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multimedia-overview.qdoc
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// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page multimediaoverview.html
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\title Multimedia Overview
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\brief A set of APIs for working with audio, video and camera devices.
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\ingroup explanations-graphicsandmultimedia
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Multimedia support in Qt is provided by the \l{Qt Multimedia} module. The Qt
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Multimedia module provides a rich feature set that enables you to easily take
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advantage of a platform's multimedia capabilities, such as media playback and
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the use of camera devices.
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\section1 Features
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Here are some things you can do with the Qt Multimedia APIs:
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\list
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\li Access raw audio devices for input and output.
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\li Play low latency sound effects.
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\li Play 3D spatial audio.
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\li Play media files in playlists (such as compressed audio or video files).
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\li Record audio and compress it.
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\li Use a camera, including viewfinder, image capture, and movie recording
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\li Decode audio media files into memory for processing.
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\endlist
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\section1 Multimedia Components
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The Qt Multimedia APIs are categorized into three main components. More
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information specific to each component is available in the overview pages. You
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can also take a look at some \l{Multimedia Recipes}{recipes}.
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\list
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\li \l {Audio Overview}
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\li \l {Video Overview}
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\li \l {Camera Overview}
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\li \l {Spatial Audio Overview} (Technology Preview)
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\endlist
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\section1 Multimedia Recipes
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For some quick recipes, see this table:
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\table 70%
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\header
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\li Use case
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\li Examples
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\li QML Types
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\li C++ Classes
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\row
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\li Playing a sound effect
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\li
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\li \l{SoundEffect}
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\li QSoundEffect
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\row
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\li Playing 3D sound
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\li \l{Spatial Audio Panning Example}{audiopanning}
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\li SpatialSound, AudioEngine
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\li QSpatialSound, QAudioEngine
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\row
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\li Playing encoded audio (MP3, AAC etc)
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\li \l{Media Player Example}{player}
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\li \l{MediaPlayer}
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\li QMediaPlayer
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\row
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\li Playing raw audio data with low latency
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\li \l{Audio Output Example}{audiooutput}
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\li
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\li QAudioSink
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\row
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\li Accessing raw audio input data
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\li \l{Audio Source Example}{audiosource}
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\li
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\li QAudioSource
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\row
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\li Recording encoded audio data
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\li \l{Audio Recorder Example}{audiorecorder}
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\li \l{CaptureSession}, \l{AudioInput}, \l{MediaRecorder}
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\li QMediaCaptureSession, QAudioInput, QMediaRecorder
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\row
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\li Discovering audio and video devices
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\li \l{Audio Devices Example}{audiodevices}
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\li \l{MediaDevices}, \l{audioDevice}, \l{cameraDevice}
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\li QMediaDevices, QAudioDevice, QCameraDevice
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\row
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\li Video Playback
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\li \l{Media Player Example}{player},
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\l{QML Media Player Example}{mediaplayer}
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\li \l MediaPlayer, \l VideoOutput, \l Video
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\li QMediaPlayer, QVideoWidget, QGraphicsVideoItem
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\row
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\li Capturing audio and video
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\li \l {Camera Example}{camera},
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\l {QML Video Recorder}{recorder}
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\li \l CaptureSession, \l Camera, \l AudioInput \l VideoOutput
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\li QMediaCaptureSession, QCamera, QAudioInput, QVideoWidget
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\row
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\li Capturing photos
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\li \l {Camera Example}{camera},
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\l {QML Video Recorder}{recorder}
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\li \l CaptureSession, \l Camera, \l ImageCapture
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\li QMediaCaptureSession, QCamera, QImageCapture
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\row
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\li Capturing movies
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\li \l {Camera Example}{camera},
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\l {QML Video Recorder}{recorder}
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\li \l CaptureSession, \l Camera, \l MediaRecorder
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\li QMediaCaptureSession, QCamera, QMediaRecorder
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\endtable
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\section1 Multimedia Security Notes
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Qt Multimedia relies heavily on media hardware and its drivers.
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Therefore, we highly recommend using trusted hardware, such as cameras,
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audio devices, graphics cards, and other peripherals, as well as
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a properly configured environment to avoid unexpected Qt Multimedia behavior
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that could result in security-critical issues.
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Qt Multimedia components, such as QMediaPlayer, QAudioDecoder,
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and QGStreamerVideoSource may process untrusted media sources.
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When using these components, follow the general best practices for
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\l{Handling Untrusted Data}{handling untrusted data}.
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We aim to keep Qt Multimedia secure regardless of the media file
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or stream provided as input. However, the module highly depends on third-party
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libraries, such as FFmpeg and GStreamer, resulting in a long processing
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data chain that may be vulnerable to security issues if a flaw exists
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at any stage. See \l{Multimedia Security Considerations} page describing
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security-related data flow and exploiting risks.
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\section1 Limitations
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The Qt Multimedia APIs build upon the multimedia framework of the underlying
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platform. This can mean that support for various codecs, or containers will vary
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between machines. This support depends on what the end user has installed.
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See \l{Supported Media Formats} for more detail.
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\note Qt Multimedia APIs depend on functionality provided by QCoreApplication,
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and multimedia objects created using the Qt Multimedia APIs can only be used
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during the lifetime of this application object. It is therefore important to
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create a QCoreApplication, QGuiApplication, or QApplication before accessing
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any of the Qt Multimedia APIs. If the application object is recreated, make
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sure that any Qt Multimedia objects are also recreated.
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\section1 Changes from Previous Versions
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If you previously used Qt Multimedia in Qt 5, see
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\l{Changes to Qt Multimedia} for more information on what has changed, and what
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you might need to change when porting code to Qt 6.
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\section1 Reference Documentation
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\list
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\li \l{Qt Multimedia C++ Classes}{C++ Classes}
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\li \l{Qt Multimedia QML Types}{QML Types}
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\endlist
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*/
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