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qopenglfunctions_3_2_compatibility.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
17#define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_3_2_Compatibility();
33 ~QOpenGLFunctions_3_2_Compatibility();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.4 core functions
125 void glPointParameteriv(GLenum pname, const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname, const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
132
133 // OpenGL 1.5 core functions
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n, const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
153
154 // OpenGL 2.0 core functions
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program, const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program, const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n, const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
212
213 // OpenGL 2.1 core functions
214 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
220
221 // OpenGL 3.0 core functions
222 GLboolean glIsVertexArray(GLuint array);
223 void glGenVertexArrays(GLsizei n, GLuint *arrays);
224 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
225 void glBindVertexArray(GLuint array);
226 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
227 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
228 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
229 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
231 void glGenerateMipmap(GLenum target);
232 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
233 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
234 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
235 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
237 GLenum glCheckFramebufferStatus(GLenum target);
238 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
239 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
240 void glBindFramebuffer(GLenum target, GLuint framebuffer);
241 GLboolean glIsFramebuffer(GLuint framebuffer);
242 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
243 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
244 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
245 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
246 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
247 GLboolean glIsRenderbuffer(GLuint renderbuffer);
248 const GLubyte * glGetStringi(GLenum name, GLuint index);
249 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
250 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
251 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
252 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
253 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
254 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
255 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
256 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
257 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
261 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
262 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
263 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
264 void glUniform1ui(GLint location, GLuint v0);
265 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
266 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
267 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
268 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
270 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
271 void glEndConditionalRender();
272 void glBeginConditionalRender(GLuint id, GLenum mode);
273 void glClampColor(GLenum target, GLenum clamp);
274 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
275 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
276 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
277 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
278 void glEndTransformFeedback();
279 void glBeginTransformFeedback(GLenum primitiveMode);
280 GLboolean glIsEnabledi(GLenum target, GLuint index);
281 void glDisablei(GLenum target, GLuint index);
282 void glEnablei(GLenum target, GLuint index);
283 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
284 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
285 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
286
287 // OpenGL 3.1 core functions
288 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
289 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
290 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
291 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
292 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
293 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
294 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
295 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
296 void glPrimitiveRestartIndex(GLuint index);
297 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
298 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
299 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
300
301 // OpenGL 3.2 core functions
302 void glSampleMaski(GLuint index, GLbitfield mask);
303 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
304 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
305 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
306 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
307 void glGetInteger64v(GLenum pname, GLint64 *params);
308 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
310 void glDeleteSync(GLsync sync);
311 GLboolean glIsSync(GLsync sync);
312 GLsync glFenceSync(GLenum condition, GLbitfield flags);
313 void glProvokingVertex(GLenum mode);
314 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
315 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
316 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
317 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
318 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
319 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
320 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
321
322 // OpenGL 1.0 deprecated functions
323 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
324 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
325 void glScalef(GLfloat x, GLfloat y, GLfloat z);
326 void glScaled(GLdouble x, GLdouble y, GLdouble z);
327 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
328 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
329 void glPushMatrix();
330 void glPopMatrix();
331 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
332 void glMultMatrixd(const GLdouble *m);
333 void glMultMatrixf(const GLfloat *m);
334 void glMatrixMode(GLenum mode);
335 void glLoadMatrixd(const GLdouble *m);
336 void glLoadMatrixf(const GLfloat *m);
337 void glLoadIdentity();
338 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
339 GLboolean glIsList(GLuint list);
340 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
341 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
342 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
343 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
344 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
345 void glGetPolygonStipple(GLubyte *mask);
346 void glGetPixelMapusv(GLenum map, GLushort *values);
347 void glGetPixelMapuiv(GLenum map, GLuint *values);
348 void glGetPixelMapfv(GLenum map, GLfloat *values);
349 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
350 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
351 void glGetMapiv(GLenum target, GLenum query, GLint *v);
352 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
353 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
354 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
355 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
356 void glGetClipPlane(GLenum plane, GLdouble *equation);
357 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
358 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
359 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
360 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
361 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
362 void glPixelTransferi(GLenum pname, GLint param);
363 void glPixelTransferf(GLenum pname, GLfloat param);
364 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
365 void glAlphaFunc(GLenum func, GLfloat ref);
366 void glEvalPoint2(GLint i, GLint j);
367 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
368 void glEvalPoint1(GLint i);
369 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
370 void glEvalCoord2fv(const GLfloat *u);
371 void glEvalCoord2f(GLfloat u, GLfloat v);
372 void glEvalCoord2dv(const GLdouble *u);
373 void glEvalCoord2d(GLdouble u, GLdouble v);
374 void glEvalCoord1fv(const GLfloat *u);
375 void glEvalCoord1f(GLfloat u);
376 void glEvalCoord1dv(const GLdouble *u);
377 void glEvalCoord1d(GLdouble u);
378 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
379 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
380 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
381 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
382 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
383 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
384 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
385 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
386 void glPushAttrib(GLbitfield mask);
387 void glPopAttrib();
388 void glAccum(GLenum op, GLfloat value);
389 void glIndexMask(GLuint mask);
390 void glClearIndex(GLfloat c);
391 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
392 void glPushName(GLuint name);
393 void glPopName();
394 void glPassThrough(GLfloat token);
395 void glLoadName(GLuint name);
396 void glInitNames();
397 GLint glRenderMode(GLenum mode);
398 void glSelectBuffer(GLsizei size, GLuint *buffer);
399 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
400 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
401 void glTexGeni(GLenum coord, GLenum pname, GLint param);
402 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
403 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
404 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
405 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
406 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
407 void glTexEnvi(GLenum target, GLenum pname, GLint param);
408 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
409 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
410 void glShadeModel(GLenum mode);
411 void glPolygonStipple(const GLubyte *mask);
412 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
413 void glMateriali(GLenum face, GLenum pname, GLint param);
414 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
415 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
416 void glLineStipple(GLint factor, GLushort pattern);
417 void glLightModeliv(GLenum pname, const GLint *params);
418 void glLightModeli(GLenum pname, GLint param);
419 void glLightModelfv(GLenum pname, const GLfloat *params);
420 void glLightModelf(GLenum pname, GLfloat param);
421 void glLightiv(GLenum light, GLenum pname, const GLint *params);
422 void glLighti(GLenum light, GLenum pname, GLint param);
423 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
424 void glLightf(GLenum light, GLenum pname, GLfloat param);
425 void glFogiv(GLenum pname, const GLint *params);
426 void glFogi(GLenum pname, GLint param);
427 void glFogfv(GLenum pname, const GLfloat *params);
428 void glFogf(GLenum pname, GLfloat param);
429 void glColorMaterial(GLenum face, GLenum mode);
430 void glClipPlane(GLenum plane, const GLdouble *equation);
431 void glVertex4sv(const GLshort *v);
432 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
433 void glVertex4iv(const GLint *v);
434 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
435 void glVertex4fv(const GLfloat *v);
436 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
437 void glVertex4dv(const GLdouble *v);
438 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
439 void glVertex3sv(const GLshort *v);
440 void glVertex3s(GLshort x, GLshort y, GLshort z);
441 void glVertex3iv(const GLint *v);
442 void glVertex3i(GLint x, GLint y, GLint z);
443 void glVertex3fv(const GLfloat *v);
444 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
445 void glVertex3dv(const GLdouble *v);
446 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
447 void glVertex2sv(const GLshort *v);
448 void glVertex2s(GLshort x, GLshort y);
449 void glVertex2iv(const GLint *v);
450 void glVertex2i(GLint x, GLint y);
451 void glVertex2fv(const GLfloat *v);
452 void glVertex2f(GLfloat x, GLfloat y);
453 void glVertex2dv(const GLdouble *v);
454 void glVertex2d(GLdouble x, GLdouble y);
455 void glTexCoord4sv(const GLshort *v);
456 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
457 void glTexCoord4iv(const GLint *v);
458 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
459 void glTexCoord4fv(const GLfloat *v);
460 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
461 void glTexCoord4dv(const GLdouble *v);
462 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
463 void glTexCoord3sv(const GLshort *v);
464 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
465 void glTexCoord3iv(const GLint *v);
466 void glTexCoord3i(GLint s, GLint t, GLint r);
467 void glTexCoord3fv(const GLfloat *v);
468 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
469 void glTexCoord3dv(const GLdouble *v);
470 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
471 void glTexCoord2sv(const GLshort *v);
472 void glTexCoord2s(GLshort s, GLshort t);
473 void glTexCoord2iv(const GLint *v);
474 void glTexCoord2i(GLint s, GLint t);
475 void glTexCoord2fv(const GLfloat *v);
476 void glTexCoord2f(GLfloat s, GLfloat t);
477 void glTexCoord2dv(const GLdouble *v);
478 void glTexCoord2d(GLdouble s, GLdouble t);
479 void glTexCoord1sv(const GLshort *v);
480 void glTexCoord1s(GLshort s);
481 void glTexCoord1iv(const GLint *v);
482 void glTexCoord1i(GLint s);
483 void glTexCoord1fv(const GLfloat *v);
484 void glTexCoord1f(GLfloat s);
485 void glTexCoord1dv(const GLdouble *v);
486 void glTexCoord1d(GLdouble s);
487 void glRectsv(const GLshort *v1, const GLshort *v2);
488 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
489 void glRectiv(const GLint *v1, const GLint *v2);
490 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
491 void glRectfv(const GLfloat *v1, const GLfloat *v2);
492 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
493 void glRectdv(const GLdouble *v1, const GLdouble *v2);
494 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
495 void glRasterPos4sv(const GLshort *v);
496 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
497 void glRasterPos4iv(const GLint *v);
498 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
499 void glRasterPos4fv(const GLfloat *v);
500 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
501 void glRasterPos4dv(const GLdouble *v);
502 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
503 void glRasterPos3sv(const GLshort *v);
504 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
505 void glRasterPos3iv(const GLint *v);
506 void glRasterPos3i(GLint x, GLint y, GLint z);
507 void glRasterPos3fv(const GLfloat *v);
508 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
509 void glRasterPos3dv(const GLdouble *v);
510 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
511 void glRasterPos2sv(const GLshort *v);
512 void glRasterPos2s(GLshort x, GLshort y);
513 void glRasterPos2iv(const GLint *v);
514 void glRasterPos2i(GLint x, GLint y);
515 void glRasterPos2fv(const GLfloat *v);
516 void glRasterPos2f(GLfloat x, GLfloat y);
517 void glRasterPos2dv(const GLdouble *v);
518 void glRasterPos2d(GLdouble x, GLdouble y);
519 void glNormal3sv(const GLshort *v);
520 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
521 void glNormal3iv(const GLint *v);
522 void glNormal3i(GLint nx, GLint ny, GLint nz);
523 void glNormal3fv(const GLfloat *v);
524 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
525 void glNormal3dv(const GLdouble *v);
526 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
527 void glNormal3bv(const GLbyte *v);
528 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
529 void glIndexsv(const GLshort *c);
530 void glIndexs(GLshort c);
531 void glIndexiv(const GLint *c);
532 void glIndexi(GLint c);
533 void glIndexfv(const GLfloat *c);
534 void glIndexf(GLfloat c);
535 void glIndexdv(const GLdouble *c);
536 void glIndexd(GLdouble c);
537 void glEnd();
538 void glEdgeFlagv(const GLboolean *flag);
539 void glEdgeFlag(GLboolean flag);
540 void glColor4usv(const GLushort *v);
541 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
542 void glColor4uiv(const GLuint *v);
543 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
544 void glColor4ubv(const GLubyte *v);
545 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
546 void glColor4sv(const GLshort *v);
547 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
548 void glColor4iv(const GLint *v);
549 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
550 void glColor4fv(const GLfloat *v);
551 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
552 void glColor4dv(const GLdouble *v);
553 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
554 void glColor4bv(const GLbyte *v);
555 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
556 void glColor3usv(const GLushort *v);
557 void glColor3us(GLushort red, GLushort green, GLushort blue);
558 void glColor3uiv(const GLuint *v);
559 void glColor3ui(GLuint red, GLuint green, GLuint blue);
560 void glColor3ubv(const GLubyte *v);
561 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
562 void glColor3sv(const GLshort *v);
563 void glColor3s(GLshort red, GLshort green, GLshort blue);
564 void glColor3iv(const GLint *v);
565 void glColor3i(GLint red, GLint green, GLint blue);
566 void glColor3fv(const GLfloat *v);
567 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
568 void glColor3dv(const GLdouble *v);
569 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
570 void glColor3bv(const GLbyte *v);
571 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
572 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
573 void glBegin(GLenum mode);
574 void glListBase(GLuint base);
575 GLuint glGenLists(GLsizei range);
576 void glDeleteLists(GLuint list, GLsizei range);
577 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
578 void glCallList(GLuint list);
579 void glEndList();
580 void glNewList(GLuint list, GLenum mode);
581
582 // OpenGL 1.1 deprecated functions
583 void glPushClientAttrib(GLbitfield mask);
584 void glPopClientAttrib();
585 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
586 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
587 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
588 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
589 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
590 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
591 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
592 void glEnableClientState(GLenum array);
593 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
594 void glDisableClientState(GLenum array);
595 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
596 void glArrayElement(GLint i);
597
598 // OpenGL 1.2 deprecated functions
599 void glResetMinmax(GLenum target);
600 void glResetHistogram(GLenum target);
601 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
602 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
603 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
604 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
605 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
606 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
607 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
608 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
609 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
610 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
611 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
612 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
613 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
614 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
615 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
616 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
617 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
618 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
619 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
620 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
621 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
622 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
623 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
624 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
625 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
626 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
627 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
628 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
629 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
630 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
631
632 // OpenGL 1.3 deprecated functions
633 void glMultTransposeMatrixd(const GLdouble *m);
634 void glMultTransposeMatrixf(const GLfloat *m);
635 void glLoadTransposeMatrixd(const GLdouble *m);
636 void glLoadTransposeMatrixf(const GLfloat *m);
637 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
638 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
639 void glMultiTexCoord4iv(GLenum target, const GLint *v);
640 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
641 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
642 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
643 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
644 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
645 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
646 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
647 void glMultiTexCoord3iv(GLenum target, const GLint *v);
648 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
649 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
650 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
651 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
652 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
653 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
654 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
655 void glMultiTexCoord2iv(GLenum target, const GLint *v);
656 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
657 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
658 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
659 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
660 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
661 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
662 void glMultiTexCoord1s(GLenum target, GLshort s);
663 void glMultiTexCoord1iv(GLenum target, const GLint *v);
664 void glMultiTexCoord1i(GLenum target, GLint s);
665 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
666 void glMultiTexCoord1f(GLenum target, GLfloat s);
667 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
668 void glMultiTexCoord1d(GLenum target, GLdouble s);
669 void glClientActiveTexture(GLenum texture);
670
671 // OpenGL 1.4 deprecated functions
672 void glWindowPos3sv(const GLshort *v);
673 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
674 void glWindowPos3iv(const GLint *v);
675 void glWindowPos3i(GLint x, GLint y, GLint z);
676 void glWindowPos3fv(const GLfloat *v);
677 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
678 void glWindowPos3dv(const GLdouble *v);
679 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
680 void glWindowPos2sv(const GLshort *v);
681 void glWindowPos2s(GLshort x, GLshort y);
682 void glWindowPos2iv(const GLint *v);
683 void glWindowPos2i(GLint x, GLint y);
684 void glWindowPos2fv(const GLfloat *v);
685 void glWindowPos2f(GLfloat x, GLfloat y);
686 void glWindowPos2dv(const GLdouble *v);
687 void glWindowPos2d(GLdouble x, GLdouble y);
688 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
689 void glSecondaryColor3usv(const GLushort *v);
690 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
691 void glSecondaryColor3uiv(const GLuint *v);
692 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
693 void glSecondaryColor3ubv(const GLubyte *v);
694 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
695 void glSecondaryColor3sv(const GLshort *v);
696 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
697 void glSecondaryColor3iv(const GLint *v);
698 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
699 void glSecondaryColor3fv(const GLfloat *v);
700 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
701 void glSecondaryColor3dv(const GLdouble *v);
702 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
703 void glSecondaryColor3bv(const GLbyte *v);
704 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
705 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
706 void glFogCoorddv(const GLdouble *coord);
707 void glFogCoordd(GLdouble coord);
708 void glFogCoordfv(const GLfloat *coord);
709 void glFogCoordf(GLfloat coord);
710
711 // OpenGL 1.5 deprecated functions
712
713 // OpenGL 2.0 deprecated functions
714 void glVertexAttrib4usv(GLuint index, const GLushort *v);
715 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
716 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
717 void glVertexAttrib4sv(GLuint index, const GLshort *v);
718 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
719 void glVertexAttrib4iv(GLuint index, const GLint *v);
720 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
721 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
722 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
723 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
724 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
725 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
726 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
727 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
728 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
729 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
730 void glVertexAttrib4Niv(GLuint index, const GLint *v);
731 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
732 void glVertexAttrib3sv(GLuint index, const GLshort *v);
733 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
734 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
735 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
736 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
737 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
738 void glVertexAttrib2sv(GLuint index, const GLshort *v);
739 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
740 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
741 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
742 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
743 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
744 void glVertexAttrib1sv(GLuint index, const GLshort *v);
745 void glVertexAttrib1s(GLuint index, GLshort x);
746 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
747 void glVertexAttrib1f(GLuint index, GLfloat x);
748 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
749 void glVertexAttrib1d(GLuint index, GLdouble x);
750
751 // OpenGL 2.1 deprecated functions
752
753 // OpenGL 3.0 deprecated functions
754 void glVertexAttribI4usv(GLuint index, const GLushort *v);
755 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
756 void glVertexAttribI4sv(GLuint index, const GLshort *v);
757 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
758 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
759 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
760 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
761 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
762 void glVertexAttribI4iv(GLuint index, const GLint *v);
763 void glVertexAttribI3iv(GLuint index, const GLint *v);
764 void glVertexAttribI2iv(GLuint index, const GLint *v);
765 void glVertexAttribI1iv(GLuint index, const GLint *v);
766 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
767 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
768 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
769 void glVertexAttribI1ui(GLuint index, GLuint x);
770 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
771 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
772 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
773 void glVertexAttribI1i(GLuint index, GLint x);
774
775 // OpenGL 3.1 deprecated functions
776
777 // OpenGL 3.2 deprecated functions
778
779private:
780 friend class QOpenGLVersionFunctionsFactory;
781
782 static bool isContextCompatible(QOpenGLContext *context);
783 static QOpenGLVersionProfile versionProfile();
784
785 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
786 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
787 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
788 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
789 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
790 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
791 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
792 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
793 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
794 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
795 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
796 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
797 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
798 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
799 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
800 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
801 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
802 Q_DECL_UNUSED_MEMBER void *m_reserved_3_0_Deprecated = nullptr; // To maintain BC
803};
804
805// OpenGL 1.0 core functions
806inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
807{
808 d_1_0_Core->f.Viewport(x, y, width, height);
809}
810
811inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
812{
813 d_1_0_Core->f.DepthRange(nearVal, farVal);
814}
815
816inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
817{
818 return d_1_0_Core->f.IsEnabled(cap);
819}
820
821inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
822{
823 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
824}
825
826inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
827{
828 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
829}
830
831inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
832{
833 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
834}
835
836inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
837{
838 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
839}
840
841inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
842{
843 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
844}
845
846inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
847{
848 return d_1_0_Core->f.GetString(name);
849}
850
851inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
852{
853 d_1_0_Core->f.GetIntegerv(pname, params);
854}
855
856inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
857{
858 d_1_0_Core->f.GetFloatv(pname, params);
859}
860
861inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
862{
863 return d_1_0_Core->f.GetError();
864}
865
866inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
867{
868 d_1_0_Core->f.GetDoublev(pname, params);
869}
870
871inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
872{
873 d_1_0_Core->f.GetBooleanv(pname, params);
874}
875
876inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
877{
878 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
879}
880
881inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
882{
883 d_1_0_Core->f.ReadBuffer(mode);
884}
885
886inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
887{
888 d_1_0_Core->f.PixelStorei(pname, param);
889}
890
891inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
892{
893 d_1_0_Core->f.PixelStoref(pname, param);
894}
895
896inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
897{
898 d_1_0_Core->f.DepthFunc(func);
899}
900
901inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
902{
903 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
904}
905
906inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
907{
908 d_1_0_Core->f.StencilFunc(func, ref, mask);
909}
910
911inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
912{
913 d_1_0_Core->f.LogicOp(opcode);
914}
915
916inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
917{
918 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
919}
920
921inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
922{
923 d_1_0_Core->f.Flush();
924}
925
926inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
927{
928 d_1_0_Core->f.Finish();
929}
930
931inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
932{
933 d_1_0_Core->f.Enable(cap);
934}
935
936inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
937{
938 d_1_0_Core->f.Disable(cap);
939}
940
941inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
942{
943 d_1_0_Core->f.DepthMask(flag);
944}
945
946inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
947{
948 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
949}
950
951inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
952{
953 d_1_0_Core->f.StencilMask(mask);
954}
955
956inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
957{
958 d_1_0_Core->f.ClearDepth(depth);
959}
960
961inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
962{
963 d_1_0_Core->f.ClearStencil(s);
964}
965
966inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
967{
968 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
969}
970
971inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
972{
973 d_1_0_Core->f.Clear(mask);
974}
975
976inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
977{
978 d_1_0_Core->f.DrawBuffer(mode);
979}
980
981inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
982{
983 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
984}
985
986inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
987{
988 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
989}
990
991inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
992{
993 d_1_0_Core->f.TexParameteriv(target, pname, params);
994}
995
996inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
997{
998 d_1_0_Core->f.TexParameteri(target, pname, param);
999}
1000
1001inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1002{
1003 d_1_0_Core->f.TexParameterfv(target, pname, params);
1004}
1005
1006inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1007{
1008 d_1_0_Core->f.TexParameterf(target, pname, param);
1009}
1010
1011inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1012{
1013 d_1_0_Core->f.Scissor(x, y, width, height);
1014}
1015
1016inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1017{
1018 d_1_0_Core->f.PolygonMode(face, mode);
1019}
1020
1021inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
1022{
1023 d_1_0_Core->f.PointSize(size);
1024}
1025
1026inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
1027{
1028 d_1_0_Core->f.LineWidth(width);
1029}
1030
1031inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
1032{
1033 d_1_0_Core->f.Hint(target, mode);
1034}
1035
1036inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
1037{
1038 d_1_0_Core->f.FrontFace(mode);
1039}
1040
1041inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
1042{
1043 d_1_0_Core->f.CullFace(mode);
1044}
1045
1046
1047// OpenGL 1.1 core functions
1048inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
1049{
1050 d_1_1_Deprecated->f.Indexubv(c);
1051}
1052
1053inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
1054{
1055 d_1_1_Deprecated->f.Indexub(c);
1056}
1057
1058inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
1059{
1060 return d_1_1_Core->f.IsTexture(texture);
1061}
1062
1063inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1064{
1065 d_1_1_Core->f.GenTextures(n, textures);
1066}
1067
1068inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1069{
1070 d_1_1_Core->f.DeleteTextures(n, textures);
1071}
1072
1073inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
1074{
1075 d_1_1_Core->f.BindTexture(target, texture);
1076}
1077
1078inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1079{
1080 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1081}
1082
1083inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1084{
1085 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1086}
1087
1088inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1089{
1090 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1091}
1092
1093inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1094{
1095 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1096}
1097
1098inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1099{
1100 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1101}
1102
1103inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1104{
1105 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1106}
1107
1108inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1109{
1110 d_1_1_Core->f.PolygonOffset(factor, units);
1111}
1112
1113inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1114{
1115 d_1_1_Deprecated->f.GetPointerv(pname, params);
1116}
1117
1118inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1119{
1120 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1121}
1122
1123inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1124{
1125 d_1_1_Core->f.DrawArrays(mode, first, count);
1126}
1127
1128
1129// OpenGL 1.2 core functions
1130inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1131{
1132 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1133}
1134
1135inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1136{
1137 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1138}
1139
1140inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1141{
1142 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1143}
1144
1145inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1146{
1147 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1148}
1149
1150inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
1151{
1152 d_1_2_Core->f.BlendEquation(mode);
1153}
1154
1155inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1156{
1157 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1158}
1159
1160
1161// OpenGL 1.3 core functions
1162inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1163{
1164 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1165}
1166
1167inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1168{
1169 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1170}
1171
1172inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1173{
1174 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1175}
1176
1177inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1178{
1179 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1180}
1181
1182inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1183{
1184 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1185}
1186
1187inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1188{
1189 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1190}
1191
1192inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1193{
1194 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1195}
1196
1197inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1198{
1199 d_1_3_Core->f.SampleCoverage(value, invert);
1200}
1201
1202inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
1203{
1204 d_1_3_Core->f.ActiveTexture(texture);
1205}
1206
1207
1208// OpenGL 1.4 core functions
1209inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1210{
1211 d_1_4_Core->f.PointParameteriv(pname, params);
1212}
1213
1214inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
1215{
1216 d_1_4_Core->f.PointParameteri(pname, param);
1217}
1218
1219inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1220{
1221 d_1_4_Core->f.PointParameterfv(pname, params);
1222}
1223
1224inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1225{
1226 d_1_4_Core->f.PointParameterf(pname, param);
1227}
1228
1229inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1230{
1231 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1232}
1233
1234inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1235{
1236 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1237}
1238
1239inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1240{
1241 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1242}
1243
1244
1245// OpenGL 1.5 core functions
1246inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1247{
1248 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1249}
1250
1251inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1252{
1253 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1254}
1255
1256inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
1257{
1258 return d_1_5_Core->f.UnmapBuffer(target);
1259}
1260
1261inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
1262{
1263 return d_1_5_Core->f.MapBuffer(target, access);
1264}
1265
1266inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1267{
1268 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1269}
1270
1271inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1272{
1273 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1274}
1275
1276inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1277{
1278 d_1_5_Core->f.BufferData(target, size, data, usage);
1279}
1280
1281inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
1282{
1283 return d_1_5_Core->f.IsBuffer(buffer);
1284}
1285
1286inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1287{
1288 d_1_5_Core->f.GenBuffers(n, buffers);
1289}
1290
1291inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1292{
1293 d_1_5_Core->f.DeleteBuffers(n, buffers);
1294}
1295
1296inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1297{
1298 d_1_5_Core->f.BindBuffer(target, buffer);
1299}
1300
1301inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1302{
1303 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1304}
1305
1306inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1307{
1308 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1309}
1310
1311inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1312{
1313 d_1_5_Core->f.GetQueryiv(target, pname, params);
1314}
1315
1316inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
1317{
1318 d_1_5_Core->f.EndQuery(target);
1319}
1320
1321inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
1322{
1323 d_1_5_Core->f.BeginQuery(target, id);
1324}
1325
1326inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
1327{
1328 return d_1_5_Core->f.IsQuery(id);
1329}
1330
1331inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1332{
1333 d_1_5_Core->f.DeleteQueries(n, ids);
1334}
1335
1336inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1337{
1338 d_1_5_Core->f.GenQueries(n, ids);
1339}
1340
1341
1342// OpenGL 2.0 core functions
1343inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1344{
1345 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1346}
1347
1348inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
1349{
1350 d_2_0_Core->f.ValidateProgram(program);
1351}
1352
1353inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1354{
1355 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1356}
1357
1358inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1359{
1360 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1361}
1362
1363inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1364{
1365 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1366}
1367
1368inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1369{
1370 d_2_0_Core->f.Uniform4iv(location, count, value);
1371}
1372
1373inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1374{
1375 d_2_0_Core->f.Uniform3iv(location, count, value);
1376}
1377
1378inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1379{
1380 d_2_0_Core->f.Uniform2iv(location, count, value);
1381}
1382
1383inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1384{
1385 d_2_0_Core->f.Uniform1iv(location, count, value);
1386}
1387
1388inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1389{
1390 d_2_0_Core->f.Uniform4fv(location, count, value);
1391}
1392
1393inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1394{
1395 d_2_0_Core->f.Uniform3fv(location, count, value);
1396}
1397
1398inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1399{
1400 d_2_0_Core->f.Uniform2fv(location, count, value);
1401}
1402
1403inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1404{
1405 d_2_0_Core->f.Uniform1fv(location, count, value);
1406}
1407
1408inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1409{
1410 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1411}
1412
1413inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1414{
1415 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1416}
1417
1418inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1419{
1420 d_2_0_Core->f.Uniform2i(location, v0, v1);
1421}
1422
1423inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
1424{
1425 d_2_0_Core->f.Uniform1i(location, v0);
1426}
1427
1428inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1429{
1430 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1431}
1432
1433inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1434{
1435 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1436}
1437
1438inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1439{
1440 d_2_0_Core->f.Uniform2f(location, v0, v1);
1441}
1442
1443inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
1444{
1445 d_2_0_Core->f.Uniform1f(location, v0);
1446}
1447
1448inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
1449{
1450 d_2_0_Core->f.UseProgram(program);
1451}
1452
1453inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1454{
1455 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1456}
1457
1458inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
1459{
1460 d_2_0_Core->f.LinkProgram(program);
1461}
1462
1463inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
1464{
1465 return d_2_0_Core->f.IsShader(shader);
1466}
1467
1468inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
1469{
1470 return d_2_0_Core->f.IsProgram(program);
1471}
1472
1473inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1474{
1475 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1476}
1477
1478inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1479{
1480 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1481}
1482
1483inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1484{
1485 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1486}
1487
1488inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1489{
1490 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1491}
1492
1493inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1494{
1495 d_2_0_Core->f.GetUniformiv(program, location, params);
1496}
1497
1498inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1499{
1500 d_2_0_Core->f.GetUniformfv(program, location, params);
1501}
1502
1503inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1504{
1505 return d_2_0_Core->f.GetUniformLocation(program, name);
1506}
1507
1508inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1509{
1510 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1511}
1512
1513inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1514{
1515 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1516}
1517
1518inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1519{
1520 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1521}
1522
1523inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1524{
1525 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1526}
1527
1528inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1529{
1530 d_2_0_Core->f.GetProgramiv(program, pname, params);
1531}
1532
1533inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1534{
1535 return d_2_0_Core->f.GetAttribLocation(program, name);
1536}
1537
1538inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1539{
1540 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1541}
1542
1543inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1544{
1545 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1546}
1547
1548inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1549{
1550 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1551}
1552
1553inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
1554{
1555 d_2_0_Core->f.EnableVertexAttribArray(index);
1556}
1557
1558inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
1559{
1560 d_2_0_Core->f.DisableVertexAttribArray(index);
1561}
1562
1563inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
1564{
1565 d_2_0_Core->f.DetachShader(program, shader);
1566}
1567
1568inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
1569{
1570 d_2_0_Core->f.DeleteShader(shader);
1571}
1572
1573inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
1574{
1575 d_2_0_Core->f.DeleteProgram(program);
1576}
1577
1578inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
1579{
1580 return d_2_0_Core->f.CreateShader(type);
1581}
1582
1583inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
1584{
1585 return d_2_0_Core->f.CreateProgram();
1586}
1587
1588inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
1589{
1590 d_2_0_Core->f.CompileShader(shader);
1591}
1592
1593inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1594{
1595 d_2_0_Core->f.BindAttribLocation(program, index, name);
1596}
1597
1598inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
1599{
1600 d_2_0_Core->f.AttachShader(program, shader);
1601}
1602
1603inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1604{
1605 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1606}
1607
1608inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1609{
1610 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1611}
1612
1613inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1614{
1615 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1616}
1617
1618inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1619{
1620 d_2_0_Core->f.DrawBuffers(n, bufs);
1621}
1622
1623inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1624{
1625 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1626}
1627
1628
1629// OpenGL 2.1 core functions
1630inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1631{
1632 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1633}
1634
1635inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1636{
1637 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1638}
1639
1640inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1641{
1642 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1643}
1644
1645inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1646{
1647 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1648}
1649
1650inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1651{
1652 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1653}
1654
1655inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1656{
1657 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1658}
1659
1660
1661// OpenGL 3.0 core functions
1662inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
1663{
1664 return d_3_0_Core->f.IsVertexArray(array);
1665}
1666
1667inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1668{
1669 d_3_0_Core->f.GenVertexArrays(n, arrays);
1670}
1671
1672inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1673{
1674 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1675}
1676
1677inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
1678{
1679 d_3_0_Core->f.BindVertexArray(array);
1680}
1681
1682inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1683{
1684 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1685}
1686
1687inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1688{
1689 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1690}
1691
1692inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1693{
1694 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1695}
1696
1697inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1698{
1699 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1700}
1701
1702inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1703{
1704 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1705}
1706
1707inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
1708{
1709 d_3_0_Core->f.GenerateMipmap(target);
1710}
1711
1712inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1713{
1714 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1715}
1716
1717inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1718{
1719 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1720}
1721
1722inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1723{
1724 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1725}
1726
1727inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1728{
1729 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1730}
1731
1732inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1733{
1734 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1735}
1736
1737inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
1738{
1739 return d_3_0_Core->f.CheckFramebufferStatus(target);
1740}
1741
1742inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1743{
1744 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1745}
1746
1747inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1748{
1749 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1750}
1751
1752inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1753{
1754 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1755}
1756
1757inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
1758{
1759 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1760}
1761
1762inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1763{
1764 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1765}
1766
1767inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1768{
1769 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1770}
1771
1772inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1773{
1774 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1775}
1776
1777inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1778{
1779 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1780}
1781
1782inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1783{
1784 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1785}
1786
1787inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1788{
1789 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1790}
1791
1792inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
1793{
1794 return d_3_0_Core->f.GetStringi(name, index);
1795}
1796
1797inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1798{
1799 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1800}
1801
1802inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1803{
1804 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1805}
1806
1807inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1808{
1809 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1810}
1811
1812inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1813{
1814 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1815}
1816
1817inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1818{
1819 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1820}
1821
1822inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1823{
1824 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1825}
1826
1827inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1828{
1829 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1830}
1831
1832inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1833{
1834 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1835}
1836
1837inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1838{
1839 d_3_0_Core->f.Uniform4uiv(location, count, value);
1840}
1841
1842inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1843{
1844 d_3_0_Core->f.Uniform3uiv(location, count, value);
1845}
1846
1847inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1848{
1849 d_3_0_Core->f.Uniform2uiv(location, count, value);
1850}
1851
1852inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1853{
1854 d_3_0_Core->f.Uniform1uiv(location, count, value);
1855}
1856
1857inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1858{
1859 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1860}
1861
1862inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1863{
1864 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1865}
1866
1867inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1868{
1869 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1870}
1871
1872inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
1873{
1874 d_3_0_Core->f.Uniform1ui(location, v0);
1875}
1876
1877inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1878{
1879 return d_3_0_Core->f.GetFragDataLocation(program, name);
1880}
1881
1882inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1883{
1884 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1885}
1886
1887inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1888{
1889 d_3_0_Core->f.GetUniformuiv(program, location, params);
1890}
1891
1892inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1893{
1894 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1895}
1896
1897inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1898{
1899 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1900}
1901
1902inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1903{
1904 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1905}
1906
1907inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
1908{
1909 d_3_0_Core->f.EndConditionalRender();
1910}
1911
1912inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
1913{
1914 d_3_0_Core->f.BeginConditionalRender(id, mode);
1915}
1916
1917inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
1918{
1919 d_3_0_Core->f.ClampColor(target, clamp);
1920}
1921
1922inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1923{
1924 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1925}
1926
1927inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1928{
1929 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1930}
1931
1932inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1933{
1934 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1935}
1936
1937inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1938{
1939 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1940}
1941
1942inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
1943{
1944 d_3_0_Core->f.EndTransformFeedback();
1945}
1946
1947inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
1948{
1949 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1950}
1951
1952inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
1953{
1954 return d_3_0_Core->f.IsEnabledi(target, index);
1955}
1956
1957inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
1958{
1959 d_3_0_Core->f.Disablei(target, index);
1960}
1961
1962inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
1963{
1964 d_3_0_Core->f.Enablei(target, index);
1965}
1966
1967inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1968{
1969 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1970}
1971
1972inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1973{
1974 d_3_0_Core->f.GetBooleani_v(target, index, data);
1975}
1976
1977inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1978{
1979 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1980}
1981
1982
1983// OpenGL 3.1 core functions
1984inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1985{
1986 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1987}
1988
1989inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1990{
1991 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1992}
1993
1994inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1995{
1996 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1997}
1998
1999inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2000{
2001 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2002}
2003
2004inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2005{
2006 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2007}
2008
2009inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2010{
2011 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2012}
2013
2014inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2015{
2016 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2017}
2018
2019inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2020{
2021 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2022}
2023
2024inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
2025{
2026 d_3_1_Core->f.PrimitiveRestartIndex(index);
2027}
2028
2029inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2030{
2031 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2032}
2033
2034inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2035{
2036 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2037}
2038
2039inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2040{
2041 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2042}
2043
2044
2045// OpenGL 3.2 core functions
2046inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2047{
2048 d_3_2_Core->f.SampleMaski(index, mask);
2049}
2050
2051inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2052{
2053 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2054}
2055
2056inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2057{
2058 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2059}
2060
2061inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2062{
2063 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2064}
2065
2066inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2067{
2068 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2069}
2070
2071inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2072{
2073 d_3_2_Core->f.GetInteger64v(pname, params);
2074}
2075
2076inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2077{
2078 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2079}
2080
2081inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2082{
2083 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2084}
2085
2086inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
2087{
2088 d_3_2_Core->f.DeleteSync(sync);
2089}
2090
2091inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
2092{
2093 return d_3_2_Core->f.IsSync(sync);
2094}
2095
2096inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2097{
2098 return d_3_2_Core->f.FenceSync(condition, flags);
2099}
2100
2101inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
2102{
2103 d_3_2_Core->f.ProvokingVertex(mode);
2104}
2105
2106inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2107{
2108 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2109}
2110
2111inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2112{
2113 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2114}
2115
2116inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2117{
2118 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2119}
2120
2121inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2122{
2123 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2124}
2125
2126inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2127{
2128 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2129}
2130
2131inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2132{
2133 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2134}
2135
2136inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2137{
2138 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2139}
2140
2141
2142// OpenGL 1.0 deprecated functions
2143inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2144{
2145 d_1_0_Deprecated->f.Translatef(x, y, z);
2146}
2147
2148inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2149{
2150 d_1_0_Deprecated->f.Translated(x, y, z);
2151}
2152
2153inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2154{
2155 d_1_0_Deprecated->f.Scalef(x, y, z);
2156}
2157
2158inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2159{
2160 d_1_0_Deprecated->f.Scaled(x, y, z);
2161}
2162
2163inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2164{
2165 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2166}
2167
2168inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2169{
2170 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2171}
2172
2173inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
2174{
2175 d_1_0_Deprecated->f.PushMatrix();
2176}
2177
2178inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
2179{
2180 d_1_0_Deprecated->f.PopMatrix();
2181}
2182
2183inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2184{
2185 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2186}
2187
2188inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m)
2189{
2190 d_1_0_Deprecated->f.MultMatrixd(m);
2191}
2192
2193inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m)
2194{
2195 d_1_0_Deprecated->f.MultMatrixf(m);
2196}
2197
2198inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
2199{
2200 d_1_0_Deprecated->f.MatrixMode(mode);
2201}
2202
2203inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m)
2204{
2205 d_1_0_Deprecated->f.LoadMatrixd(m);
2206}
2207
2208inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m)
2209{
2210 d_1_0_Deprecated->f.LoadMatrixf(m);
2211}
2212
2213inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
2214{
2215 d_1_0_Deprecated->f.LoadIdentity();
2216}
2217
2218inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2219{
2220 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2221}
2222
2223inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
2224{
2225 return d_1_0_Deprecated->f.IsList(list);
2226}
2227
2228inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2229{
2230 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2231}
2232
2233inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2234{
2235 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2236}
2237
2238inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2239{
2240 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2241}
2242
2243inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2244{
2245 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2246}
2247
2248inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2249{
2250 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2251}
2252
2253inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
2254{
2255 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2256}
2257
2258inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2259{
2260 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2261}
2262
2263inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2264{
2265 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2266}
2267
2268inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2269{
2270 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2271}
2272
2273inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2274{
2275 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2276}
2277
2278inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2279{
2280 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2281}
2282
2283inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2284{
2285 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2286}
2287
2288inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2289{
2290 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2291}
2292
2293inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2294{
2295 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2296}
2297
2298inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2299{
2300 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2301}
2302
2303inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2304{
2305 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2306}
2307
2308inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2309{
2310 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2311}
2312
2313inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2314{
2315 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2316}
2317
2318inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2319{
2320 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2321}
2322
2323inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2324{
2325 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2326}
2327
2328inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2329{
2330 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2331}
2332
2333inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2334{
2335 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2336}
2337
2338inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2339{
2340 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2341}
2342
2343inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2344{
2345 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2346}
2347
2348inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2349{
2350 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2351}
2352
2353inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2354{
2355 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2356}
2357
2358inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
2359{
2360 d_1_0_Deprecated->f.EvalPoint2(i, j);
2361}
2362
2363inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2364{
2365 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2366}
2367
2368inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
2369{
2370 d_1_0_Deprecated->f.EvalPoint1(i);
2371}
2372
2373inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2374{
2375 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2376}
2377
2378inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
2379{
2380 d_1_0_Deprecated->f.EvalCoord2fv(u);
2381}
2382
2383inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2384{
2385 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2386}
2387
2388inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
2389{
2390 d_1_0_Deprecated->f.EvalCoord2dv(u);
2391}
2392
2393inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2394{
2395 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2396}
2397
2398inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
2399{
2400 d_1_0_Deprecated->f.EvalCoord1fv(u);
2401}
2402
2403inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
2404{
2405 d_1_0_Deprecated->f.EvalCoord1f(u);
2406}
2407
2408inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
2409{
2410 d_1_0_Deprecated->f.EvalCoord1dv(u);
2411}
2412
2413inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
2414{
2415 d_1_0_Deprecated->f.EvalCoord1d(u);
2416}
2417
2418inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2419{
2420 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2421}
2422
2423inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2424{
2425 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2426}
2427
2428inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2429{
2430 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2431}
2432
2433inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2434{
2435 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2436}
2437
2438inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2439{
2440 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2441}
2442
2443inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2444{
2445 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2446}
2447
2448inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2449{
2450 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2451}
2452
2453inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2454{
2455 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2456}
2457
2458inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
2459{
2460 d_1_0_Deprecated->f.PushAttrib(mask);
2461}
2462
2463inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
2464{
2465 d_1_0_Deprecated->f.PopAttrib();
2466}
2467
2468inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
2469{
2470 d_1_0_Deprecated->f.Accum(op, value);
2471}
2472
2473inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
2474{
2475 d_1_0_Deprecated->f.IndexMask(mask);
2476}
2477
2478inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
2479{
2480 d_1_0_Deprecated->f.ClearIndex(c);
2481}
2482
2483inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2484{
2485 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2486}
2487
2488inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
2489{
2490 d_1_0_Deprecated->f.PushName(name);
2491}
2492
2493inline void QOpenGLFunctions_3_2_Compatibility::glPopName()
2494{
2495 d_1_0_Deprecated->f.PopName();
2496}
2497
2498inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
2499{
2500 d_1_0_Deprecated->f.PassThrough(token);
2501}
2502
2503inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
2504{
2505 d_1_0_Deprecated->f.LoadName(name);
2506}
2507
2508inline void QOpenGLFunctions_3_2_Compatibility::glInitNames()
2509{
2510 d_1_0_Deprecated->f.InitNames();
2511}
2512
2513inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
2514{
2515 return d_1_0_Deprecated->f.RenderMode(mode);
2516}
2517
2518inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2519{
2520 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2521}
2522
2523inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2524{
2525 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2526}
2527
2528inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2529{
2530 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2531}
2532
2533inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2534{
2535 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2536}
2537
2538inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2539{
2540 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2541}
2542
2543inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2544{
2545 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2546}
2547
2548inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2549{
2550 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2551}
2552
2553inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2554{
2555 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2556}
2557
2558inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2559{
2560 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2561}
2562
2563inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2564{
2565 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2566}
2567
2568inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2569{
2570 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2571}
2572
2573inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2574{
2575 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2576}
2577
2578inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
2579{
2580 d_1_0_Deprecated->f.ShadeModel(mode);
2581}
2582
2583inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask)
2584{
2585 d_1_0_Deprecated->f.PolygonStipple(mask);
2586}
2587
2588inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2589{
2590 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2591}
2592
2593inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2594{
2595 d_1_0_Deprecated->f.Materiali(face, pname, param);
2596}
2597
2598inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2599{
2600 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2601}
2602
2603inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2604{
2605 d_1_0_Deprecated->f.Materialf(face, pname, param);
2606}
2607
2608inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2609{
2610 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2611}
2612
2613inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
2614{
2615 d_1_0_Deprecated->f.LightModeliv(pname, params);
2616}
2617
2618inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
2619{
2620 d_1_0_Deprecated->f.LightModeli(pname, param);
2621}
2622
2623inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
2624{
2625 d_1_0_Deprecated->f.LightModelfv(pname, params);
2626}
2627
2628inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
2629{
2630 d_1_0_Deprecated->f.LightModelf(pname, param);
2631}
2632
2633inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
2634{
2635 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2636}
2637
2638inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
2639{
2640 d_1_0_Deprecated->f.Lighti(light, pname, param);
2641}
2642
2643inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2644{
2645 d_1_0_Deprecated->f.Lightfv(light, pname, params);
2646}
2647
2648inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
2649{
2650 d_1_0_Deprecated->f.Lightf(light, pname, param);
2651}
2652
2653inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
2654{
2655 d_1_0_Deprecated->f.Fogiv(pname, params);
2656}
2657
2658inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
2659{
2660 d_1_0_Deprecated->f.Fogi(pname, param);
2661}
2662
2663inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
2664{
2665 d_1_0_Deprecated->f.Fogfv(pname, params);
2666}
2667
2668inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
2669{
2670 d_1_0_Deprecated->f.Fogf(pname, param);
2671}
2672
2673inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
2674{
2675 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2676}
2677
2678inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
2679{
2680 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2681}
2682
2683inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v)
2684{
2685 d_1_0_Deprecated->f.Vertex4sv(v);
2686}
2687
2688inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2689{
2690 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2691}
2692
2693inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v)
2694{
2695 d_1_0_Deprecated->f.Vertex4iv(v);
2696}
2697
2698inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2699{
2700 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2701}
2702
2703inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v)
2704{
2705 d_1_0_Deprecated->f.Vertex4fv(v);
2706}
2707
2708inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2709{
2710 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2711}
2712
2713inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v)
2714{
2715 d_1_0_Deprecated->f.Vertex4dv(v);
2716}
2717
2718inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2719{
2720 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2721}
2722
2723inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v)
2724{
2725 d_1_0_Deprecated->f.Vertex3sv(v);
2726}
2727
2728inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
2729{
2730 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2731}
2732
2733inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v)
2734{
2735 d_1_0_Deprecated->f.Vertex3iv(v);
2736}
2737
2738inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
2739{
2740 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2741}
2742
2743inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v)
2744{
2745 d_1_0_Deprecated->f.Vertex3fv(v);
2746}
2747
2748inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2749{
2750 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2751}
2752
2753inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v)
2754{
2755 d_1_0_Deprecated->f.Vertex3dv(v);
2756}
2757
2758inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2759{
2760 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2761}
2762
2763inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v)
2764{
2765 d_1_0_Deprecated->f.Vertex2sv(v);
2766}
2767
2768inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
2769{
2770 d_1_0_Deprecated->f.Vertex2s(x, y);
2771}
2772
2773inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v)
2774{
2775 d_1_0_Deprecated->f.Vertex2iv(v);
2776}
2777
2778inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
2779{
2780 d_1_0_Deprecated->f.Vertex2i(x, y);
2781}
2782
2783inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v)
2784{
2785 d_1_0_Deprecated->f.Vertex2fv(v);
2786}
2787
2788inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
2789{
2790 d_1_0_Deprecated->f.Vertex2f(x, y);
2791}
2792
2793inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v)
2794{
2795 d_1_0_Deprecated->f.Vertex2dv(v);
2796}
2797
2798inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
2799{
2800 d_1_0_Deprecated->f.Vertex2d(x, y);
2801}
2802
2803inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v)
2804{
2805 d_1_0_Deprecated->f.TexCoord4sv(v);
2806}
2807
2808inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2809{
2810 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2811}
2812
2813inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v)
2814{
2815 d_1_0_Deprecated->f.TexCoord4iv(v);
2816}
2817
2818inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2819{
2820 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2821}
2822
2823inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v)
2824{
2825 d_1_0_Deprecated->f.TexCoord4fv(v);
2826}
2827
2828inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2829{
2830 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2831}
2832
2833inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v)
2834{
2835 d_1_0_Deprecated->f.TexCoord4dv(v);
2836}
2837
2838inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2839{
2840 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2841}
2842
2843inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v)
2844{
2845 d_1_0_Deprecated->f.TexCoord3sv(v);
2846}
2847
2848inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2849{
2850 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2851}
2852
2853inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v)
2854{
2855 d_1_0_Deprecated->f.TexCoord3iv(v);
2856}
2857
2858inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
2859{
2860 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2861}
2862
2863inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v)
2864{
2865 d_1_0_Deprecated->f.TexCoord3fv(v);
2866}
2867
2868inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2869{
2870 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2871}
2872
2873inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v)
2874{
2875 d_1_0_Deprecated->f.TexCoord3dv(v);
2876}
2877
2878inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2879{
2880 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2881}
2882
2883inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v)
2884{
2885 d_1_0_Deprecated->f.TexCoord2sv(v);
2886}
2887
2888inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
2889{
2890 d_1_0_Deprecated->f.TexCoord2s(s, t);
2891}
2892
2893inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v)
2894{
2895 d_1_0_Deprecated->f.TexCoord2iv(v);
2896}
2897
2898inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
2899{
2900 d_1_0_Deprecated->f.TexCoord2i(s, t);
2901}
2902
2903inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v)
2904{
2905 d_1_0_Deprecated->f.TexCoord2fv(v);
2906}
2907
2908inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
2909{
2910 d_1_0_Deprecated->f.TexCoord2f(s, t);
2911}
2912
2913inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v)
2914{
2915 d_1_0_Deprecated->f.TexCoord2dv(v);
2916}
2917
2918inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
2919{
2920 d_1_0_Deprecated->f.TexCoord2d(s, t);
2921}
2922
2923inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v)
2924{
2925 d_1_0_Deprecated->f.TexCoord1sv(v);
2926}
2927
2928inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
2929{
2930 d_1_0_Deprecated->f.TexCoord1s(s);
2931}
2932
2933inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v)
2934{
2935 d_1_0_Deprecated->f.TexCoord1iv(v);
2936}
2937
2938inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
2939{
2940 d_1_0_Deprecated->f.TexCoord1i(s);
2941}
2942
2943inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v)
2944{
2945 d_1_0_Deprecated->f.TexCoord1fv(v);
2946}
2947
2948inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
2949{
2950 d_1_0_Deprecated->f.TexCoord1f(s);
2951}
2952
2953inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v)
2954{
2955 d_1_0_Deprecated->f.TexCoord1dv(v);
2956}
2957
2958inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
2959{
2960 d_1_0_Deprecated->f.TexCoord1d(s);
2961}
2962
2963inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
2964{
2965 d_1_0_Deprecated->f.Rectsv(v1, v2);
2966}
2967
2968inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2969{
2970 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2971}
2972
2973inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
2974{
2975 d_1_0_Deprecated->f.Rectiv(v1, v2);
2976}
2977
2978inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2979{
2980 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2981}
2982
2983inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
2984{
2985 d_1_0_Deprecated->f.Rectfv(v1, v2);
2986}
2987
2988inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2989{
2990 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2991}
2992
2993inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
2994{
2995 d_1_0_Deprecated->f.Rectdv(v1, v2);
2996}
2997
2998inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2999{
3000 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3001}
3002
3003inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v)
3004{
3005 d_1_0_Deprecated->f.RasterPos4sv(v);
3006}
3007
3008inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3009{
3010 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3011}
3012
3013inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v)
3014{
3015 d_1_0_Deprecated->f.RasterPos4iv(v);
3016}
3017
3018inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3019{
3020 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3021}
3022
3023inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v)
3024{
3025 d_1_0_Deprecated->f.RasterPos4fv(v);
3026}
3027
3028inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3029{
3030 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3031}
3032
3033inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v)
3034{
3035 d_1_0_Deprecated->f.RasterPos4dv(v);
3036}
3037
3038inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3039{
3040 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3041}
3042
3043inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v)
3044{
3045 d_1_0_Deprecated->f.RasterPos3sv(v);
3046}
3047
3048inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3049{
3050 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3051}
3052
3053inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v)
3054{
3055 d_1_0_Deprecated->f.RasterPos3iv(v);
3056}
3057
3058inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3059{
3060 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3061}
3062
3063inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v)
3064{
3065 d_1_0_Deprecated->f.RasterPos3fv(v);
3066}
3067
3068inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3069{
3070 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3071}
3072
3073inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v)
3074{
3075 d_1_0_Deprecated->f.RasterPos3dv(v);
3076}
3077
3078inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3079{
3080 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3081}
3082
3083inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v)
3084{
3085 d_1_0_Deprecated->f.RasterPos2sv(v);
3086}
3087
3088inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3089{
3090 d_1_0_Deprecated->f.RasterPos2s(x, y);
3091}
3092
3093inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v)
3094{
3095 d_1_0_Deprecated->f.RasterPos2iv(v);
3096}
3097
3098inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
3099{
3100 d_1_0_Deprecated->f.RasterPos2i(x, y);
3101}
3102
3103inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v)
3104{
3105 d_1_0_Deprecated->f.RasterPos2fv(v);
3106}
3107
3108inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3109{
3110 d_1_0_Deprecated->f.RasterPos2f(x, y);
3111}
3112
3113inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v)
3114{
3115 d_1_0_Deprecated->f.RasterPos2dv(v);
3116}
3117
3118inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3119{
3120 d_1_0_Deprecated->f.RasterPos2d(x, y);
3121}
3122
3123inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v)
3124{
3125 d_1_0_Deprecated->f.Normal3sv(v);
3126}
3127
3128inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3129{
3130 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3131}
3132
3133inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v)
3134{
3135 d_1_0_Deprecated->f.Normal3iv(v);
3136}
3137
3138inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3139{
3140 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3141}
3142
3143inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v)
3144{
3145 d_1_0_Deprecated->f.Normal3fv(v);
3146}
3147
3148inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3149{
3150 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3151}
3152
3153inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v)
3154{
3155 d_1_0_Deprecated->f.Normal3dv(v);
3156}
3157
3158inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3159{
3160 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3161}
3162
3163inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v)
3164{
3165 d_1_0_Deprecated->f.Normal3bv(v);
3166}
3167
3168inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3169{
3170 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3171}
3172
3173inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c)
3174{
3175 d_1_0_Deprecated->f.Indexsv(c);
3176}
3177
3178inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
3179{
3180 d_1_0_Deprecated->f.Indexs(c);
3181}
3182
3183inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c)
3184{
3185 d_1_0_Deprecated->f.Indexiv(c);
3186}
3187
3188inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
3189{
3190 d_1_0_Deprecated->f.Indexi(c);
3191}
3192
3193inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c)
3194{
3195 d_1_0_Deprecated->f.Indexfv(c);
3196}
3197
3198inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
3199{
3200 d_1_0_Deprecated->f.Indexf(c);
3201}
3202
3203inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c)
3204{
3205 d_1_0_Deprecated->f.Indexdv(c);
3206}
3207
3208inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
3209{
3210 d_1_0_Deprecated->f.Indexd(c);
3211}
3212
3213inline void QOpenGLFunctions_3_2_Compatibility::glEnd()
3214{
3215 d_1_0_Deprecated->f.End();
3216}
3217
3218inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
3219{
3220 d_1_0_Deprecated->f.EdgeFlagv(flag);
3221}
3222
3223inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
3224{
3225 d_1_0_Deprecated->f.EdgeFlag(flag);
3226}
3227
3228inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v)
3229{
3230 d_1_0_Deprecated->f.Color4usv(v);
3231}
3232
3233inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3234{
3235 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3236}
3237
3238inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v)
3239{
3240 d_1_0_Deprecated->f.Color4uiv(v);
3241}
3242
3243inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3244{
3245 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3246}
3247
3248inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v)
3249{
3250 d_1_0_Deprecated->f.Color4ubv(v);
3251}
3252
3253inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3254{
3255 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3256}
3257
3258inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v)
3259{
3260 d_1_0_Deprecated->f.Color4sv(v);
3261}
3262
3263inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3264{
3265 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3266}
3267
3268inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v)
3269{
3270 d_1_0_Deprecated->f.Color4iv(v);
3271}
3272
3273inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3274{
3275 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3276}
3277
3278inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v)
3279{
3280 d_1_0_Deprecated->f.Color4fv(v);
3281}
3282
3283inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3284{
3285 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3286}
3287
3288inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v)
3289{
3290 d_1_0_Deprecated->f.Color4dv(v);
3291}
3292
3293inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3294{
3295 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3296}
3297
3298inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v)
3299{
3300 d_1_0_Deprecated->f.Color4bv(v);
3301}
3302
3303inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3304{
3305 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3306}
3307
3308inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v)
3309{
3310 d_1_0_Deprecated->f.Color3usv(v);
3311}
3312
3313inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3314{
3315 d_1_0_Deprecated->f.Color3us(red, green, blue);
3316}
3317
3318inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v)
3319{
3320 d_1_0_Deprecated->f.Color3uiv(v);
3321}
3322
3323inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3324{
3325 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3326}
3327
3328inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v)
3329{
3330 d_1_0_Deprecated->f.Color3ubv(v);
3331}
3332
3333inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3334{
3335 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3336}
3337
3338inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v)
3339{
3340 d_1_0_Deprecated->f.Color3sv(v);
3341}
3342
3343inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3344{
3345 d_1_0_Deprecated->f.Color3s(red, green, blue);
3346}
3347
3348inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v)
3349{
3350 d_1_0_Deprecated->f.Color3iv(v);
3351}
3352
3353inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3354{
3355 d_1_0_Deprecated->f.Color3i(red, green, blue);
3356}
3357
3358inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v)
3359{
3360 d_1_0_Deprecated->f.Color3fv(v);
3361}
3362
3363inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3364{
3365 d_1_0_Deprecated->f.Color3f(red, green, blue);
3366}
3367
3368inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v)
3369{
3370 d_1_0_Deprecated->f.Color3dv(v);
3371}
3372
3373inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3374{
3375 d_1_0_Deprecated->f.Color3d(red, green, blue);
3376}
3377
3378inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v)
3379{
3380 d_1_0_Deprecated->f.Color3bv(v);
3381}
3382
3383inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3384{
3385 d_1_0_Deprecated->f.Color3b(red, green, blue);
3386}
3387
3388inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3389{
3390 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3391}
3392
3393inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
3394{
3395 d_1_0_Deprecated->f.Begin(mode);
3396}
3397
3398inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
3399{
3400 d_1_0_Deprecated->f.ListBase(base);
3401}
3402
3403inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
3404{
3405 return d_1_0_Deprecated->f.GenLists(range);
3406}
3407
3408inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3409{
3410 d_1_0_Deprecated->f.DeleteLists(list, range);
3411}
3412
3413inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3414{
3415 d_1_0_Deprecated->f.CallLists(n, type, lists);
3416}
3417
3418inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
3419{
3420 d_1_0_Deprecated->f.CallList(list);
3421}
3422
3423inline void QOpenGLFunctions_3_2_Compatibility::glEndList()
3424{
3425 d_1_0_Deprecated->f.EndList();
3426}
3427
3428inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
3429{
3430 d_1_0_Deprecated->f.NewList(list, mode);
3431}
3432
3433
3434// OpenGL 1.1 deprecated functions
3435inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
3436{
3437 d_1_1_Deprecated->f.PushClientAttrib(mask);
3438}
3439
3440inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
3441{
3442 d_1_1_Deprecated->f.PopClientAttrib();
3443}
3444
3445inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3446{
3447 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3448}
3449
3450inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3451{
3452 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3453}
3454
3455inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3456{
3457 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3458}
3459
3460inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3461{
3462 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3463}
3464
3465inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3466{
3467 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3468}
3469
3470inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3471{
3472 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3473}
3474
3475inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3476{
3477 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3478}
3479
3480inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
3481{
3482 d_1_1_Deprecated->f.EnableClientState(array);
3483}
3484
3485inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3486{
3487 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3488}
3489
3490inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
3491{
3492 d_1_1_Deprecated->f.DisableClientState(array);
3493}
3494
3495inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3496{
3497 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3498}
3499
3500inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
3501{
3502 d_1_1_Deprecated->f.ArrayElement(i);
3503}
3504
3505
3506// OpenGL 1.2 deprecated functions
3507inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
3508{
3509 d_1_2_Deprecated->f.ResetMinmax(target);
3510}
3511
3512inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
3513{
3514 d_1_2_Deprecated->f.ResetHistogram(target);
3515}
3516
3517inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3518{
3519 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3520}
3521
3522inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3523{
3524 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3525}
3526
3527inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3528{
3529 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3530}
3531
3532inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3533{
3534 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3535}
3536
3537inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3538{
3539 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3540}
3541
3542inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3543{
3544 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3545}
3546
3547inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3548{
3549 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3550}
3551
3552inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3553{
3554 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3555}
3556
3557inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3558{
3559 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3560}
3561
3562inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3563{
3564 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3565}
3566
3567inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3568{
3569 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3570}
3571
3572inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3573{
3574 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3575}
3576
3577inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3578{
3579 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3580}
3581
3582inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3583{
3584 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3585}
3586
3587inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3588{
3589 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3590}
3591
3592inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3593{
3594 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3595}
3596
3597inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3598{
3599 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3600}
3601
3602inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3603{
3604 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3605}
3606
3607inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3608{
3609 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3610}
3611
3612inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3613{
3614 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3615}
3616
3617inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3618{
3619 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3620}
3621
3622inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3623{
3624 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3625}
3626
3627inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3628{
3629 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3630}
3631
3632inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3633{
3634 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3635}
3636
3637inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3638{
3639 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3640}
3641
3642inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3643{
3644 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3645}
3646
3647inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3648{
3649 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3650}
3651
3652inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3653{
3654 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3655}
3656
3657inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3658{
3659 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3660}
3661
3662inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3663{
3664 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3665}
3666
3667
3668// OpenGL 1.3 deprecated functions
3669inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
3670{
3671 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3672}
3673
3674inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
3675{
3676 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3677}
3678
3679inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
3680{
3681 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3682}
3683
3684inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
3685{
3686 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3687}
3688
3689inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3690{
3691 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3692}
3693
3694inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3695{
3696 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3697}
3698
3699inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
3700{
3701 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3702}
3703
3704inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3705{
3706 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3707}
3708
3709inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3710{
3711 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3712}
3713
3714inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3715{
3716 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3717}
3718
3719inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3720{
3721 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3722}
3723
3724inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3725{
3726 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3727}
3728
3729inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3730{
3731 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3732}
3733
3734inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3735{
3736 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3737}
3738
3739inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
3740{
3741 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3742}
3743
3744inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3745{
3746 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3747}
3748
3749inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3750{
3751 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3752}
3753
3754inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3755{
3756 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3757}
3758
3759inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3760{
3761 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3762}
3763
3764inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3765{
3766 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3767}
3768
3769inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3770{
3771 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3772}
3773
3774inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3775{
3776 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3777}
3778
3779inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
3780{
3781 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3782}
3783
3784inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3785{
3786 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3787}
3788
3789inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3790{
3791 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3792}
3793
3794inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3795{
3796 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3797}
3798
3799inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3800{
3801 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3802}
3803
3804inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3805{
3806 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3807}
3808
3809inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3810{
3811 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3812}
3813
3814inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
3815{
3816 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3817}
3818
3819inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
3820{
3821 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3822}
3823
3824inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
3825{
3826 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3827}
3828
3829inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3830{
3831 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3832}
3833
3834inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
3835{
3836 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3837}
3838
3839inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3840{
3841 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3842}
3843
3844inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
3845{
3846 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3847}
3848
3849inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
3850{
3851 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3852}
3853
3854
3855// OpenGL 1.4 deprecated functions
3856inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v)
3857{
3858 d_1_4_Deprecated->f.WindowPos3sv(v);
3859}
3860
3861inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3862{
3863 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3864}
3865
3866inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v)
3867{
3868 d_1_4_Deprecated->f.WindowPos3iv(v);
3869}
3870
3871inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
3872{
3873 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3874}
3875
3876inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v)
3877{
3878 d_1_4_Deprecated->f.WindowPos3fv(v);
3879}
3880
3881inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3882{
3883 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3884}
3885
3886inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v)
3887{
3888 d_1_4_Deprecated->f.WindowPos3dv(v);
3889}
3890
3891inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3892{
3893 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3894}
3895
3896inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v)
3897{
3898 d_1_4_Deprecated->f.WindowPos2sv(v);
3899}
3900
3901inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
3902{
3903 d_1_4_Deprecated->f.WindowPos2s(x, y);
3904}
3905
3906inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v)
3907{
3908 d_1_4_Deprecated->f.WindowPos2iv(v);
3909}
3910
3911inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
3912{
3913 d_1_4_Deprecated->f.WindowPos2i(x, y);
3914}
3915
3916inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v)
3917{
3918 d_1_4_Deprecated->f.WindowPos2fv(v);
3919}
3920
3921inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
3922{
3923 d_1_4_Deprecated->f.WindowPos2f(x, y);
3924}
3925
3926inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v)
3927{
3928 d_1_4_Deprecated->f.WindowPos2dv(v);
3929}
3930
3931inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
3932{
3933 d_1_4_Deprecated->f.WindowPos2d(x, y);
3934}
3935
3936inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3937{
3938 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3939}
3940
3941inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
3942{
3943 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3944}
3945
3946inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3947{
3948 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3949}
3950
3951inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
3952{
3953 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3954}
3955
3956inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3957{
3958 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3959}
3960
3961inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
3962{
3963 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3964}
3965
3966inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3967{
3968 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3969}
3970
3971inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
3972{
3973 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3974}
3975
3976inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3977{
3978 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3979}
3980
3981inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v)
3982{
3983 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3984}
3985
3986inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3987{
3988 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3989}
3990
3991inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
3992{
3993 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3994}
3995
3996inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3997{
3998 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3999}
4000
4001inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4002{
4003 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4004}
4005
4006inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4007{
4008 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4009}
4010
4011inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4012{
4013 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4014}
4015
4016inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4017{
4018 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4019}
4020
4021inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4022{
4023 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4024}
4025
4026inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord)
4027{
4028 d_1_4_Deprecated->f.FogCoorddv(coord);
4029}
4030
4031inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
4032{
4033 d_1_4_Deprecated->f.FogCoordd(coord);
4034}
4035
4036inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord)
4037{
4038 d_1_4_Deprecated->f.FogCoordfv(coord);
4039}
4040
4041inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
4042{
4043 d_1_4_Deprecated->f.FogCoordf(coord);
4044}
4045
4046
4047// OpenGL 1.5 deprecated functions
4048
4049// OpenGL 2.0 deprecated functions
4050inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4051{
4052 d_2_0_Core->f.VertexAttrib4usv(index, v);
4053}
4054
4055inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4056{
4057 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4058}
4059
4060inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4061{
4062 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4063}
4064
4065inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4066{
4067 d_2_0_Core->f.VertexAttrib4sv(index, v);
4068}
4069
4070inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4071{
4072 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4073}
4074
4075inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4076{
4077 d_2_0_Core->f.VertexAttrib4iv(index, v);
4078}
4079
4080inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4081{
4082 d_2_0_Core->f.VertexAttrib4fv(index, v);
4083}
4084
4085inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4086{
4087 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4088}
4089
4090inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4091{
4092 d_2_0_Core->f.VertexAttrib4dv(index, v);
4093}
4094
4095inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4096{
4097 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4098}
4099
4100inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4101{
4102 d_2_0_Core->f.VertexAttrib4bv(index, v);
4103}
4104
4105inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4106{
4107 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4108}
4109
4110inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4111{
4112 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4113}
4114
4115inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4116{
4117 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4118}
4119
4120inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4121{
4122 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4123}
4124
4125inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4126{
4127 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4128}
4129
4130inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4131{
4132 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4133}
4134
4135inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4136{
4137 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4138}
4139
4140inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4141{
4142 d_2_0_Core->f.VertexAttrib3sv(index, v);
4143}
4144
4145inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4146{
4147 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4148}
4149
4150inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4151{
4152 d_2_0_Core->f.VertexAttrib3fv(index, v);
4153}
4154
4155inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4156{
4157 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4158}
4159
4160inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4161{
4162 d_2_0_Core->f.VertexAttrib3dv(index, v);
4163}
4164
4165inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4166{
4167 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4168}
4169
4170inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4171{
4172 d_2_0_Core->f.VertexAttrib2sv(index, v);
4173}
4174
4175inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4176{
4177 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4178}
4179
4180inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4181{
4182 d_2_0_Core->f.VertexAttrib2fv(index, v);
4183}
4184
4185inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4186{
4187 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4188}
4189
4190inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4191{
4192 d_2_0_Core->f.VertexAttrib2dv(index, v);
4193}
4194
4195inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4196{
4197 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4198}
4199
4200inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4201{
4202 d_2_0_Core->f.VertexAttrib1sv(index, v);
4203}
4204
4205inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4206{
4207 d_2_0_Core->f.VertexAttrib1s(index, x);
4208}
4209
4210inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4211{
4212 d_2_0_Core->f.VertexAttrib1fv(index, v);
4213}
4214
4215inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4216{
4217 d_2_0_Core->f.VertexAttrib1f(index, x);
4218}
4219
4220inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4221{
4222 d_2_0_Core->f.VertexAttrib1dv(index, v);
4223}
4224
4225inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4226{
4227 d_2_0_Core->f.VertexAttrib1d(index, x);
4228}
4229
4230
4231// OpenGL 2.1 deprecated functions
4232
4233// OpenGL 3.0 deprecated functions
4234inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4235{
4236 d_3_0_Core->f.VertexAttribI4usv(index, v);
4237}
4238
4239inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4240{
4241 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4242}
4243
4244inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4245{
4246 d_3_0_Core->f.VertexAttribI4sv(index, v);
4247}
4248
4249inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4250{
4251 d_3_0_Core->f.VertexAttribI4bv(index, v);
4252}
4253
4254inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4255{
4256 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4257}
4258
4259inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4260{
4261 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4262}
4263
4264inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4265{
4266 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4267}
4268
4269inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4270{
4271 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4272}
4273
4274inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4275{
4276 d_3_0_Core->f.VertexAttribI4iv(index, v);
4277}
4278
4279inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4280{
4281 d_3_0_Core->f.VertexAttribI3iv(index, v);
4282}
4283
4284inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4285{
4286 d_3_0_Core->f.VertexAttribI2iv(index, v);
4287}
4288
4289inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4290{
4291 d_3_0_Core->f.VertexAttribI1iv(index, v);
4292}
4293
4294inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4295{
4296 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4297}
4298
4299inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4300{
4301 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4302}
4303
4304inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4305{
4306 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4307}
4308
4309inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4310{
4311 d_3_0_Core->f.VertexAttribI1ui(index, x);
4312}
4313
4314inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4315{
4316 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4317}
4318
4319inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4320{
4321 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4322}
4323
4324inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4325{
4326 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4327}
4328
4329inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4330{
4331 d_3_0_Core->f.VertexAttribI1i(index, x);
4332}
4333
4334
4335// OpenGL 3.1 deprecated functions
4336
4337// OpenGL 3.2 deprecated functions
4338
4339
4340QT_END_NAMESPACE
4341
4342#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4343
4344#endif
Combined button and popup list for selecting options.