29class Q_OPENGL_EXPORT QOpenGLFunctions_1_0 :
public QAbstractOpenGLFunctions
32 QOpenGLFunctions_1_0();
33 ~QOpenGLFunctions_1_0();
35 bool initializeOpenGLFunctions() override;
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
88 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
89 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
90 void glScalef(GLfloat x, GLfloat y, GLfloat z);
91 void glScaled(GLdouble x, GLdouble y, GLdouble z);
92 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
93 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
96 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
97 void glMultMatrixd(
const GLdouble *m);
98 void glMultMatrixf(
const GLfloat *m);
99 void glMatrixMode(GLenum mode);
100 void glLoadMatrixd(
const GLdouble *m);
101 void glLoadMatrixf(
const GLfloat *m);
102 void glLoadIdentity();
103 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
104 GLboolean glIsList(GLuint list);
105 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
106 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
107 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
108 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
109 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
110 void glGetPolygonStipple(GLubyte *mask);
111 void glGetPixelMapusv(GLenum map, GLushort *values);
112 void glGetPixelMapuiv(GLenum map, GLuint *values);
113 void glGetPixelMapfv(GLenum map, GLfloat *values);
114 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
115 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
116 void glGetMapiv(GLenum target, GLenum query, GLint *v);
117 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
118 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
119 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
120 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
121 void glGetClipPlane(GLenum plane, GLdouble *equation);
122 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
123 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
124 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
125 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
126 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
127 void glPixelTransferi(GLenum pname, GLint param);
128 void glPixelTransferf(GLenum pname, GLfloat param);
129 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
130 void glAlphaFunc(GLenum func, GLfloat ref);
131 void glEvalPoint2(GLint i, GLint j);
132 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
133 void glEvalPoint1(GLint i);
134 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
135 void glEvalCoord2fv(
const GLfloat *u);
136 void glEvalCoord2f(GLfloat u, GLfloat v);
137 void glEvalCoord2dv(
const GLdouble *u);
138 void glEvalCoord2d(GLdouble u, GLdouble v);
139 void glEvalCoord1fv(
const GLfloat *u);
140 void glEvalCoord1f(GLfloat u);
141 void glEvalCoord1dv(
const GLdouble *u);
142 void glEvalCoord1d(GLdouble u);
143 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
144 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
145 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
146 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
147 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
148 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
149 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
150 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
151 void glPushAttrib(GLbitfield mask);
153 void glAccum(GLenum op, GLfloat value);
154 void glIndexMask(GLuint mask);
155 void glClearIndex(GLfloat c);
156 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
157 void glPushName(GLuint name);
159 void glPassThrough(GLfloat token);
160 void glLoadName(GLuint name);
162 GLint glRenderMode(GLenum mode);
163 void glSelectBuffer(GLsizei size, GLuint *buffer);
164 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
165 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
166 void glTexGeni(GLenum coord, GLenum pname, GLint param);
167 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
168 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
169 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
170 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
171 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
172 void glTexEnvi(GLenum target, GLenum pname, GLint param);
173 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
174 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
175 void glShadeModel(GLenum mode);
176 void glPolygonStipple(
const GLubyte *mask);
177 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
178 void glMateriali(GLenum face, GLenum pname, GLint param);
179 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
180 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
181 void glLineStipple(GLint factor, GLushort pattern);
182 void glLightModeliv(GLenum pname,
const GLint *params);
183 void glLightModeli(GLenum pname, GLint param);
184 void glLightModelfv(GLenum pname,
const GLfloat *params);
185 void glLightModelf(GLenum pname, GLfloat param);
186 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
187 void glLighti(GLenum light, GLenum pname, GLint param);
188 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
189 void glLightf(GLenum light, GLenum pname, GLfloat param);
190 void glFogiv(GLenum pname,
const GLint *params);
191 void glFogi(GLenum pname, GLint param);
192 void glFogfv(GLenum pname,
const GLfloat *params);
193 void glFogf(GLenum pname, GLfloat param);
194 void glColorMaterial(GLenum face, GLenum mode);
195 void glClipPlane(GLenum plane,
const GLdouble *equation);
196 void glVertex4sv(
const GLshort *v);
197 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
198 void glVertex4iv(
const GLint *v);
199 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
200 void glVertex4fv(
const GLfloat *v);
201 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
202 void glVertex4dv(
const GLdouble *v);
203 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
204 void glVertex3sv(
const GLshort *v);
205 void glVertex3s(GLshort x, GLshort y, GLshort z);
206 void glVertex3iv(
const GLint *v);
207 void glVertex3i(GLint x, GLint y, GLint z);
208 void glVertex3fv(
const GLfloat *v);
209 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
210 void glVertex3dv(
const GLdouble *v);
211 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
212 void glVertex2sv(
const GLshort *v);
213 void glVertex2s(GLshort x, GLshort y);
214 void glVertex2iv(
const GLint *v);
215 void glVertex2i(GLint x, GLint y);
216 void glVertex2fv(
const GLfloat *v);
217 void glVertex2f(GLfloat x, GLfloat y);
218 void glVertex2dv(
const GLdouble *v);
219 void glVertex2d(GLdouble x, GLdouble y);
220 void glTexCoord4sv(
const GLshort *v);
221 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
222 void glTexCoord4iv(
const GLint *v);
223 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
224 void glTexCoord4fv(
const GLfloat *v);
225 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
226 void glTexCoord4dv(
const GLdouble *v);
227 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
228 void glTexCoord3sv(
const GLshort *v);
229 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
230 void glTexCoord3iv(
const GLint *v);
231 void glTexCoord3i(GLint s, GLint t, GLint r);
232 void glTexCoord3fv(
const GLfloat *v);
233 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
234 void glTexCoord3dv(
const GLdouble *v);
235 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
236 void glTexCoord2sv(
const GLshort *v);
237 void glTexCoord2s(GLshort s, GLshort t);
238 void glTexCoord2iv(
const GLint *v);
239 void glTexCoord2i(GLint s, GLint t);
240 void glTexCoord2fv(
const GLfloat *v);
241 void glTexCoord2f(GLfloat s, GLfloat t);
242 void glTexCoord2dv(
const GLdouble *v);
243 void glTexCoord2d(GLdouble s, GLdouble t);
244 void glTexCoord1sv(
const GLshort *v);
245 void glTexCoord1s(GLshort s);
246 void glTexCoord1iv(
const GLint *v);
247 void glTexCoord1i(GLint s);
248 void glTexCoord1fv(
const GLfloat *v);
249 void glTexCoord1f(GLfloat s);
250 void glTexCoord1dv(
const GLdouble *v);
251 void glTexCoord1d(GLdouble s);
252 void glRectsv(
const GLshort *v1,
const GLshort *v2);
253 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
254 void glRectiv(
const GLint *v1,
const GLint *v2);
255 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
256 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
257 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
258 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
259 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
260 void glRasterPos4sv(
const GLshort *v);
261 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
262 void glRasterPos4iv(
const GLint *v);
263 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
264 void glRasterPos4fv(
const GLfloat *v);
265 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
266 void glRasterPos4dv(
const GLdouble *v);
267 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
268 void glRasterPos3sv(
const GLshort *v);
269 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
270 void glRasterPos3iv(
const GLint *v);
271 void glRasterPos3i(GLint x, GLint y, GLint z);
272 void glRasterPos3fv(
const GLfloat *v);
273 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
274 void glRasterPos3dv(
const GLdouble *v);
275 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
276 void glRasterPos2sv(
const GLshort *v);
277 void glRasterPos2s(GLshort x, GLshort y);
278 void glRasterPos2iv(
const GLint *v);
279 void glRasterPos2i(GLint x, GLint y);
280 void glRasterPos2fv(
const GLfloat *v);
281 void glRasterPos2f(GLfloat x, GLfloat y);
282 void glRasterPos2dv(
const GLdouble *v);
283 void glRasterPos2d(GLdouble x, GLdouble y);
284 void glNormal3sv(
const GLshort *v);
285 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
286 void glNormal3iv(
const GLint *v);
287 void glNormal3i(GLint nx, GLint ny, GLint nz);
288 void glNormal3fv(
const GLfloat *v);
289 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
290 void glNormal3dv(
const GLdouble *v);
291 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
292 void glNormal3bv(
const GLbyte *v);
293 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
294 void glIndexsv(
const GLshort *c);
295 void glIndexs(GLshort c);
296 void glIndexiv(
const GLint *c);
297 void glIndexi(GLint c);
298 void glIndexfv(
const GLfloat *c);
299 void glIndexf(GLfloat c);
300 void glIndexdv(
const GLdouble *c);
301 void glIndexd(GLdouble c);
303 void glEdgeFlagv(
const GLboolean *flag);
304 void glEdgeFlag(GLboolean flag);
305 void glColor4usv(
const GLushort *v);
306 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
307 void glColor4uiv(
const GLuint *v);
308 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
309 void glColor4ubv(
const GLubyte *v);
310 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
311 void glColor4sv(
const GLshort *v);
312 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
313 void glColor4iv(
const GLint *v);
314 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
315 void glColor4fv(
const GLfloat *v);
316 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
317 void glColor4dv(
const GLdouble *v);
318 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
319 void glColor4bv(
const GLbyte *v);
320 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
321 void glColor3usv(
const GLushort *v);
322 void glColor3us(GLushort red, GLushort green, GLushort blue);
323 void glColor3uiv(
const GLuint *v);
324 void glColor3ui(GLuint red, GLuint green, GLuint blue);
325 void glColor3ubv(
const GLubyte *v);
326 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
327 void glColor3sv(
const GLshort *v);
328 void glColor3s(GLshort red, GLshort green, GLshort blue);
329 void glColor3iv(
const GLint *v);
330 void glColor3i(GLint red, GLint green, GLint blue);
331 void glColor3fv(
const GLfloat *v);
332 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
333 void glColor3dv(
const GLdouble *v);
334 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
335 void glColor3bv(
const GLbyte *v);
336 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
337 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
338 void glBegin(GLenum mode);
339 void glListBase(GLuint base);
340 GLuint glGenLists(GLsizei range);
341 void glDeleteLists(GLuint list, GLsizei range);
342 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
343 void glCallList(GLuint list);
345 void glNewList(GLuint list, GLenum mode);
348 friend class QOpenGLVersionFunctionsFactory;
350 static bool isContextCompatible(QOpenGLContext *context);
351 static QOpenGLVersionProfile versionProfile();
353 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
354 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;