5#ifndef QQUICKSHAPEGENERICRENDERER_P_H
6#define QQUICKSHAPEGENERICRENDERER_P_H
19#include <QtQuickShapes/private/qquickshapesglobal_p.h>
20#include <QtQuickShapes/private/qquickshape_p_p.h>
21#include <QtQuick/private/qsggradientcache_p.h>
23#include <qsggeometry.h>
24#include <qsgmaterial.h>
25#include <qsgrendererinterface.h>
26#include <qsgtexture.h>
27#include <QtCore/qrunnable.h>
56 m_asyncCallback(
nullptr),
57 m_asyncCallbackData(
nullptr),
58 m_rhiBackendInitialized(
false),
59 m_supportsElementIndexUint(
true)
63 void beginSync(
int totalCount,
bool *countChanged)
override;
64 void setPath(
int index,
const QPainterPath &path, QQuickShapePath::PathHints pathHints = {})
override;
68 void setFillColor(
int index,
const QColor &color)
override;
69 void setFillRule(
int index, QQuickShapePath::FillRule fillRule)
override;
70 void setJoinStyle(
int index, QQuickShapePath::JoinStyle joinStyle,
int miterLimit)
override;
71 void setCapStyle(
int index, QQuickShapePath::CapStyle capStyle)
override;
72 void setStrokeStyle(
int index, QQuickShapePath::StrokeStyle strokeStyle,
73 qreal dashOffset,
const QList<qreal> &dashPattern)
override;
74 void setFillGradient(
int index, QQuickShapeGradient *gradient)
override;
79 void setVisible(
int index,
bool visible)
override;
80 void endSync(
bool async)
override;
98 QSGGeometry::Type *indexType,
99 bool supportsElementIndexUint,
100 qreal triangulationScale);
105 const QSize &clipSize,
106 qreal triangulationScale);
109 void maybeUpdateAsyncItem();
111 struct ShapePathData {
113 float triangulationScale;
115 Color4ub strokeColor = { uchar(0), uchar(0), uchar(0), uchar(0) };
116 Color4ub fillColor = { uchar(0), uchar(0), uchar(0), uchar(0) };
117 Qt::FillRule fillRule;
121 QSGGradientCache::GradientDesc fillGradient;
122 QSGGradientCache::GradientDesc strokeGradient;
123 QQuickItem *fillTextureProviderItem =
nullptr;
124 QSGTransform fillTransform;
127 QSGGeometry::Type indexType;
130 int effectiveDirty = 0;
131 int hiddenGeomDirty = 0;
144 QList<ShapePathData> m_sp;
146 void (*m_asyncCallback)(
void *);
147 void *m_asyncCallbackData;
148 bool m_rhiBackendInitialized;
149 bool m_supportsElementIndexUint;
223 void handleTextureProviderDestroyed();
226 QScopedPointer<QSGMaterial> m_material;
255 QSGMaterial *oldMaterial)
override;
257 QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
override;
260 QSGTransform m_fillTransform;
276 setFlag(Blending | RequiresFullMatrix);
295 QSGMaterial *oldMaterial)
override;
297 QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
override;
300 QSGTransform m_fillTransform;
301 QVector2D m_focalPoint;
302 QVector2D m_focalToCenter;
303 float m_centerRadius;
313 setFlag(Blending | RequiresFullMatrix);
332 QSGMaterial *oldMaterial)
override;
334 QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
override;
337 QSGTransform m_fillTransform;
338 QVector2D m_centerPoint;
348 setFlag(Blending | RequiresFullMatrix);
367 QSGMaterial *oldMaterial)
override;
369 QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
override;
372 QSGTransform m_fillTransform;
373 QVector2D m_boundsOffset;
374 QVector2D m_boundsSize;
383 setFlag(Blending | RequiresFullMatrix);
395 return m_dummyTexture;
398 void setDummyTexture(QSGPlainTexture *texture)
400 m_dummyTexture = texture;
405 QSGPlainTexture *m_dummyTexture =
nullptr;
virtual void setVisible(int index, bool visible)=0
virtual void setFillTextureProvider(int index, QQuickItem *textureProviderItem)=0
virtual void beginSync(int totalCount, bool *countChanged)=0
virtual void setStrokeColor(int index, const QColor &color)=0
virtual void setPath(int index, const QPainterPath &path, QQuickShapePath::PathHints pathHints={})=0
virtual void setAsyncCallback(void(*)(void *), void *)
virtual Flags flags() const
virtual void setCapStyle(int index, QQuickShapePath::CapStyle capStyle)=0
virtual void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle, qreal dashOffset, const QList< qreal > &dashPattern)=0
virtual void setFillGradient(int index, QQuickShapeGradient *gradient)=0
virtual ~QQuickAbstractPathRenderer()
virtual void setFillColor(int index, const QColor &color)=0
virtual void setCosmeticStroke(int index, bool c)=0
virtual void setPath(int index, const QQuickPath *path)
virtual void setTriangulationScale(int, qreal)
virtual void setFillRule(int index, QQuickShapePath::FillRule fillRule)=0
virtual void setStrokeWidth(int index, qreal w)=0
virtual void setFillTransform(int index, const QSGTransform &transform)=0
virtual void endSync(bool async)=0
virtual void updateNode()=0
virtual void handleSceneChange(QQuickWindow *window)=0
virtual void setStrokeGradient(int index, QQuickShapeGradient *gradient)=0
virtual void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit)=0
QSGMaterialType * type() const override
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialSh...
QQuickShapeConicalGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
int compare(const QSGMaterial *other) const override
Compares this material to other and returns 0 if they are equal; -1 if this material should sort befo...
QSGMaterialShader * createShader(QSGRendererInterface::RenderMode renderMode) const override
This function returns a new instance of a the QSGMaterialShader implementation used to render geometr...
QQuickShapeGenericStrokeFillNode * node() const
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to prepare use of sampled images in the shader,...
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
QQuickShapeConicalGradientRhiShader(int viewCount)
bool supportsElementIndexUint
QQuickShapeGenericRenderer::Color4ub fillColor
QQuickShapeGenericRenderer::VertexContainerType fillVertices
QQuickShapeGenericRenderer::IndexContainerType fillIndices
static QSGMaterial * createLinearGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node)
static QSGMaterial * createTextureFill(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node)
static QSGMaterial * createConicalGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node)
static QSGMaterial * createVertexColor(QQuickWindow *window)
static QSGMaterial * createRadialGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node)
QQuickShapeGenericStrokeFillNode * m_fillNode
QQuickShapeGenericStrokeFillNode * m_strokeNode
QQuickShapeGenericNode * m_next
void setAsyncCallback(void(*)(void *), void *) override
void setFillGradient(int index, QQuickShapeGradient *gradient) override
void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle, qreal dashOffset, const QList< qreal > &dashPattern) override
QQuickShapeGenericRenderer(QQuickItem *item)
void setFillTransform(int index, const QSGTransform &transform) override
QList< quint32 > IndexContainerType
void setCosmeticStroke(int index, bool c) override
void setStrokeGradient(int index, QQuickShapeGradient *gradient) override
static void triangulateFill(const QPainterPath &path, const Color4ub &fillColor, VertexContainerType *fillVertices, IndexContainerType *fillIndices, QSGGeometry::Type *indexType, bool supportsElementIndexUint, qreal triangulationScale)
QList< QSGGeometry::ColoredPoint2D > VertexContainerType
void setPath(int index, const QPainterPath &path, QQuickShapePath::PathHints pathHints={}) override
void setStrokeColor(int index, const QColor &color) override
void setFillRule(int index, QQuickShapePath::FillRule fillRule) override
void setFillTextureProvider(int index, QQuickItem *textureProviderItem) override
void setFillColor(int index, const QColor &color) override
void setTriangulationScale(int index, qreal scale) override
void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) override
void setStrokeWidth(int index, qreal w) override
~QQuickShapeGenericRenderer()
void setRootNode(QQuickShapeGenericNode *node)
QList< QSGGeometry::TexturedPoint2D > TexturedVertexContainerType
void handleSceneChange(QQuickWindow *window) override
void beginSync(int totalCount, bool *countChanged) override
void setCapStyle(int index, QQuickShapePath::CapStyle capStyle) override
Flags flags() const override
static void triangulateStroke(const QPainterPath &path, const QPen &pen, const Color4ub &strokeColor, VertexContainerType *strokeVertices, const QSize &clipSize, qreal triangulationScale)
void updateNode() override
void setVisible(int index, bool visible) override
void endSync(bool async) override
void preprocess() override
Override this function to do processing on the node before it is rendered.
QSGGradientCache::GradientDesc m_gradient
QSGTransform m_fillTransform
QSGTextureProvider * m_fillTextureProvider
void activateMaterial(QQuickWindow *window, Material m)
QQuickShapeLinearGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
QSGMaterialShader * createShader(QSGRendererInterface::RenderMode renderMode) const override
This function returns a new instance of a the QSGMaterialShader implementation used to render geometr...
int compare(const QSGMaterial *other) const override
Compares this material to other and returns 0 if they are equal; -1 if this material should sort befo...
QSGMaterialType * type() const override
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialSh...
QQuickShapeGenericStrokeFillNode * node() const
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to prepare use of sampled images in the shader,...
QQuickShapeLinearGradientRhiShader(int viewCount)
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
QQuickShapeGenericStrokeFillNode * node() const
QQuickShapeRadialGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
QSGMaterialType * type() const override
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialSh...
QSGMaterialShader * createShader(QSGRendererInterface::RenderMode renderMode) const override
This function returns a new instance of a the QSGMaterialShader implementation used to render geometr...
int compare(const QSGMaterial *other) const override
Compares this material to other and returns 0 if they are equal; -1 if this material should sort befo...
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
QQuickShapeRadialGradientRhiShader(int viewCount)
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to prepare use of sampled images in the shader,...
QQuickShapeGenericRenderer::Color4ub strokeColor
QQuickShapeGenericRenderer::VertexContainerType strokeVertices
QQuickShapeTextureFillMaterial(QQuickShapeGenericStrokeFillNode *node)
QSGMaterialShader * createShader(QSGRendererInterface::RenderMode renderMode) const override
This function returns a new instance of a the QSGMaterialShader implementation used to render geometr...
int compare(const QSGMaterial *other) const override
Compares this material to other and returns 0 if they are equal; -1 if this material should sort befo...
QSGPlainTexture * dummyTexture() const
QQuickShapeGenericStrokeFillNode * node() const
~QQuickShapeTextureFillMaterial() override
QSGMaterialType * type() const override
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialSh...
QQuickShapeTextureFillRhiShader(int viewCount)
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to prepare use of sampled images in the shader,...
Combined button and popup list for selecting options.
QT_BEGIN_NAMESPACE Q_STATIC_LOGGING_CATEGORY(lcSynthesizedIterableAccess, "qt.iterable.synthesized", QtWarningMsg)
static void initResources()
static void vpe_clear(QQmlListProperty< QObject > *property)
static void vpe_append(QQmlListProperty< QObject > *property, QObject *obj)
Q_GHS_KEEP_REFERENCE(QQuickShapes_initializeModule)
QList< qreal > dashPattern
QSGTransform fillTransform
QQuickShapeStrokeFillParams()
QQuickShapeGradient * strokeGradient
QQuickShapeGradient * fillGradient