Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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This is the complete list of members for QSSGShaderResourceMergeContext, including all inherited members.
FIRST_CUSTOM_RESOURCE_BINDING_POINT | QSSGShaderResourceMergeContext | static |
m_inOutVars | QSSGShaderResourceMergeContext | |
m_nextFreeInLocation | QSSGShaderResourceMergeContext | |
m_nextFreeOutLocation | QSSGShaderResourceMergeContext | |
m_nextFreeResourceBinding | QSSGShaderResourceMergeContext | |
m_samplers | QSSGShaderResourceMergeContext | |
m_uniformMembers | QSSGShaderResourceMergeContext | |
registerInput(QSSGShaderGeneratorStage stage, const QByteArray &type, const QByteArray &name, bool flat=false) | QSSGShaderResourceMergeContext | inline |
registerOutput(QSSGShaderGeneratorStage stage, const QByteArray &type, const QByteArray &name, bool flat=false) | QSSGShaderResourceMergeContext | inline |
registerSampler(const QByteArray &type, const QByteArray &name, QSSGRenderShaderMetadata::Uniform::Condition conditionType=QSSGRenderShaderMetadata::Uniform::None, const QByteArray &conditionName=QByteArray()) | QSSGShaderResourceMergeContext | inline |
registerUniformMember(const QByteArray &type, const QByteArray &name, QSSGRenderShaderMetadata::Uniform::Condition conditionType=QSSGRenderShaderMetadata::Uniform::None, const QByteArray &conditionName=QByteArray()) | QSSGShaderResourceMergeContext | inline |
viewCount | QSSGShaderResourceMergeContext |