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qssgrenderskeleton_p.h
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1// Copyright (C) 2020 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5
6#ifndef QSSG_RENDER_SKELETON_H
7#define QSSG_RENDER_SKELETON_H
8
9//
10// W A R N I N G
11// -------------
12//
13// This file is not part of the Qt API. It exists purely as an
14// implementation detail. This header file may change from version to
15// version without notice, or even be removed.
16//
17// We mean it.
18//
19
20#include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
21#include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h>
22
23QT_BEGIN_NAMESPACE
24
25class QSSGRenderTextureData;
26
27struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderSkeleton : public QSSGRenderNode
28{
29 explicit QSSGRenderSkeleton();
30 ~QSSGRenderSkeleton();
31 Q_DISABLE_COPY(QSSGRenderSkeleton)
32
33 int maxIndex = -1;
34
35 bool boneTransformsDirty = false;
36 bool skinningDirty = false;
37 bool containsNonJointNodes = false;
38 QByteArray boneData;
39 QSSGRenderTextureData boneTexData;
40 quint32 boneCount = 0;
41};
42QT_END_NAMESPACE
43
44#endif