6#include <QtSvg/private/qsvgutils_p.h>
10using namespace Qt::Literals::StringLiterals;
14int parseCssClockValue(QStringView str,
bool *ok)
19 if (str.endsWith(
"ms"_L1)) {
22 }
else if (str.endsWith(
"s"_L1)) {
29 double val = ms * str.toDouble(ok);
31 if (val > std::numeric_limits<
int>::min() && val < std::numeric_limits<
int>::max())
32 res =
static_cast<
int>(val);
39bool isTimeValue(QStringView str) {
40 if (str.endsWith(
"ms"_L1))
42 else if (str.endsWith(
"s"_L1))
48 Q_UNUSED(str.toDouble(&ok))
52bool isIteration(QStringView str) {
53 if (str ==
"infinite"_L1)
56 Q_UNUSED(str.toDouble(&ok))
60bool isDirection(QStringView str) {
61 return str ==
"normal"_L1 || str ==
"reverse"_L1 || str.startsWith(
"alternate"_L1);
64bool isTimingFunction(QStringView str) {
65 return str.startsWith(
"linear"_L1) || str.startsWith(
"ease"_L1)
66 || str.startsWith(
"step"_L1) || str.startsWith(
"cubic-bezier"_L1);
69bool isFillMode(QStringView str) {
70 return str ==
"none"_L1 || str ==
"forwards"_L1 || str ==
"backwards"_L1 || str ==
"both"_L1;
73bool isPlayState(QStringView str) {
74 return str ==
"paused"_L1 || str ==
"running"_L1;
81 QRegularExpression re(
";| "_L1);
82 for (
int i = 0; i < attributes.size(); ++i) {
83 const QXmlStreamAttribute &attribute = attributes.at(i);
84 QStringView name = attribute.qualifiedName();
87 QStringView value = attribute.value();
89 switch (name.at(0).unicode()) {
92 if (name ==
"animation"_L1)
93 shortHandtoLonghandForm(value);
94 if (name ==
"animation-name"_L1)
95 m_names = value.split(re, Qt::SkipEmptyParts);
96 if (name ==
"animation-duration"_L1)
97 m_durations = value.split(re, Qt::SkipEmptyParts);
98 if (name ==
"animation-delay"_L1)
99 m_delays = value.split(re, Qt::SkipEmptyParts);
100 if (name ==
"animation-iteration-count"_L1)
101 m_iterationCounts = value.split(re, Qt::SkipEmptyParts);
102 if (name ==
"animation-direction"_L1)
103 m_directions = value.split(re, Qt::SkipEmptyParts);
104 if (name ==
"animation-timing-function"_L1)
105 m_timingFunctions = value.split(re, Qt::SkipEmptyParts);
106 if (name ==
"animation-fill-mode"_L1)
107 m_fillModes = value.split(re, Qt::SkipEmptyParts);
108 if (name ==
"animation-play-state"_L1)
109 m_playStates = value.split(re, Qt::SkipEmptyParts);
113 if (name ==
"offset-path"_L1)
114 m_offsetPath = value;
115 if (name ==
"offset-distance"_L1)
116 m_offsetDistance = value;
117 if (name ==
"offset-rotate"_L1)
118 m_offsetRotate = value;
130 QList<QSvgAnimationProperty> parsedProperties;
131 for (
int i = 0; i < m_names.size(); i++) {
132 QSvgAnimationProperty property;
133 property.name = m_names.at(i);
135 if (!m_durations.isEmpty()) {
136 QStringView durationStr = m_durations.at(i % m_durations.size());
137 int duration = parseCssClockValue(durationStr, &ok);
138 property.duration = ok ? duration : 0;
141 if (!m_delays.isEmpty()) {
142 QStringView delayStr = m_delays.at(i % m_delays.size());
143 int delay = parseCssClockValue(delayStr, &ok);
144 property.delay = ok ? delay : 0;
147 if (!m_iterationCounts.isEmpty()) {
148 QStringView iterationStr = m_iterationCounts.at(i % m_iterationCounts.size());
150 if (iterationStr ==
"infinite"_L1) {
153 qreal count = iterationStr.toDouble(&ok);
154 iteration = ok ? qMax(1.0, count) : 0;
156 property.iteration = iteration;
159 parsedProperties.append(property);
162 return parsedProperties;
169 offset.path = QSvgUtils::parsePathDataFast(m_offsetPath);
172 Qt::CaseSensitivity cs = Qt::CaseInsensitive;
173 if ((index = m_offsetRotate.indexOf(
"auto"_L1, 0, cs)) >= 0) {
174 std::optional<qreal> angle = QSvgUtils::parseAngle(m_offsetRotate.sliced(index + 4));
175 offset.rotateType = angle ? QtSvg::OffsetRotateType::AutoAngle :
176 QtSvg::OffsetRotateType::Auto;
177 offset.angle = angle.value_or(0);
178 }
else if ((index = m_offsetRotate.indexOf(
"reverse"_L1, 0, cs)) >= 0) {
179 std::optional<qreal> angle = QSvgUtils::parseAngle(m_offsetRotate.sliced(index + 7));
180 offset.rotateType = angle ? QtSvg::OffsetRotateType::ReverseAngle :
181 QtSvg::OffsetRotateType::Reverse;
182 offset.angle = angle.value_or(0);
184 std::optional<qreal> angle = QSvgUtils::parseAngle(m_offsetRotate);
185 offset.rotateType = angle ? QtSvg::OffsetRotateType::Angle :
186 QtSvg::OffsetRotateType::Auto;
187 offset.angle = angle.value_or(0);
190 QSvgUtils::LengthType type;
192 offset.distance= QSvgUtils::parseLength(m_offsetDistance, &type, ok);
193 if (type == QSvgUtils::LengthType::LT_PERCENT) {
194 offset.distance = offset.distance / 100.0;
205 m_iterationCounts.clear();
206 m_directions.clear();
207 m_timingFunctions.clear();
209 m_playStates.clear();
211 enum Property : uchar {
214 IterationCount = 1 << 2,
216 TimingFunction = 1 << 4,
222 QList<QStringView> animations = value.split(QLatin1Char(
';'), Qt::SkipEmptyParts);
223 for (QStringView animation : animations) {
224 uchar propertyFlag = 0;
225 QList<QStringView> animationProperties = animation.split(QLatin1Char(
' '), Qt::SkipEmptyParts);
226 for (QStringView property : animationProperties) {
227 if (!(propertyFlag & Property::Duration) && isTimeValue(property)) {
228 m_durations.append(property);
229 propertyFlag |= Property::Duration;
230 }
else if (!(propertyFlag & Property::Delay) && isTimeValue(property)) {
231 m_delays.append(property);
232 propertyFlag |= Property::Delay;
233 }
else if (!(propertyFlag & Property::IterationCount) && isIteration(property)) {
234 m_iterationCounts.append(property);
235 propertyFlag |= Property::IterationCount;
236 }
else if (!(propertyFlag & Property::Direction) && isDirection(property)) {
237 m_directions.append(property);
238 propertyFlag |= Property::Direction;
239 }
else if (!(propertyFlag & Property::TimingFunction) && isTimingFunction(property)) {
240 m_timingFunctions.append(property);
241 propertyFlag |= Property::TimingFunction;
242 }
else if (!(propertyFlag & Property::FillMode) && isFillMode(property)) {
243 m_fillModes.append(property);
244 propertyFlag |= Property::FillMode;
245 }
else if (!(propertyFlag & Property::PlayState)&& isPlayState(property)) {
246 m_playStates.append(property);
247 propertyFlag |= Property::PlayState;
249 m_names.append(property);
250 propertyFlag |= Property::Name;
QSvgOffsetProperty offset() const
QSvgCssProperties(const QXmlStreamAttributes &attributes)
QList< QSvgAnimationProperty > animations() const
Combined button and popup list for selecting options.