40bool QSSGRenderCamera::calculateProjection(
const QRectF &inViewport, Configuration config)
49 const bool argumentsChanged = inViewport != previousInViewport;
50 if (!argumentsChanged && !isDirty(DirtyFlag::CameraDirty))
52 previousInViewport = inViewport;
53 clearDirty(DirtyFlag::CameraDirty);
56 case QSSGRenderGraphObject::Type::OrthographicCamera:
57 retval = computeFrustumOrtho(inViewport, clipPlanes, magnification, config, projection);
59 case QSSGRenderGraphObject::Type::PerspectiveCamera:
60 retval = computeFrustumPerspective(inViewport, fov, clipPlanes, projection);
62 case QSSGRenderGraphObject::Type::CustomCamera:
65 case QSSGRenderGraphObject::Type::CustomFrustumCamera:
66 retval = computeCustomFrustum(customFrustum, clipPlanes, projection);
73 float *writePtr(projection.data());
74 frustumScale.setX(writePtr[0]);
75 frustumScale.setY(writePtr[5]);
85bool QSSGRenderCamera::computeFrustumPerspective(QRectF inViewport,
86 QSSGRenderCamera::FieldOfView fov,
87 QSSGRenderCamera::ClipPlanes clipPlane,
88 QMatrix4x4 &outProjection)
90 outProjection.setToIdentity();
91 const float aspectRatio = getAspectRatio(inViewport);
92 const auto vfov = fov.asVerticalFov(aspectRatio);
93 outProjection.perspective(vfov.degrees(), aspectRatio, clipPlane.clipNear(), clipPlane.clipFar());
97bool QSSGRenderCamera::computeCustomFrustum(QSSGRenderCamera::Frustum frustum,
98 QSSGRenderCamera::ClipPlanes clipPlanes,
99 QMatrix4x4 &outProjection)
101 outProjection.setToIdentity();
102 outProjection.frustum(frustum.left, frustum.right, frustum.bottom, frustum.top, clipPlanes.clipNear(), clipPlanes.clipFar());
106void QSSGRenderCamera::calculateViewProjectionMatrix(
const QMatrix4x4 &globalTransform,
107 const QMatrix4x4 &projection,
108 QMatrix4x4 &outMatrix)
110 QMatrix4x4 nonScaledGlobal(Qt::Uninitialized);
111 nonScaledGlobal.setColumn(0, globalTransform.column(0).normalized());
112 nonScaledGlobal.setColumn(1, globalTransform.column(1).normalized());
113 nonScaledGlobal.setColumn(2, globalTransform.column(2).normalized());
114 nonScaledGlobal.setColumn(3, globalTransform.column(3));
115 outMatrix = projection * nonScaledGlobal.inverted();
123bool QSSGRenderCamera::computeFrustumOrtho(QRectF inViewport,
124 QSSGRenderCamera::ClipPlanes clipPlanes,
125 QSSGRenderCamera::Magnification magnification,
126 Configuration config,
127 QMatrix4x4 &outProjection)
131 outProjection.setToIdentity();
137 magnification *= config.ssaaMultiplier;
138 const float halfWidth = inViewport.width() / 2.0f / magnification.horizontal() / config.dpr;
139 const float halfHeight = inViewport.height() / 2.0f / magnification.vertical() / config.dpr;
140 outProjection.ortho(-halfWidth, halfWidth, -halfHeight, halfHeight, clipPlanes.clipNear(), clipPlanes.clipFar());
145 const QVector3D &sourceDirection,
146 const QVector3D &targetPosition,
147 const QVector3D &upDirection)
149 QVector3D targetDirection = sourcePosition - targetPosition;
150 targetDirection.normalize();
152 QVector3D rotationAxis = QVector3D::crossProduct(sourceDirection, targetDirection);
154 const QVector3D normalizedAxis = rotationAxis.normalized();
155 if (qFuzzyIsNull(normalizedAxis.lengthSquared()))
156 rotationAxis = upDirection;
158 float dot = QVector3D::dotProduct(sourceDirection, targetDirection);
159 float rotationAngle =
float(qRadiansToDegrees(qAcos(qreal(dot))));
161 return QQuaternion::fromAxisAndAngle(rotationAxis, rotationAngle);
164void QSSGRenderCamera::lookAt(
const QVector3D &inCameraPos,
const QVector3D &inUpDir,
const QVector3D &inTargetPos,
const QVector3D &pivot)
166 QQuaternion rotation = rotationQuaternionForLookAt(inCameraPos, getScalingCorrectDirection(localTransform), inTargetPos, inUpDir.normalized());
167 localTransform = QSSGRenderNode::calculateTransformMatrix(inCameraPos, QSSGRenderNode::initScale, pivot, rotation);
168 QSSGRenderNode::markDirty(QSSGRenderNode::DirtyFlag::TransformDirty);
171void QSSGRenderCamera::calculateViewProjectionMatrix(
const QMatrix4x4 &globalTransform, QMatrix4x4 &outMatrix)
const
173 QMatrix4x4 nonScaledGlobal(Qt::Uninitialized);
174 nonScaledGlobal.setColumn(0, globalTransform.column(0).normalized());
175 nonScaledGlobal.setColumn(1, globalTransform.column(1).normalized());
176 nonScaledGlobal.setColumn(2, globalTransform.column(2).normalized());
177 nonScaledGlobal.setColumn(3, globalTransform.column(3));
178 outMatrix = projection * nonScaledGlobal.inverted();
181void QSSGRenderCamera::calculateViewProjectionWithoutTranslation(
const QMatrix4x4 &globalTransform,
float clipNear,
float clipFar, QMatrix4x4 &outMatrix)
const
183 if (qFuzzyIsNull(clipFar - clipNear)) {
184 qWarning() <<
"QSSGRenderCamera::calculateViewProjection: far == near";
188 QMatrix4x4 proj = projection;
189 proj(2, 2) = -(clipFar + clipNear) / (clipFar - clipNear);
190 proj(2, 3) = -2 * clipFar * clipNear / (clipFar - clipNear);
191 QMatrix4x4 nonScaledGlobal(Qt::Uninitialized);
192 nonScaledGlobal.setColumn(0, globalTransform.column(0).normalized());
193 nonScaledGlobal.setColumn(1, globalTransform.column(1).normalized());
194 nonScaledGlobal.setColumn(2, globalTransform.column(2).normalized());
195 nonScaledGlobal.setColumn(3, QVector4D(0, 0, 0, 1));
196 outMatrix = proj * nonScaledGlobal.inverted();
199QSSGRenderRay QSSGRenderCamera::unproject(
const QMatrix4x4 &globalTransform,
200 const QVector2D &inViewportRelativeCoords,
201 const QRectF &inViewport)
const
203 QSSGRenderRay theRay;
204 QVector2D normalizedCoords = QSSGUtils::rect::relativeToNormalizedCoordinates(inViewport, inViewportRelativeCoords);
205 QVector3D &outOrigin(theRay.origin);
206 QVector3D &outDir(theRay.direction);
207 QVector2D inverseFrustumScale(1.0f / frustumScale.x(), 1.0f / frustumScale.y());
208 QVector2D scaledCoords(inverseFrustumScale.x() * normalizedCoords.x(), inverseFrustumScale.y() * normalizedCoords.y());
210 if (type == QSSGRenderCamera::Type::OrthographicCamera) {
211 outOrigin.setX(scaledCoords.x());
212 outOrigin.setY(scaledCoords.y());
213 outOrigin.setZ(0.0f);
219 outOrigin.setX(0.0f);
220 outOrigin.setY(0.0f);
221 outOrigin.setZ(0.0f);
223 outDir.setX(scaledCoords.x());
224 outDir.setY(scaledCoords.y());
228 outOrigin = QSSGUtils::mat44::transform(globalTransform, outOrigin);
229 QMatrix3x3 theNormalMatrix = globalTransform.normalMatrix();
231 outDir = QSSGUtils::mat33::transform(theNormalMatrix, outDir);
258 const float *data = projection.constData();
260 QSSGPlane nearPlane(QVector3D(data[3] + data[2], data[7] + data[6], data[11] + data[10]), -data[15] - data[14]);
261 nearPlane.normalize();
262 QSSGPlane rightPlane(QVector3D(data[3] - data[0], data[7] - data[4], data[11] - data[8]), -data[15] + data[12]);
263 rightPlane.normalize();
264 QSSGPlane topPlane(QVector3D(data[3] - data[1], data[7] - data[5], data[11] - data[9]), -data[15] + data[13]);
265 topPlane.normalize();
268 float denom = QVector3D::dotProduct(QVector3D::crossProduct(nearPlane.n, rightPlane.n), topPlane.n);
269 if (qFuzzyIsNull(denom))
272 QVector3D intersection = (QVector3D::crossProduct(rightPlane.n, topPlane.n) * nearPlane.d +
273 (QVector3D::crossProduct(topPlane.n, nearPlane.n) * rightPlane.d) +
274 (QVector3D::crossProduct(nearPlane.n, rightPlane.n) * topPlane.d)) / denom;
276 return QVector2D(intersection.x(), intersection.y());
279float QSSGRenderCamera::getLevelOfDetailMultiplier()
const
281 if (type == QSSGRenderGraphObject::Type::OrthographicCamera)
282 return getViewportHalfExtents(projection).x();
284 float zn = getZNear(projection);
285 float width = getViewportHalfExtents(projection).x() * 2.0;
286 return 1.0 / (zn / width);