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qopenglfunctions_1_0.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
17#define QOPENGLVERSIONFUNCTIONS_1_0_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_1_0();
33 ~QOpenGLFunctions_1_0();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.0 deprecated functions
88 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
89 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
90 void glScalef(GLfloat x, GLfloat y, GLfloat z);
91 void glScaled(GLdouble x, GLdouble y, GLdouble z);
92 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
93 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
94 void glPushMatrix();
95 void glPopMatrix();
96 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
97 void glMultMatrixd(const GLdouble *m);
98 void glMultMatrixf(const GLfloat *m);
99 void glMatrixMode(GLenum mode);
100 void glLoadMatrixd(const GLdouble *m);
101 void glLoadMatrixf(const GLfloat *m);
102 void glLoadIdentity();
103 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
104 GLboolean glIsList(GLuint list);
105 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
106 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
107 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
108 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
109 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
110 void glGetPolygonStipple(GLubyte *mask);
111 void glGetPixelMapusv(GLenum map, GLushort *values);
112 void glGetPixelMapuiv(GLenum map, GLuint *values);
113 void glGetPixelMapfv(GLenum map, GLfloat *values);
114 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
115 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
116 void glGetMapiv(GLenum target, GLenum query, GLint *v);
117 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
118 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
119 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
120 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
121 void glGetClipPlane(GLenum plane, GLdouble *equation);
122 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
123 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
124 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
125 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
126 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
127 void glPixelTransferi(GLenum pname, GLint param);
128 void glPixelTransferf(GLenum pname, GLfloat param);
129 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
130 void glAlphaFunc(GLenum func, GLfloat ref);
131 void glEvalPoint2(GLint i, GLint j);
132 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
133 void glEvalPoint1(GLint i);
134 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
135 void glEvalCoord2fv(const GLfloat *u);
136 void glEvalCoord2f(GLfloat u, GLfloat v);
137 void glEvalCoord2dv(const GLdouble *u);
138 void glEvalCoord2d(GLdouble u, GLdouble v);
139 void glEvalCoord1fv(const GLfloat *u);
140 void glEvalCoord1f(GLfloat u);
141 void glEvalCoord1dv(const GLdouble *u);
142 void glEvalCoord1d(GLdouble u);
143 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
144 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
145 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
146 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
147 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
148 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
149 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
150 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
151 void glPushAttrib(GLbitfield mask);
152 void glPopAttrib();
153 void glAccum(GLenum op, GLfloat value);
154 void glIndexMask(GLuint mask);
155 void glClearIndex(GLfloat c);
156 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
157 void glPushName(GLuint name);
158 void glPopName();
159 void glPassThrough(GLfloat token);
160 void glLoadName(GLuint name);
161 void glInitNames();
162 GLint glRenderMode(GLenum mode);
163 void glSelectBuffer(GLsizei size, GLuint *buffer);
164 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
165 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
166 void glTexGeni(GLenum coord, GLenum pname, GLint param);
167 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
168 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
169 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
170 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
171 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
172 void glTexEnvi(GLenum target, GLenum pname, GLint param);
173 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
174 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
175 void glShadeModel(GLenum mode);
176 void glPolygonStipple(const GLubyte *mask);
177 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
178 void glMateriali(GLenum face, GLenum pname, GLint param);
179 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
180 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
181 void glLineStipple(GLint factor, GLushort pattern);
182 void glLightModeliv(GLenum pname, const GLint *params);
183 void glLightModeli(GLenum pname, GLint param);
184 void glLightModelfv(GLenum pname, const GLfloat *params);
185 void glLightModelf(GLenum pname, GLfloat param);
186 void glLightiv(GLenum light, GLenum pname, const GLint *params);
187 void glLighti(GLenum light, GLenum pname, GLint param);
188 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
189 void glLightf(GLenum light, GLenum pname, GLfloat param);
190 void glFogiv(GLenum pname, const GLint *params);
191 void glFogi(GLenum pname, GLint param);
192 void glFogfv(GLenum pname, const GLfloat *params);
193 void glFogf(GLenum pname, GLfloat param);
194 void glColorMaterial(GLenum face, GLenum mode);
195 void glClipPlane(GLenum plane, const GLdouble *equation);
196 void glVertex4sv(const GLshort *v);
197 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
198 void glVertex4iv(const GLint *v);
199 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
200 void glVertex4fv(const GLfloat *v);
201 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
202 void glVertex4dv(const GLdouble *v);
203 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
204 void glVertex3sv(const GLshort *v);
205 void glVertex3s(GLshort x, GLshort y, GLshort z);
206 void glVertex3iv(const GLint *v);
207 void glVertex3i(GLint x, GLint y, GLint z);
208 void glVertex3fv(const GLfloat *v);
209 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
210 void glVertex3dv(const GLdouble *v);
211 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
212 void glVertex2sv(const GLshort *v);
213 void glVertex2s(GLshort x, GLshort y);
214 void glVertex2iv(const GLint *v);
215 void glVertex2i(GLint x, GLint y);
216 void glVertex2fv(const GLfloat *v);
217 void glVertex2f(GLfloat x, GLfloat y);
218 void glVertex2dv(const GLdouble *v);
219 void glVertex2d(GLdouble x, GLdouble y);
220 void glTexCoord4sv(const GLshort *v);
221 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
222 void glTexCoord4iv(const GLint *v);
223 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
224 void glTexCoord4fv(const GLfloat *v);
225 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
226 void glTexCoord4dv(const GLdouble *v);
227 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
228 void glTexCoord3sv(const GLshort *v);
229 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
230 void glTexCoord3iv(const GLint *v);
231 void glTexCoord3i(GLint s, GLint t, GLint r);
232 void glTexCoord3fv(const GLfloat *v);
233 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
234 void glTexCoord3dv(const GLdouble *v);
235 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
236 void glTexCoord2sv(const GLshort *v);
237 void glTexCoord2s(GLshort s, GLshort t);
238 void glTexCoord2iv(const GLint *v);
239 void glTexCoord2i(GLint s, GLint t);
240 void glTexCoord2fv(const GLfloat *v);
241 void glTexCoord2f(GLfloat s, GLfloat t);
242 void glTexCoord2dv(const GLdouble *v);
243 void glTexCoord2d(GLdouble s, GLdouble t);
244 void glTexCoord1sv(const GLshort *v);
245 void glTexCoord1s(GLshort s);
246 void glTexCoord1iv(const GLint *v);
247 void glTexCoord1i(GLint s);
248 void glTexCoord1fv(const GLfloat *v);
249 void glTexCoord1f(GLfloat s);
250 void glTexCoord1dv(const GLdouble *v);
251 void glTexCoord1d(GLdouble s);
252 void glRectsv(const GLshort *v1, const GLshort *v2);
253 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
254 void glRectiv(const GLint *v1, const GLint *v2);
255 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
256 void glRectfv(const GLfloat *v1, const GLfloat *v2);
257 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
258 void glRectdv(const GLdouble *v1, const GLdouble *v2);
259 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
260 void glRasterPos4sv(const GLshort *v);
261 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
262 void glRasterPos4iv(const GLint *v);
263 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
264 void glRasterPos4fv(const GLfloat *v);
265 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
266 void glRasterPos4dv(const GLdouble *v);
267 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
268 void glRasterPos3sv(const GLshort *v);
269 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
270 void glRasterPos3iv(const GLint *v);
271 void glRasterPos3i(GLint x, GLint y, GLint z);
272 void glRasterPos3fv(const GLfloat *v);
273 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
274 void glRasterPos3dv(const GLdouble *v);
275 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
276 void glRasterPos2sv(const GLshort *v);
277 void glRasterPos2s(GLshort x, GLshort y);
278 void glRasterPos2iv(const GLint *v);
279 void glRasterPos2i(GLint x, GLint y);
280 void glRasterPos2fv(const GLfloat *v);
281 void glRasterPos2f(GLfloat x, GLfloat y);
282 void glRasterPos2dv(const GLdouble *v);
283 void glRasterPos2d(GLdouble x, GLdouble y);
284 void glNormal3sv(const GLshort *v);
285 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
286 void glNormal3iv(const GLint *v);
287 void glNormal3i(GLint nx, GLint ny, GLint nz);
288 void glNormal3fv(const GLfloat *v);
289 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
290 void glNormal3dv(const GLdouble *v);
291 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
292 void glNormal3bv(const GLbyte *v);
293 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
294 void glIndexsv(const GLshort *c);
295 void glIndexs(GLshort c);
296 void glIndexiv(const GLint *c);
297 void glIndexi(GLint c);
298 void glIndexfv(const GLfloat *c);
299 void glIndexf(GLfloat c);
300 void glIndexdv(const GLdouble *c);
301 void glIndexd(GLdouble c);
302 void glEnd();
303 void glEdgeFlagv(const GLboolean *flag);
304 void glEdgeFlag(GLboolean flag);
305 void glColor4usv(const GLushort *v);
306 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
307 void glColor4uiv(const GLuint *v);
308 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
309 void glColor4ubv(const GLubyte *v);
310 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
311 void glColor4sv(const GLshort *v);
312 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
313 void glColor4iv(const GLint *v);
314 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
315 void glColor4fv(const GLfloat *v);
316 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
317 void glColor4dv(const GLdouble *v);
318 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
319 void glColor4bv(const GLbyte *v);
320 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
321 void glColor3usv(const GLushort *v);
322 void glColor3us(GLushort red, GLushort green, GLushort blue);
323 void glColor3uiv(const GLuint *v);
324 void glColor3ui(GLuint red, GLuint green, GLuint blue);
325 void glColor3ubv(const GLubyte *v);
326 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
327 void glColor3sv(const GLshort *v);
328 void glColor3s(GLshort red, GLshort green, GLshort blue);
329 void glColor3iv(const GLint *v);
330 void glColor3i(GLint red, GLint green, GLint blue);
331 void glColor3fv(const GLfloat *v);
332 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
333 void glColor3dv(const GLdouble *v);
334 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
335 void glColor3bv(const GLbyte *v);
336 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
337 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
338 void glBegin(GLenum mode);
339 void glListBase(GLuint base);
340 GLuint glGenLists(GLsizei range);
341 void glDeleteLists(GLuint list, GLsizei range);
342 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
343 void glCallList(GLuint list);
344 void glEndList();
345 void glNewList(GLuint list, GLenum mode);
346
347private:
348 friend class QOpenGLVersionFunctionsFactory;
349
350 static bool isContextCompatible(QOpenGLContext *context);
351 static QOpenGLVersionProfile versionProfile();
352
353 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
354 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
355};
356
357// OpenGL 1.0 core functions
358inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
359{
360 d_1_0_Core->f.Viewport(x, y, width, height);
361}
362
363inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
364{
365 d_1_0_Core->f.DepthRange(nearVal, farVal);
366}
367
368inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
369{
370 return d_1_0_Core->f.IsEnabled(cap);
371}
372
373inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
374{
375 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
376}
377
378inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
379{
380 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
381}
382
383inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
384{
385 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
386}
387
388inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
389{
390 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
391}
392
393inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
394{
395 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
396}
397
398inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
399{
400 return d_1_0_Core->f.GetString(name);
401}
402
403inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
404{
405 d_1_0_Core->f.GetIntegerv(pname, params);
406}
407
408inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
409{
410 d_1_0_Core->f.GetFloatv(pname, params);
411}
412
413inline GLenum QOpenGLFunctions_1_0::glGetError()
414{
415 return d_1_0_Core->f.GetError();
416}
417
418inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
419{
420 d_1_0_Core->f.GetDoublev(pname, params);
421}
422
423inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
424{
425 d_1_0_Core->f.GetBooleanv(pname, params);
426}
427
428inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
429{
430 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
431}
432
433inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
434{
435 d_1_0_Core->f.ReadBuffer(mode);
436}
437
438inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
439{
440 d_1_0_Core->f.PixelStorei(pname, param);
441}
442
443inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
444{
445 d_1_0_Core->f.PixelStoref(pname, param);
446}
447
448inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
449{
450 d_1_0_Core->f.DepthFunc(func);
451}
452
453inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
454{
455 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
456}
457
458inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
459{
460 d_1_0_Core->f.StencilFunc(func, ref, mask);
461}
462
463inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
464{
465 d_1_0_Core->f.LogicOp(opcode);
466}
467
468inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
469{
470 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
471}
472
473inline void QOpenGLFunctions_1_0::glFlush()
474{
475 d_1_0_Core->f.Flush();
476}
477
478inline void QOpenGLFunctions_1_0::glFinish()
479{
480 d_1_0_Core->f.Finish();
481}
482
483inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
484{
485 d_1_0_Core->f.Enable(cap);
486}
487
488inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
489{
490 d_1_0_Core->f.Disable(cap);
491}
492
493inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
494{
495 d_1_0_Core->f.DepthMask(flag);
496}
497
498inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
499{
500 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
501}
502
503inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
504{
505 d_1_0_Core->f.StencilMask(mask);
506}
507
508inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
509{
510 d_1_0_Core->f.ClearDepth(depth);
511}
512
513inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
514{
515 d_1_0_Core->f.ClearStencil(s);
516}
517
518inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
519{
520 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
521}
522
523inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
524{
525 d_1_0_Core->f.Clear(mask);
526}
527
528inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
529{
530 d_1_0_Core->f.DrawBuffer(mode);
531}
532
533inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
534{
535 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
536}
537
538inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
539{
540 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
541}
542
543inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
544{
545 d_1_0_Core->f.TexParameteriv(target, pname, params);
546}
547
548inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
549{
550 d_1_0_Core->f.TexParameteri(target, pname, param);
551}
552
553inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
554{
555 d_1_0_Core->f.TexParameterfv(target, pname, params);
556}
557
558inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
559{
560 d_1_0_Core->f.TexParameterf(target, pname, param);
561}
562
563inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
564{
565 d_1_0_Core->f.Scissor(x, y, width, height);
566}
567
568inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
569{
570 d_1_0_Core->f.PolygonMode(face, mode);
571}
572
573inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
574{
575 d_1_0_Core->f.PointSize(size);
576}
577
578inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
579{
580 d_1_0_Core->f.LineWidth(width);
581}
582
583inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
584{
585 d_1_0_Core->f.Hint(target, mode);
586}
587
588inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
589{
590 d_1_0_Core->f.FrontFace(mode);
591}
592
593inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
594{
595 d_1_0_Core->f.CullFace(mode);
596}
597
598
599// OpenGL 1.0 deprecated functions
600inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
601{
602 d_1_0_Deprecated->f.Translatef(x, y, z);
603}
604
605inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
606{
607 d_1_0_Deprecated->f.Translated(x, y, z);
608}
609
610inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
611{
612 d_1_0_Deprecated->f.Scalef(x, y, z);
613}
614
615inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
616{
617 d_1_0_Deprecated->f.Scaled(x, y, z);
618}
619
620inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
621{
622 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
623}
624
625inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
626{
627 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
628}
629
630inline void QOpenGLFunctions_1_0::glPushMatrix()
631{
632 d_1_0_Deprecated->f.PushMatrix();
633}
634
635inline void QOpenGLFunctions_1_0::glPopMatrix()
636{
637 d_1_0_Deprecated->f.PopMatrix();
638}
639
640inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
641{
642 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
643}
644
645inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
646{
647 d_1_0_Deprecated->f.MultMatrixd(m);
648}
649
650inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
651{
652 d_1_0_Deprecated->f.MultMatrixf(m);
653}
654
655inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
656{
657 d_1_0_Deprecated->f.MatrixMode(mode);
658}
659
660inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
661{
662 d_1_0_Deprecated->f.LoadMatrixd(m);
663}
664
665inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
666{
667 d_1_0_Deprecated->f.LoadMatrixf(m);
668}
669
670inline void QOpenGLFunctions_1_0::glLoadIdentity()
671{
672 d_1_0_Deprecated->f.LoadIdentity();
673}
674
675inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
676{
677 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
678}
679
680inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
681{
682 return d_1_0_Deprecated->f.IsList(list);
683}
684
685inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
686{
687 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
688}
689
690inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
691{
692 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
693}
694
695inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
696{
697 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
698}
699
700inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
701{
702 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
703}
704
705inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
706{
707 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
708}
709
710inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
711{
712 d_1_0_Deprecated->f.GetPolygonStipple(mask);
713}
714
715inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
716{
717 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
718}
719
720inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
721{
722 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
723}
724
725inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
726{
727 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
728}
729
730inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
731{
732 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
733}
734
735inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
736{
737 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
738}
739
740inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
741{
742 d_1_0_Deprecated->f.GetMapiv(target, query, v);
743}
744
745inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
746{
747 d_1_0_Deprecated->f.GetMapfv(target, query, v);
748}
749
750inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
751{
752 d_1_0_Deprecated->f.GetMapdv(target, query, v);
753}
754
755inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
756{
757 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
758}
759
760inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
761{
762 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
763}
764
765inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
766{
767 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
768}
769
770inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
771{
772 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
773}
774
775inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
776{
777 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
778}
779
780inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
781{
782 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
783}
784
785inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
786{
787 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
788}
789
790inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
791{
792 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
793}
794
795inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
796{
797 d_1_0_Deprecated->f.PixelTransferi(pname, param);
798}
799
800inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
801{
802 d_1_0_Deprecated->f.PixelTransferf(pname, param);
803}
804
805inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
806{
807 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
808}
809
810inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
811{
812 d_1_0_Deprecated->f.AlphaFunc(func, ref);
813}
814
815inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
816{
817 d_1_0_Deprecated->f.EvalPoint2(i, j);
818}
819
820inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
821{
822 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
823}
824
825inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
826{
827 d_1_0_Deprecated->f.EvalPoint1(i);
828}
829
830inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
831{
832 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
833}
834
835inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
836{
837 d_1_0_Deprecated->f.EvalCoord2fv(u);
838}
839
840inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
841{
842 d_1_0_Deprecated->f.EvalCoord2f(u, v);
843}
844
845inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
846{
847 d_1_0_Deprecated->f.EvalCoord2dv(u);
848}
849
850inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
851{
852 d_1_0_Deprecated->f.EvalCoord2d(u, v);
853}
854
855inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
856{
857 d_1_0_Deprecated->f.EvalCoord1fv(u);
858}
859
860inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
861{
862 d_1_0_Deprecated->f.EvalCoord1f(u);
863}
864
865inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
866{
867 d_1_0_Deprecated->f.EvalCoord1dv(u);
868}
869
870inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
871{
872 d_1_0_Deprecated->f.EvalCoord1d(u);
873}
874
875inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
876{
877 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
878}
879
880inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
881{
882 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
883}
884
885inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
886{
887 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
888}
889
890inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
891{
892 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
893}
894
895inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
896{
897 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
898}
899
900inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
901{
902 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
903}
904
905inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
906{
907 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
908}
909
910inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
911{
912 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
913}
914
915inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
916{
917 d_1_0_Deprecated->f.PushAttrib(mask);
918}
919
920inline void QOpenGLFunctions_1_0::glPopAttrib()
921{
922 d_1_0_Deprecated->f.PopAttrib();
923}
924
925inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
926{
927 d_1_0_Deprecated->f.Accum(op, value);
928}
929
930inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
931{
932 d_1_0_Deprecated->f.IndexMask(mask);
933}
934
935inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
936{
937 d_1_0_Deprecated->f.ClearIndex(c);
938}
939
940inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
941{
942 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
943}
944
945inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
946{
947 d_1_0_Deprecated->f.PushName(name);
948}
949
950inline void QOpenGLFunctions_1_0::glPopName()
951{
952 d_1_0_Deprecated->f.PopName();
953}
954
955inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
956{
957 d_1_0_Deprecated->f.PassThrough(token);
958}
959
960inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
961{
962 d_1_0_Deprecated->f.LoadName(name);
963}
964
965inline void QOpenGLFunctions_1_0::glInitNames()
966{
967 d_1_0_Deprecated->f.InitNames();
968}
969
970inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
971{
972 return d_1_0_Deprecated->f.RenderMode(mode);
973}
974
975inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
976{
977 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
978}
979
980inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
981{
982 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
983}
984
985inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
986{
987 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
988}
989
990inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
991{
992 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
993}
994
995inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
996{
997 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
998}
999
1000inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1001{
1002 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1003}
1004
1005inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1006{
1007 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1008}
1009
1010inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1011{
1012 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1013}
1014
1015inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1016{
1017 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1018}
1019
1020inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1021{
1022 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1023}
1024
1025inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1026{
1027 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1028}
1029
1030inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1031{
1032 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1033}
1034
1035inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
1036{
1037 d_1_0_Deprecated->f.ShadeModel(mode);
1038}
1039
1040inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
1041{
1042 d_1_0_Deprecated->f.PolygonStipple(mask);
1043}
1044
1045inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1046{
1047 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1048}
1049
1050inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
1051{
1052 d_1_0_Deprecated->f.Materiali(face, pname, param);
1053}
1054
1055inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1056{
1057 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1058}
1059
1060inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1061{
1062 d_1_0_Deprecated->f.Materialf(face, pname, param);
1063}
1064
1065inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
1066{
1067 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1068}
1069
1070inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
1071{
1072 d_1_0_Deprecated->f.LightModeliv(pname, params);
1073}
1074
1075inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
1076{
1077 d_1_0_Deprecated->f.LightModeli(pname, param);
1078}
1079
1080inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
1081{
1082 d_1_0_Deprecated->f.LightModelfv(pname, params);
1083}
1084
1085inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
1086{
1087 d_1_0_Deprecated->f.LightModelf(pname, param);
1088}
1089
1090inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
1091{
1092 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1093}
1094
1095inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
1096{
1097 d_1_0_Deprecated->f.Lighti(light, pname, param);
1098}
1099
1100inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1101{
1102 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1103}
1104
1105inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
1106{
1107 d_1_0_Deprecated->f.Lightf(light, pname, param);
1108}
1109
1110inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
1111{
1112 d_1_0_Deprecated->f.Fogiv(pname, params);
1113}
1114
1115inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
1116{
1117 d_1_0_Deprecated->f.Fogi(pname, param);
1118}
1119
1120inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
1121{
1122 d_1_0_Deprecated->f.Fogfv(pname, params);
1123}
1124
1125inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
1126{
1127 d_1_0_Deprecated->f.Fogf(pname, param);
1128}
1129
1130inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
1131{
1132 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1133}
1134
1135inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
1136{
1137 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1138}
1139
1140inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
1141{
1142 d_1_0_Deprecated->f.Vertex4sv(v);
1143}
1144
1145inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1146{
1147 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1148}
1149
1150inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
1151{
1152 d_1_0_Deprecated->f.Vertex4iv(v);
1153}
1154
1155inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1156{
1157 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1158}
1159
1160inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
1161{
1162 d_1_0_Deprecated->f.Vertex4fv(v);
1163}
1164
1165inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1166{
1167 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1168}
1169
1170inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
1171{
1172 d_1_0_Deprecated->f.Vertex4dv(v);
1173}
1174
1175inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1176{
1177 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1178}
1179
1180inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
1181{
1182 d_1_0_Deprecated->f.Vertex3sv(v);
1183}
1184
1185inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
1186{
1187 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1188}
1189
1190inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
1191{
1192 d_1_0_Deprecated->f.Vertex3iv(v);
1193}
1194
1195inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
1196{
1197 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1198}
1199
1200inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
1201{
1202 d_1_0_Deprecated->f.Vertex3fv(v);
1203}
1204
1205inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1206{
1207 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1208}
1209
1210inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
1211{
1212 d_1_0_Deprecated->f.Vertex3dv(v);
1213}
1214
1215inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1216{
1217 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1218}
1219
1220inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
1221{
1222 d_1_0_Deprecated->f.Vertex2sv(v);
1223}
1224
1225inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
1226{
1227 d_1_0_Deprecated->f.Vertex2s(x, y);
1228}
1229
1230inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
1231{
1232 d_1_0_Deprecated->f.Vertex2iv(v);
1233}
1234
1235inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
1236{
1237 d_1_0_Deprecated->f.Vertex2i(x, y);
1238}
1239
1240inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
1241{
1242 d_1_0_Deprecated->f.Vertex2fv(v);
1243}
1244
1245inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
1246{
1247 d_1_0_Deprecated->f.Vertex2f(x, y);
1248}
1249
1250inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
1251{
1252 d_1_0_Deprecated->f.Vertex2dv(v);
1253}
1254
1255inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
1256{
1257 d_1_0_Deprecated->f.Vertex2d(x, y);
1258}
1259
1260inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
1261{
1262 d_1_0_Deprecated->f.TexCoord4sv(v);
1263}
1264
1265inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1266{
1267 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1268}
1269
1270inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
1271{
1272 d_1_0_Deprecated->f.TexCoord4iv(v);
1273}
1274
1275inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1276{
1277 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1278}
1279
1280inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
1281{
1282 d_1_0_Deprecated->f.TexCoord4fv(v);
1283}
1284
1285inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1286{
1287 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1288}
1289
1290inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
1291{
1292 d_1_0_Deprecated->f.TexCoord4dv(v);
1293}
1294
1295inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1296{
1297 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1298}
1299
1300inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
1301{
1302 d_1_0_Deprecated->f.TexCoord3sv(v);
1303}
1304
1305inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1306{
1307 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1308}
1309
1310inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
1311{
1312 d_1_0_Deprecated->f.TexCoord3iv(v);
1313}
1314
1315inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
1316{
1317 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1318}
1319
1320inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
1321{
1322 d_1_0_Deprecated->f.TexCoord3fv(v);
1323}
1324
1325inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1326{
1327 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1328}
1329
1330inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
1331{
1332 d_1_0_Deprecated->f.TexCoord3dv(v);
1333}
1334
1335inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1336{
1337 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1338}
1339
1340inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
1341{
1342 d_1_0_Deprecated->f.TexCoord2sv(v);
1343}
1344
1345inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
1346{
1347 d_1_0_Deprecated->f.TexCoord2s(s, t);
1348}
1349
1350inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
1351{
1352 d_1_0_Deprecated->f.TexCoord2iv(v);
1353}
1354
1355inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
1356{
1357 d_1_0_Deprecated->f.TexCoord2i(s, t);
1358}
1359
1360inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
1361{
1362 d_1_0_Deprecated->f.TexCoord2fv(v);
1363}
1364
1365inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
1366{
1367 d_1_0_Deprecated->f.TexCoord2f(s, t);
1368}
1369
1370inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
1371{
1372 d_1_0_Deprecated->f.TexCoord2dv(v);
1373}
1374
1375inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
1376{
1377 d_1_0_Deprecated->f.TexCoord2d(s, t);
1378}
1379
1380inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
1381{
1382 d_1_0_Deprecated->f.TexCoord1sv(v);
1383}
1384
1385inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
1386{
1387 d_1_0_Deprecated->f.TexCoord1s(s);
1388}
1389
1390inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
1391{
1392 d_1_0_Deprecated->f.TexCoord1iv(v);
1393}
1394
1395inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
1396{
1397 d_1_0_Deprecated->f.TexCoord1i(s);
1398}
1399
1400inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
1401{
1402 d_1_0_Deprecated->f.TexCoord1fv(v);
1403}
1404
1405inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
1406{
1407 d_1_0_Deprecated->f.TexCoord1f(s);
1408}
1409
1410inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
1411{
1412 d_1_0_Deprecated->f.TexCoord1dv(v);
1413}
1414
1415inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
1416{
1417 d_1_0_Deprecated->f.TexCoord1d(s);
1418}
1419
1420inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
1421{
1422 d_1_0_Deprecated->f.Rectsv(v1, v2);
1423}
1424
1425inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1426{
1427 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1428}
1429
1430inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
1431{
1432 d_1_0_Deprecated->f.Rectiv(v1, v2);
1433}
1434
1435inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1436{
1437 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1438}
1439
1440inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
1441{
1442 d_1_0_Deprecated->f.Rectfv(v1, v2);
1443}
1444
1445inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1446{
1447 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1448}
1449
1450inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
1451{
1452 d_1_0_Deprecated->f.Rectdv(v1, v2);
1453}
1454
1455inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1456{
1457 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1458}
1459
1460inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
1461{
1462 d_1_0_Deprecated->f.RasterPos4sv(v);
1463}
1464
1465inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1466{
1467 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1468}
1469
1470inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
1471{
1472 d_1_0_Deprecated->f.RasterPos4iv(v);
1473}
1474
1475inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1476{
1477 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1478}
1479
1480inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
1481{
1482 d_1_0_Deprecated->f.RasterPos4fv(v);
1483}
1484
1485inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1486{
1487 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1488}
1489
1490inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
1491{
1492 d_1_0_Deprecated->f.RasterPos4dv(v);
1493}
1494
1495inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1496{
1497 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1498}
1499
1500inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
1501{
1502 d_1_0_Deprecated->f.RasterPos3sv(v);
1503}
1504
1505inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1506{
1507 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1508}
1509
1510inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
1511{
1512 d_1_0_Deprecated->f.RasterPos3iv(v);
1513}
1514
1515inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
1516{
1517 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1518}
1519
1520inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
1521{
1522 d_1_0_Deprecated->f.RasterPos3fv(v);
1523}
1524
1525inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1526{
1527 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1528}
1529
1530inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
1531{
1532 d_1_0_Deprecated->f.RasterPos3dv(v);
1533}
1534
1535inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1536{
1537 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1538}
1539
1540inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
1541{
1542 d_1_0_Deprecated->f.RasterPos2sv(v);
1543}
1544
1545inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
1546{
1547 d_1_0_Deprecated->f.RasterPos2s(x, y);
1548}
1549
1550inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
1551{
1552 d_1_0_Deprecated->f.RasterPos2iv(v);
1553}
1554
1555inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
1556{
1557 d_1_0_Deprecated->f.RasterPos2i(x, y);
1558}
1559
1560inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
1561{
1562 d_1_0_Deprecated->f.RasterPos2fv(v);
1563}
1564
1565inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
1566{
1567 d_1_0_Deprecated->f.RasterPos2f(x, y);
1568}
1569
1570inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
1571{
1572 d_1_0_Deprecated->f.RasterPos2dv(v);
1573}
1574
1575inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
1576{
1577 d_1_0_Deprecated->f.RasterPos2d(x, y);
1578}
1579
1580inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
1581{
1582 d_1_0_Deprecated->f.Normal3sv(v);
1583}
1584
1585inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1586{
1587 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1588}
1589
1590inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
1591{
1592 d_1_0_Deprecated->f.Normal3iv(v);
1593}
1594
1595inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
1596{
1597 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1598}
1599
1600inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
1601{
1602 d_1_0_Deprecated->f.Normal3fv(v);
1603}
1604
1605inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1606{
1607 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1608}
1609
1610inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
1611{
1612 d_1_0_Deprecated->f.Normal3dv(v);
1613}
1614
1615inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1616{
1617 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1618}
1619
1620inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
1621{
1622 d_1_0_Deprecated->f.Normal3bv(v);
1623}
1624
1625inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1626{
1627 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1628}
1629
1630inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
1631{
1632 d_1_0_Deprecated->f.Indexsv(c);
1633}
1634
1635inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
1636{
1637 d_1_0_Deprecated->f.Indexs(c);
1638}
1639
1640inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
1641{
1642 d_1_0_Deprecated->f.Indexiv(c);
1643}
1644
1645inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
1646{
1647 d_1_0_Deprecated->f.Indexi(c);
1648}
1649
1650inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
1651{
1652 d_1_0_Deprecated->f.Indexfv(c);
1653}
1654
1655inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
1656{
1657 d_1_0_Deprecated->f.Indexf(c);
1658}
1659
1660inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
1661{
1662 d_1_0_Deprecated->f.Indexdv(c);
1663}
1664
1665inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
1666{
1667 d_1_0_Deprecated->f.Indexd(c);
1668}
1669
1670inline void QOpenGLFunctions_1_0::glEnd()
1671{
1672 d_1_0_Deprecated->f.End();
1673}
1674
1675inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
1676{
1677 d_1_0_Deprecated->f.EdgeFlagv(flag);
1678}
1679
1680inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
1681{
1682 d_1_0_Deprecated->f.EdgeFlag(flag);
1683}
1684
1685inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
1686{
1687 d_1_0_Deprecated->f.Color4usv(v);
1688}
1689
1690inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1691{
1692 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1693}
1694
1695inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
1696{
1697 d_1_0_Deprecated->f.Color4uiv(v);
1698}
1699
1700inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1701{
1702 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1703}
1704
1705inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
1706{
1707 d_1_0_Deprecated->f.Color4ubv(v);
1708}
1709
1710inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1711{
1712 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1713}
1714
1715inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
1716{
1717 d_1_0_Deprecated->f.Color4sv(v);
1718}
1719
1720inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1721{
1722 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1723}
1724
1725inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
1726{
1727 d_1_0_Deprecated->f.Color4iv(v);
1728}
1729
1730inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1731{
1732 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1733}
1734
1735inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
1736{
1737 d_1_0_Deprecated->f.Color4fv(v);
1738}
1739
1740inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1741{
1742 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1743}
1744
1745inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
1746{
1747 d_1_0_Deprecated->f.Color4dv(v);
1748}
1749
1750inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1751{
1752 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1753}
1754
1755inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
1756{
1757 d_1_0_Deprecated->f.Color4bv(v);
1758}
1759
1760inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1761{
1762 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1763}
1764
1765inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
1766{
1767 d_1_0_Deprecated->f.Color3usv(v);
1768}
1769
1770inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
1771{
1772 d_1_0_Deprecated->f.Color3us(red, green, blue);
1773}
1774
1775inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
1776{
1777 d_1_0_Deprecated->f.Color3uiv(v);
1778}
1779
1780inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
1781{
1782 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1783}
1784
1785inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
1786{
1787 d_1_0_Deprecated->f.Color3ubv(v);
1788}
1789
1790inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1791{
1792 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1793}
1794
1795inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
1796{
1797 d_1_0_Deprecated->f.Color3sv(v);
1798}
1799
1800inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
1801{
1802 d_1_0_Deprecated->f.Color3s(red, green, blue);
1803}
1804
1805inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
1806{
1807 d_1_0_Deprecated->f.Color3iv(v);
1808}
1809
1810inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
1811{
1812 d_1_0_Deprecated->f.Color3i(red, green, blue);
1813}
1814
1815inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
1816{
1817 d_1_0_Deprecated->f.Color3fv(v);
1818}
1819
1820inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1821{
1822 d_1_0_Deprecated->f.Color3f(red, green, blue);
1823}
1824
1825inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
1826{
1827 d_1_0_Deprecated->f.Color3dv(v);
1828}
1829
1830inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1831{
1832 d_1_0_Deprecated->f.Color3d(red, green, blue);
1833}
1834
1835inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
1836{
1837 d_1_0_Deprecated->f.Color3bv(v);
1838}
1839
1840inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1841{
1842 d_1_0_Deprecated->f.Color3b(red, green, blue);
1843}
1844
1845inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1846{
1847 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1848}
1849
1850inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
1851{
1852 d_1_0_Deprecated->f.Begin(mode);
1853}
1854
1855inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
1856{
1857 d_1_0_Deprecated->f.ListBase(base);
1858}
1859
1860inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
1861{
1862 return d_1_0_Deprecated->f.GenLists(range);
1863}
1864
1865inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
1866{
1867 d_1_0_Deprecated->f.DeleteLists(list, range);
1868}
1869
1870inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
1871{
1872 d_1_0_Deprecated->f.CallLists(n, type, lists);
1873}
1874
1875inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
1876{
1877 d_1_0_Deprecated->f.CallList(list);
1878}
1879
1880inline void QOpenGLFunctions_1_0::glEndList()
1881{
1882 d_1_0_Deprecated->f.EndList();
1883}
1884
1885inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
1886{
1887 d_1_0_Deprecated->f.NewList(list, mode);
1888}
1889
1890
1891
1892QT_END_NAMESPACE
1893
1894#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
1895
1896#endif
Combined button and popup list for selecting options.