additional \c{OPTIONS} that should be added to the \c{rcc} calls.
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You can find possible options in the \l{rcc}{rcc documentation}.
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\section1 Examples
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\snippet cmake-macros/examples.cmake qt_add_big_resources
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*/
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qt_add_big_resources.qdoc
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