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qopenglfunctions_es2.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QOPENGLVERSIONFUNCTIONS_ES2_H
5#define QOPENGLVERSIONFUNCTIONS_ES2_H
6
7#include <QtOpenGL/qtopenglglobal.h>
8
9#if QT_CONFIG(opengles2) || defined(Q_QDOC)
10
11#include <QtOpenGL/QOpenGLVersionProfile>
12#include <QtOpenGL/QOpenGLVersionFunctions>
13#include <QtGui/qopenglcontext.h>
14
15QT_BEGIN_NAMESPACE
16
17class QOpenGLFunctions_ES2Private;
18
19class Q_OPENGL_EXPORT QOpenGLFunctions_ES2 : public QAbstractOpenGLFunctions
20{
21public:
22 QOpenGLFunctions_ES2();
23 ~QOpenGLFunctions_ES2();
24
25 bool initializeOpenGLFunctions() override;
26
27 // OpenGL ES2 core functions
28 void glActiveTexture(GLenum texture);
29 void glAttachShader(GLuint program, GLuint shader);
30 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
31 void glBindBuffer(GLenum target, GLuint buffer);
32 void glBindFramebuffer(GLenum target, GLuint framebuffer);
33 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
34 void glBindTexture(GLenum target, GLuint texture);
35 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
36 void glBlendEquation(GLenum mode);
37 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
38 void glBlendFunc(GLenum sfactor, GLenum dfactor);
39 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
40 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
41 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
42 GLenum glCheckFramebufferStatus(GLenum target);
43 void glClear(GLbitfield mask);
44 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
45 void glClearDepthf(GLclampf depth);
46 void glClearStencil(GLint s);
47 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
48 void glCompileShader(GLuint shader);
49 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
50 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
51 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
52 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
53 GLuint glCreateProgram(void);
54 GLuint glCreateShader(GLenum type);
55 void glCullFace(GLenum mode);
56 void glDeleteBuffers(GLsizei n, const GLuint* buffers);
57 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
58 void glDeleteProgram(GLuint program);
59 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
60 void glDeleteShader(GLuint shader);
61 void glDeleteTextures(GLsizei n, const GLuint* textures);
62 void glDepthFunc(GLenum func);
63 void glDepthMask(GLboolean flag);
64 void glDepthRangef(GLclampf zNear, GLclampf zFar);
65 void glDetachShader(GLuint program, GLuint shader);
66 void glDisable(GLenum cap);
67 void glDisableVertexAttribArray(GLuint index);
68 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
69 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
70 void glEnable(GLenum cap);
71 void glEnableVertexAttribArray(GLuint index);
72 void glFinish(void);
73 void glFlush(void);
74 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
75 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
76 void glFrontFace(GLenum mode);
77 void glGenBuffers(GLsizei n, GLuint* buffers);
78 void glGenerateMipmap(GLenum target);
79 void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
80 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
81 void glGenTextures(GLsizei n, GLuint* textures);
82 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
83 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
84 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
85 int glGetAttribLocation(GLuint program, const GLchar* name);
86 void glGetBooleanv(GLenum pname, GLboolean* params);
87 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
88 GLenum glGetError(void);
89 void glGetFloatv(GLenum pname, GLfloat* params);
90 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
91 void glGetIntegerv(GLenum pname, GLint* params);
92 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
93 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
94 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
95 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
96 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
97 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
98 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
99 const GLubyte* glGetString(GLenum name);
100 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
101 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
102 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
103 void glGetUniformiv(GLuint program, GLint location, GLint* params);
104 int glGetUniformLocation(GLuint program, const GLchar* name);
105 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
106 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
107 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
108 void glHint(GLenum target, GLenum mode);
109 GLboolean glIsBuffer(GLuint buffer);
110 GLboolean glIsEnabled(GLenum cap);
111 GLboolean glIsFramebuffer(GLuint framebuffer);
112 GLboolean glIsProgram(GLuint program);
113 GLboolean glIsRenderbuffer(GLuint renderbuffer);
114 GLboolean glIsShader(GLuint shader);
115 GLboolean glIsTexture(GLuint texture);
116 void glLineWidth(GLfloat width);
117 void glLinkProgram(GLuint program);
118 void glPixelStorei(GLenum pname, GLint param);
119 void glPolygonOffset(GLfloat factor, GLfloat units);
120 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
121 void glReleaseShaderCompiler(void);
122 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
123 void glSampleCoverage(GLclampf value, GLboolean invert);
124 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
125 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
126 void glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint* length);
127 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
128 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
129 void glStencilMask(GLuint mask);
130 void glStencilMaskSeparate(GLenum face, GLuint mask);
131 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
132 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
133 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
134 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
135 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
136 void glTexParameteri(GLenum target, GLenum pname, GLint param);
137 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
138 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
139 void glUniform1f(GLint location, GLfloat x);
140 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
141 void glUniform1i(GLint location, GLint x);
142 void glUniform1iv(GLint location, GLsizei count, const GLint* v);
143 void glUniform2f(GLint location, GLfloat x, GLfloat y);
144 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
145 void glUniform2i(GLint location, GLint x, GLint y);
146 void glUniform2iv(GLint location, GLsizei count, const GLint* v);
147 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
148 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
149 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
150 void glUniform3iv(GLint location, GLsizei count, const GLint* v);
151 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
152 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
153 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
154 void glUniform4iv(GLint location, GLsizei count, const GLint* v);
155 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
156 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
158 void glUseProgram(GLuint program);
159 void glValidateProgram(GLuint program);
160 void glVertexAttrib1f(GLuint indx, GLfloat x);
161 void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
162 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
163 void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
164 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
165 void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
166 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
167 void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
168 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
169 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
170
171private:
172 friend class QOpenGLContext;
173
174 static bool isContextCompatible(QOpenGLContext *context);
175 static QOpenGLVersionProfile versionProfile();
176
177 // For future expansion - not used
178 QOpenGLFunctions_ES2Private* d_es2;
179};
180
181// OpenGL ES2 core functions
182inline void QOpenGLFunctions_ES2::glActiveTexture(GLenum texture)
183{
184 ::glActiveTexture(texture);
185}
186
187inline void QOpenGLFunctions_ES2::glAttachShader(GLuint program, GLuint shader)
188{
189 ::glAttachShader(program, shader);
190}
191
192inline void QOpenGLFunctions_ES2::glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
193{
194 ::glBindAttribLocation(program, index, name);
195}
196
197inline void QOpenGLFunctions_ES2::glBindBuffer(GLenum target, GLuint buffer)
198{
199 ::glBindBuffer(target, buffer);
200}
201
202inline void QOpenGLFunctions_ES2::glBindFramebuffer(GLenum target, GLuint framebuffer)
203{
204 ::glBindFramebuffer(target, framebuffer);
205}
206
207inline void QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
208{
209 ::glBindRenderbuffer(target, renderbuffer);
210}
211
212inline void QOpenGLFunctions_ES2::glBindTexture(GLenum target, GLuint texture)
213{
214 ::glBindTexture(target, texture);
215}
216
217inline void QOpenGLFunctions_ES2::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
218{
219 ::glBlendColor(red, green, blue, alpha);
220}
221
222inline void QOpenGLFunctions_ES2::glBlendEquation(GLenum mode)
223{
224 ::glBlendEquation(mode);
225}
226
227inline void QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
228{
229 ::glBlendEquationSeparate(modeRGB, modeAlpha);
230}
231
232inline void QOpenGLFunctions_ES2::glBlendFunc(GLenum sfactor, GLenum dfactor)
233{
234 ::glBlendFunc(sfactor, dfactor);
235}
236
237inline void QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
238{
239 ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
240}
241
242inline void QOpenGLFunctions_ES2::glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
243{
244 ::glBufferData(target, size, data, usage);
245}
246
247inline void QOpenGLFunctions_ES2::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
248{
249 ::glBufferSubData(target, offset, size, data);
250}
251
252inline GLenum QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum target)
253{
254 return ::glCheckFramebufferStatus(target);
255}
256
257inline void QOpenGLFunctions_ES2::glClear(GLbitfield mask)
258{
259 ::glClear(mask);
260}
261
262inline void QOpenGLFunctions_ES2::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
263{
264 ::glClearColor(red, green, blue, alpha);
265}
266
267inline void QOpenGLFunctions_ES2::glClearDepthf(GLclampf depth)
268{
269 ::glClearDepthf(depth);
270}
271
272inline void QOpenGLFunctions_ES2::glClearStencil(GLint s)
273{
274 ::glClearStencil(s);
275}
276
277inline void QOpenGLFunctions_ES2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
278{
279 ::glColorMask(red, green, blue, alpha);
280}
281
282inline void QOpenGLFunctions_ES2::glCompileShader(GLuint shader)
283{
284 ::glCompileShader(shader);
285}
286
287inline void QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
288{
289 ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
290}
291
292inline void QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
293{
294 ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
295}
296
297inline void QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
298{
299 ::glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
300}
301
302inline void QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
303{
304 ::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
305}
306
307inline GLuint QOpenGLFunctions_ES2::glCreateProgram(void)
308{
309 return ::glCreateProgram();
310}
311
312inline GLuint QOpenGLFunctions_ES2::glCreateShader(GLenum type)
313{
314 return ::glCreateShader(type);
315}
316
317inline void QOpenGLFunctions_ES2::glCullFace(GLenum mode)
318{
319 ::glCullFace(mode);
320}
321
322inline void QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei n, const GLuint* buffers)
323{
324 ::glDeleteBuffers(n, buffers);
325}
326
327inline void QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
328{
329 ::glDeleteFramebuffers(n, framebuffers);
330}
331
332inline void QOpenGLFunctions_ES2::glDeleteProgram(GLuint program)
333{
334 ::glDeleteProgram(program);
335}
336
337inline void QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
338{
339 ::glDeleteRenderbuffers(n, renderbuffers);
340}
341
342inline void QOpenGLFunctions_ES2::glDeleteShader(GLuint shader)
343{
344 ::glDeleteShader(shader);
345}
346
347inline void QOpenGLFunctions_ES2::glDeleteTextures(GLsizei n, const GLuint* textures)
348{
349 ::glDeleteTextures(n, textures);
350}
351
352inline void QOpenGLFunctions_ES2::glDepthFunc(GLenum func)
353{
354 ::glDepthFunc(func);
355}
356
357inline void QOpenGLFunctions_ES2::glDepthMask(GLboolean flag)
358{
359 ::glDepthMask(flag);
360}
361
362inline void QOpenGLFunctions_ES2::glDepthRangef(GLclampf zNear, GLclampf zFar)
363{
364 ::glDepthRangef(zNear, zFar);
365}
366
367inline void QOpenGLFunctions_ES2::glDetachShader(GLuint program, GLuint shader)
368{
369 ::glDetachShader(program, shader);
370}
371
372inline void QOpenGLFunctions_ES2::glDisable(GLenum cap)
373{
374 ::glDisable(cap);
375}
376
377inline void QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint index)
378{
379 ::glDisableVertexAttribArray(index);
380}
381
382inline void QOpenGLFunctions_ES2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
383{
384 ::glDrawArrays(mode, first, count);
385}
386
387inline void QOpenGLFunctions_ES2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
388{
389 ::glDrawElements(mode, count, type, indices);
390}
391
392inline void QOpenGLFunctions_ES2::glEnable(GLenum cap)
393{
394 ::glEnable(cap);
395}
396
397inline void QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint index)
398{
399 ::glEnableVertexAttribArray(index);
400}
401
402inline void QOpenGLFunctions_ES2::glFinish(void)
403{
404 ::glFinish();
405}
406
407inline void QOpenGLFunctions_ES2::glFlush(void)
408{
409 ::glFlush();
410}
411
412inline void QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
413{
414 ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
415}
416
417inline void QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
418{
419 ::glFramebufferTexture2D(target, attachment, textarget, texture, level);
420}
421
422inline void QOpenGLFunctions_ES2::glFrontFace(GLenum mode)
423{
424 ::glFrontFace(mode);
425}
426
427inline void QOpenGLFunctions_ES2::glGenBuffers(GLsizei n, GLuint* buffers)
428{
429 ::glGenBuffers(n, buffers);
430}
431
432inline void QOpenGLFunctions_ES2::glGenerateMipmap(GLenum target)
433{
434 ::glGenerateMipmap(target);
435}
436
437inline void QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
438{
439 ::glGenFramebuffers(n, framebuffers);
440}
441
442inline void QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
443{
444 ::glGenRenderbuffers(n, renderbuffers);
445}
446
447inline void QOpenGLFunctions_ES2::glGenTextures(GLsizei n, GLuint* textures)
448{
449 ::glGenTextures(n, textures);
450}
451
452inline void QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
453{
454 ::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
455}
456
457inline void QOpenGLFunctions_ES2::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
458{
459 ::glGetActiveUniform(program, index, bufsize, length, size, type, name);
460}
461
462inline void QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
463{
464 ::glGetAttachedShaders(program, maxcount, count, shaders);
465}
466
467inline int QOpenGLFunctions_ES2::glGetAttribLocation(GLuint program, const GLchar* name)
468{
469 return ::glGetAttribLocation(program, name);
470}
471
472inline void QOpenGLFunctions_ES2::glGetBooleanv(GLenum pname, GLboolean* params)
473{
474 ::glGetBooleanv(pname, params);
475}
476
477inline void QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
478{
479 ::glGetBufferParameteriv(target, pname, params);
480}
481
482inline GLenum QOpenGLFunctions_ES2::glGetError(void)
483{
484 return ::glGetError();
485}
486
487inline void QOpenGLFunctions_ES2::glGetFloatv(GLenum pname, GLfloat* params)
488{
489 ::glGetFloatv(pname, params);
490}
491
492inline void QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
493{
494 ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
495}
496
497inline void QOpenGLFunctions_ES2::glGetIntegerv(GLenum pname, GLint* params)
498{
499 ::glGetIntegerv(pname, params);
500}
501
502inline void QOpenGLFunctions_ES2::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
503{
504 ::glGetProgramiv(program, pname, params);
505}
506
507inline void QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
508{
509 ::glGetProgramInfoLog(program, bufsize, length, infolog);
510}
511
512inline void QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
513{
514 ::glGetRenderbufferParameteriv(target, pname, params);
515}
516
517inline void QOpenGLFunctions_ES2::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
518{
519 ::glGetShaderiv(shader, pname, params);
520}
521
522inline void QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
523{
524 ::glGetShaderInfoLog(shader, bufsize, length, infolog);
525}
526
527inline void QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
528{
529 ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
530}
531
532inline void QOpenGLFunctions_ES2::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
533{
534 ::glGetShaderSource(shader, bufsize, length, source);
535}
536
537inline const GLubyte* QOpenGLFunctions_ES2::glGetString(GLenum name)
538{
539 return ::glGetString(name);
540}
541
542inline void QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
543{
544 ::glGetTexParameterfv(target, pname, params);
545}
546
547inline void QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
548{
549 ::glGetTexParameteriv(target, pname, params);
550}
551
552inline void QOpenGLFunctions_ES2::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
553{
554 ::glGetUniformfv(program, location, params);
555}
556
557inline void QOpenGLFunctions_ES2::glGetUniformiv(GLuint program, GLint location, GLint* params)
558{
559 ::glGetUniformiv(program, location, params);
560}
561
562inline int QOpenGLFunctions_ES2::glGetUniformLocation(GLuint program, const GLchar* name)
563{
564 return ::glGetUniformLocation(program, name);
565}
566
567inline void QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
568{
569 ::glGetVertexAttribfv(index, pname, params);
570}
571
572inline void QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
573{
574 ::glGetVertexAttribiv(index, pname, params);
575}
576
577inline void QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
578{
579 ::glGetVertexAttribPointerv(index, pname, pointer);
580}
581
582inline void QOpenGLFunctions_ES2::glHint(GLenum target, GLenum mode)
583{
584 ::glHint(target, mode);
585}
586
587inline GLboolean QOpenGLFunctions_ES2::glIsBuffer(GLuint buffer)
588{
589 return ::glIsBuffer(buffer);
590}
591
592inline GLboolean QOpenGLFunctions_ES2::glIsEnabled(GLenum cap)
593{
594 return ::glIsEnabled(cap);
595}
596
597inline GLboolean QOpenGLFunctions_ES2::glIsFramebuffer(GLuint framebuffer)
598{
599 return ::glIsFramebuffer(framebuffer);
600}
601
602inline GLboolean QOpenGLFunctions_ES2::glIsProgram(GLuint program)
603{
604 return ::glIsProgram(program);
605}
606
607inline GLboolean QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint renderbuffer)
608{
609 return ::glIsRenderbuffer(renderbuffer);
610}
611
612inline GLboolean QOpenGLFunctions_ES2::glIsShader(GLuint shader)
613{
614 return ::glIsShader(shader);
615}
616
617inline GLboolean QOpenGLFunctions_ES2::glIsTexture(GLuint texture)
618{
619 return ::glIsTexture(texture);
620}
621
622inline void QOpenGLFunctions_ES2::glLineWidth(GLfloat width)
623{
624 ::glLineWidth(width);
625}
626
627inline void QOpenGLFunctions_ES2::glLinkProgram(GLuint program)
628{
629 ::glLinkProgram(program);
630}
631
632inline void QOpenGLFunctions_ES2::glPixelStorei(GLenum pname, GLint param)
633{
634 ::glPixelStorei(pname, param);
635}
636
637inline void QOpenGLFunctions_ES2::glPolygonOffset(GLfloat factor, GLfloat units)
638{
639 ::glPolygonOffset(factor, units);
640}
641
642inline void QOpenGLFunctions_ES2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
643{
644 ::glReadPixels(x, y, width, height, format, type, pixels);
645}
646
647inline void QOpenGLFunctions_ES2::glReleaseShaderCompiler(void)
648{
649 ::glReleaseShaderCompiler();
650}
651
652inline void QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
653{
654 ::glRenderbufferStorage(target, internalformat, width, height);
655}
656
657inline void QOpenGLFunctions_ES2::glSampleCoverage(GLclampf value, GLboolean invert)
658{
659 ::glSampleCoverage(value, invert);
660}
661
662inline void QOpenGLFunctions_ES2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
663{
664 ::glScissor(x, y, width, height);
665}
666
667inline void QOpenGLFunctions_ES2::glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
668{
669 ::glShaderBinary(n, shaders, binaryformat, binary, length);
670}
671
672inline void QOpenGLFunctions_ES2::glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint* length)
673{
674 ::glShaderSource(shader, count, string, length);
675}
676
677inline void QOpenGLFunctions_ES2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
678{
679 ::glStencilFunc(func, ref, mask);
680}
681
682inline void QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
683{
684 ::glStencilFuncSeparate(face, func, ref, mask);
685}
686
687inline void QOpenGLFunctions_ES2::glStencilMask(GLuint mask)
688{
689 ::glStencilMask(mask);
690}
691
692inline void QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum face, GLuint mask)
693{
694 ::glStencilMaskSeparate(face, mask);
695}
696
697inline void QOpenGLFunctions_ES2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
698{
699 ::glStencilOp(fail, zfail, zpass);
700}
701
702inline void QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
703{
704 ::glStencilOpSeparate(face, fail, zfail, zpass);
705}
706
707inline void QOpenGLFunctions_ES2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
708{
709 ::glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
710}
711
712inline void QOpenGLFunctions_ES2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
713{
714 ::glTexParameterf(target, pname, param);
715}
716
717inline void QOpenGLFunctions_ES2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
718{
719 ::glTexParameterfv(target, pname, params);
720}
721
722inline void QOpenGLFunctions_ES2::glTexParameteri(GLenum target, GLenum pname, GLint param)
723{
724 ::glTexParameteri(target, pname, param);
725}
726
727inline void QOpenGLFunctions_ES2::glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
728{
729 ::glTexParameteriv(target, pname, params);
730}
731
732inline void QOpenGLFunctions_ES2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
733{
734 ::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
735}
736
737inline void QOpenGLFunctions_ES2::glUniform1f(GLint location, GLfloat x)
738{
739 ::glUniform1f(location, x);
740}
741
742inline void QOpenGLFunctions_ES2::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
743{
744 ::glUniform1fv(location, count, v);
745}
746
747inline void QOpenGLFunctions_ES2::glUniform1i(GLint location, GLint x)
748{
749 ::glUniform1i(location, x);
750}
751
752inline void QOpenGLFunctions_ES2::glUniform1iv(GLint location, GLsizei count, const GLint* v)
753{
754 ::glUniform1iv(location, count, v);
755}
756
757inline void QOpenGLFunctions_ES2::glUniform2f(GLint location, GLfloat x, GLfloat y)
758{
759 ::glUniform2f(location, x, y);
760}
761
762inline void QOpenGLFunctions_ES2::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
763{
764 ::glUniform2fv(location, count, v);
765}
766
767inline void QOpenGLFunctions_ES2::glUniform2i(GLint location, GLint x, GLint y)
768{
769 ::glUniform2i(location, x, y);
770}
771
772inline void QOpenGLFunctions_ES2::glUniform2iv(GLint location, GLsizei count, const GLint* v)
773{
774 ::glUniform2iv(location, count, v);
775}
776
777inline void QOpenGLFunctions_ES2::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
778{
779 ::glUniform3f(location, x, y, z);
780}
781
782inline void QOpenGLFunctions_ES2::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
783{
784 ::glUniform3fv(location, count, v);
785}
786
787inline void QOpenGLFunctions_ES2::glUniform3i(GLint location, GLint x, GLint y, GLint z)
788{
789 ::glUniform3i(location, x, y, z);
790}
791
792inline void QOpenGLFunctions_ES2::glUniform3iv(GLint location, GLsizei count, const GLint* v)
793{
794 ::glUniform3iv(location, count, v);
795}
796
797inline void QOpenGLFunctions_ES2::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
798{
799 ::glUniform4f(location, x, y, z, w);
800}
801
802inline void QOpenGLFunctions_ES2::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
803{
804 ::glUniform4fv(location, count, v);
805}
806
807inline void QOpenGLFunctions_ES2::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
808{
809 ::glUniform4i(location, x, y, z, w);
810}
811
812inline void QOpenGLFunctions_ES2::glUniform4iv(GLint location, GLsizei count, const GLint* v)
813{
814 ::glUniform4iv(location, count, v);
815}
816
817inline void QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
818{
819 ::glUniformMatrix2fv(location, count, transpose, value);
820}
821
822inline void QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
823{
824 ::glUniformMatrix3fv(location, count, transpose, value);
825}
826
827inline void QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
828{
829 ::glUniformMatrix4fv(location, count, transpose, value);
830}
831
832inline void QOpenGLFunctions_ES2::glUseProgram(GLuint program)
833{
834 ::glUseProgram(program);
835}
836
837inline void QOpenGLFunctions_ES2::glValidateProgram(GLuint program)
838{
839 ::glValidateProgram(program);
840}
841
842inline void QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint indx, GLfloat x)
843{
844 ::glVertexAttrib1f(indx, x);
845}
846
847inline void QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
848{
849 ::glVertexAttrib1fv(indx, values);
850}
851
852inline void QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
853{
854 ::glVertexAttrib2f(indx, x, y);
855}
856
857inline void QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
858{
859 ::glVertexAttrib2fv(indx, values);
860}
861
862inline void QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
863{
864 ::glVertexAttrib3f(indx, x, y, z);
865}
866
867inline void QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
868{
869 ::glVertexAttrib3fv(indx, values);
870}
871
872inline void QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
873{
874 ::glVertexAttrib4f(indx, x, y, z, w);
875}
876
877inline void QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
878{
879 ::glVertexAttrib4fv(indx, values);
880}
881
882inline void QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
883{
884 ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
885}
886
887inline void QOpenGLFunctions_ES2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
888{
889 ::glViewport(x, y, width, height);
890}
891
892QT_END_NAMESPACE
893
894#endif // QT_CONFIG(opengles2)
895
896#endif
Combined button and popup list for selecting options.