29physx::PxJoint *QFixedJoint::createPhysxJoint(physx::PxRigidActor *actorA,
30 physx::PxRigidActor *actorB,
31 const physx::PxTransform &trfA,
32 const physx::PxTransform &trfB)
34 return physx::PxFixedJointCreate(*StaticPhysXObjects::getReference().physics, actorA, trfA,