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qopenglfunctions_1_1.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
17#define QOPENGLVERSIONFUNCTIONS_1_1_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_1_1();
33 ~QOpenGLFunctions_1_1();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.0 deprecated functions
106 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
107 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
108 void glScalef(GLfloat x, GLfloat y, GLfloat z);
109 void glScaled(GLdouble x, GLdouble y, GLdouble z);
110 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
111 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
112 void glPushMatrix();
113 void glPopMatrix();
114 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
115 void glMultMatrixd(const GLdouble *m);
116 void glMultMatrixf(const GLfloat *m);
117 void glMatrixMode(GLenum mode);
118 void glLoadMatrixd(const GLdouble *m);
119 void glLoadMatrixf(const GLfloat *m);
120 void glLoadIdentity();
121 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
122 GLboolean glIsList(GLuint list);
123 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
124 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
125 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
126 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
127 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
128 void glGetPolygonStipple(GLubyte *mask);
129 void glGetPixelMapusv(GLenum map, GLushort *values);
130 void glGetPixelMapuiv(GLenum map, GLuint *values);
131 void glGetPixelMapfv(GLenum map, GLfloat *values);
132 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
133 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
134 void glGetMapiv(GLenum target, GLenum query, GLint *v);
135 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
136 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
137 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
138 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
139 void glGetClipPlane(GLenum plane, GLdouble *equation);
140 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
141 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
142 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
143 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
144 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
145 void glPixelTransferi(GLenum pname, GLint param);
146 void glPixelTransferf(GLenum pname, GLfloat param);
147 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
148 void glAlphaFunc(GLenum func, GLfloat ref);
149 void glEvalPoint2(GLint i, GLint j);
150 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
151 void glEvalPoint1(GLint i);
152 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
153 void glEvalCoord2fv(const GLfloat *u);
154 void glEvalCoord2f(GLfloat u, GLfloat v);
155 void glEvalCoord2dv(const GLdouble *u);
156 void glEvalCoord2d(GLdouble u, GLdouble v);
157 void glEvalCoord1fv(const GLfloat *u);
158 void glEvalCoord1f(GLfloat u);
159 void glEvalCoord1dv(const GLdouble *u);
160 void glEvalCoord1d(GLdouble u);
161 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
162 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
163 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
164 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
165 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
166 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
167 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
168 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
169 void glPushAttrib(GLbitfield mask);
170 void glPopAttrib();
171 void glAccum(GLenum op, GLfloat value);
172 void glIndexMask(GLuint mask);
173 void glClearIndex(GLfloat c);
174 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
175 void glPushName(GLuint name);
176 void glPopName();
177 void glPassThrough(GLfloat token);
178 void glLoadName(GLuint name);
179 void glInitNames();
180 GLint glRenderMode(GLenum mode);
181 void glSelectBuffer(GLsizei size, GLuint *buffer);
182 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
183 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
184 void glTexGeni(GLenum coord, GLenum pname, GLint param);
185 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
186 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
187 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
188 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
189 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
190 void glTexEnvi(GLenum target, GLenum pname, GLint param);
191 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
192 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
193 void glShadeModel(GLenum mode);
194 void glPolygonStipple(const GLubyte *mask);
195 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
196 void glMateriali(GLenum face, GLenum pname, GLint param);
197 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
198 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
199 void glLineStipple(GLint factor, GLushort pattern);
200 void glLightModeliv(GLenum pname, const GLint *params);
201 void glLightModeli(GLenum pname, GLint param);
202 void glLightModelfv(GLenum pname, const GLfloat *params);
203 void glLightModelf(GLenum pname, GLfloat param);
204 void glLightiv(GLenum light, GLenum pname, const GLint *params);
205 void glLighti(GLenum light, GLenum pname, GLint param);
206 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
207 void glLightf(GLenum light, GLenum pname, GLfloat param);
208 void glFogiv(GLenum pname, const GLint *params);
209 void glFogi(GLenum pname, GLint param);
210 void glFogfv(GLenum pname, const GLfloat *params);
211 void glFogf(GLenum pname, GLfloat param);
212 void glColorMaterial(GLenum face, GLenum mode);
213 void glClipPlane(GLenum plane, const GLdouble *equation);
214 void glVertex4sv(const GLshort *v);
215 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
216 void glVertex4iv(const GLint *v);
217 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
218 void glVertex4fv(const GLfloat *v);
219 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
220 void glVertex4dv(const GLdouble *v);
221 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
222 void glVertex3sv(const GLshort *v);
223 void glVertex3s(GLshort x, GLshort y, GLshort z);
224 void glVertex3iv(const GLint *v);
225 void glVertex3i(GLint x, GLint y, GLint z);
226 void glVertex3fv(const GLfloat *v);
227 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
228 void glVertex3dv(const GLdouble *v);
229 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
230 void glVertex2sv(const GLshort *v);
231 void glVertex2s(GLshort x, GLshort y);
232 void glVertex2iv(const GLint *v);
233 void glVertex2i(GLint x, GLint y);
234 void glVertex2fv(const GLfloat *v);
235 void glVertex2f(GLfloat x, GLfloat y);
236 void glVertex2dv(const GLdouble *v);
237 void glVertex2d(GLdouble x, GLdouble y);
238 void glTexCoord4sv(const GLshort *v);
239 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
240 void glTexCoord4iv(const GLint *v);
241 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
242 void glTexCoord4fv(const GLfloat *v);
243 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
244 void glTexCoord4dv(const GLdouble *v);
245 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
246 void glTexCoord3sv(const GLshort *v);
247 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
248 void glTexCoord3iv(const GLint *v);
249 void glTexCoord3i(GLint s, GLint t, GLint r);
250 void glTexCoord3fv(const GLfloat *v);
251 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
252 void glTexCoord3dv(const GLdouble *v);
253 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
254 void glTexCoord2sv(const GLshort *v);
255 void glTexCoord2s(GLshort s, GLshort t);
256 void glTexCoord2iv(const GLint *v);
257 void glTexCoord2i(GLint s, GLint t);
258 void glTexCoord2fv(const GLfloat *v);
259 void glTexCoord2f(GLfloat s, GLfloat t);
260 void glTexCoord2dv(const GLdouble *v);
261 void glTexCoord2d(GLdouble s, GLdouble t);
262 void glTexCoord1sv(const GLshort *v);
263 void glTexCoord1s(GLshort s);
264 void glTexCoord1iv(const GLint *v);
265 void glTexCoord1i(GLint s);
266 void glTexCoord1fv(const GLfloat *v);
267 void glTexCoord1f(GLfloat s);
268 void glTexCoord1dv(const GLdouble *v);
269 void glTexCoord1d(GLdouble s);
270 void glRectsv(const GLshort *v1, const GLshort *v2);
271 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
272 void glRectiv(const GLint *v1, const GLint *v2);
273 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
274 void glRectfv(const GLfloat *v1, const GLfloat *v2);
275 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
276 void glRectdv(const GLdouble *v1, const GLdouble *v2);
277 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
278 void glRasterPos4sv(const GLshort *v);
279 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
280 void glRasterPos4iv(const GLint *v);
281 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
282 void glRasterPos4fv(const GLfloat *v);
283 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
284 void glRasterPos4dv(const GLdouble *v);
285 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
286 void glRasterPos3sv(const GLshort *v);
287 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
288 void glRasterPos3iv(const GLint *v);
289 void glRasterPos3i(GLint x, GLint y, GLint z);
290 void glRasterPos3fv(const GLfloat *v);
291 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
292 void glRasterPos3dv(const GLdouble *v);
293 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
294 void glRasterPos2sv(const GLshort *v);
295 void glRasterPos2s(GLshort x, GLshort y);
296 void glRasterPos2iv(const GLint *v);
297 void glRasterPos2i(GLint x, GLint y);
298 void glRasterPos2fv(const GLfloat *v);
299 void glRasterPos2f(GLfloat x, GLfloat y);
300 void glRasterPos2dv(const GLdouble *v);
301 void glRasterPos2d(GLdouble x, GLdouble y);
302 void glNormal3sv(const GLshort *v);
303 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
304 void glNormal3iv(const GLint *v);
305 void glNormal3i(GLint nx, GLint ny, GLint nz);
306 void glNormal3fv(const GLfloat *v);
307 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
308 void glNormal3dv(const GLdouble *v);
309 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
310 void glNormal3bv(const GLbyte *v);
311 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
312 void glIndexsv(const GLshort *c);
313 void glIndexs(GLshort c);
314 void glIndexiv(const GLint *c);
315 void glIndexi(GLint c);
316 void glIndexfv(const GLfloat *c);
317 void glIndexf(GLfloat c);
318 void glIndexdv(const GLdouble *c);
319 void glIndexd(GLdouble c);
320 void glEnd();
321 void glEdgeFlagv(const GLboolean *flag);
322 void glEdgeFlag(GLboolean flag);
323 void glColor4usv(const GLushort *v);
324 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
325 void glColor4uiv(const GLuint *v);
326 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
327 void glColor4ubv(const GLubyte *v);
328 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
329 void glColor4sv(const GLshort *v);
330 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
331 void glColor4iv(const GLint *v);
332 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
333 void glColor4fv(const GLfloat *v);
334 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
335 void glColor4dv(const GLdouble *v);
336 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
337 void glColor4bv(const GLbyte *v);
338 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
339 void glColor3usv(const GLushort *v);
340 void glColor3us(GLushort red, GLushort green, GLushort blue);
341 void glColor3uiv(const GLuint *v);
342 void glColor3ui(GLuint red, GLuint green, GLuint blue);
343 void glColor3ubv(const GLubyte *v);
344 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
345 void glColor3sv(const GLshort *v);
346 void glColor3s(GLshort red, GLshort green, GLshort blue);
347 void glColor3iv(const GLint *v);
348 void glColor3i(GLint red, GLint green, GLint blue);
349 void glColor3fv(const GLfloat *v);
350 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
351 void glColor3dv(const GLdouble *v);
352 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
353 void glColor3bv(const GLbyte *v);
354 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
355 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
356 void glBegin(GLenum mode);
357 void glListBase(GLuint base);
358 GLuint glGenLists(GLsizei range);
359 void glDeleteLists(GLuint list, GLsizei range);
360 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
361 void glCallList(GLuint list);
362 void glEndList();
363 void glNewList(GLuint list, GLenum mode);
364
365 // OpenGL 1.1 deprecated functions
366 void glPushClientAttrib(GLbitfield mask);
367 void glPopClientAttrib();
368 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
369 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
370 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
371 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
372 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
373 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
374 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
375 void glEnableClientState(GLenum array);
376 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
377 void glDisableClientState(GLenum array);
378 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
379 void glArrayElement(GLint i);
380
381private:
382 friend class QOpenGLVersionFunctionsFactory;
383
384 static bool isContextCompatible(QOpenGLContext *context);
385 static QOpenGLVersionProfile versionProfile();
386
387 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
388 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
389 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
390 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
391};
392
393// OpenGL 1.0 core functions
394inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
395{
396 d_1_0_Core->f.Viewport(x, y, width, height);
397}
398
399inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
400{
401 d_1_0_Core->f.DepthRange(nearVal, farVal);
402}
403
404inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
405{
406 return d_1_0_Core->f.IsEnabled(cap);
407}
408
409inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
410{
411 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
412}
413
414inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
415{
416 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
417}
418
419inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
420{
421 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
422}
423
424inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
425{
426 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
427}
428
429inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
430{
431 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
432}
433
434inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
435{
436 return d_1_0_Core->f.GetString(name);
437}
438
439inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
440{
441 d_1_0_Core->f.GetIntegerv(pname, params);
442}
443
444inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
445{
446 d_1_0_Core->f.GetFloatv(pname, params);
447}
448
449inline GLenum QOpenGLFunctions_1_1::glGetError()
450{
451 return d_1_0_Core->f.GetError();
452}
453
454inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
455{
456 d_1_0_Core->f.GetDoublev(pname, params);
457}
458
459inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
460{
461 d_1_0_Core->f.GetBooleanv(pname, params);
462}
463
464inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
465{
466 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
467}
468
469inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
470{
471 d_1_0_Core->f.ReadBuffer(mode);
472}
473
474inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
475{
476 d_1_0_Core->f.PixelStorei(pname, param);
477}
478
479inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
480{
481 d_1_0_Core->f.PixelStoref(pname, param);
482}
483
484inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
485{
486 d_1_0_Core->f.DepthFunc(func);
487}
488
489inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
490{
491 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
492}
493
494inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
495{
496 d_1_0_Core->f.StencilFunc(func, ref, mask);
497}
498
499inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
500{
501 d_1_0_Core->f.LogicOp(opcode);
502}
503
504inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
505{
506 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
507}
508
509inline void QOpenGLFunctions_1_1::glFlush()
510{
511 d_1_0_Core->f.Flush();
512}
513
514inline void QOpenGLFunctions_1_1::glFinish()
515{
516 d_1_0_Core->f.Finish();
517}
518
519inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
520{
521 d_1_0_Core->f.Enable(cap);
522}
523
524inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
525{
526 d_1_0_Core->f.Disable(cap);
527}
528
529inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
530{
531 d_1_0_Core->f.DepthMask(flag);
532}
533
534inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
535{
536 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
537}
538
539inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
540{
541 d_1_0_Core->f.StencilMask(mask);
542}
543
544inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
545{
546 d_1_0_Core->f.ClearDepth(depth);
547}
548
549inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
550{
551 d_1_0_Core->f.ClearStencil(s);
552}
553
554inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
555{
556 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
557}
558
559inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
560{
561 d_1_0_Core->f.Clear(mask);
562}
563
564inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
565{
566 d_1_0_Core->f.DrawBuffer(mode);
567}
568
569inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
570{
571 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
572}
573
574inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
575{
576 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
577}
578
579inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
580{
581 d_1_0_Core->f.TexParameteriv(target, pname, params);
582}
583
584inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
585{
586 d_1_0_Core->f.TexParameteri(target, pname, param);
587}
588
589inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
590{
591 d_1_0_Core->f.TexParameterfv(target, pname, params);
592}
593
594inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
595{
596 d_1_0_Core->f.TexParameterf(target, pname, param);
597}
598
599inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
600{
601 d_1_0_Core->f.Scissor(x, y, width, height);
602}
603
604inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
605{
606 d_1_0_Core->f.PolygonMode(face, mode);
607}
608
609inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
610{
611 d_1_0_Core->f.PointSize(size);
612}
613
614inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
615{
616 d_1_0_Core->f.LineWidth(width);
617}
618
619inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
620{
621 d_1_0_Core->f.Hint(target, mode);
622}
623
624inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
625{
626 d_1_0_Core->f.FrontFace(mode);
627}
628
629inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
630{
631 d_1_0_Core->f.CullFace(mode);
632}
633
634
635// OpenGL 1.1 core functions
636inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
637{
638 d_1_1_Deprecated->f.Indexubv(c);
639}
640
641inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
642{
643 d_1_1_Deprecated->f.Indexub(c);
644}
645
646inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
647{
648 return d_1_1_Core->f.IsTexture(texture);
649}
650
651inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
652{
653 d_1_1_Core->f.GenTextures(n, textures);
654}
655
656inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
657{
658 d_1_1_Core->f.DeleteTextures(n, textures);
659}
660
661inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
662{
663 d_1_1_Core->f.BindTexture(target, texture);
664}
665
666inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
667{
668 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
669}
670
671inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
672{
673 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
674}
675
676inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
677{
678 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
679}
680
681inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
682{
683 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
684}
685
686inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
687{
688 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
689}
690
691inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
692{
693 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
694}
695
696inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
697{
698 d_1_1_Core->f.PolygonOffset(factor, units);
699}
700
701inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
702{
703 d_1_1_Deprecated->f.GetPointerv(pname, params);
704}
705
706inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
707{
708 d_1_1_Core->f.DrawElements(mode, count, type, indices);
709}
710
711inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
712{
713 d_1_1_Core->f.DrawArrays(mode, first, count);
714}
715
716
717// OpenGL 1.0 deprecated functions
718inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
719{
720 d_1_0_Deprecated->f.Translatef(x, y, z);
721}
722
723inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
724{
725 d_1_0_Deprecated->f.Translated(x, y, z);
726}
727
728inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
729{
730 d_1_0_Deprecated->f.Scalef(x, y, z);
731}
732
733inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
734{
735 d_1_0_Deprecated->f.Scaled(x, y, z);
736}
737
738inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
739{
740 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
741}
742
743inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
744{
745 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
746}
747
748inline void QOpenGLFunctions_1_1::glPushMatrix()
749{
750 d_1_0_Deprecated->f.PushMatrix();
751}
752
753inline void QOpenGLFunctions_1_1::glPopMatrix()
754{
755 d_1_0_Deprecated->f.PopMatrix();
756}
757
758inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
759{
760 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
761}
762
763inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
764{
765 d_1_0_Deprecated->f.MultMatrixd(m);
766}
767
768inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
769{
770 d_1_0_Deprecated->f.MultMatrixf(m);
771}
772
773inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
774{
775 d_1_0_Deprecated->f.MatrixMode(mode);
776}
777
778inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
779{
780 d_1_0_Deprecated->f.LoadMatrixd(m);
781}
782
783inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
784{
785 d_1_0_Deprecated->f.LoadMatrixf(m);
786}
787
788inline void QOpenGLFunctions_1_1::glLoadIdentity()
789{
790 d_1_0_Deprecated->f.LoadIdentity();
791}
792
793inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
794{
795 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
796}
797
798inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
799{
800 return d_1_0_Deprecated->f.IsList(list);
801}
802
803inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
804{
805 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
806}
807
808inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
809{
810 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
811}
812
813inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
814{
815 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
816}
817
818inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
819{
820 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
821}
822
823inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
824{
825 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
826}
827
828inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
829{
830 d_1_0_Deprecated->f.GetPolygonStipple(mask);
831}
832
833inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
834{
835 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
836}
837
838inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
839{
840 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
841}
842
843inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
844{
845 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
846}
847
848inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
849{
850 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
851}
852
853inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
854{
855 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
856}
857
858inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
859{
860 d_1_0_Deprecated->f.GetMapiv(target, query, v);
861}
862
863inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
864{
865 d_1_0_Deprecated->f.GetMapfv(target, query, v);
866}
867
868inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
869{
870 d_1_0_Deprecated->f.GetMapdv(target, query, v);
871}
872
873inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
874{
875 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
876}
877
878inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
879{
880 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
881}
882
883inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
884{
885 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
886}
887
888inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
889{
890 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
891}
892
893inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
894{
895 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
896}
897
898inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
899{
900 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
901}
902
903inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
904{
905 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
906}
907
908inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
909{
910 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
911}
912
913inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
914{
915 d_1_0_Deprecated->f.PixelTransferi(pname, param);
916}
917
918inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
919{
920 d_1_0_Deprecated->f.PixelTransferf(pname, param);
921}
922
923inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
924{
925 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
926}
927
928inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
929{
930 d_1_0_Deprecated->f.AlphaFunc(func, ref);
931}
932
933inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
934{
935 d_1_0_Deprecated->f.EvalPoint2(i, j);
936}
937
938inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
939{
940 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
941}
942
943inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
944{
945 d_1_0_Deprecated->f.EvalPoint1(i);
946}
947
948inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
949{
950 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
951}
952
953inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
954{
955 d_1_0_Deprecated->f.EvalCoord2fv(u);
956}
957
958inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
959{
960 d_1_0_Deprecated->f.EvalCoord2f(u, v);
961}
962
963inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
964{
965 d_1_0_Deprecated->f.EvalCoord2dv(u);
966}
967
968inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
969{
970 d_1_0_Deprecated->f.EvalCoord2d(u, v);
971}
972
973inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
974{
975 d_1_0_Deprecated->f.EvalCoord1fv(u);
976}
977
978inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
979{
980 d_1_0_Deprecated->f.EvalCoord1f(u);
981}
982
983inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
984{
985 d_1_0_Deprecated->f.EvalCoord1dv(u);
986}
987
988inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
989{
990 d_1_0_Deprecated->f.EvalCoord1d(u);
991}
992
993inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
994{
995 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
996}
997
998inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
999{
1000 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1001}
1002
1003inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1004{
1005 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1006}
1007
1008inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1009{
1010 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1011}
1012
1013inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1014{
1015 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1016}
1017
1018inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1019{
1020 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1021}
1022
1023inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1024{
1025 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1026}
1027
1028inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1029{
1030 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1031}
1032
1033inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
1034{
1035 d_1_0_Deprecated->f.PushAttrib(mask);
1036}
1037
1038inline void QOpenGLFunctions_1_1::glPopAttrib()
1039{
1040 d_1_0_Deprecated->f.PopAttrib();
1041}
1042
1043inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
1044{
1045 d_1_0_Deprecated->f.Accum(op, value);
1046}
1047
1048inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
1049{
1050 d_1_0_Deprecated->f.IndexMask(mask);
1051}
1052
1053inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
1054{
1055 d_1_0_Deprecated->f.ClearIndex(c);
1056}
1057
1058inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1059{
1060 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1061}
1062
1063inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
1064{
1065 d_1_0_Deprecated->f.PushName(name);
1066}
1067
1068inline void QOpenGLFunctions_1_1::glPopName()
1069{
1070 d_1_0_Deprecated->f.PopName();
1071}
1072
1073inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
1074{
1075 d_1_0_Deprecated->f.PassThrough(token);
1076}
1077
1078inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
1079{
1080 d_1_0_Deprecated->f.LoadName(name);
1081}
1082
1083inline void QOpenGLFunctions_1_1::glInitNames()
1084{
1085 d_1_0_Deprecated->f.InitNames();
1086}
1087
1088inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
1089{
1090 return d_1_0_Deprecated->f.RenderMode(mode);
1091}
1092
1093inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
1094{
1095 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1096}
1097
1098inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1099{
1100 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1101}
1102
1103inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1104{
1105 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1106}
1107
1108inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
1109{
1110 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1111}
1112
1113inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1114{
1115 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1116}
1117
1118inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1119{
1120 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1121}
1122
1123inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1124{
1125 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1126}
1127
1128inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1129{
1130 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1131}
1132
1133inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1134{
1135 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1136}
1137
1138inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
1139{
1140 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1141}
1142
1143inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1144{
1145 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1146}
1147
1148inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1149{
1150 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1151}
1152
1153inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
1154{
1155 d_1_0_Deprecated->f.ShadeModel(mode);
1156}
1157
1158inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
1159{
1160 d_1_0_Deprecated->f.PolygonStipple(mask);
1161}
1162
1163inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1164{
1165 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1166}
1167
1168inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
1169{
1170 d_1_0_Deprecated->f.Materiali(face, pname, param);
1171}
1172
1173inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1174{
1175 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1176}
1177
1178inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1179{
1180 d_1_0_Deprecated->f.Materialf(face, pname, param);
1181}
1182
1183inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
1184{
1185 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1186}
1187
1188inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
1189{
1190 d_1_0_Deprecated->f.LightModeliv(pname, params);
1191}
1192
1193inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
1194{
1195 d_1_0_Deprecated->f.LightModeli(pname, param);
1196}
1197
1198inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
1199{
1200 d_1_0_Deprecated->f.LightModelfv(pname, params);
1201}
1202
1203inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
1204{
1205 d_1_0_Deprecated->f.LightModelf(pname, param);
1206}
1207
1208inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
1209{
1210 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1211}
1212
1213inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
1214{
1215 d_1_0_Deprecated->f.Lighti(light, pname, param);
1216}
1217
1218inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1219{
1220 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1221}
1222
1223inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
1224{
1225 d_1_0_Deprecated->f.Lightf(light, pname, param);
1226}
1227
1228inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
1229{
1230 d_1_0_Deprecated->f.Fogiv(pname, params);
1231}
1232
1233inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
1234{
1235 d_1_0_Deprecated->f.Fogi(pname, param);
1236}
1237
1238inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
1239{
1240 d_1_0_Deprecated->f.Fogfv(pname, params);
1241}
1242
1243inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
1244{
1245 d_1_0_Deprecated->f.Fogf(pname, param);
1246}
1247
1248inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
1249{
1250 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1251}
1252
1253inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
1254{
1255 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1256}
1257
1258inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
1259{
1260 d_1_0_Deprecated->f.Vertex4sv(v);
1261}
1262
1263inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1264{
1265 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1266}
1267
1268inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
1269{
1270 d_1_0_Deprecated->f.Vertex4iv(v);
1271}
1272
1273inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1274{
1275 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1276}
1277
1278inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
1279{
1280 d_1_0_Deprecated->f.Vertex4fv(v);
1281}
1282
1283inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1284{
1285 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1286}
1287
1288inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
1289{
1290 d_1_0_Deprecated->f.Vertex4dv(v);
1291}
1292
1293inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1294{
1295 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1296}
1297
1298inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
1299{
1300 d_1_0_Deprecated->f.Vertex3sv(v);
1301}
1302
1303inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
1304{
1305 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1306}
1307
1308inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
1309{
1310 d_1_0_Deprecated->f.Vertex3iv(v);
1311}
1312
1313inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
1314{
1315 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1316}
1317
1318inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
1319{
1320 d_1_0_Deprecated->f.Vertex3fv(v);
1321}
1322
1323inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1324{
1325 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1326}
1327
1328inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
1329{
1330 d_1_0_Deprecated->f.Vertex3dv(v);
1331}
1332
1333inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1334{
1335 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1336}
1337
1338inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
1339{
1340 d_1_0_Deprecated->f.Vertex2sv(v);
1341}
1342
1343inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
1344{
1345 d_1_0_Deprecated->f.Vertex2s(x, y);
1346}
1347
1348inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
1349{
1350 d_1_0_Deprecated->f.Vertex2iv(v);
1351}
1352
1353inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
1354{
1355 d_1_0_Deprecated->f.Vertex2i(x, y);
1356}
1357
1358inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
1359{
1360 d_1_0_Deprecated->f.Vertex2fv(v);
1361}
1362
1363inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
1364{
1365 d_1_0_Deprecated->f.Vertex2f(x, y);
1366}
1367
1368inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
1369{
1370 d_1_0_Deprecated->f.Vertex2dv(v);
1371}
1372
1373inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
1374{
1375 d_1_0_Deprecated->f.Vertex2d(x, y);
1376}
1377
1378inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
1379{
1380 d_1_0_Deprecated->f.TexCoord4sv(v);
1381}
1382
1383inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1384{
1385 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1386}
1387
1388inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
1389{
1390 d_1_0_Deprecated->f.TexCoord4iv(v);
1391}
1392
1393inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1394{
1395 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1396}
1397
1398inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
1399{
1400 d_1_0_Deprecated->f.TexCoord4fv(v);
1401}
1402
1403inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1404{
1405 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1406}
1407
1408inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
1409{
1410 d_1_0_Deprecated->f.TexCoord4dv(v);
1411}
1412
1413inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1414{
1415 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1416}
1417
1418inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
1419{
1420 d_1_0_Deprecated->f.TexCoord3sv(v);
1421}
1422
1423inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1424{
1425 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1426}
1427
1428inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
1429{
1430 d_1_0_Deprecated->f.TexCoord3iv(v);
1431}
1432
1433inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
1434{
1435 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1436}
1437
1438inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
1439{
1440 d_1_0_Deprecated->f.TexCoord3fv(v);
1441}
1442
1443inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1444{
1445 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1446}
1447
1448inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
1449{
1450 d_1_0_Deprecated->f.TexCoord3dv(v);
1451}
1452
1453inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1454{
1455 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1456}
1457
1458inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
1459{
1460 d_1_0_Deprecated->f.TexCoord2sv(v);
1461}
1462
1463inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
1464{
1465 d_1_0_Deprecated->f.TexCoord2s(s, t);
1466}
1467
1468inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
1469{
1470 d_1_0_Deprecated->f.TexCoord2iv(v);
1471}
1472
1473inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
1474{
1475 d_1_0_Deprecated->f.TexCoord2i(s, t);
1476}
1477
1478inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
1479{
1480 d_1_0_Deprecated->f.TexCoord2fv(v);
1481}
1482
1483inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
1484{
1485 d_1_0_Deprecated->f.TexCoord2f(s, t);
1486}
1487
1488inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
1489{
1490 d_1_0_Deprecated->f.TexCoord2dv(v);
1491}
1492
1493inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
1494{
1495 d_1_0_Deprecated->f.TexCoord2d(s, t);
1496}
1497
1498inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
1499{
1500 d_1_0_Deprecated->f.TexCoord1sv(v);
1501}
1502
1503inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
1504{
1505 d_1_0_Deprecated->f.TexCoord1s(s);
1506}
1507
1508inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
1509{
1510 d_1_0_Deprecated->f.TexCoord1iv(v);
1511}
1512
1513inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
1514{
1515 d_1_0_Deprecated->f.TexCoord1i(s);
1516}
1517
1518inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
1519{
1520 d_1_0_Deprecated->f.TexCoord1fv(v);
1521}
1522
1523inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
1524{
1525 d_1_0_Deprecated->f.TexCoord1f(s);
1526}
1527
1528inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
1529{
1530 d_1_0_Deprecated->f.TexCoord1dv(v);
1531}
1532
1533inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
1534{
1535 d_1_0_Deprecated->f.TexCoord1d(s);
1536}
1537
1538inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
1539{
1540 d_1_0_Deprecated->f.Rectsv(v1, v2);
1541}
1542
1543inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1544{
1545 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1546}
1547
1548inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
1549{
1550 d_1_0_Deprecated->f.Rectiv(v1, v2);
1551}
1552
1553inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1554{
1555 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1556}
1557
1558inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
1559{
1560 d_1_0_Deprecated->f.Rectfv(v1, v2);
1561}
1562
1563inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1564{
1565 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1566}
1567
1568inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
1569{
1570 d_1_0_Deprecated->f.Rectdv(v1, v2);
1571}
1572
1573inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1574{
1575 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1576}
1577
1578inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
1579{
1580 d_1_0_Deprecated->f.RasterPos4sv(v);
1581}
1582
1583inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1584{
1585 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1586}
1587
1588inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
1589{
1590 d_1_0_Deprecated->f.RasterPos4iv(v);
1591}
1592
1593inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1594{
1595 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1596}
1597
1598inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
1599{
1600 d_1_0_Deprecated->f.RasterPos4fv(v);
1601}
1602
1603inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1604{
1605 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1606}
1607
1608inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
1609{
1610 d_1_0_Deprecated->f.RasterPos4dv(v);
1611}
1612
1613inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1614{
1615 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1616}
1617
1618inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
1619{
1620 d_1_0_Deprecated->f.RasterPos3sv(v);
1621}
1622
1623inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1624{
1625 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1626}
1627
1628inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
1629{
1630 d_1_0_Deprecated->f.RasterPos3iv(v);
1631}
1632
1633inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
1634{
1635 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1636}
1637
1638inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
1639{
1640 d_1_0_Deprecated->f.RasterPos3fv(v);
1641}
1642
1643inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1644{
1645 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1646}
1647
1648inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
1649{
1650 d_1_0_Deprecated->f.RasterPos3dv(v);
1651}
1652
1653inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1654{
1655 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1656}
1657
1658inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
1659{
1660 d_1_0_Deprecated->f.RasterPos2sv(v);
1661}
1662
1663inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
1664{
1665 d_1_0_Deprecated->f.RasterPos2s(x, y);
1666}
1667
1668inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
1669{
1670 d_1_0_Deprecated->f.RasterPos2iv(v);
1671}
1672
1673inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
1674{
1675 d_1_0_Deprecated->f.RasterPos2i(x, y);
1676}
1677
1678inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
1679{
1680 d_1_0_Deprecated->f.RasterPos2fv(v);
1681}
1682
1683inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
1684{
1685 d_1_0_Deprecated->f.RasterPos2f(x, y);
1686}
1687
1688inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
1689{
1690 d_1_0_Deprecated->f.RasterPos2dv(v);
1691}
1692
1693inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
1694{
1695 d_1_0_Deprecated->f.RasterPos2d(x, y);
1696}
1697
1698inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
1699{
1700 d_1_0_Deprecated->f.Normal3sv(v);
1701}
1702
1703inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1704{
1705 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1706}
1707
1708inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
1709{
1710 d_1_0_Deprecated->f.Normal3iv(v);
1711}
1712
1713inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
1714{
1715 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1716}
1717
1718inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
1719{
1720 d_1_0_Deprecated->f.Normal3fv(v);
1721}
1722
1723inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1724{
1725 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1726}
1727
1728inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
1729{
1730 d_1_0_Deprecated->f.Normal3dv(v);
1731}
1732
1733inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1734{
1735 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1736}
1737
1738inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
1739{
1740 d_1_0_Deprecated->f.Normal3bv(v);
1741}
1742
1743inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1744{
1745 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1746}
1747
1748inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
1749{
1750 d_1_0_Deprecated->f.Indexsv(c);
1751}
1752
1753inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
1754{
1755 d_1_0_Deprecated->f.Indexs(c);
1756}
1757
1758inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
1759{
1760 d_1_0_Deprecated->f.Indexiv(c);
1761}
1762
1763inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
1764{
1765 d_1_0_Deprecated->f.Indexi(c);
1766}
1767
1768inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
1769{
1770 d_1_0_Deprecated->f.Indexfv(c);
1771}
1772
1773inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
1774{
1775 d_1_0_Deprecated->f.Indexf(c);
1776}
1777
1778inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
1779{
1780 d_1_0_Deprecated->f.Indexdv(c);
1781}
1782
1783inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
1784{
1785 d_1_0_Deprecated->f.Indexd(c);
1786}
1787
1788inline void QOpenGLFunctions_1_1::glEnd()
1789{
1790 d_1_0_Deprecated->f.End();
1791}
1792
1793inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
1794{
1795 d_1_0_Deprecated->f.EdgeFlagv(flag);
1796}
1797
1798inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
1799{
1800 d_1_0_Deprecated->f.EdgeFlag(flag);
1801}
1802
1803inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
1804{
1805 d_1_0_Deprecated->f.Color4usv(v);
1806}
1807
1808inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1809{
1810 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1811}
1812
1813inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
1814{
1815 d_1_0_Deprecated->f.Color4uiv(v);
1816}
1817
1818inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1819{
1820 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1821}
1822
1823inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
1824{
1825 d_1_0_Deprecated->f.Color4ubv(v);
1826}
1827
1828inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1829{
1830 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1831}
1832
1833inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
1834{
1835 d_1_0_Deprecated->f.Color4sv(v);
1836}
1837
1838inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1839{
1840 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1841}
1842
1843inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
1844{
1845 d_1_0_Deprecated->f.Color4iv(v);
1846}
1847
1848inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1849{
1850 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1851}
1852
1853inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
1854{
1855 d_1_0_Deprecated->f.Color4fv(v);
1856}
1857
1858inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1859{
1860 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1861}
1862
1863inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
1864{
1865 d_1_0_Deprecated->f.Color4dv(v);
1866}
1867
1868inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1869{
1870 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1871}
1872
1873inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
1874{
1875 d_1_0_Deprecated->f.Color4bv(v);
1876}
1877
1878inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1879{
1880 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1881}
1882
1883inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
1884{
1885 d_1_0_Deprecated->f.Color3usv(v);
1886}
1887
1888inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
1889{
1890 d_1_0_Deprecated->f.Color3us(red, green, blue);
1891}
1892
1893inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
1894{
1895 d_1_0_Deprecated->f.Color3uiv(v);
1896}
1897
1898inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
1899{
1900 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1901}
1902
1903inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
1904{
1905 d_1_0_Deprecated->f.Color3ubv(v);
1906}
1907
1908inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1909{
1910 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1911}
1912
1913inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
1914{
1915 d_1_0_Deprecated->f.Color3sv(v);
1916}
1917
1918inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
1919{
1920 d_1_0_Deprecated->f.Color3s(red, green, blue);
1921}
1922
1923inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
1924{
1925 d_1_0_Deprecated->f.Color3iv(v);
1926}
1927
1928inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
1929{
1930 d_1_0_Deprecated->f.Color3i(red, green, blue);
1931}
1932
1933inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
1934{
1935 d_1_0_Deprecated->f.Color3fv(v);
1936}
1937
1938inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1939{
1940 d_1_0_Deprecated->f.Color3f(red, green, blue);
1941}
1942
1943inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
1944{
1945 d_1_0_Deprecated->f.Color3dv(v);
1946}
1947
1948inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1949{
1950 d_1_0_Deprecated->f.Color3d(red, green, blue);
1951}
1952
1953inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
1954{
1955 d_1_0_Deprecated->f.Color3bv(v);
1956}
1957
1958inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1959{
1960 d_1_0_Deprecated->f.Color3b(red, green, blue);
1961}
1962
1963inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1964{
1965 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1966}
1967
1968inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
1969{
1970 d_1_0_Deprecated->f.Begin(mode);
1971}
1972
1973inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
1974{
1975 d_1_0_Deprecated->f.ListBase(base);
1976}
1977
1978inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
1979{
1980 return d_1_0_Deprecated->f.GenLists(range);
1981}
1982
1983inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
1984{
1985 d_1_0_Deprecated->f.DeleteLists(list, range);
1986}
1987
1988inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
1989{
1990 d_1_0_Deprecated->f.CallLists(n, type, lists);
1991}
1992
1993inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
1994{
1995 d_1_0_Deprecated->f.CallList(list);
1996}
1997
1998inline void QOpenGLFunctions_1_1::glEndList()
1999{
2000 d_1_0_Deprecated->f.EndList();
2001}
2002
2003inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
2004{
2005 d_1_0_Deprecated->f.NewList(list, mode);
2006}
2007
2008
2009// OpenGL 1.1 deprecated functions
2010inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
2011{
2012 d_1_1_Deprecated->f.PushClientAttrib(mask);
2013}
2014
2015inline void QOpenGLFunctions_1_1::glPopClientAttrib()
2016{
2017 d_1_1_Deprecated->f.PopClientAttrib();
2018}
2019
2020inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2021{
2022 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2023}
2024
2025inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2026{
2027 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2028}
2029
2030inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2031{
2032 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2033}
2034
2035inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2036{
2037 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2038}
2039
2040inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2041{
2042 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2043}
2044
2045inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2046{
2047 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2048}
2049
2050inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2051{
2052 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2053}
2054
2055inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
2056{
2057 d_1_1_Deprecated->f.EnableClientState(array);
2058}
2059
2060inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2061{
2062 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2063}
2064
2065inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
2066{
2067 d_1_1_Deprecated->f.DisableClientState(array);
2068}
2069
2070inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2071{
2072 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2073}
2074
2075inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
2076{
2077 d_1_1_Deprecated->f.ArrayElement(i);
2078}
2079
2080
2081
2082QT_END_NAMESPACE
2083
2084#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2085
2086#endif
Combined button and popup list for selecting options.