| combinedImageSamplerCount(int binding) const | QSGMaterialShader | |
| Flag enum name | QSGMaterialShader | |
| flags() const | QSGMaterialShader | |
| FragmentStage enum value | QSGMaterialShader | |
| QSGMaterialShader() | QSGMaterialShader | |
| QSGMaterialShader(QSGMaterialShaderPrivate &dd) | QSGMaterialShader | protected |
| QSGOpaqueTextureMaterialRhiShader(int viewCount) | QSGOpaqueTextureMaterialRhiShader | |
| QSGTextureMaterialRhiShader(int viewCount) | QSGTextureMaterialRhiShader | |
| setFlag(Flags flags, bool on=true) | QSGMaterialShader | |
| setFlags(Flags flags) | QSGMaterialShader | |
| setShader(Stage stage, const QShader &shader) | QSGMaterialShader | protected |
| setShaderFileName(Stage stage, const QString &filename) | QSGMaterialShader | protected |
| setShaderFileName(Stage stage, const QString &filename, int viewCount) | QSGMaterialShader | protected |
| SmoothTextureMaterialRhiShader(int viewCount) | SmoothTextureMaterialRhiShader | |
| SmoothTextureMaterialRhiShader(int viewCount) | SmoothTextureMaterialRhiShader | |
| Stage enum name | QSGMaterialShader | |
| updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) | QSGMaterialShader | virtual |
| updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override | QSGOpaqueTextureMaterialRhiShader | virtual |
| UpdatesGraphicsPipelineState enum value | QSGMaterialShader | |
| updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override | SmoothTextureMaterialRhiShader | virtual |
| updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override | SmoothTextureMaterialRhiShader | virtual |
| VertexStage enum value | QSGMaterialShader | |
| ~QSGMaterialShader() | QSGMaterialShader | virtual |