29class Q_OPENGL_EXPORT QOpenGLFunctions_1_1 :
public QAbstractOpenGLFunctions
32 QOpenGLFunctions_1_1();
33 ~QOpenGLFunctions_1_1();
35 bool initializeOpenGLFunctions() override;
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
88 void glIndexubv(
const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n,
const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
106 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
107 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
108 void glScalef(GLfloat x, GLfloat y, GLfloat z);
109 void glScaled(GLdouble x, GLdouble y, GLdouble z);
110 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
111 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
114 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
115 void glMultMatrixd(
const GLdouble *m);
116 void glMultMatrixf(
const GLfloat *m);
117 void glMatrixMode(GLenum mode);
118 void glLoadMatrixd(
const GLdouble *m);
119 void glLoadMatrixf(
const GLfloat *m);
120 void glLoadIdentity();
121 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
122 GLboolean glIsList(GLuint list);
123 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
124 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
125 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
126 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
127 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
128 void glGetPolygonStipple(GLubyte *mask);
129 void glGetPixelMapusv(GLenum map, GLushort *values);
130 void glGetPixelMapuiv(GLenum map, GLuint *values);
131 void glGetPixelMapfv(GLenum map, GLfloat *values);
132 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
133 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
134 void glGetMapiv(GLenum target, GLenum query, GLint *v);
135 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
136 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
137 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
138 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
139 void glGetClipPlane(GLenum plane, GLdouble *equation);
140 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
141 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
142 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
143 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
144 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
145 void glPixelTransferi(GLenum pname, GLint param);
146 void glPixelTransferf(GLenum pname, GLfloat param);
147 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
148 void glAlphaFunc(GLenum func, GLfloat ref);
149 void glEvalPoint2(GLint i, GLint j);
150 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
151 void glEvalPoint1(GLint i);
152 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
153 void glEvalCoord2fv(
const GLfloat *u);
154 void glEvalCoord2f(GLfloat u, GLfloat v);
155 void glEvalCoord2dv(
const GLdouble *u);
156 void glEvalCoord2d(GLdouble u, GLdouble v);
157 void glEvalCoord1fv(
const GLfloat *u);
158 void glEvalCoord1f(GLfloat u);
159 void glEvalCoord1dv(
const GLdouble *u);
160 void glEvalCoord1d(GLdouble u);
161 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
162 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
163 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
164 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
165 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
166 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
167 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
168 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
169 void glPushAttrib(GLbitfield mask);
171 void glAccum(GLenum op, GLfloat value);
172 void glIndexMask(GLuint mask);
173 void glClearIndex(GLfloat c);
174 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
175 void glPushName(GLuint name);
177 void glPassThrough(GLfloat token);
178 void glLoadName(GLuint name);
180 GLint glRenderMode(GLenum mode);
181 void glSelectBuffer(GLsizei size, GLuint *buffer);
182 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
183 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
184 void glTexGeni(GLenum coord, GLenum pname, GLint param);
185 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
186 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
187 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
188 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
189 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
190 void glTexEnvi(GLenum target, GLenum pname, GLint param);
191 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
192 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
193 void glShadeModel(GLenum mode);
194 void glPolygonStipple(
const GLubyte *mask);
195 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
196 void glMateriali(GLenum face, GLenum pname, GLint param);
197 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
198 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
199 void glLineStipple(GLint factor, GLushort pattern);
200 void glLightModeliv(GLenum pname,
const GLint *params);
201 void glLightModeli(GLenum pname, GLint param);
202 void glLightModelfv(GLenum pname,
const GLfloat *params);
203 void glLightModelf(GLenum pname, GLfloat param);
204 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
205 void glLighti(GLenum light, GLenum pname, GLint param);
206 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
207 void glLightf(GLenum light, GLenum pname, GLfloat param);
208 void glFogiv(GLenum pname,
const GLint *params);
209 void glFogi(GLenum pname, GLint param);
210 void glFogfv(GLenum pname,
const GLfloat *params);
211 void glFogf(GLenum pname, GLfloat param);
212 void glColorMaterial(GLenum face, GLenum mode);
213 void glClipPlane(GLenum plane,
const GLdouble *equation);
214 void glVertex4sv(
const GLshort *v);
215 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
216 void glVertex4iv(
const GLint *v);
217 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
218 void glVertex4fv(
const GLfloat *v);
219 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
220 void glVertex4dv(
const GLdouble *v);
221 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
222 void glVertex3sv(
const GLshort *v);
223 void glVertex3s(GLshort x, GLshort y, GLshort z);
224 void glVertex3iv(
const GLint *v);
225 void glVertex3i(GLint x, GLint y, GLint z);
226 void glVertex3fv(
const GLfloat *v);
227 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
228 void glVertex3dv(
const GLdouble *v);
229 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
230 void glVertex2sv(
const GLshort *v);
231 void glVertex2s(GLshort x, GLshort y);
232 void glVertex2iv(
const GLint *v);
233 void glVertex2i(GLint x, GLint y);
234 void glVertex2fv(
const GLfloat *v);
235 void glVertex2f(GLfloat x, GLfloat y);
236 void glVertex2dv(
const GLdouble *v);
237 void glVertex2d(GLdouble x, GLdouble y);
238 void glTexCoord4sv(
const GLshort *v);
239 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
240 void glTexCoord4iv(
const GLint *v);
241 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
242 void glTexCoord4fv(
const GLfloat *v);
243 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
244 void glTexCoord4dv(
const GLdouble *v);
245 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
246 void glTexCoord3sv(
const GLshort *v);
247 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
248 void glTexCoord3iv(
const GLint *v);
249 void glTexCoord3i(GLint s, GLint t, GLint r);
250 void glTexCoord3fv(
const GLfloat *v);
251 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
252 void glTexCoord3dv(
const GLdouble *v);
253 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
254 void glTexCoord2sv(
const GLshort *v);
255 void glTexCoord2s(GLshort s, GLshort t);
256 void glTexCoord2iv(
const GLint *v);
257 void glTexCoord2i(GLint s, GLint t);
258 void glTexCoord2fv(
const GLfloat *v);
259 void glTexCoord2f(GLfloat s, GLfloat t);
260 void glTexCoord2dv(
const GLdouble *v);
261 void glTexCoord2d(GLdouble s, GLdouble t);
262 void glTexCoord1sv(
const GLshort *v);
263 void glTexCoord1s(GLshort s);
264 void glTexCoord1iv(
const GLint *v);
265 void glTexCoord1i(GLint s);
266 void glTexCoord1fv(
const GLfloat *v);
267 void glTexCoord1f(GLfloat s);
268 void glTexCoord1dv(
const GLdouble *v);
269 void glTexCoord1d(GLdouble s);
270 void glRectsv(
const GLshort *v1,
const GLshort *v2);
271 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
272 void glRectiv(
const GLint *v1,
const GLint *v2);
273 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
274 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
275 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
276 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
277 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
278 void glRasterPos4sv(
const GLshort *v);
279 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
280 void glRasterPos4iv(
const GLint *v);
281 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
282 void glRasterPos4fv(
const GLfloat *v);
283 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
284 void glRasterPos4dv(
const GLdouble *v);
285 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
286 void glRasterPos3sv(
const GLshort *v);
287 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
288 void glRasterPos3iv(
const GLint *v);
289 void glRasterPos3i(GLint x, GLint y, GLint z);
290 void glRasterPos3fv(
const GLfloat *v);
291 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
292 void glRasterPos3dv(
const GLdouble *v);
293 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
294 void glRasterPos2sv(
const GLshort *v);
295 void glRasterPos2s(GLshort x, GLshort y);
296 void glRasterPos2iv(
const GLint *v);
297 void glRasterPos2i(GLint x, GLint y);
298 void glRasterPos2fv(
const GLfloat *v);
299 void glRasterPos2f(GLfloat x, GLfloat y);
300 void glRasterPos2dv(
const GLdouble *v);
301 void glRasterPos2d(GLdouble x, GLdouble y);
302 void glNormal3sv(
const GLshort *v);
303 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
304 void glNormal3iv(
const GLint *v);
305 void glNormal3i(GLint nx, GLint ny, GLint nz);
306 void glNormal3fv(
const GLfloat *v);
307 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
308 void glNormal3dv(
const GLdouble *v);
309 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
310 void glNormal3bv(
const GLbyte *v);
311 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
312 void glIndexsv(
const GLshort *c);
313 void glIndexs(GLshort c);
314 void glIndexiv(
const GLint *c);
315 void glIndexi(GLint c);
316 void glIndexfv(
const GLfloat *c);
317 void glIndexf(GLfloat c);
318 void glIndexdv(
const GLdouble *c);
319 void glIndexd(GLdouble c);
321 void glEdgeFlagv(
const GLboolean *flag);
322 void glEdgeFlag(GLboolean flag);
323 void glColor4usv(
const GLushort *v);
324 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
325 void glColor4uiv(
const GLuint *v);
326 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
327 void glColor4ubv(
const GLubyte *v);
328 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
329 void glColor4sv(
const GLshort *v);
330 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
331 void glColor4iv(
const GLint *v);
332 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
333 void glColor4fv(
const GLfloat *v);
334 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
335 void glColor4dv(
const GLdouble *v);
336 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
337 void glColor4bv(
const GLbyte *v);
338 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
339 void glColor3usv(
const GLushort *v);
340 void glColor3us(GLushort red, GLushort green, GLushort blue);
341 void glColor3uiv(
const GLuint *v);
342 void glColor3ui(GLuint red, GLuint green, GLuint blue);
343 void glColor3ubv(
const GLubyte *v);
344 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
345 void glColor3sv(
const GLshort *v);
346 void glColor3s(GLshort red, GLshort green, GLshort blue);
347 void glColor3iv(
const GLint *v);
348 void glColor3i(GLint red, GLint green, GLint blue);
349 void glColor3fv(
const GLfloat *v);
350 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
351 void glColor3dv(
const GLdouble *v);
352 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
353 void glColor3bv(
const GLbyte *v);
354 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
355 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
356 void glBegin(GLenum mode);
357 void glListBase(GLuint base);
358 GLuint glGenLists(GLsizei range);
359 void glDeleteLists(GLuint list, GLsizei range);
360 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
361 void glCallList(GLuint list);
363 void glNewList(GLuint list, GLenum mode);
366 void glPushClientAttrib(GLbitfield mask);
367 void glPopClientAttrib();
368 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
369 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
370 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
371 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
372 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
373 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
374 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
375 void glEnableClientState(GLenum array);
376 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
377 void glDisableClientState(GLenum array);
378 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
379 void glArrayElement(GLint i);
382 friend class QOpenGLVersionFunctionsFactory;
384 static bool isContextCompatible(QOpenGLContext *context);
385 static QOpenGLVersionProfile versionProfile();
387 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
388 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
389 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
390 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;