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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSSGShaderResourceMergeContext Member List

This is the complete list of members for QSSGShaderResourceMergeContext, including all inherited members.

FIRST_CUSTOM_RESOURCE_BINDING_POINTQSSGShaderResourceMergeContextstatic
m_imagesQSSGShaderResourceMergeContext
m_inOutVarsQSSGShaderResourceMergeContext
m_nextFreeImageBindingQSSGShaderResourceMergeContext
m_nextFreeInLocationQSSGShaderResourceMergeContext
m_nextFreeOutLocationQSSGShaderResourceMergeContext
m_nextFreeResourceBindingQSSGShaderResourceMergeContext
m_samplersQSSGShaderResourceMergeContext
m_uniformMembersQSSGShaderResourceMergeContext
QSSGShaderResourceMergeContext()QSSGShaderResourceMergeContextinline
rearrangeResources()QSSGShaderResourceMergeContextinline
registerImage(const QByteArray &type, const QByteArray &name, const QByteArray &imgtype, const QByteArray &qualifiers, QSSGRenderShaderMetadata::Uniform::Condition conditionType=QSSGRenderShaderMetadata::Uniform::None, const QByteArray &conditionName=QByteArray())QSSGShaderResourceMergeContextinline
registerInput(QSSGShaderGeneratorStage stage, const QByteArray &type, const QByteArray &name, bool flat=false)QSSGShaderResourceMergeContextinline
registerOutput(QSSGShaderGeneratorStage stage, const QByteArray &type, const QByteArray &name, bool flat=false)QSSGShaderResourceMergeContextinline
registerSampler(const QByteArray &type, const QByteArray &name, QSSGRenderShaderMetadata::Uniform::Condition conditionType=QSSGRenderShaderMetadata::Uniform::None, const QByteArray &conditionName=QByteArray())QSSGShaderResourceMergeContextinline
registerUniformMember(const QByteArray &type, const QByteArray &name, QSSGRenderShaderMetadata::Uniform::Condition conditionType=QSSGRenderShaderMetadata::Uniform::None, const QByteArray &conditionName=QByteArray())QSSGShaderResourceMergeContextinline
s_additionalBuffersQSSGShaderResourceMergeContextstatic
setAdditionalBufferAmount(int amount)QSSGShaderResourceMergeContextinlinestatic
viewCountQSSGShaderResourceMergeContext