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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSSGLayerRenderData Member List

This is the complete list of members for QSSGLayerRenderData, including all inherited members.

activeCamera() constQSSGLayerRenderDatainline
activePassesQSSGLayerRenderData
bakedLightingModelsQSSGLayerRenderData
calculateGlobalVariables(QSSGRenderNode &node, std::vector< QMatrix4x4 > &globalTransforms, std::vector< float > &globalOpacities)QSSGLayerRenderDatastatic
camerasViewQSSGLayerRenderData
contextInterface() constQSSGLayerRenderData
createRenderables(QSSGPrepContextId prepId, const QSSGNodeIdList &nodes, QSSGRenderHelpers::CreateFlags createFlags)QSSGLayerRenderData
debugDrawPassQSSGLayerRenderData
depthMapPassQSSGLayerRenderData
depthMapPassMSQSSGLayerRenderData
Enum enum nameQSSGLayerRenderData
filter(const QSSGGlobalRenderNodeData::LayerNodeView &layerNodes, quint32 layerMask, quint32 typeMask)QSSGLayerRenderDatastatic
frustumCulling(const QSSGClippingFrustum &clipFrustum, const QSSGRenderableObjectList &renderables, QSSGRenderableObjectList &visibleRenderables)QSSGLayerRenderDatastatic
frustumCullingInline(const QSSGClippingFrustum &clipFrustum, QSSGRenderableObjectList &renderables)QSSGLayerRenderDatastatic
getBonemapTexture(const QSSGModelContext &modelContext) constQSSGLayerRenderData
getCamera(QSSGCameraId id) constQSSGLayerRenderData
getCameraDataImpl(const QSSGRenderCamera *camera) constQSSGLayerRenderData
getCameraRenderData(const QSSGRenderCamera *camera)QSSGLayerRenderData
getCameraRenderData(const QSSGRenderCamera *camera) constQSSGLayerRenderData
getCurrent(const QSSGRenderer &renderer)QSSGLayerRenderDatainlinestatic
getDefaultMaterialPropertyTable() constQSSGLayerRenderDatainline
getFrameData()QSSGLayerRenderData
getGlobalOpacity(QSSGPrepContextId prepId, const QSSGRenderModel &model)QSSGLayerRenderData
getGlobalOpacity(QSSGRenderNodeHandle h, float defaultValue=1.0f) constQSSGLayerRenderDatainline
getGlobalOpacity(const QSSGRenderNode &node) constQSSGLayerRenderDatainline
getGlobalTransform(QSSGPrepContextId prepId, const QSSGRenderModel &model)QSSGLayerRenderData
getGlobalTransform(QSSGRenderNodeHandle h, QMatrix4x4 defaultValue) constQSSGLayerRenderDatainline
getGlobalTransform(QSSGRenderNodeHandle h) constQSSGLayerRenderDatainline
getGlobalTransform(const QSSGRenderNode &node) constQSSGLayerRenderDatainline
getInstanceTransforms(QSSGRenderNodeHandle h) constQSSGLayerRenderDatainline
getInstanceTransforms(const QSSGRenderNode &node) constQSSGLayerRenderDatainline
getItem2DMvps(QSSGRenderItem2DHandle h) constQSSGLayerRenderDatainline
getItem2DMvps(const QSSGRenderItem2D &item) constQSSGLayerRenderDatainline
getItem2DRenderer(const QSSGRenderItem2D &item) constQSSGLayerRenderDatainline
getItem2DRenderPassDescriptor() constQSSGLayerRenderDatainline
getLightmapTexture(const QSSGModelContext &modelContext) constQSSGLayerRenderData
getModelMvps(QSSGPrepContextId prepId, const QSSGRenderModel &model) constQSSGLayerRenderData
getModelMvps(QSSGRenderModelHandle h) constQSSGLayerRenderDatainline
getModelMvps(const QSSGRenderModel &model) constQSSGLayerRenderDatainline
getNormalMatrix(QSSGRenderModelHandle h) constQSSGLayerRenderDatainline
getNormalMatrix(const QSSGRenderModel &model) constQSSGLayerRenderDatainline
getOitRenderContext()QSSGLayerRenderDatainline
getOrCreateExtensionContext(const QSSGRenderExtension &ext, QSSGRenderCamera *camera=nullptr, quint32 slot=0)QSSGLayerRenderData
getPipelineState() constQSSGLayerRenderDatainline
getReflectionMapManager() constQSSGLayerRenderDatainline
getRenderableItem2Ds()QSSGLayerRenderData
getRenderResult(QSSGFrameData::RenderResult id)QSSGLayerRenderDatainline
getRenderResult(QSSGFrameData::RenderResult id) constQSSGLayerRenderDatainline
getShaderFeatures() constQSSGLayerRenderDatainline
getShadowMapManager() constQSSGLayerRenderDatainline
getSortedBakedLightingModels()QSSGLayerRenderData
getSortedOpaqueRenderableObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
getSortedRenderedDepthWriteObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
getSortedrenderedOpaqueDepthPrepassObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
getSortedScreenTextureRenderableObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
getSortedTransparentRenderableObjects(const QSSGRenderCamera &camera, size_t index=0)QSSGLayerRenderData
globalLightsQSSGLayerRenderData
globalRenderProperties(const QSSGRenderContextInterface &ctx)QSSGLayerRenderDatastatic
infiniteGridPassQSSGLayerRenderData
initializeLightmapBaking(QSSGLightmapBaker::Context &ctx)QSSGLayerRenderData
InstanceTransforms typedefQSSGLayerRenderData
isZPrePassActive() constQSSGLayerRenderDatainline
item2DPassQSSGLayerRenderData
item2DsViewQSSGLayerRenderData
layerQSSGLayerRenderData
LayerNodes typedefQSSGLayerRenderData
layerNodesQSSGLayerRenderData
layerNodesCategorizedQSSGLayerRenderData
layerPrepResultQSSGLayerRenderData
lightmapBakerQSSGLayerRenderData
lightsViewQSSGLayerRenderData
MAX_AA_LEVELS enum valueQSSGLayerRenderData
MAX_TEMPORAL_AA_LEVELS enum valueQSSGLayerRenderData
maybeProcessLightmapBaking()QSSGLayerRenderData
modelContextsQSSGLayerRenderData
modelsViewQSSGLayerRenderData
ModelViewProjections typedefQSSGLayerRenderData
nonCategorizedViewQSSGLayerRenderData
normalPassQSSGLayerRenderData
oitCompositePassQSSGLayerRenderData
oitRenderPassQSSGLayerRenderData
oitWarningInvalidBlendModeShownQSSGLayerRenderData
oitWarningUnsupportedShownQSSGLayerRenderData
opaquePassQSSGLayerRenderData
orderIndependentTransparencyEnabledQSSGLayerRenderData
particlesViewQSSGLayerRenderData
perFrameAllocator(QSSGRenderContextInterface &ctx)QSSGLayerRenderDatainlinestatic
prepareForRender()QSSGLayerRenderData
prepareImageForRender(QSSGRenderImage &inImage, QSSGRenderableImage::Type inMapType, QSSGRenderableImage *&ioFirstImage, QSSGRenderableImage *&ioNextImage, QSSGRenderableObjectFlags &ioFlags, QSSGShaderDefaultMaterialKey &ioGeneratedShaderKey, quint32 inImageIndex, QSSGRenderDefaultMaterial *inMaterial=nullptr)QSSGLayerRenderData
prepareInstancing(QSSGRhiContext *rhiCtx, QSSGSubsetRenderable *renderable, const QVector3D &cameraDirection, const QVector3D &cameraPosition, float minThreshold, float maxThreshold)QSSGLayerRenderDatastatic
prepareModelBoneTextures(const QSSGRenderContextInterface &contextInterface, const RenderableNodeEntries &renderableModels)QSSGLayerRenderDatastatic
prepareModelsForRender(QSSGRenderContextInterface &ctx, const RenderableNodeEntries &renderableModels, QSSGLayerRenderPreparationResultFlags &ioFlags, const QSSGRenderCameraList &allCameras, const QSSGRenderCameraDataList &allCameraData, TModelContextPtrList &modelContexts, QSSGRenderableObjectList &opaqueObjects, QSSGRenderableObjectList &transparentObjects, QSSGRenderableObjectList &screenTextureObjects, float lodThreshold=0.0f)QSSGLayerRenderData
prepareModelsForRender(QSSGRenderContextInterface &contextInterface, QSSGPrepContextId prepId, QSSGRenderablesId renderablesId, float lodThreshold)QSSGLayerRenderData
prepareParticlesForRender(const RenderableNodeEntries &renderableParticles, const QSSGRenderCameraData &cameraData, QSSGLayerRenderPreparationResultFlags &ioFlags)QSSGLayerRenderData
prepareReflectionProbesForRender()QSSGLayerRenderData
prepareRenderables(QSSGRenderContextInterface &ctx, QSSGPrepResultId prepId, QRhiRenderPassDescriptor *renderPassDescriptor, const QSSGRhiGraphicsPipelineState &ps, QSSGRenderablesFilters filter)QSSGLayerRenderData
prepareResourceLoaders()QSSGLayerRenderData
QSSGCamerasView typedefQSSGLayerRenderData
QSSGFrameData classQSSGLayerRenderDatafriend
QSSGItem2DsView typedefQSSGLayerRenderData
QSSGLayerRenderData(QSSGRenderLayer &inLayer, QSSGRenderer &inRenderer)QSSGLayerRenderData
QSSGLightsView typedefQSSGLayerRenderData
QSSGModelHelpers classQSSGLayerRenderDatafriend
QSSGModelsView typedefQSSGLayerRenderData
QSSGNonCategorizedView typedefQSSGLayerRenderData
QSSGParticlesView typedefQSSGLayerRenderData
QSSGReflectionProbesView typedefQSSGLayerRenderData
QSSGRenderer classQSSGLayerRenderDatafriend
QSSGRendererPrivate classQSSGLayerRenderDatafriend
QSSGRenderHelpers classQSSGLayerRenderDatafriend
reflectionMapPassQSSGLayerRenderData
reflectionPassQSSGLayerRenderData
reflectionProbesViewQSSGLayerRenderData
RenderableFilter typedefQSSGLayerRenderData
RenderableItem2DEntries typedefQSSGLayerRenderData
renderableModelsQSSGLayerRenderData
RenderableNodeEntries typedefQSSGLayerRenderData
renderableParticlesQSSGLayerRenderData
renderedBakedLightingModelsQSSGLayerRenderData
renderedCameraDataQSSGLayerRenderData
renderedCamerasQSSGLayerRenderData
renderedItem2DsQSSGLayerRenderData
rendererQSSGLayerRenderData
renderRenderables(QSSGRenderContextInterface &ctx, QSSGPrepResultId prepId)QSSGLayerRenderData
requestReflectionMapManager()QSSGLayerRenderData
requestShadowMapManager()QSSGLayerRenderData
resetForFrame()QSSGLayerRenderData
restoreRenderState(QSSGRenderer &renderer)QSSGLayerRenderData
saveRenderState(const QSSGRenderer &renderer)QSSGLayerRenderData
screenMapPassQSSGLayerRenderData
setBonemapTexture(const QSSGModelContext &modelContext, QRhiTexture *bonemapTexture)QSSGLayerRenderData
setGlobalOpacity(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, float opacity)QSSGLayerRenderData
setGlobalTransform(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, const QMatrix4x4 &mvp)QSSGLayerRenderData
setLightmapTexture(const QSSGModelContext &modelContext, QRhiTexture *lightmapTexture)QSSGLayerRenderData
setModelMaterials(QSSGRenderablesId renderablesId, const QSSGRenderModel &model, const QList< QSSGResourceId > &materials)QSSGLayerRenderData
setModelMaterials(const QSSGRenderablesId renderablesId, const QList< QSSGResourceId > &materials)QSSGLayerRenderData
setTonemapFeatures(QSSGShaderFeatures &features, QSSGRenderLayer::TonemapMode tonemapMode)QSSGLayerRenderDatainlinestatic
setVertexInputPresence(const QSSGRenderableObjectFlags &renderableFlags, QSSGShaderDefaultMaterialKey &key)QSSGLayerRenderData
setZPrePassPrepResult(bool res)QSSGLayerRenderDatainline
shadowMapPassQSSGLayerRenderData
skyboxCubeMapPassQSSGLayerRenderData
skyboxPassQSSGLayerRenderData
ssaoMapPassQSSGLayerRenderData
TModelContextPtrList typedefQSSGLayerRenderData
tooManyDirectionalLightsWarningShownQSSGLayerRenderData
tooManyLightsWarningShownQSSGLayerRenderData
transparentPassQSSGLayerRenderData
USERPASSESQSSGLayerRenderDatastatic
userPassesQSSGLayerRenderData
zPrePassPassQSSGLayerRenderData
~QSSGLayerRenderData()QSSGLayerRenderData