5#ifndef QOPENGLVERSIONFUNCTIONS_ES2_H
6#define QOPENGLVERSIONFUNCTIONS_ES2_H
8#include <QtOpenGL/qtopenglglobal.h>
10#if QT_CONFIG(opengles2) || defined(Q_QDOC)
12#include <QtOpenGL/QOpenGLVersionProfile>
13#include <QtOpenGL/QOpenGLVersionFunctions>
14#include <QtGui/qopenglcontext.h>
18class QOpenGLFunctions_ES2Private;
20class Q_OPENGL_EXPORT QOpenGLFunctions_ES2 :
public QAbstractOpenGLFunctions
23 QOpenGLFunctions_ES2();
24 ~QOpenGLFunctions_ES2();
26 bool initializeOpenGLFunctions() override;
29 void glActiveTexture(GLenum texture);
30 void glAttachShader(GLuint program, GLuint shader);
31 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar* name);
32 void glBindBuffer(GLenum target, GLuint buffer);
33 void glBindFramebuffer(GLenum target, GLuint framebuffer);
34 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
35 void glBindTexture(GLenum target, GLuint texture);
36 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
37 void glBlendEquation(GLenum mode);
38 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
39 void glBlendFunc(GLenum sfactor, GLenum dfactor);
40 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
41 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid* data, GLenum usage);
42 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid* data);
43 GLenum glCheckFramebufferStatus(GLenum target);
44 void glClear(GLbitfield mask);
45 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
46 void glClearDepthf(GLclampf depth);
47 void glClearStencil(GLint s);
48 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
49 void glCompileShader(GLuint shader);
50 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid* data);
51 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid* data);
52 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
53 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
54 GLuint glCreateProgram(
void);
55 GLuint glCreateShader(GLenum type);
56 void glCullFace(GLenum mode);
57 void glDeleteBuffers(GLsizei n,
const GLuint* buffers);
58 void glDeleteFramebuffers(GLsizei n,
const GLuint* framebuffers);
59 void glDeleteProgram(GLuint program);
60 void glDeleteRenderbuffers(GLsizei n,
const GLuint* renderbuffers);
61 void glDeleteShader(GLuint shader);
62 void glDeleteTextures(GLsizei n,
const GLuint* textures);
63 void glDepthFunc(GLenum func);
64 void glDepthMask(GLboolean flag);
65 void glDepthRangef(GLclampf zNear, GLclampf zFar);
66 void glDetachShader(GLuint program, GLuint shader);
67 void glDisable(GLenum cap);
68 void glDisableVertexAttribArray(GLuint index);
69 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
70 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid* indices);
71 void glEnable(GLenum cap);
72 void glEnableVertexAttribArray(GLuint index);
75 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
76 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
77 void glFrontFace(GLenum mode);
78 void glGenBuffers(GLsizei n, GLuint* buffers);
79 void glGenerateMipmap(GLenum target);
80 void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
81 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
82 void glGenTextures(GLsizei n, GLuint* textures);
83 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
84 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
85 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
86 int glGetAttribLocation(GLuint program,
const GLchar* name);
87 void glGetBooleanv(GLenum pname, GLboolean* params);
88 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
89 GLenum glGetError(
void);
90 void glGetFloatv(GLenum pname, GLfloat* params);
91 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
92 void glGetIntegerv(GLenum pname, GLint* params);
93 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
94 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
95 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
96 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
97 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
98 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
99 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
100 const GLubyte* glGetString(GLenum name);
101 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
102 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
103 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
104 void glGetUniformiv(GLuint program, GLint location, GLint* params);
105 int glGetUniformLocation(GLuint program,
const GLchar* name);
106 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
107 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
108 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
109 void glHint(GLenum target, GLenum mode);
110 GLboolean glIsBuffer(GLuint buffer);
111 GLboolean glIsEnabled(GLenum cap);
112 GLboolean glIsFramebuffer(GLuint framebuffer);
113 GLboolean glIsProgram(GLuint program);
114 GLboolean glIsRenderbuffer(GLuint renderbuffer);
115 GLboolean glIsShader(GLuint shader);
116 GLboolean glIsTexture(GLuint texture);
117 void glLineWidth(GLfloat width);
118 void glLinkProgram(GLuint program);
119 void glPixelStorei(GLenum pname, GLint param);
120 void glPolygonOffset(GLfloat factor, GLfloat units);
121 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
122 void glReleaseShaderCompiler(
void);
123 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
124 void glSampleCoverage(GLclampf value, GLboolean invert);
125 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
126 void glShaderBinary(GLsizei n,
const GLuint* shaders, GLenum binaryformat,
const GLvoid* binary, GLsizei length);
127 void glShaderSource(GLuint shader, GLsizei count,
const GLchar* *string,
const GLint* length);
128 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
129 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
130 void glStencilMask(GLuint mask);
131 void glStencilMaskSeparate(GLenum face, GLuint mask);
132 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
133 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
134 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
135 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
136 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat* params);
137 void glTexParameteri(GLenum target, GLenum pname, GLint param);
138 void glTexParameteriv(GLenum target, GLenum pname,
const GLint* params);
139 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid* pixels);
140 void glUniform1f(GLint location, GLfloat x);
141 void glUniform1fv(GLint location, GLsizei count,
const GLfloat* v);
142 void glUniform1i(GLint location, GLint x);
143 void glUniform1iv(GLint location, GLsizei count,
const GLint* v);
144 void glUniform2f(GLint location, GLfloat x, GLfloat y);
145 void glUniform2fv(GLint location, GLsizei count,
const GLfloat* v);
146 void glUniform2i(GLint location, GLint x, GLint y);
147 void glUniform2iv(GLint location, GLsizei count,
const GLint* v);
148 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
149 void glUniform3fv(GLint location, GLsizei count,
const GLfloat* v);
150 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
151 void glUniform3iv(GLint location, GLsizei count,
const GLint* v);
152 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
153 void glUniform4fv(GLint location, GLsizei count,
const GLfloat* v);
154 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
155 void glUniform4iv(GLint location, GLsizei count,
const GLint* v);
156 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
158 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
159 void glUseProgram(GLuint program);
160 void glValidateProgram(GLuint program);
161 void glVertexAttrib1f(GLuint indx, GLfloat x);
162 void glVertexAttrib1fv(GLuint indx,
const GLfloat* values);
163 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
164 void glVertexAttrib2fv(GLuint indx,
const GLfloat* values);
165 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
166 void glVertexAttrib3fv(GLuint indx,
const GLfloat* values);
167 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
168 void glVertexAttrib4fv(GLuint indx,
const GLfloat* values);
169 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid* ptr);
170 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
173 friend class QOpenGLContext;
175 static bool isContextCompatible(QOpenGLContext *context);
176 static QOpenGLVersionProfile versionProfile();
179 QOpenGLFunctions_ES2Private* d_es2;
183inline void QOpenGLFunctions_ES2::glActiveTexture(GLenum texture)
185 ::glActiveTexture(texture);
188inline void QOpenGLFunctions_ES2::glAttachShader(GLuint program, GLuint shader)
190 ::glAttachShader(program, shader);
193inline void QOpenGLFunctions_ES2::glBindAttribLocation(GLuint program, GLuint index,
const GLchar* name)
195 ::glBindAttribLocation(program, index, name);
198inline void QOpenGLFunctions_ES2::glBindBuffer(GLenum target, GLuint buffer)
200 ::glBindBuffer(target, buffer);
203inline void QOpenGLFunctions_ES2::glBindFramebuffer(GLenum target, GLuint framebuffer)
205 ::glBindFramebuffer(target, framebuffer);
208inline void QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
210 ::glBindRenderbuffer(target, renderbuffer);
213inline void QOpenGLFunctions_ES2::glBindTexture(GLenum target, GLuint texture)
215 ::glBindTexture(target, texture);
218inline void QOpenGLFunctions_ES2::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
220 ::glBlendColor(red, green, blue, alpha);
223inline void QOpenGLFunctions_ES2::glBlendEquation(GLenum mode)
225 ::glBlendEquation(mode);
228inline void QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
230 ::glBlendEquationSeparate(modeRGB, modeAlpha);
233inline void QOpenGLFunctions_ES2::glBlendFunc(GLenum sfactor, GLenum dfactor)
235 ::glBlendFunc(sfactor, dfactor);
238inline void QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
240 ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
243inline void QOpenGLFunctions_ES2::glBufferData(GLenum target, GLsizeiptr size,
const GLvoid* data, GLenum usage)
245 ::glBufferData(target, size, data, usage);
248inline void QOpenGLFunctions_ES2::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid* data)
250 ::glBufferSubData(target, offset, size, data);
253inline GLenum QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum target)
255 return ::glCheckFramebufferStatus(target);
258inline void QOpenGLFunctions_ES2::glClear(GLbitfield mask)
263inline void QOpenGLFunctions_ES2::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
265 ::glClearColor(red, green, blue, alpha);
268inline void QOpenGLFunctions_ES2::glClearDepthf(GLclampf depth)
270 ::glClearDepthf(depth);
273inline void QOpenGLFunctions_ES2::glClearStencil(GLint s)
278inline void QOpenGLFunctions_ES2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
280 ::glColorMask(red, green, blue, alpha);
283inline void QOpenGLFunctions_ES2::glCompileShader(GLuint shader)
285 ::glCompileShader(shader);
288inline void QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid* data)
290 ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
293inline void QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid* data)
295 ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
298inline void QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
300 ::glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
303inline void QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
305 ::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
308inline GLuint QOpenGLFunctions_ES2::glCreateProgram(
void)
310 return ::glCreateProgram();
313inline GLuint QOpenGLFunctions_ES2::glCreateShader(GLenum type)
315 return ::glCreateShader(type);
318inline void QOpenGLFunctions_ES2::glCullFace(GLenum mode)
323inline void QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei n,
const GLuint* buffers)
325 ::glDeleteBuffers(n, buffers);
328inline void QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei n,
const GLuint* framebuffers)
330 ::glDeleteFramebuffers(n, framebuffers);
333inline void QOpenGLFunctions_ES2::glDeleteProgram(GLuint program)
335 ::glDeleteProgram(program);
338inline void QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei n,
const GLuint* renderbuffers)
340 ::glDeleteRenderbuffers(n, renderbuffers);
343inline void QOpenGLFunctions_ES2::glDeleteShader(GLuint shader)
345 ::glDeleteShader(shader);
348inline void QOpenGLFunctions_ES2::glDeleteTextures(GLsizei n,
const GLuint* textures)
350 ::glDeleteTextures(n, textures);
353inline void QOpenGLFunctions_ES2::glDepthFunc(GLenum func)
358inline void QOpenGLFunctions_ES2::glDepthMask(GLboolean flag)
363inline void QOpenGLFunctions_ES2::glDepthRangef(GLclampf zNear, GLclampf zFar)
365 ::glDepthRangef(zNear, zFar);
368inline void QOpenGLFunctions_ES2::glDetachShader(GLuint program, GLuint shader)
370 ::glDetachShader(program, shader);
373inline void QOpenGLFunctions_ES2::glDisable(GLenum cap)
378inline void QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint index)
380 ::glDisableVertexAttribArray(index);
383inline void QOpenGLFunctions_ES2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
385 ::glDrawArrays(mode, first, count);
388inline void QOpenGLFunctions_ES2::glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid* indices)
390 ::glDrawElements(mode, count, type, indices);
393inline void QOpenGLFunctions_ES2::glEnable(GLenum cap)
398inline void QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint index)
400 ::glEnableVertexAttribArray(index);
403inline void QOpenGLFunctions_ES2::glFinish(
void)
408inline void QOpenGLFunctions_ES2::glFlush(
void)
413inline void QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
415 ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
418inline void QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
420 ::glFramebufferTexture2D(target, attachment, textarget, texture, level);
423inline void QOpenGLFunctions_ES2::glFrontFace(GLenum mode)
428inline void QOpenGLFunctions_ES2::glGenBuffers(GLsizei n, GLuint* buffers)
430 ::glGenBuffers(n, buffers);
433inline void QOpenGLFunctions_ES2::glGenerateMipmap(GLenum target)
435 ::glGenerateMipmap(target);
438inline void QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
440 ::glGenFramebuffers(n, framebuffers);
443inline void QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
445 ::glGenRenderbuffers(n, renderbuffers);
448inline void QOpenGLFunctions_ES2::glGenTextures(GLsizei n, GLuint* textures)
450 ::glGenTextures(n, textures);
453inline void QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
455 ::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
458inline void QOpenGLFunctions_ES2::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
460 ::glGetActiveUniform(program, index, bufsize, length, size, type, name);
463inline void QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
465 ::glGetAttachedShaders(program, maxcount, count, shaders);
468inline int QOpenGLFunctions_ES2::glGetAttribLocation(GLuint program,
const GLchar* name)
470 return ::glGetAttribLocation(program, name);
473inline void QOpenGLFunctions_ES2::glGetBooleanv(GLenum pname, GLboolean* params)
475 ::glGetBooleanv(pname, params);
478inline void QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
480 ::glGetBufferParameteriv(target, pname, params);
483inline GLenum QOpenGLFunctions_ES2::glGetError(
void)
485 return ::glGetError();
488inline void QOpenGLFunctions_ES2::glGetFloatv(GLenum pname, GLfloat* params)
490 ::glGetFloatv(pname, params);
493inline void QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
495 ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
498inline void QOpenGLFunctions_ES2::glGetIntegerv(GLenum pname, GLint* params)
500 ::glGetIntegerv(pname, params);
503inline void QOpenGLFunctions_ES2::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
505 ::glGetProgramiv(program, pname, params);
508inline void QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
510 ::glGetProgramInfoLog(program, bufsize, length, infolog);
513inline void QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
515 ::glGetRenderbufferParameteriv(target, pname, params);
518inline void QOpenGLFunctions_ES2::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
520 ::glGetShaderiv(shader, pname, params);
523inline void QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
525 ::glGetShaderInfoLog(shader, bufsize, length, infolog);
528inline void QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
530 ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
533inline void QOpenGLFunctions_ES2::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
535 ::glGetShaderSource(shader, bufsize, length, source);
538inline const GLubyte* QOpenGLFunctions_ES2::glGetString(GLenum name)
540 return ::glGetString(name);
543inline void QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
545 ::glGetTexParameterfv(target, pname, params);
548inline void QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
550 ::glGetTexParameteriv(target, pname, params);
553inline void QOpenGLFunctions_ES2::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
555 ::glGetUniformfv(program, location, params);
558inline void QOpenGLFunctions_ES2::glGetUniformiv(GLuint program, GLint location, GLint* params)
560 ::glGetUniformiv(program, location, params);
563inline int QOpenGLFunctions_ES2::glGetUniformLocation(GLuint program,
const GLchar* name)
565 return ::glGetUniformLocation(program, name);
568inline void QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
570 ::glGetVertexAttribfv(index, pname, params);
573inline void QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
575 ::glGetVertexAttribiv(index, pname, params);
578inline void QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
580 ::glGetVertexAttribPointerv(index, pname, pointer);
583inline void QOpenGLFunctions_ES2::glHint(GLenum target, GLenum mode)
585 ::glHint(target, mode);
588inline GLboolean QOpenGLFunctions_ES2::glIsBuffer(GLuint buffer)
590 return ::glIsBuffer(buffer);
593inline GLboolean QOpenGLFunctions_ES2::glIsEnabled(GLenum cap)
595 return ::glIsEnabled(cap);
598inline GLboolean QOpenGLFunctions_ES2::glIsFramebuffer(GLuint framebuffer)
600 return ::glIsFramebuffer(framebuffer);
603inline GLboolean QOpenGLFunctions_ES2::glIsProgram(GLuint program)
605 return ::glIsProgram(program);
608inline GLboolean QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint renderbuffer)
610 return ::glIsRenderbuffer(renderbuffer);
613inline GLboolean QOpenGLFunctions_ES2::glIsShader(GLuint shader)
615 return ::glIsShader(shader);
618inline GLboolean QOpenGLFunctions_ES2::glIsTexture(GLuint texture)
620 return ::glIsTexture(texture);
623inline void QOpenGLFunctions_ES2::glLineWidth(GLfloat width)
625 ::glLineWidth(width);
628inline void QOpenGLFunctions_ES2::glLinkProgram(GLuint program)
630 ::glLinkProgram(program);
633inline void QOpenGLFunctions_ES2::glPixelStorei(GLenum pname, GLint param)
635 ::glPixelStorei(pname, param);
638inline void QOpenGLFunctions_ES2::glPolygonOffset(GLfloat factor, GLfloat units)
640 ::glPolygonOffset(factor, units);
643inline void QOpenGLFunctions_ES2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
645 ::glReadPixels(x, y, width, height, format, type, pixels);
648inline void QOpenGLFunctions_ES2::glReleaseShaderCompiler(
void)
650 ::glReleaseShaderCompiler();
653inline void QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
655 ::glRenderbufferStorage(target, internalformat, width, height);
658inline void QOpenGLFunctions_ES2::glSampleCoverage(GLclampf value, GLboolean invert)
660 ::glSampleCoverage(value, invert);
663inline void QOpenGLFunctions_ES2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
665 ::glScissor(x, y, width, height);
668inline void QOpenGLFunctions_ES2::glShaderBinary(GLsizei n,
const GLuint* shaders, GLenum binaryformat,
const GLvoid* binary, GLsizei length)
670 ::glShaderBinary(n, shaders, binaryformat, binary, length);
673inline void QOpenGLFunctions_ES2::glShaderSource(GLuint shader, GLsizei count,
const GLchar* *string,
const GLint* length)
675 ::glShaderSource(shader, count, string, length);
678inline void QOpenGLFunctions_ES2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
680 ::glStencilFunc(func, ref, mask);
683inline void QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
685 ::glStencilFuncSeparate(face, func, ref, mask);
688inline void QOpenGLFunctions_ES2::glStencilMask(GLuint mask)
690 ::glStencilMask(mask);
693inline void QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum face, GLuint mask)
695 ::glStencilMaskSeparate(face, mask);
698inline void QOpenGLFunctions_ES2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
700 ::glStencilOp(fail, zfail, zpass);
703inline void QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
705 ::glStencilOpSeparate(face, fail, zfail, zpass);
708inline void QOpenGLFunctions_ES2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid* pixels)
710 ::glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
713inline void QOpenGLFunctions_ES2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
715 ::glTexParameterf(target, pname, param);
718inline void QOpenGLFunctions_ES2::glTexParameterfv(GLenum target, GLenum pname,
const GLfloat* params)
720 ::glTexParameterfv(target, pname, params);
723inline void QOpenGLFunctions_ES2::glTexParameteri(GLenum target, GLenum pname, GLint param)
725 ::glTexParameteri(target, pname, param);
728inline void QOpenGLFunctions_ES2::glTexParameteriv(GLenum target, GLenum pname,
const GLint* params)
730 ::glTexParameteriv(target, pname, params);
733inline void QOpenGLFunctions_ES2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid* pixels)
735 ::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
738inline void QOpenGLFunctions_ES2::glUniform1f(GLint location, GLfloat x)
740 ::glUniform1f(location, x);
743inline void QOpenGLFunctions_ES2::glUniform1fv(GLint location, GLsizei count,
const GLfloat* v)
745 ::glUniform1fv(location, count, v);
748inline void QOpenGLFunctions_ES2::glUniform1i(GLint location, GLint x)
750 ::glUniform1i(location, x);
753inline void QOpenGLFunctions_ES2::glUniform1iv(GLint location, GLsizei count,
const GLint* v)
755 ::glUniform1iv(location, count, v);
758inline void QOpenGLFunctions_ES2::glUniform2f(GLint location, GLfloat x, GLfloat y)
760 ::glUniform2f(location, x, y);
763inline void QOpenGLFunctions_ES2::glUniform2fv(GLint location, GLsizei count,
const GLfloat* v)
765 ::glUniform2fv(location, count, v);
768inline void QOpenGLFunctions_ES2::glUniform2i(GLint location, GLint x, GLint y)
770 ::glUniform2i(location, x, y);
773inline void QOpenGLFunctions_ES2::glUniform2iv(GLint location, GLsizei count,
const GLint* v)
775 ::glUniform2iv(location, count, v);
778inline void QOpenGLFunctions_ES2::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
780 ::glUniform3f(location, x, y, z);
783inline void QOpenGLFunctions_ES2::glUniform3fv(GLint location, GLsizei count,
const GLfloat* v)
785 ::glUniform3fv(location, count, v);
788inline void QOpenGLFunctions_ES2::glUniform3i(GLint location, GLint x, GLint y, GLint z)
790 ::glUniform3i(location, x, y, z);
793inline void QOpenGLFunctions_ES2::glUniform3iv(GLint location, GLsizei count,
const GLint* v)
795 ::glUniform3iv(location, count, v);
798inline void QOpenGLFunctions_ES2::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
800 ::glUniform4f(location, x, y, z, w);
803inline void QOpenGLFunctions_ES2::glUniform4fv(GLint location, GLsizei count,
const GLfloat* v)
805 ::glUniform4fv(location, count, v);
808inline void QOpenGLFunctions_ES2::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
810 ::glUniform4i(location, x, y, z, w);
813inline void QOpenGLFunctions_ES2::glUniform4iv(GLint location, GLsizei count,
const GLint* v)
815 ::glUniform4iv(location, count, v);
818inline void QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
820 ::glUniformMatrix2fv(location, count, transpose, value);
823inline void QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
825 ::glUniformMatrix3fv(location, count, transpose, value);
828inline void QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
830 ::glUniformMatrix4fv(location, count, transpose, value);
833inline void QOpenGLFunctions_ES2::glUseProgram(GLuint program)
835 ::glUseProgram(program);
838inline void QOpenGLFunctions_ES2::glValidateProgram(GLuint program)
840 ::glValidateProgram(program);
843inline void QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint indx, GLfloat x)
845 ::glVertexAttrib1f(indx, x);
848inline void QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint indx,
const GLfloat* values)
850 ::glVertexAttrib1fv(indx, values);
853inline void QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
855 ::glVertexAttrib2f(indx, x, y);
858inline void QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint indx,
const GLfloat* values)
860 ::glVertexAttrib2fv(indx, values);
863inline void QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
865 ::glVertexAttrib3f(indx, x, y, z);
868inline void QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint indx,
const GLfloat* values)
870 ::glVertexAttrib3fv(indx, values);
873inline void QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
875 ::glVertexAttrib4f(indx, x, y, z, w);
878inline void QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint indx,
const GLfloat* values)
880 ::glVertexAttrib4fv(indx, values);
883inline void QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid* ptr)
885 ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
888inline void QOpenGLFunctions_ES2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
890 ::glViewport(x, y, width, height);
Combined button and popup list for selecting options.