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objectattributes.qdoc
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page qtqml-syntax-objectattributes.html
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\meta {keywords} {qmltopic}
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\title QML Object Attributes
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\brief Description of QML object type attributes.
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Every QML object type has a defined set of attributes. Each instance of an
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object type is created with the set of attributes that have been defined for
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that object type. There are several different kinds of attributes which
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can be specified, which are described below.
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\section1 Attributes in Object Declarations
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An \l{qtqml-syntax-basics.html#object-declarations}{object declaration} in a
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QML document defines a new type. It also declares an object hierarchy that
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will be instantiated should an instance of that newly defined type be created.
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The set of QML object-type attribute types is as follows:
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\list
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\li the \e id attribute
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\li property attributes
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\li signal attributes
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\li signal handler attributes
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\li method attributes
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\li attached properties and attached signal handler attributes
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\li enumeration attributes
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\endlist
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These attributes are discussed in detail below.
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\keyword QML.id
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\section2 The \e id Attribute
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A QML element can have at most one \e id attribute. This attribute is
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provided by the language itself, and cannot be redefined or overridden by any
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QML object type.
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A value may be assigned to the \e id attribute of an object instance to allow
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that object to be identified and referred to by other objects. This \c id must
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begin with a lower-case letter or an underscore, and cannot contain characters
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other than letters, numbers and underscores. It can also not be a JavaScript
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keyword. See the \l{ECMA-262}{ECMAScript Language Specification} for a list of
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such keywords.
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If you use a name not suitable as JavaScript identifier in QML, such as
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\e{as}, you won't be able to refer to the identified object in JavaScript,
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making the \e id mostly useless. You can still use \l QQmlContext from C++ to
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interact with such \e{id}s, though.
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Below is a \l TextInput object and a \l Text object. The \l TextInput object's
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\c id value is set to "myTextInput". The \l Text object sets its \c text
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property to have the same value as the \c text property of the \l TextInput,
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by referring to \c myTextInput.text. Now, both items will display the same
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text:
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\qml
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import QtQuick
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Column {
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width: 200; height: 200
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TextInput { id: myTextInput; text: "Hello World" }
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Text { text: myTextInput.text }
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}
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\endqml
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An object can be referred to by its \c id from anywhere within the
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\e {QML context} in which it is created. Therefore, an \c id value must
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always be unique within its context. See
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\l{qtqml-documents-scope.html}{Scope and Naming Resolution} for more
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information.
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The context is also exposed to C++ via the \l QQmlContext hierarchy. You
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can, for example, retrieve the context of a specific object via the
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\l qmlContext function and ask for other objects in the same context:
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\code
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QObject *textInput = qmlContext(theColumn)->objectForName("myTextInput");
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\endcode
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Once an object instance is created, the value of its \e id attribute cannot
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be changed. While it may look like an ordinary property, the \c id attribute
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is \b{not} an ordinary \c property attribute, and special semantics apply
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to it; for example, it is not possible to access \c myTextInput.id in the above
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example.
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\section2 Property Attributes
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A property is an attribute of an object that can be assigned a static value
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or bound to a dynamic expression. A property's value can be read by other
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objects. Generally it can also be modified by another object, unless a
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particular QML type has explicitly disallowed this for a specific property.
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\section3 Defining Property Attributes
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A property may be defined for a type in C++ by registering a
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Q_PROPERTY of a class which is then registered with the QML type system.
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Alternatively, a custom property of an object type may be defined in
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an object declaration in a QML document with the following syntax:
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\code
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[default] [virtual] [override] [final] [required] [readonly] property <propertyType> <propertyName>
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\endcode
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In this way an object declaration may \l {Defining Object Types from QML}
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{expose a particular value} to outside objects or maintain some internal
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state more easily.
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Property names must begin with a lower case letter and can only contain
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letters, numbers and underscores. \l {JavaScript Reserved Words}
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{JavaScript reserved words} are not valid property names. The \c default,
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\c required, \c readonly, \c virtual, \c override, \c final keywords are optional,
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and modify the semantics of the property being declared.
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See the upcoming sections on \l {Default Properties}{default properties},
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\l {Required Properties}{required properties},
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\l {Read-Only Properties}{read-only properties} and
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\l {Override Semantics}{override semantics} for more information
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about their respective meaning.
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Declaring a custom property implicitly creates a value-change
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\l{Signal attributes}{signal} for that property. To react to the signal,
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declare a \l{Signal handler attributes}{signal handler} called
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\e on<PropertyName>Changed, where \e <PropertyName> is the name of the
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property, with the first letter capitalized.
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For example, the following object declaration defines a new type which
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derives from the Rectangle base type. It has two new properties,
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with a \l{Signal handler attributes}{signal handler} implemented for one of
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those new properties:
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\qml
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Rectangle {
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property color previousColor
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property color nextColor
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onNextColorChanged: console.log("The next color will be: " + nextColor.toString())
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}
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\endqml
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\section4 Valid Types in Custom Property Definitions
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Any of the \l {QML Value Types} can be used as custom property types. For
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example, these are all valid property declarations:
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\qml
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Item {
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property int someNumber
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property string someString
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property url someUrl
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}
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\endqml
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(Enumeration values are simply whole number values and can be referred to with
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the \l int type instead.)
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Some value types are provided by the \c QtQuick module and thus cannot be used
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as property types unless the module is imported. See the \l {QML Value Types}
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documentation for more details.
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Note the \l var value type is a generic placeholder type that can hold any
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type of value, including lists and objects:
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\code
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property var someNumber: 1.5
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property var someString: "abc"
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property var someBool: true
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property var someList: [1, 2, "three", "four"]
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property var someObject: Rectangle { width: 100; height: 100; color: "red" }
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\endcode
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Additionally, any \l{QML Object Types}{QML object type} can be used as a
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property type. For example:
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\code
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property Item someItem
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property Rectangle someRectangle
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\endcode
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This applies to \l {Defining Object Types from QML}{custom QML types} as well.
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If a QML type was defined in a file named \c ColorfulButton.qml (in a directory
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which was then imported by the client), then a property of type
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\c ColorfulButton would also be valid.
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\section3 Assigning Values to Property Attributes
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The value of a property of an object instance may be specified in two separate ways:
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\list
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\li a value assignment on initialization
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\li an imperative value assignment
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\endlist
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In either case, the value may be either a \e static value or a \e {binding expression}
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value.
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\section4 Value Assignment on Initialization
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The syntax for assigning a value to a property on initialization is:
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\code
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<propertyName> : <value>
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\endcode
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An initialization value assignment may be combined with a property definition
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in an object declaration, if desired. In that case, the syntax of the property
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definition becomes:
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\code
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[default] property <propertyType> <propertyName> : <value>
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\endcode
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An example of property value initialization follows:
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\qml
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import QtQuick
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Rectangle {
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color: "red"
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property color nextColor: "blue" // combined property declaration and initialization
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}
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\endqml
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\section4 Imperative Value Assignment
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An imperative value assignment is where a property value (either static value
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or binding expression) is assigned to a property from imperative JavaScript
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code. The syntax of an imperative value assignment is just the JavaScript
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assignment operator, as shown below:
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\code
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[<objectId>.]<propertyName> = value
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\endcode
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An example of imperative value assignment follows:
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\qml
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import QtQuick
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Rectangle {
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id: rect
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Component.onCompleted: {
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rect.color = "red"
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}
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}
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\endqml
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\section3 Static Values and Binding Expression Values
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As previously noted, there are two kinds of values which may be assigned to a
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property: \e static values, and \e {binding expression} values. The latter are
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also known as \l{Property Binding}{property bindings}.
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\table
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\header
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\li Kind
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\li Semantics
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\row
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\li Static Value
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\li A constant value which does not depend on other properties.
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\row
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\li Binding Expression
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\li A JavaScript expression which describes a property's relationship with
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other properties. The variables in this expression are called the
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property's \e dependencies.
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The QML engine enforces the relationship between a property and its
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dependencies. When any of the dependencies change in value, the QML
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engine automatically re-evaluates the binding expression and assigns
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the new result to the property.
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\endtable
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Here is an example that shows both kinds of values being assigned to properties:
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\qml
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import QtQuick
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Rectangle {
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// both of these are static value assignments on initialization
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width: 400
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height: 200
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Rectangle {
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// both of these are binding expression value assignments on initialization
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width: parent.width / 2
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height: parent.height
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}
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}
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\endqml
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The QML engine cannot evaluate every binding at the start of object creation.
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The engine evaluates such bindings later, and this first evaluation assigns a
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value to the property. The assignment can emit the property's change signal.
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\note To assign a binding expression imperatively, the binding expression
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must be contained in a function that is passed into \l{Qt::binding()}{Qt.binding()},
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and then the value returned by Qt.binding() must be assigned to the property.
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In contrast, Qt.binding() must not be used when assigning a binding expression
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upon initialization. See \l{Property Binding} for more information.
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\section3 Type Safety
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Properties are type safe. A property can only be assigned a value that matches
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the property type.
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For example, if a property is an int, and if you try to assign a string to it,
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you will get an error:
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\code
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property int volume: "four" // generates an error; the property's object will not be loaded
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\endcode
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Likewise if a property is assigned a value of the wrong type during run time,
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the new value will not be assigned, and an error will be generated.
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Some property types do not have a natural
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value representation, and for those property types the QML engine
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automatically performs string-to-typed-value conversion. So, for example,
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even though properties of the \c color type store colors and not strings,
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you are able to assign the string \c "red" to a color property, without an
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error being reported.
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See \l {QML Value Types} for a list of the types of properties that are
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supported by default. Additionally, any available \l {QML Object Types}
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{QML object type} may also be used as a property type.
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\section3 Special Property Types
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\section4 Object List Property Attributes
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A \l list type property can be assigned a list of QML object-type values.
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The syntax for defining an object list value is a comma-separated list
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surrounded by square brackets:
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\code
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[ <item 1>, <item 2>, ... ]
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\endcode
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For example, the \l Item type has a \l {Item::states}{states} property that is
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used to hold a list of \l State type objects. The code below initializes the
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value of this property to a list of three \l State objects:
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\qml
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import QtQuick
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Item {
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states: [
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State { name: "loading" },
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State { name: "running" },
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State { name: "stopped" }
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]
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}
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\endqml
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If the list contains a single item, the square brackets may be omitted:
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\qml
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import QtQuick
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Item {
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states: State { name: "running" }
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}
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\endqml
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A \l list type property may be specified in an object declaration with the
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following syntax:
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\code
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[default] property list<<ObjectType>> propertyName
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\endcode
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and, like other property declarations, a property initialization may be
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combined with the property declaration with the following syntax:
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\code
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[default] property list<<ObjectType>> propertyName: <value>
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\endcode
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An example of list property declaration follows:
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\qml
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import QtQuick
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Rectangle {
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// declaration without initialization
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property list<Rectangle> siblingRects
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// declaration with initialization
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property list<Rectangle> childRects: [
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Rectangle { color: "red" },
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Rectangle { color: "blue"}
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]
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}
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\endqml
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If you wish to declare a property to store a list of values which are not
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necessarily QML object-type values, you should declare a \l var property
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instead.
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\section4 Grouped Properties
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In some cases properties contain a logical group of sub-property attributes.
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These sub-property attributes can be assigned to using either the dot notation
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or group notation.
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For example, the \l Text type has a \c font property.
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Below, the first \l Text object initializes its \c font values using
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dot notation, while the second uses group notation:
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\code
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Text {
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//dot notation
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font.pixelSize: 12
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font.bold: true
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}
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Text {
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//group notation
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font { pixelSize: 12; bold: true }
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}
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\endcode
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Grouped property syntax is available for any property whose type has
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sub-properties of its own. It is a notation, not a separate kind of property:
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whether the property holds a \l{QML Value Types}{value type} like \c font or
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an \l{QML Object Types}{object type} makes no difference to the syntax.
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The type of the property does affect what the engine has to do, though:
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\list
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\li If the property holds a value type, the engine reads the value, modifies
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it, and writes it back. The property therefore has to be writable.
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\li If the property holds an object type, the assignments are written to the
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object that the property currently holds. That object must not be null when
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the assignments are applied. The property itself may be read-only or
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writable. Making it read-only is a way to keep QML code from replacing the
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object the sub-properties belong to, thus avoiding confusion over what
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object the grouped properties apply to. It is generally a good idea.
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\endlist
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Sub-property names are resolved against the property's declared type, not
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against the type of the object it holds at run time. You also cannot use both
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forms for the same property in the same object definition: either assign an
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object to the property, or assign to its sub-properties.
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\section3 Property Aliases
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Property aliases are properties which hold a reference to another property.
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Unlike an ordinary property definition, which allocates a new, unique storage
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space for the property, a property alias connects the newly declared property
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(called the aliasing property) as a direct reference to an existing property
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(the aliased property).
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A property alias declaration looks like an ordinary property definition, except
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that it requires the \c alias keyword instead of a property type, and the
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right-hand-side of the property declaration must be a valid alias reference:
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\code
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[default] property alias <name>: <alias reference>
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\endcode
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Unlike an ordinary property, an alias has the following restrictions:
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\list
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\li It can only refer to an object, or the
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property of an object, that is within the scope of the \l{QML Object Types}
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{type} within which the alias is declared.
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\li It cannot contain arbitrary
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JavaScript expressions
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\li It cannot refer to objects declared outside of
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the scope of its type.
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\li The \e {alias reference} is not optional,
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unlike the optional default value for an ordinary property; the alias reference
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must be provided when the alias is first declared.
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\li It cannot refer to \l {Attached Properties and Attached Signal Handlers}
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{attached properties}.
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\li It cannot refer to properties inside a hierarchy with depth 3 or greater. The
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following code will not work:
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\code
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property alias color: myItem.myRect.border.color
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Item {
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id: myItem
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property Rectangle myRect
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}
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\endcode
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However, aliases to properties that are up to two levels deep will work.
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\code
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property alias color: rectangle.border.color
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Rectangle {
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id: rectangle
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}
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\endcode
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\endlist
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For example, below is a \c Button type with a \c buttonText aliased property
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which is connected to the \c text object of the \l Text child:
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\qml
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// Button.qml
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import QtQuick
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Rectangle {
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property alias buttonText: textItem.text
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width: 100; height: 30; color: "yellow"
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Text { id: textItem }
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}
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\endqml
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The following code would create a \c Button with a defined text string for the
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child \l Text object:
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\qml
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Button { buttonText: "Click Me" }
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\endqml
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Here, modifying \c buttonText directly modifies the textItem.text value; it
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does not change some other value that then updates textItem.text. If
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\c buttonText was not an alias, changing its value would not actually change
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the displayed text at all, as property bindings are not bi-directional: the
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\c buttonText value would have changed if textItem.text was changed, but not
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the other way around.
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\section4 Property Aliases and Change Notification
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As with an ordinary property, declaring a property alias implicitly creates a
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value-change \l{Signal attributes}{signal} for the alias. To react to the
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signal, declare a \l{Signal handler attributes}{signal handler} called
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\e on<AliasName>Changed, where \e <AliasName> is the name of the alias, with
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the first letter capitalized.
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The alias's change signal is emitted whenever the value of the aliased property
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changes, regardless of whether the change comes through the alias or through
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the aliased property directly. In the \c Button example above, \c Button emits
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\c buttonTextChanged whenever \c textItem.text changes, and an
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\c onButtonTextChanged handler responds to those changes just as it would for an
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ordinary property.
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If the alias refers to a property of an object implemented in C++, change
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notification requires that property to have a \c NOTIFY signal or to be
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\l{Qt Bindable Properties}{bindable}, the same as for an ordinary property.
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Without a \c NOTIFY signal or a bindable interface, neither the property nor
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the alias emits a change signal.
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An alias declaration assigns no value. It only refers to a property that
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already exists. The declaration itself does not emit a change signal.
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\section4 Property Aliases and Types
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Property aliases cannot have explicit type specifications. The type of a
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property alias is the \e declared type of the property or object it refers to.
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Therefore, if you create an alias to an object referenced via id with extra
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properties declared inline, the extra properties won't be accessible through
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the alias:
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\qml
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// MyItem.qml
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Item {
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property alias inner: innerItem
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Item {
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id: innerItem
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property int extraProperty
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}
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}
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\endqml
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You cannot initialize \a inner.extraProperty from outside of this component, as
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inner is only an \a Item:
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\qml
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// main.qml
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MyItem {
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inner.extraProperty: 5 // fails
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}
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\endqml
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However, if you extract the inner object into a separate component with a
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dedicated .qml file, you can instantiate that component instead and have all
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its properties available through the alias:
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\qml
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// MainItem.qml
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Item {
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// Now you can access inner.extraProperty, as inner is now an ExtraItem
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property alias inner: innerItem
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ExtraItem {
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id: innerItem
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}
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}
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// ExtraItem.qml
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Item {
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property int extraProperty
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}
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\endqml
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\section3 Default Properties
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An object definition can have a single \e default property. When one object
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is nested directly inside another object without specifying a property,
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it is automatically assigned to the enclosing object's default property.
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Declaring a property with the optional \c default keyword marks it as the
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default property. For example, say there is a file Framer.qml with a default
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property \c focusItem:
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\qml
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// Framer.qml
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import QtQuick
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Row {
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default property Item focusItem
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property Item leftItem: Rectangle {
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width: 10
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height: parent.height
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color: "red"
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}
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property Item rightItem: Rectangle {
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width: 10
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height: parent.height
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color: "blue"
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}
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children: [leftItem, focusItem, rightItem]
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}
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\endqml
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The \c focusItem value could be assigned to in a \c Framer object
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definition, like this:
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\qml
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Framer {
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Text { text: "Hello, world!" }
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}
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\endqml
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This has exactly the same effect as the following:
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\qml
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Framer {
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focusItem: Text { text: "Hello, world!" }
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}
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\endqml
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However, since the \c focusItem property has been marked as the default
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property, it is not necessary to explicitly assign the \l Text object
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to this property.
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While a property of any type can be marked as a \c default property,
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it is generally only helpful to mark properties of type \c var, of \l{QML
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Object Types}{object type}, and their respective \l{QML Sequence
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Types}{sequence types}: As only object instances are
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assigned to the default property, there is no benefit in QML to having for
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example a \c default string property.
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Consider the following TextHolder type:
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\qml *
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// TextHolder.qml
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Item {
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property default string mytext
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}
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\endqml
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By itself, this is fine. However, one cannot assign a string literal to
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\c mytext without explicitly mentioning the property name:
680
\qml
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TextHolder {
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/* The following would be a syntax error, and will not assign
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to the mytext property:
684
"some text"
685
686
The line below is the only way to assign the value:
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\1/
688
mytext: "some text"
689
}
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\endqml
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You will notice that child objects can be added to any \l {Item}-based type
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without explicitly adding them to the \l {Item::children}{children} property.
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This is because the default property of \l Item is its \c data property, and
695
any items added to this list for an \l Item are automatically added to its
696
list of \l {Item::children}{children}.
697
698
Default properties can be useful for reassigning the children of an item.
699
For example:
700
701
\qml
702
Item {
703
default property alias content: inner.children
704
705
Item {
706
id: inner
707
}
708
}
709
\endqml
710
711
By setting the default property \e alias to \c {inner.children}, any object
712
assigned as a child of the outer item is automatically reassigned as a child
713
of the inner item.
714
715
\warning Setting the values of a an element's default list property can be done implicitly or
716
explicitly. Within a single element's definition, these two methods must not be mixed as that leads
717
to undefined ordering of the elements in the list.
718
719
\qml
720
Item {
721
// Use either implicit or explicit assignement to the default list property but not both!
722
Rectangle { width: 40 } // implicit
723
data: [ Rectangle { width: 100 } ] // explicit
724
}
725
\endqml
726
727
\section3 Override Semantics
728
729
By default, properties can be \e shadowed: You re-declare a property in a derived QML type,
730
possibly with a new type and new attributes. This results in two properties of the same name,
731
only one of which is accessible in any given context. This is rarely what you want. Often it's
732
accidental, and most of the time the effects are quite confusing. Additionally, shadowing is bad
733
for tooling.
734
735
To address this, the \c virtual, \c override, \c final keywords and additional warnings and errors
736
were introduced.
737
738
For more details and a comprehensive set of examples, including warnings and errors,
739
see the \l{qtqml-syntax-overridesemantics.html}{Property Shadowing and Override Semantics} page.
740
741
\section3 Required Properties
742
743
An object declaration may define a property as required, using the \c required
744
keyword. The syntax is
745
\code
746
required property <propertyType> <propertyName>
747
\endcode
748
749
As the name suggests, required properties must be set when an instance of the object
750
is created. Violation of this rule will result in QML applications not starting if it can be
751
detected statically. In case of dynamically instantiated QML components (for instance via
752
\l {QtQml::Qt::createComponent()}{Qt.createComponent()}), violating this rule results in a
753
warning and a null return value.
754
755
It's possible to make an existing property required with
756
\code
757
required <propertyName>
758
\endcode
759
The following example shows how to create a custom Rectangle component, in which the color
760
property always needs to be specified.
761
\qml
762
// ColorRectangle.qml
763
Rectangle {
764
required color
765
}
766
\endqml
767
768
\note You can't assign an initial value to a required property from QML, as that would go
769
directly against the intended usage of required properties.
770
771
Required properties play a special role in model-view-delegate code:
772
If the delegate of a view has required properties whose names match with
773
the role names of the view's model, then those properties will be initialized
774
with the model's corresponding values.
775
For more information, visit the \l{Models and Views in Qt Quick} page.
776
777
See \l{QQmlComponent::createWithInitialProperties}, \l{QQmlApplicationEngine::setInitialProperties}
778
and \l{QQuickView::setInitialProperties} for ways to initialize required properties from C++.
779
780
\section3 Read-Only Properties
781
782
An object declaration may define a read-only property using the \c readonly
783
keyword, with the following syntax:
784
785
\code
786
readonly property <propertyType> <propertyName> : <value>
787
\endcode
788
789
Read-only properties must be assigned a static value or a binding expression on
790
initialization. After a read-only property is initialized, you cannot change
791
its static value or binding expression anymore.
792
793
For example, the code in the \c Component.onCompleted block below is invalid:
794
795
\qml
796
Item {
797
readonly property int someNumber: 10
798
799
Component.onCompleted: someNumber = 20 // TypeError: Cannot assign to read-only property
800
}
801
\endqml
802
803
\note A read-only property cannot also be a \l{#Default Properties}{default}
804
property.
805
806
\section3 Property Modifier Objects
807
808
Properties can have
809
\l{qtqml-cppintegration-definetypes.html#property-modifier-types}
810
{property value modifier objects} associated with them.
811
The syntax for declaring an instance of a property modifier type associated
812
with a particular property is as follows:
813
814
\code
815
<PropertyModifierTypeName> on <propertyName> {
816
// attributes of the object instance
817
}
818
\endcode
819
820
This is commonly referred to as "on" syntax.
821
822
It is important to note that the above syntax is in fact an
823
\l{qtqml-syntax-basics.html#object-declarations}{object declaration} which
824
will instantiate an object which acts on a pre-existing property.
825
826
Certain property modifier types may only be applicable to specific property
827
types, however this is not enforced by the language. For example, the
828
\c NumberAnimation type provided by \c QtQuick will only animate
829
numeric-type (such as \c int or \c real) properties. Attempting to use a
830
\c NumberAnimation with non-numeric property will not result in an error,
831
however the non-numeric property will not be animated. The behavior of a
832
property modifier type when associated with a particular property type is
833
defined by its implementation.
834
835
836
\section2 Signal Attributes
837
838
A signal is a notification from an object that some event has occurred: for
839
example, a property has changed, an animation has started or stopped, or
840
when an image has been downloaded. The \l MouseArea type, for example, has
841
a \l {MouseArea::}{clicked} signal that is emitted when the user clicks
842
within the mouse area.
843
844
An object can be notified through a \l{Signal handler attributes}
845
{signal handler} whenever a particular signal is emitted. A signal handler
846
is declared with the syntax \e on<Signal> where \e <Signal> is the name of the
847
signal, with the first letter capitalized. The signal handler must be declared
848
within the definition of the object that emits the signal, and the handler
849
should contain the block of JavaScript code to be executed when the signal
850
handler is invoked.
851
852
For example, the \e onClicked signal handler below is declared within the
853
\l MouseArea object definition, and is invoked when the \l MouseArea is
854
clicked, causing a console message to be printed:
855
856
\qml
857
import QtQuick
858
859
Item {
860
width: 100; height: 100
861
862
MouseArea {
863
anchors.fill: parent
864
onClicked: {
865
console.log("Click!")
866
}
867
}
868
}
869
\endqml
870
871
\section3 Defining Signal Attributes
872
873
A signal may be defined for a type in C++ by registering a Q_SIGNAL of a class
874
which is then registered with the QML type system. Alternatively, a custom
875
signal for an object type may be defined in an object declaration in a QML
876
document with the following syntax:
877
878
\code
879
signal <signalName>[([<parameterName>: <parameterType>[, ...]])]
880
\endcode
881
882
Attempting to declare two signals or methods with the same name in the same
883
type block is an error. However, a new signal may reuse the name of an existing
884
signal on the type. (This should be done with caution, as the existing signal
885
may be hidden and become inaccessible.)
886
887
Here are three examples of signal declarations:
888
889
\qml
890
import QtQuick
891
892
Item {
893
signal clicked
894
signal hovered()
895
signal actionPerformed(action: string, actionResult: int)
896
}
897
\endqml
898
899
You can also specify signal parameters in property style syntax:
900
901
\qml
902
signal actionCanceled(string action)
903
\endqml
904
905
In order to be consistent with method declarations, you should prefer the
906
type declarations using colons.
907
908
If the signal has no parameters, the "()" brackets are optional. If parameters
909
are used, the parameter types must be declared, as for the \c string and \c int
910
arguments for the \c actionPerformed signal above. The allowed parameter types
911
are the same as those listed under \l {Defining Property Attributes} on this page.
912
913
To emit a signal, invoke it as a method. Any relevant
914
\l{Signal handler attributes}{signal handlers} will be invoked when the signal
915
is emitted, and handlers can use the defined signal argument names to access
916
the respective arguments.
917
918
\section3 Property Change Signals
919
920
QML types also provide built-in \e {property change signals} that are emitted
921
whenever a property value changes, as previously described in the section on
922
\l{Property attributes}{property attributes}. See the upcoming section on
923
\l{Property change signal handlers}{property change signal handlers} for more
924
information about why these signals are useful, and how to use them.
925
Property aliases provide change signals as well: an alias's change signal
926
is emitted whenever the value of the aliased property changes. See
927
\l{Property Aliases and Change Notification} for details.
928
929
\section2 Signal Handler Attributes
930
931
Signal handlers are a special sort of \l{Method attributes}{method attribute},
932
where the method implementation is invoked by the QML engine whenever the
933
associated signal is emitted. Adding a signal to an object definition in QML
934
will automatically add an associated signal handler to the object definition,
935
which has, by default, an empty implementation. Clients can provide an
936
implementation, to implement program logic.
937
938
Consider the following \c SquareButton type, whose definition is provided in
939
the \c SquareButton.qml file as shown below, with signals \c activated and
940
\c deactivated:
941
942
\qml
943
// SquareButton.qml
944
Rectangle {
945
id: root
946
947
signal activated(xPosition: real, yPosition: real)
948
signal deactivated
949
950
property int side: 100
951
width: side; height: side
952
953
MouseArea {
954
anchors.fill: parent
955
onReleased: root.deactivated()
956
onPressed: mouse => root.activated(mouse.x, mouse.y)
957
}
958
}
959
\endqml
960
961
These signals could be received by any \c SquareButton objects in another QML
962
file in the same directory, where implementations for the signal handlers are
963
provided by the client:
964
965
\qml
966
// myapplication.qml
967
SquareButton {
968
onDeactivated: console.log("Deactivated!")
969
onActivated: (xPosition, yPosition) => {
970
console.log(`Activated at ${xPosition}, ${yPosition}`)
971
}
972
}
973
\endqml
974
975
Signal handlers don't have to declare their parameter types because the signal
976
already specifies them. The arrow function syntax shown above does not support
977
type annotations.
978
979
See the \l {Signal and Handler Event System} for more details on use of
980
signals.
981
982
\section3 Property Change Signal Handlers
983
984
Signal handlers for property change signal take the syntax form
985
\e on<Property>Changed where \e <Property> is the name of the property,
986
with the first letter capitalized. For example, although the \l TextInput type
987
documentation does not document a \c textChanged signal, this signal is
988
implicitly available through the fact that \l TextInput has a
989
\l {TextInput::text}{text} property and so it is possible to write an
990
\c onTextChanged signal handler to be called whenever this property changes:
991
992
\qml
993
import QtQuick
994
995
TextInput {
996
text: "Change this!"
997
998
onTextChanged: console.log(`Text has changed to: ${text}`)
999
}
1000
\endqml
1001
1002
1003
\section2 Method Attributes
1004
1005
A method of an object type is a function which may be called to perform some
1006
processing or trigger further events. A method can be connected to a signal so
1007
that it is automatically invoked whenever the signal is emitted. See
1008
\l {Signal and Handler Event System} for more details.
1009
1010
\section3 Defining Method Attributes
1011
1012
A method may be defined for a type in C++ by tagging a function of a class
1013
which is then registered with the QML type system with Q_INVOKABLE or by
1014
registering it as a Q_SLOT of the class. Alternatively, a custom method can
1015
be added to an object declaration in a QML document with the following syntax:
1016
1017
\code
1018
function <functionName>([<parameterName>[: <parameterType>][, ...]]) [: <returnType>] { <body> }
1019
\endcode
1020
1021
Methods can be added to a QML type in order to define standalone, reusable
1022
blocks of JavaScript code. These methods can be invoked either internally or
1023
by external objects.
1024
1025
Unlike signals, method parameter types do not have to be declared as they
1026
default to the \c var type. You should, however, declare them in order to
1027
help qmlcachegen generate more performant code, and to improve maintainability.
1028
1029
Attempting to declare two methods or signals with the same name in the same
1030
type block is an error. However, a new method may reuse the name of an existing
1031
method on the type. (This should be done with caution, as the existing method
1032
may be hidden and become inaccessible.)
1033
1034
Below is a \l Rectangle with a \c calculateHeight() method that is called when
1035
assigning the \c height value:
1036
1037
\qml
1038
import QtQuick
1039
Rectangle {
1040
id: rect
1041
1042
function calculateHeight(): real {
1043
return rect.width / 2;
1044
}
1045
1046
width: 100
1047
height: calculateHeight()
1048
}
1049
\endqml
1050
1051
If the method has parameters, they are accessible by name within the method.
1052
Below, when the \l MouseArea is clicked it invokes the \c moveTo() method which
1053
can then refer to the received \c newX and \c newY parameters to reposition the
1054
text:
1055
1056
\qml
1057
import QtQuick
1058
1059
Item {
1060
width: 200; height: 200
1061
1062
MouseArea {
1063
anchors.fill: parent
1064
onClicked: mouse => label.moveTo(mouse.x, mouse.y)
1065
}
1066
1067
Text {
1068
id: label
1069
1070
function moveTo(newX: real, newY: real) {
1071
label.x = newX;
1072
label.y = newY;
1073
}
1074
1075
text: "Move me!"
1076
}
1077
}
1078
\endqml
1079
1080
1081
\section2 Attached Properties and Attached Signal Handlers
1082
1083
\e {Attached properties} and \e {attached signal handlers} are mechanisms that
1084
enable objects to be annotated with extra properties or signal handlers that
1085
are otherwise unavailable to the object. In particular, they allow objects to
1086
access properties or signals that are specifically relevant to the individual
1087
object.
1088
1089
A QML type implementation may choose to \l {Providing Attached Properties}{create an \e {attaching
1090
type} in C++} with particular properties and signals. Instances of this type can then be created and
1091
\e attached to specific objects at run time, allowing those objects to access the properties and
1092
signals of the attaching type. These are accessed by prefixing the properties and respective signal
1093
handlers with the name of the attaching type.
1094
1095
References to attached properties and handlers take the following syntax form:
1096
1097
\code
1098
<AttachingType>.<propertyName>
1099
<AttachingType>.on<SignalName>
1100
\endcode
1101
1102
For example, the \l ListView type has an attached property
1103
\l {ListView::isCurrentItem}{ListView.isCurrentItem} that is available to each delegate object in a
1104
ListView. This can be used by each individual delegate object to determine
1105
whether it is the currently selected item in the view:
1106
1107
\qml
1108
import QtQuick
1109
1110
ListView {
1111
width: 240; height: 320
1112
model: 3
1113
delegate: Rectangle {
1114
width: 100; height: 30
1115
color: ListView.isCurrentItem ? "red" : "yellow"
1116
}
1117
}
1118
\endqml
1119
1120
In this case, the name of the \e {attaching type} is \c ListView and the
1121
property in question is \c isCurrentItem, hence the attached property is
1122
referred to as \c ListView.isCurrentItem.
1123
1124
An attached signal handler is referred to in the same way. For example, the
1125
\l{Component::completed}{Component.onCompleted} attached signal handler is
1126
commonly used to execute some JavaScript code when a component's creation
1127
process has been completed. In the example below, once the \l ListModel has
1128
been fully created, its \c Component.onCompleted signal handler will
1129
automatically be invoked to populate the model:
1130
1131
\qml
1132
import QtQuick
1133
1134
ListView {
1135
width: 240; height: 320
1136
model: ListModel {
1137
id: listModel
1138
Component.onCompleted: {
1139
for (let i = 0; i < 10; i++) {
1140
append({ Name: `Item ${i}` })
1141
}
1142
}
1143
}
1144
delegate: Text { text: index }
1145
}
1146
\endqml
1147
1148
Since the name of the \e {attaching type} is \c Component and that type has a
1149
\l{Component::completed}{completed} signal, the attached signal handler is
1150
referred to as \c Component.onCompleted.
1151
1152
1153
\section3 A Note About Accessing Attached Properties and Signal Handlers
1154
1155
A common error is to assume that attached properties and signal handlers are
1156
directly accessible from the children of the object to which these attributes
1157
have been attached. This is not the case. The instance of the
1158
\e {attaching type} is only attached to specific objects, not to the object
1159
and all of its children.
1160
1161
For example, below is a modified version of the earlier example involving
1162
attached properties. This time, the delegate is an \l Item and the colored
1163
\l Rectangle is a child of that item:
1164
1165
\qml
1166
import QtQuick
1167
1168
ListView {
1169
width: 240; height: 320
1170
model: 3
1171
delegate: Item {
1172
width: 100; height: 30
1173
1174
Rectangle {
1175
width: 100; height: 30
1176
color: ListView.isCurrentItem ? "red" : "yellow" // WRONG! This won't work.
1177
}
1178
}
1179
}
1180
\endqml
1181
1182
This does not work as expected because \c ListView.isCurrentItem is attached
1183
\e only to the root delegate object, and not its children. Since the
1184
\l Rectangle is a child of the delegate, rather than being the delegate itself,
1185
it cannot access the \c isCurrentItem attached property as
1186
\c ListView.isCurrentItem. So instead, the rectangle should access
1187
\c isCurrentItem through the root delegate:
1188
1189
\qml
1190
ListView {
1191
delegate: Item {
1192
id: delegateItem
1193
width: 100; height: 30
1194
1195
Rectangle {
1196
width: 100; height: 30
1197
color: delegateItem.ListView.isCurrentItem ? "red" : "yellow" // correct
1198
}
1199
}
1200
}
1201
\endqml
1202
1203
Now \c delegateItem.ListView.isCurrentItem correctly refers to the
1204
\c isCurrentItem attached property of the delegate.
1205
1206
\section2 Enumeration Attributes
1207
1208
Enumerations provide a fixed set of named choices. They can be declared in QML using the \c enum keyword:
1209
1210
\qml
1211
// MyText.qml
1212
Text {
1213
enum TextType {
1214
Normal,
1215
Heading
1216
}
1217
}
1218
\endqml
1219
1220
As shown above, enumeration types (e.g. \c TextType) and values (e.g. \c Normal) must begin with an uppercase letter.
1221
1222
Values are referred to via \c {<Type>.<EnumerationType>.<Value>} or \c {<Type>.<Value>}.
1223
1224
\qml
1225
// MyText.qml
1226
Text {
1227
enum TextType {
1228
Normal,
1229
Heading
1230
}
1231
1232
property int textType: MyText.TextType.Normal
1233
1234
font.bold: textType === MyText.TextType.Heading
1235
font.pixelSize: textType === MyText.TextType.Heading ? 24 : 12
1236
}
1237
\endqml
1238
1239
More information on enumeration usage in QML can be found in the documentation on
1240
\l {QML Enumerations}.
1241
1242
The ability to declare enumerations in QML was introduced in Qt 5.10.
1243
1244
*/
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