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objectattributes.qdoc
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page qtqml-syntax-objectattributes.html
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\meta {keywords} {qmltopic}
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\title QML Object Attributes
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\brief Description of QML object type attributes.
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Every QML object type has a defined set of attributes. Each instance of an
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object type is created with the set of attributes that have been defined for
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that object type. There are several different kinds of attributes which
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can be specified, which are described below.
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\section1 Attributes in Object Declarations
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An \l{qtqml-syntax-basics.html#object-declarations}{object declaration} in a
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QML document defines a new type. It also declares an object hierarchy that
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will be instantiated should an instance of that newly defined type be created.
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The set of QML object-type attribute types is as follows:
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\list
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\li the \e id attribute
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\li property attributes
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\li signal attributes
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\li signal handler attributes
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\li method attributes
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\li attached properties and attached signal handler attributes
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\li enumeration attributes
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\endlist
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These attributes are discussed in detail below.
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\keyword QML.id
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\section2 The \e id Attribute
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A QML element can have at most one \e id attribute. This attribute is
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provided by the language itself, and cannot be redefined or overridden by any
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QML object type.
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A value may be assigned to the \e id attribute of an object instance to allow
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that object to be identified and referred to by other objects. This \c id must
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begin with a lower-case letter or an underscore, and cannot contain characters
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other than letters, numbers and underscores. It can also not be a JavaScript
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keyword. See the \l{ECMA-262}{ECMAScript Language Specification} for a list of
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such keywords.
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If you use a name not suitable as JavaScript identifier in QML, such as
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\e{as}, you won't be able to refer to the identified object in JavaScript,
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making the \e id mostly useless. You can still use \l QQmlContext from C++ to
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interact with such \e{id}s, though.
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Below is a \l TextInput object and a \l Text object. The \l TextInput object's
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\c id value is set to "myTextInput". The \l Text object sets its \c text
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property to have the same value as the \c text property of the \l TextInput,
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by referring to \c myTextInput.text. Now, both items will display the same
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text:
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\qml
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import QtQuick
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Column {
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width: 200; height: 200
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TextInput { id: myTextInput; text: "Hello World" }
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Text { text: myTextInput.text }
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}
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\endqml
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An object can be referred to by its \c id from anywhere within the
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\e {QML context} in which it is created. Therefore, an \c id value must
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always be unique within its context. See
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\l{qtqml-documents-scope.html}{Scope and Naming Resolution} for more
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information.
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The context is also exposed to C++ via the \l QQmlContext hierarchy. You
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can, for example, retrieve the context of a specific object via the
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\l qmlContext function and ask for other objects in the same context:
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\code
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QObject *textInput = qmlContext(theColumn)->objectForName("myTextInput");
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\endcode
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Once an object instance is created, the value of its \e id attribute cannot
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be changed. While it may look like an ordinary property, the \c id attribute
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is \b{not} an ordinary \c property attribute, and special semantics apply
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to it; for example, it is not possible to access \c myTextInput.id in the above
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example.
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\section2 Property Attributes
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A property is an attribute of an object that can be assigned a static value
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or bound to a dynamic expression. A property's value can be read by other
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objects. Generally it can also be modified by another object, unless a
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particular QML type has explicitly disallowed this for a specific property.
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\section3 Defining Property Attributes
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A property may be defined for a type in C++ by registering a
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Q_PROPERTY of a class which is then registered with the QML type system.
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Alternatively, a custom property of an object type may be defined in
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an object declaration in a QML document with the following syntax:
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\code
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[default] [virtual] [override] [final] [required] [readonly] property <propertyType> <propertyName>
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\endcode
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In this way an object declaration may \l {Defining Object Types from QML}
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{expose a particular value} to outside objects or maintain some internal
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state more easily.
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Property names must begin with a lower case letter and can only contain
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letters, numbers and underscores. \l {JavaScript Reserved Words}
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{JavaScript reserved words} are not valid property names. The \c default,
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\c required, \c readonly, \c virtual, \c override, \c final keywords are optional,
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and modify the semantics of the property being declared.
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See the upcoming sections on \l {Default Properties}{default properties},
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\l {Required Properties}{required properties},
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\l {Read-Only Properties}{read-only properties} and
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\l {Override Semantics}{override semantics} for more information
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about their respective meaning.
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Declaring a custom property implicitly creates a value-change
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\l{Signal attributes}{signal} for that property, as well as an associated
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\l{Signal handler attributes}{signal handler} called
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\e on<PropertyName>Changed, where \e <PropertyName> is the name of the
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property, with the first letter capitalized.
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For example, the following object declaration defines a new type which
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derives from the Rectangle base type. It has two new properties,
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with a \l{Signal handler attributes}{signal handler} implemented for one of
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those new properties:
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\qml
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Rectangle {
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property color previousColor
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property color nextColor
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onNextColorChanged: console.log("The next color will be: " + nextColor.toString())
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}
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\endqml
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\section4 Valid Types in Custom Property Definitions
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Any of the \l {QML Value Types} can be used as custom property types. For
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example, these are all valid property declarations:
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\qml
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Item {
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property int someNumber
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property string someString
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property url someUrl
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}
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\endqml
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(Enumeration values are simply whole number values and can be referred to with
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the \l int type instead.)
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Some value types are provided by the \c QtQuick module and thus cannot be used
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as property types unless the module is imported. See the \l {QML Value Types}
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documentation for more details.
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Note the \l var value type is a generic placeholder type that can hold any
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type of value, including lists and objects:
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\code
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property var someNumber: 1.5
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property var someString: "abc"
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property var someBool: true
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property var someList: [1, 2, "three", "four"]
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property var someObject: Rectangle { width: 100; height: 100; color: "red" }
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\endcode
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Additionally, any \l{QML Object Types}{QML object type} can be used as a
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property type. For example:
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\code
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property Item someItem
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property Rectangle someRectangle
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\endcode
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This applies to \l {Defining Object Types from QML}{custom QML types} as well.
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If a QML type was defined in a file named \c ColorfulButton.qml (in a directory
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which was then imported by the client), then a property of type
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\c ColorfulButton would also be valid.
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\section3 Assigning Values to Property Attributes
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The value of a property of an object instance may be specified in two separate ways:
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\list
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\li a value assignment on initialization
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\li an imperative value assignment
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\endlist
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In either case, the value may be either a \e static value or a \e {binding expression}
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value.
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\section4 Value Assignment on Initialization
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The syntax for assigning a value to a property on initialization is:
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\code
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<propertyName> : <value>
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\endcode
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An initialization value assignment may be combined with a property definition
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in an object declaration, if desired. In that case, the syntax of the property
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definition becomes:
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\code
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[default] property <propertyType> <propertyName> : <value>
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\endcode
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An example of property value initialization follows:
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\qml
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import QtQuick
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Rectangle {
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color: "red"
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property color nextColor: "blue" // combined property declaration and initialization
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}
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\endqml
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\section4 Imperative Value Assignment
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An imperative value assignment is where a property value (either static value
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or binding expression) is assigned to a property from imperative JavaScript
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code. The syntax of an imperative value assignment is just the JavaScript
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assignment operator, as shown below:
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\code
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[<objectId>.]<propertyName> = value
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\endcode
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An example of imperative value assignment follows:
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\qml
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import QtQuick
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Rectangle {
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id: rect
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Component.onCompleted: {
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rect.color = "red"
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}
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}
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\endqml
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\section3 Static Values and Binding Expression Values
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As previously noted, there are two kinds of values which may be assigned to a
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property: \e static values, and \e {binding expression} values. The latter are
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also known as \l{Property Binding}{property bindings}.
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\table
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\header
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\li Kind
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\li Semantics
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\row
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\li Static Value
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\li A constant value which does not depend on other properties.
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\row
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\li Binding Expression
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\li A JavaScript expression which describes a property's relationship with
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other properties. The variables in this expression are called the
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property's \e dependencies.
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The QML engine enforces the relationship between a property and its
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dependencies. When any of the dependencies change in value, the QML
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engine automatically re-evaluates the binding expression and assigns
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the new result to the property.
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\endtable
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Here is an example that shows both kinds of values being assigned to properties:
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\qml
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import QtQuick
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Rectangle {
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// both of these are static value assignments on initialization
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width: 400
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height: 200
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Rectangle {
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// both of these are binding expression value assignments on initialization
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width: parent.width / 2
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height: parent.height
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}
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}
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\endqml
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\note To assign a binding expression imperatively, the binding expression
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must be contained in a function that is passed into \l{Qt::binding()}{Qt.binding()},
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and then the value returned by Qt.binding() must be assigned to the property.
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In contrast, Qt.binding() must not be used when assigning a binding expression
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upon initialization. See \l{Property Binding} for more information.
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\section3 Type Safety
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Properties are type safe. A property can only be assigned a value that matches
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the property type.
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For example, if a property is an int, and if you try to assign a string to it,
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you will get an error:
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\code
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property int volume: "four" // generates an error; the property's object will not be loaded
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\endcode
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Likewise if a property is assigned a value of the wrong type during run time,
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the new value will not be assigned, and an error will be generated.
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Some property types do not have a natural
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value representation, and for those property types the QML engine
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automatically performs string-to-typed-value conversion. So, for example,
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even though properties of the \c color type store colors and not strings,
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you are able to assign the string \c "red" to a color property, without an
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error being reported.
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See \l {QML Value Types} for a list of the types of properties that are
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supported by default. Additionally, any available \l {QML Object Types}
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{QML object type} may also be used as a property type.
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\section3 Special Property Types
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\section4 Object List Property Attributes
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A \l list type property can be assigned a list of QML object-type values.
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The syntax for defining an object list value is a comma-separated list
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surrounded by square brackets:
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\code
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[ <item 1>, <item 2>, ... ]
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\endcode
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For example, the \l Item type has a \l {Item::states}{states} property that is
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used to hold a list of \l State type objects. The code below initializes the
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value of this property to a list of three \l State objects:
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\qml
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import QtQuick
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Item {
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states: [
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State { name: "loading" },
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State { name: "running" },
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State { name: "stopped" }
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]
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}
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\endqml
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If the list contains a single item, the square brackets may be omitted:
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\qml
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import QtQuick
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Item {
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states: State { name: "running" }
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}
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\endqml
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A \l list type property may be specified in an object declaration with the
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following syntax:
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\code
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[default] property list<<ObjectType>> propertyName
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\endcode
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and, like other property declarations, a property initialization may be
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combined with the property declaration with the following syntax:
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\code
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[default] property list<<ObjectType>> propertyName: <value>
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\endcode
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An example of list property declaration follows:
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\qml
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import QtQuick
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Rectangle {
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// declaration without initialization
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property list<Rectangle> siblingRects
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// declaration with initialization
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property list<Rectangle> childRects: [
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Rectangle { color: "red" },
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Rectangle { color: "blue"}
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]
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}
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\endqml
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If you wish to declare a property to store a list of values which are not
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necessarily QML object-type values, you should declare a \l var property
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instead.
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\section4 Grouped Properties
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In some cases properties contain a logical group of sub-property attributes.
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These sub-property attributes can be assigned to using either the dot notation
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or group notation.
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For example, the \l Text type has a \l{Text::font.family}{font} group property. Below,
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the first \l Text object initializes its \c font values using dot notation,
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while the second uses group notation:
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\code
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Text {
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//dot notation
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font.pixelSize: 12
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font.b: true
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}
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Text {
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//group notation
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font { pixelSize: 12; b: true }
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}
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\endcode
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Grouped property types are types which have subproperties. If a grouped property
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type is an object type (as opposed to a value type), the property that holds it
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must be read-only. This is to prevent you from replacing the object the
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subproperties belong to.
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\section3 Property Aliases
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Property aliases are properties which hold a reference to another property.
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Unlike an ordinary property definition, which allocates a new, unique storage
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space for the property, a property alias connects the newly declared property
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(called the aliasing property) as a direct reference to an existing property
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(the aliased property).
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A property alias declaration looks like an ordinary property definition, except
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that it requires the \c alias keyword instead of a property type, and the
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right-hand-side of the property declaration must be a valid alias reference:
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\code
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[default] property alias <name>: <alias reference>
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\endcode
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Unlike an ordinary property, an alias has the following restrictions:
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\list
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\li It can only refer to an object, or the
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property of an object, that is within the scope of the \l{QML Object Types}
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{type} within which the alias is declared.
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\li It cannot contain arbitrary
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JavaScript expressions
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\li It cannot refer to objects declared outside of
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the scope of its type.
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\li The \e {alias reference} is not optional,
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unlike the optional default value for an ordinary property; the alias reference
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must be provided when the alias is first declared.
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\li It cannot refer to \l {Attached Properties and Attached Signal Handlers}
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{attached properties}.
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\li It cannot refer to properties inside a hierarchy with depth 3 or greater. The
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following code will not work:
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\code
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property alias color: myItem.myRect.border.color
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Item {
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id: myItem
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property Rectangle myRect
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}
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\endcode
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However, aliases to properties that are up to two levels deep will work.
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\code
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property alias color: rectangle.border.color
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Rectangle {
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id: rectangle
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}
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\endcode
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\endlist
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For example, below is a \c Button type with a \c buttonText aliased property
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which is connected to the \c text object of the \l Text child:
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\qml
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// Button.qml
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import QtQuick
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Rectangle {
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property alias buttonText: textItem.text
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width: 100; height: 30; color: "yellow"
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Text { id: textItem }
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}
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\endqml
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The following code would create a \c Button with a defined text string for the
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child \l Text object:
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\qml
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Button { buttonText: "Click Me" }
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\endqml
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Here, modifying \c buttonText directly modifies the textItem.text value; it
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does not change some other value that then updates textItem.text. If
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\c buttonText was not an alias, changing its value would not actually change
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the displayed text at all, as property bindings are not bi-directional: the
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\c buttonText value would have changed if textItem.text was changed, but not
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the other way around.
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\section4 Property Aliases and Types
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Property aliases cannot have explicit type specifications. The type of a
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property alias is the \e declared type of the property or object it refers to.
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Therefore, if you create an alias to an object referenced via id with extra
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properties declared inline, the extra properties won't be accessible through
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the alias:
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\qml
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// MyItem.qml
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Item {
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property alias inner: innerItem
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Item {
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id: innerItem
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property int extraProperty
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}
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}
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\endqml
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You cannot initialize \a inner.extraProperty from outside of this component, as
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inner is only an \a Item:
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\qml
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// main.qml
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MyItem {
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inner.extraProperty: 5 // fails
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}
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\endqml
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However, if you extract the inner object into a separate component with a
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dedicated .qml file, you can instantiate that component instead and have all
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its properties available through the alias:
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\qml
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// MainItem.qml
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Item {
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// Now you can access inner.extraProperty, as inner is now an ExtraItem
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property alias inner: innerItem
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ExtraItem {
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id: innerItem
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}
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}
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// ExtraItem.qml
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Item {
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property int extraProperty
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}
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\endqml
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\section3 Default Properties
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An object definition can have a single \e default property. When one object
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is nested directly inside another object without specifying a property,
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it is automatically assigned to the enclosing object's default property.
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Declaring a property with the optional \c default keyword marks it as the
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default property. For example, say there is a file Framer.qml with a default
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property \c focusItem:
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\qml
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// Framer.qml
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import QtQuick
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Row {
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default property Item focusItem
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property Item leftItem: Rectangle {
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width: 10
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height: parent.height
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color: "red"
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}
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property Item rightItem: Rectangle {
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width: 10
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height: parent.height
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color: "blue"
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}
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children: [leftItem, focusItem, rightItem]
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}
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\endqml
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The \c focusItem value could be assigned to in a \c Framer object
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definition, like this:
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\qml
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Framer {
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Text { text: "Hello, world!" }
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}
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\endqml
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This has exactly the same effect as the following:
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\qml
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Framer {
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focusItem: Text { text: "Hello, world!" }
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}
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\endqml
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However, since the \c focusItem property has been marked as the default
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property, it is not necessary to explicitly assign the \l Text object
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to this property.
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While a property of any type can be marked as a \c default property,
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it is generally only helpful to mark properties of type \c var, of \l{QML
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Object Types}{object type}, and their respective \l{QML Sequence
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Types}{sequence types}: As only object instances are
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assigned to the default property, there is no benefit in QML to having for
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example a \c default string property.
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Consider the following TextHolder type:
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\qml *
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// TextHolder.qml
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Item {
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property default string mytext
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}
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\endqml
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By itself, this is fine. However, one cannot assign a string literal to
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\c mytext without explicitly mentioning the property name:
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\qml
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TextHolder {
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/* The following would be a syntax error, and will not assign
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to the mytext property:
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"some text"
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The line below is the only way to assign the value:
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\1/
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mytext: "some text"
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}
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\endqml
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You will notice that child objects can be added to any \l {Item}-based type
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without explicitly adding them to the \l {Item::children}{children} property.
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This is because the default property of \l Item is its \c data property, and
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any items added to this list for an \l Item are automatically added to its
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list of \l {Item::children}{children}.
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Default properties can be useful for reassigning the children of an item.
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For example:
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\qml
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Item {
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default property alias content: inner.children
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Item {
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id: inner
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}
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}
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\endqml
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By setting the default property \e alias to \c {inner.children}, any object
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assigned as a child of the outer item is automatically reassigned as a child
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of the inner item.
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\warning Setting the values of a an element's default list property can be done implicitly or
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explicitly. Within a single element's definition, these two methods must not be mixed as that leads
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to undefined ordering of the elements in the list.
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\qml
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Item {
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// Use either implicit or explicit assignement to the default list property but not both!
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Rectangle { width: 40 } // implicit
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data: [ Rectangle { width: 100 } ] // explicit
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}
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\endqml
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\section3 Override Semantics
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By default, properties can be \e shadowed: You re-declare a property in a derived QML type,
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possibly with a new type and new attributes. This results in two properties of the same name,
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only one of which is accessible in any given context. This is rarely what you want. Often it's
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accidental, and most of the time the effects are quite confusing. Additionally, shadowing is bad
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for tooling.
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To address this, the \c virtual, \c override, \c final keywords and additional warnings and errors
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were introduced.
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For more details and a comprehensive set of examples, including warnings and errors,
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see the \l{qtqml-syntax-overridesemantics.html}{Property Shadowing and Override Semantics} page.
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\section3 Required Properties
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An object declaration may define a property as required, using the \c required
698
keyword. The syntax is
699
\code
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required property <propertyType> <propertyName>
701
\endcode
702
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As the name suggests, required properties must be set when an instance of the object
704
is created. Violation of this rule will result in QML applications not starting if it can be
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detected statically. In case of dynamically instantiated QML components (for instance via
706
\l {QtQml::Qt::createComponent()}{Qt.createComponent()}), violating this rule results in a
707
warning and a null return value.
708
709
It's possible to make an existing property required with
710
\code
711
required <propertyName>
712
\endcode
713
The following example shows how to create a custom Rectangle component, in which the color
714
property always needs to be specified.
715
\qml
716
// ColorRectangle.qml
717
Rectangle {
718
required color
719
}
720
\endqml
721
722
\note You can't assign an initial value to a required property from QML, as that would go
723
directly against the intended usage of required properties.
724
725
Required properties play a special role in model-view-delegate code:
726
If the delegate of a view has required properties whose names match with
727
the role names of the view's model, then those properties will be initialized
728
with the model's corresponding values.
729
For more information, visit the \l{Models and Views in Qt Quick} page.
730
731
See \l{QQmlComponent::createWithInitialProperties}, \l{QQmlApplicationEngine::setInitialProperties}
732
and \l{QQuickView::setInitialProperties} for ways to initialize required properties from C++.
733
734
\section3 Read-Only Properties
735
736
An object declaration may define a read-only property using the \c readonly
737
keyword, with the following syntax:
738
739
\code
740
readonly property <propertyType> <propertyName> : <value>
741
\endcode
742
743
Read-only properties must be assigned a static value or a binding expression on
744
initialization. After a read-only property is initialized, you cannot change
745
its static value or binding expression anymore.
746
747
For example, the code in the \c Component.onCompleted block below is invalid:
748
749
\qml
750
Item {
751
readonly property int someNumber: 10
752
753
Component.onCompleted: someNumber = 20 // TypeError: Cannot assign to read-only property
754
}
755
\endqml
756
757
\note A read-only property cannot also be a \l{#Default Properties}{default}
758
property.
759
760
\section3 Property Modifier Objects
761
762
Properties can have
763
\l{qtqml-cppintegration-definetypes.html#property-modifier-types}
764
{property value modifier objects} associated with them.
765
The syntax for declaring an instance of a property modifier type associated
766
with a particular property is as follows:
767
768
\code
769
<PropertyModifierTypeName> on <propertyName> {
770
// attributes of the object instance
771
}
772
\endcode
773
774
This is commonly referred to as "on" syntax.
775
776
It is important to note that the above syntax is in fact an
777
\l{qtqml-syntax-basics.html#object-declarations}{object declaration} which
778
will instantiate an object which acts on a pre-existing property.
779
780
Certain property modifier types may only be applicable to specific property
781
types, however this is not enforced by the language. For example, the
782
\c NumberAnimation type provided by \c QtQuick will only animate
783
numeric-type (such as \c int or \c real) properties. Attempting to use a
784
\c NumberAnimation with non-numeric property will not result in an error,
785
however the non-numeric property will not be animated. The behavior of a
786
property modifier type when associated with a particular property type is
787
defined by its implementation.
788
789
790
\section2 Signal Attributes
791
792
A signal is a notification from an object that some event has occurred: for
793
example, a property has changed, an animation has started or stopped, or
794
when an image has been downloaded. The \l MouseArea type, for example, has
795
a \l {MouseArea::}{clicked} signal that is emitted when the user clicks
796
within the mouse area.
797
798
An object can be notified through a \l{Signal handler attributes}
799
{signal handler} whenever a particular signal is emitted. A signal handler
800
is declared with the syntax \e on<Signal> where \e <Signal> is the name of the
801
signal, with the first letter capitalized. The signal handler must be declared
802
within the definition of the object that emits the signal, and the handler
803
should contain the block of JavaScript code to be executed when the signal
804
handler is invoked.
805
806
For example, the \e onClicked signal handler below is declared within the
807
\l MouseArea object definition, and is invoked when the \l MouseArea is
808
clicked, causing a console message to be printed:
809
810
\qml
811
import QtQuick
812
813
Item {
814
width: 100; height: 100
815
816
MouseArea {
817
anchors.fill: parent
818
onClicked: {
819
console.log("Click!")
820
}
821
}
822
}
823
\endqml
824
825
\section3 Defining Signal Attributes
826
827
A signal may be defined for a type in C++ by registering a Q_SIGNAL of a class
828
which is then registered with the QML type system. Alternatively, a custom
829
signal for an object type may be defined in an object declaration in a QML
830
document with the following syntax:
831
832
\code
833
signal <signalName>[([<parameterName>: <parameterType>[, ...]])]
834
\endcode
835
836
Attempting to declare two signals or methods with the same name in the same
837
type block is an error. However, a new signal may reuse the name of an existing
838
signal on the type. (This should be done with caution, as the existing signal
839
may be hidden and become inaccessible.)
840
841
Here are three examples of signal declarations:
842
843
\qml
844
import QtQuick
845
846
Item {
847
signal clicked
848
signal hovered()
849
signal actionPerformed(action: string, actionResult: int)
850
}
851
\endqml
852
853
You can also specify signal parameters in property style syntax:
854
855
\qml
856
signal actionCanceled(string action)
857
\endqml
858
859
In order to be consistent with method declarations, you should prefer the
860
type declarations using colons.
861
862
If the signal has no parameters, the "()" brackets are optional. If parameters
863
are used, the parameter types must be declared, as for the \c string and \c int
864
arguments for the \c actionPerformed signal above. The allowed parameter types
865
are the same as those listed under \l {Defining Property Attributes} on this page.
866
867
To emit a signal, invoke it as a method. Any relevant
868
\l{Signal handler attributes}{signal handlers} will be invoked when the signal
869
is emitted, and handlers can use the defined signal argument names to access
870
the respective arguments.
871
872
\section3 Property Change Signals
873
874
QML types also provide built-in \e {property change signals} that are emitted
875
whenever a property value changes, as previously described in the section on
876
\l{Property attributes}{property attributes}. See the upcoming section on
877
\l{Property change signal handlers}{property change signal handlers} for more
878
information about why these signals are useful, and how to use them.
879
880
881
\section2 Signal Handler Attributes
882
883
Signal handlers are a special sort of \l{Method attributes}{method attribute},
884
where the method implementation is invoked by the QML engine whenever the
885
associated signal is emitted. Adding a signal to an object definition in QML
886
will automatically add an associated signal handler to the object definition,
887
which has, by default, an empty implementation. Clients can provide an
888
implementation, to implement program logic.
889
890
Consider the following \c SquareButton type, whose definition is provided in
891
the \c SquareButton.qml file as shown below, with signals \c activated and
892
\c deactivated:
893
894
\qml
895
// SquareButton.qml
896
Rectangle {
897
id: root
898
899
signal activated(xPosition: real, yPosition: real)
900
signal deactivated
901
902
property int side: 100
903
width: side; height: side
904
905
MouseArea {
906
anchors.fill: parent
907
onReleased: root.deactivated()
908
onPressed: mouse => root.activated(mouse.x, mouse.y)
909
}
910
}
911
\endqml
912
913
These signals could be received by any \c SquareButton objects in another QML
914
file in the same directory, where implementations for the signal handlers are
915
provided by the client:
916
917
\qml
918
// myapplication.qml
919
SquareButton {
920
onDeactivated: console.log("Deactivated!")
921
onActivated: (xPosition, yPosition) => {
922
console.log(`Activated at ${xPosition}, ${yPosition}`)
923
}
924
}
925
\endqml
926
927
Signal handlers don't have to declare their parameter types because the signal
928
already specifies them. The arrow function syntax shown above does not support
929
type annotations.
930
931
See the \l {Signal and Handler Event System} for more details on use of
932
signals.
933
934
\section3 Property Change Signal Handlers
935
936
Signal handlers for property change signal take the syntax form
937
\e on<Property>Changed where \e <Property> is the name of the property,
938
with the first letter capitalized. For example, although the \l TextInput type
939
documentation does not document a \c textChanged signal, this signal is
940
implicitly available through the fact that \l TextInput has a
941
\l {TextInput::text}{text} property and so it is possible to write an
942
\c onTextChanged signal handler to be called whenever this property changes:
943
944
\qml
945
import QtQuick
946
947
TextInput {
948
text: "Change this!"
949
950
onTextChanged: console.log(`Text has changed to: ${text}`)
951
}
952
\endqml
953
954
955
\section2 Method Attributes
956
957
A method of an object type is a function which may be called to perform some
958
processing or trigger further events. A method can be connected to a signal so
959
that it is automatically invoked whenever the signal is emitted. See
960
\l {Signal and Handler Event System} for more details.
961
962
\section3 Defining Method Attributes
963
964
A method may be defined for a type in C++ by tagging a function of a class
965
which is then registered with the QML type system with Q_INVOKABLE or by
966
registering it as a Q_SLOT of the class. Alternatively, a custom method can
967
be added to an object declaration in a QML document with the following syntax:
968
969
\code
970
function <functionName>([<parameterName>[: <parameterType>][, ...]]) [: <returnType>] { <body> }
971
\endcode
972
973
Methods can be added to a QML type in order to define standalone, reusable
974
blocks of JavaScript code. These methods can be invoked either internally or
975
by external objects.
976
977
Unlike signals, method parameter types do not have to be declared as they
978
default to the \c var type. You should, however, declare them in order to
979
help qmlcachegen generate more performant code, and to improve maintainability.
980
981
Attempting to declare two methods or signals with the same name in the same
982
type block is an error. However, a new method may reuse the name of an existing
983
method on the type. (This should be done with caution, as the existing method
984
may be hidden and become inaccessible.)
985
986
Below is a \l Rectangle with a \c calculateHeight() method that is called when
987
assigning the \c height value:
988
989
\qml
990
import QtQuick
991
Rectangle {
992
id: rect
993
994
function calculateHeight(): real {
995
return rect.width / 2;
996
}
997
998
width: 100
999
height: calculateHeight()
1000
}
1001
\endqml
1002
1003
If the method has parameters, they are accessible by name within the method.
1004
Below, when the \l MouseArea is clicked it invokes the \c moveTo() method which
1005
can then refer to the received \c newX and \c newY parameters to reposition the
1006
text:
1007
1008
\qml
1009
import QtQuick
1010
1011
Item {
1012
width: 200; height: 200
1013
1014
MouseArea {
1015
anchors.fill: parent
1016
onClicked: mouse => label.moveTo(mouse.x, mouse.y)
1017
}
1018
1019
Text {
1020
id: label
1021
1022
function moveTo(newX: real, newY: real) {
1023
label.x = newX;
1024
label.y = newY;
1025
}
1026
1027
text: "Move me!"
1028
}
1029
}
1030
\endqml
1031
1032
1033
\section2 Attached Properties and Attached Signal Handlers
1034
1035
\e {Attached properties} and \e {attached signal handlers} are mechanisms that
1036
enable objects to be annotated with extra properties or signal handlers that
1037
are otherwise unavailable to the object. In particular, they allow objects to
1038
access properties or signals that are specifically relevant to the individual
1039
object.
1040
1041
A QML type implementation may choose to \l {Providing Attached Properties}{create an \e {attaching
1042
type} in C++} with particular properties and signals. Instances of this type can then be created and
1043
\e attached to specific objects at run time, allowing those objects to access the properties and
1044
signals of the attaching type. These are accessed by prefixing the properties and respective signal
1045
handlers with the name of the attaching type.
1046
1047
References to attached properties and handlers take the following syntax form:
1048
1049
\code
1050
<AttachingType>.<propertyName>
1051
<AttachingType>.on<SignalName>
1052
\endcode
1053
1054
For example, the \l ListView type has an attached property
1055
\l {ListView::isCurrentItem}{ListView.isCurrentItem} that is available to each delegate object in a
1056
ListView. This can be used by each individual delegate object to determine
1057
whether it is the currently selected item in the view:
1058
1059
\qml
1060
import QtQuick
1061
1062
ListView {
1063
width: 240; height: 320
1064
model: 3
1065
delegate: Rectangle {
1066
width: 100; height: 30
1067
color: ListView.isCurrentItem ? "red" : "yellow"
1068
}
1069
}
1070
\endqml
1071
1072
In this case, the name of the \e {attaching type} is \c ListView and the
1073
property in question is \c isCurrentItem, hence the attached property is
1074
referred to as \c ListView.isCurrentItem.
1075
1076
An attached signal handler is referred to in the same way. For example, the
1077
\l{Component::completed}{Component.onCompleted} attached signal handler is
1078
commonly used to execute some JavaScript code when a component's creation
1079
process has been completed. In the example below, once the \l ListModel has
1080
been fully created, its \c Component.onCompleted signal handler will
1081
automatically be invoked to populate the model:
1082
1083
\qml
1084
import QtQuick
1085
1086
ListView {
1087
width: 240; height: 320
1088
model: ListModel {
1089
id: listModel
1090
Component.onCompleted: {
1091
for (let i = 0; i < 10; i++) {
1092
append({ Name: `Item ${i}` })
1093
}
1094
}
1095
}
1096
delegate: Text { text: index }
1097
}
1098
\endqml
1099
1100
Since the name of the \e {attaching type} is \c Component and that type has a
1101
\l{Component::completed}{completed} signal, the attached signal handler is
1102
referred to as \c Component.onCompleted.
1103
1104
1105
\section3 A Note About Accessing Attached Properties and Signal Handlers
1106
1107
A common error is to assume that attached properties and signal handlers are
1108
directly accessible from the children of the object to which these attributes
1109
have been attached. This is not the case. The instance of the
1110
\e {attaching type} is only attached to specific objects, not to the object
1111
and all of its children.
1112
1113
For example, below is a modified version of the earlier example involving
1114
attached properties. This time, the delegate is an \l Item and the colored
1115
\l Rectangle is a child of that item:
1116
1117
\qml
1118
import QtQuick
1119
1120
ListView {
1121
width: 240; height: 320
1122
model: 3
1123
delegate: Item {
1124
width: 100; height: 30
1125
1126
Rectangle {
1127
width: 100; height: 30
1128
color: ListView.isCurrentItem ? "red" : "yellow" // WRONG! This won't work.
1129
}
1130
}
1131
}
1132
\endqml
1133
1134
This does not work as expected because \c ListView.isCurrentItem is attached
1135
\e only to the root delegate object, and not its children. Since the
1136
\l Rectangle is a child of the delegate, rather than being the delegate itself,
1137
it cannot access the \c isCurrentItem attached property as
1138
\c ListView.isCurrentItem. So instead, the rectangle should access
1139
\c isCurrentItem through the root delegate:
1140
1141
\qml
1142
ListView {
1143
delegate: Item {
1144
id: delegateItem
1145
width: 100; height: 30
1146
1147
Rectangle {
1148
width: 100; height: 30
1149
color: delegateItem.ListView.isCurrentItem ? "red" : "yellow" // correct
1150
}
1151
}
1152
}
1153
\endqml
1154
1155
Now \c delegateItem.ListView.isCurrentItem correctly refers to the
1156
\c isCurrentItem attached property of the delegate.
1157
1158
\section2 Enumeration Attributes
1159
1160
Enumerations provide a fixed set of named choices. They can be declared in QML using the \c enum keyword:
1161
1162
\qml
1163
// MyText.qml
1164
Text {
1165
enum TextType {
1166
Normal,
1167
Heading
1168
}
1169
}
1170
\endqml
1171
1172
As shown above, enumeration types (e.g. \c TextType) and values (e.g. \c Normal) must begin with an uppercase letter.
1173
1174
Values are referred to via \c {<Type>.<EnumerationType>.<Value>} or \c {<Type>.<Value>}.
1175
1176
\qml
1177
// MyText.qml
1178
Text {
1179
enum TextType {
1180
Normal,
1181
Heading
1182
}
1183
1184
property int textType: MyText.TextType.Normal
1185
1186
font.bold: textType === MyText.TextType.Heading
1187
font.pixelSize: textType === MyText.TextType.Heading ? 24 : 12
1188
}
1189
\endqml
1190
1191
More information on enumeration usage in QML can be found in the documentation on
1192
\l {QML Enumerations}.
1193
1194
The ability to declare enumerations in QML was introduced in Qt 5.10.
1195
1196
*/
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