Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLFunctions Member List

This is the complete list of members for QOpenGLFunctions, including all inherited members.

BlendColor enum valueQOpenGLFunctions
BlendEquation enum valueQOpenGLFunctions
BlendEquationAdvanced enum valueQOpenGLFunctions
BlendEquationSeparate enum valueQOpenGLFunctions
BlendFuncSeparate enum valueQOpenGLFunctions
BlendSubtract enum valueQOpenGLFunctions
Buffers enum valueQOpenGLFunctions
CompressedTextures enum valueQOpenGLFunctions
d_ptrQOpenGLFunctionsprotected
FixedFunctionPipeline enum valueQOpenGLFunctions
Framebuffers enum valueQOpenGLFunctions
glActiveTexture(GLenum texture)QOpenGLFunctionsinline
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctionsinline
glBindAttribLocation(GLuint program, GLuint index, const char *name)QOpenGLFunctionsinline
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctionsinline
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctionsinline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctionsinline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctionsinline
glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)QOpenGLFunctionsinline
glBlendEquation(GLenum mode)QOpenGLFunctionsinline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctionsinline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctionsinline
glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QOpenGLFunctionsinline
glBufferData(GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage)QOpenGLFunctionsinline
glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data)QOpenGLFunctionsinline
glCheckFramebufferStatus(GLenum target)QOpenGLFunctionsinline
glClear(GLbitfield mask)QOpenGLFunctionsinline
glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)QOpenGLFunctionsinline
glClearDepthf(GLclampf depth)QOpenGLFunctionsinline
glClearStencil(GLint s)QOpenGLFunctionsinline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctionsinline
glCompileShader(GLuint shader)QOpenGLFunctionsinline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)QOpenGLFunctionsinline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)QOpenGLFunctionsinline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctionsinline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsinline
glCreateProgram()QOpenGLFunctionsinline
glCreateShader(GLenum type)QOpenGLFunctionsinline
glCullFace(GLenum mode)QOpenGLFunctionsinline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctionsinline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctionsinline
glDeleteProgram(GLuint program)QOpenGLFunctionsinline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctionsinline
glDeleteShader(GLuint shader)QOpenGLFunctionsinline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctionsinline
glDepthFunc(GLenum func)QOpenGLFunctionsinline
glDepthMask(GLboolean flag)QOpenGLFunctionsinline
glDepthRangef(GLclampf zNear, GLclampf zFar)QOpenGLFunctionsinline
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctionsinline
glDisable(GLenum cap)QOpenGLFunctionsinline
glDisableVertexAttribArray(GLuint index)QOpenGLFunctionsinline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctionsinline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctionsinline
glEnable(GLenum cap)QOpenGLFunctionsinline
glEnableVertexAttribArray(GLuint index)QOpenGLFunctionsinline
glFinish()QOpenGLFunctionsinline
glFlush()QOpenGLFunctionsinline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctionsinline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctionsinline
glFrontFace(GLenum mode)QOpenGLFunctionsinline
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctionsinline
glGenerateMipmap(GLenum target)QOpenGLFunctionsinline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctionsinline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctionsinline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctionsinline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)QOpenGLFunctionsinline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)QOpenGLFunctionsinline
glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)QOpenGLFunctionsinline
glGetAttribLocation(GLuint program, const char *name)QOpenGLFunctionsinline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctionsinline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetError()QOpenGLFunctionsinline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctionsinline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)QOpenGLFunctionsinline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)QOpenGLFunctionsinline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)QOpenGLFunctionsinline
glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)QOpenGLFunctionsinline
glGetString(GLenum name)QOpenGLFunctionsinline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctionsinline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctionsinline
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctionsinline
glGetUniformLocation(GLuint program, const char *name)QOpenGLFunctionsinline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctionsinline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)QOpenGLFunctionsinline
glHint(GLenum target, GLenum mode)QOpenGLFunctionsinline
glIsBuffer(GLuint buffer)QOpenGLFunctionsinline
glIsEnabled(GLenum cap)QOpenGLFunctionsinline
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctionsinline
glIsProgram(GLuint program)QOpenGLFunctionsinline
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctionsinline
glIsShader(GLuint shader)QOpenGLFunctionsinline
glIsTexture(GLuint texture)QOpenGLFunctionsinline
glLineWidth(GLfloat width)QOpenGLFunctionsinline
glLinkProgram(GLuint program)QOpenGLFunctionsinline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctionsinline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctionsinline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctionsinline
glReleaseShaderCompiler()QOpenGLFunctionsinline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctionsinline
glSampleCoverage(GLclampf value, GLboolean invert)QOpenGLFunctionsinline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsinline
glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length)QOpenGLFunctionsinline
glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length)QOpenGLFunctionsinline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctionsinline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctionsinline
glStencilMask(GLuint mask)QOpenGLFunctionsinline
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctionsinline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctionsinline
glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctionsinline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctionsinline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctionsinline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctionsinline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctionsinline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctionsinline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctionsinline
glUniform1f(GLint location, GLfloat x)QOpenGLFunctionsinline
glUniform1fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsinline
glUniform1i(GLint location, GLint x)QOpenGLFunctionsinline
glUniform1iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsinline
glUniform2f(GLint location, GLfloat x, GLfloat y)QOpenGLFunctionsinline
glUniform2fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsinline
glUniform2i(GLint location, GLint x, GLint y)QOpenGLFunctionsinline
glUniform2iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsinline
glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctionsinline
glUniform3fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsinline
glUniform3i(GLint location, GLint x, GLint y, GLint z)QOpenGLFunctionsinline
glUniform3iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsinline
glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctionsinline
glUniform4fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsinline
glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)QOpenGLFunctionsinline
glUniform4iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsinline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsinline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsinline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsinline
glUseProgram(GLuint program)QOpenGLFunctionsinline
glValidateProgram(GLuint program)QOpenGLFunctionsinline
glVertexAttrib1f(GLuint indx, GLfloat x)QOpenGLFunctionsinline
glVertexAttrib1fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsinline
glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)QOpenGLFunctionsinline
glVertexAttrib2fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsinline
glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctionsinline
glVertexAttrib3fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsinline
glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctionsinline
glVertexAttrib4fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsinline
glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)QOpenGLFunctionsinline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsinline
hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) constQOpenGLFunctions
initializeOpenGLFunctions()QOpenGLFunctions
isInitialized(const QOpenGLFunctionsPrivate *d)QOpenGLFunctionsinlineprotectedstatic
MultipleRenderTargets enum valueQOpenGLFunctions
Multisample enum valueQOpenGLFunctions
Multitexture enum valueQOpenGLFunctions
NPOTTextureRepeat enum valueQOpenGLFunctions
NPOTTextures enum valueQOpenGLFunctions
OpenGLFeature enum nameQOpenGLFunctions
openGLFeatures() constQOpenGLFunctions
QOpenGLFunctions()QOpenGLFunctions
QOpenGLFunctions(QOpenGLContext *context)QOpenGLFunctionsexplicit
Shaders enum valueQOpenGLFunctions
StencilSeparate enum valueQOpenGLFunctions
TextureRGFormats enum valueQOpenGLFunctions
~QOpenGLFunctions()QOpenGLFunctionsinline