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qssgrenderskeleton_p.h
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#
ifndef
QSSG_RENDER_SKELETON_H
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#
define
QSSG_RENDER_SKELETON_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#
include
<
QtQuick3DRuntimeRender
/
private
/
qssgrendernode_p
.
h
>
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#
include
<
QtQuick3DRuntimeRender
/
private
/
qssgrendertexturedata_p
.
h
>
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QT_BEGIN_NAMESPACE
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class
QSSGRenderTextureData;
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struct
Q_QUICK3DRUNTIMERENDER_EXPORT
QSSGRenderSkeleton
:
public
QSSGRenderNode
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{
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explicit
QSSGRenderSkeleton();
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~QSSGRenderSkeleton();
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Q_DISABLE_COPY(QSSGRenderSkeleton)
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int
maxIndex = -1;
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bool
boneTransformsDirty =
false
;
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bool
skinningDirty =
false
;
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bool
containsNonJointNodes =
false
;
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QByteArray boneData;
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QSSGRenderTextureData boneTexData;
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quint32 boneCount = 0;
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};
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QT_END_NAMESPACE
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#
endif
QSSGRenderSkeleton
Definition
qssgrenderskeleton_p.h:28
qtquick3d
src
runtimerender
graphobjects
qssgrenderskeleton_p.h
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for Qt by
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