![]() |
Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
|
This is the complete list of members for QSSGShaderResourceMergeContext, including all inherited members.
| FIRST_CUSTOM_RESOURCE_BINDING_POINT | QSSGShaderResourceMergeContext | static |
| m_inOutVars | QSSGShaderResourceMergeContext | |
| m_nextFreeInLocation | QSSGShaderResourceMergeContext | |
| m_nextFreeOutLocation | QSSGShaderResourceMergeContext | |
| m_nextFreeResourceBinding | QSSGShaderResourceMergeContext | |
| m_samplers | QSSGShaderResourceMergeContext | |
| m_uniformMembers | QSSGShaderResourceMergeContext | |
| registerInput(QSSGShaderGeneratorStage stage, const QByteArray &type, const QByteArray &name, bool flat=false) | QSSGShaderResourceMergeContext | inline |
| registerOutput(QSSGShaderGeneratorStage stage, const QByteArray &type, const QByteArray &name, bool flat=false) | QSSGShaderResourceMergeContext | inline |
| registerSampler(const QByteArray &type, const QByteArray &name, QSSGRenderShaderMetadata::Uniform::Condition conditionType=QSSGRenderShaderMetadata::Uniform::None, const QByteArray &conditionName=QByteArray()) | QSSGShaderResourceMergeContext | inline |
| registerUniformMember(const QByteArray &type, const QByteArray &name, QSSGRenderShaderMetadata::Uniform::Condition conditionType=QSSGRenderShaderMetadata::Uniform::None, const QByteArray &conditionName=QByteArray()) | QSSGShaderResourceMergeContext | inline |
| viewCount | QSSGShaderResourceMergeContext |