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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
3
4/*!
5\page qtqml-syntax-objectattributes.html
6\meta {keywords} {qmltopic}
7\title QML Object Attributes
8\brief Description of QML object type attributes
9
10Every QML object type has a defined set of attributes. Each instance of an
11object type is created with the set of attributes that have been defined for
12that object type. There are several different kinds of attributes which
13can be specified, which are described below.
14
15\section1 Attributes in Object Declarations
16
17An \l{qtqml-syntax-basics.html#object-declarations}{object declaration} in a
18QML document defines a new type. It also declares an object hierarchy that
19will be instantiated should an instance of that newly defined type be created.
20
21The set of QML object-type attribute types is as follows:
22
23\list
24\li the \e id attribute
25\li property attributes
26\li signal attributes
27\li signal handler attributes
28\li method attributes
29\li attached properties and attached signal handler attributes
30\li enumeration attributes
31\endlist
32
33These attributes are discussed in detail below.
34
35\keyword QML.id
36\section2 The \e id Attribute
37
38A QML element can have at most one \e id attribute. This attribute is
39provided by the language itself, and cannot be redefined or overridden by any
40QML object type.
41
42A value may be assigned to the \e id attribute of an object instance to allow
43that object to be identified and referred to by other objects. This \c id must
44begin with a lower-case letter or an underscore, and cannot contain characters
45other than letters, numbers and underscores. It can also not be a JavaScript
46keyword. See the \l{ECMA-262}{ECMAScript Language Specification} for a list of
47such keywords.
48
49If you use a name not suitable as JavaScript identifier in QML, such as
50\e{as}, you won't be able to refer to the identified object in JavaScript,
51making the \e id mostly useless. You can still use \l QQmlContext from C++ to
52interact with such \e{id}s, though.
53
54Below is a \l TextInput object and a \l Text object. The \l TextInput object's
55\c id value is set to "myTextInput". The \l Text object sets its \c text
56property to have the same value as the \c text property of the \l TextInput,
57by referring to \c myTextInput.text. Now, both items will display the same
58text:
59
60\qml
61import QtQuick
62
63Column {
64 width: 200; height: 200
65
66 TextInput { id: myTextInput; text: "Hello World" }
67
68 Text { text: myTextInput.text }
69}
70\endqml
71
72An object can be referred to by its \c id from anywhere within the
73\e {QML context} in which it is created. Therefore, an \c id value must
74always be unique within its context. See
75\l{qtqml-documents-scope.html}{Scope and Naming Resolution} for more
76information.
77
78The context is also exposed to C++ via the \l QQmlContext hierarchy. You
79can, for example, retrieve the context of a specific object via the
80\l qmlContext function and ask for other objects in the same context:
81
82\code
83QObject *textInput = qmlContext(theColumn)->objectForName("myTextInput");
84\endcode
85
86Once an object instance is created, the value of its \e id attribute cannot
87be changed. While it may look like an ordinary property, the \c id attribute
88is \b{not} an ordinary \c property attribute, and special semantics apply
89to it; for example, it is not possible to access \c myTextInput.id in the above
90example.
91
92
93\section2 Property Attributes
94
95A property is an attribute of an object that can be assigned a static value
96or bound to a dynamic expression. A property's value can be read by other
97objects. Generally it can also be modified by another object, unless a
98particular QML type has explicitly disallowed this for a specific property.
99
100\section3 Defining Property Attributes
101
102A property may be defined for a type in C++ by registering a
103Q_PROPERTY of a class which is then registered with the QML type system.
104Alternatively, a custom property of an object type may be defined in
105an object declaration in a QML document with the following syntax:
106
107\code
108 [default] [virtual] [override] [final] [required] [readonly] property <propertyType> <propertyName>
109\endcode
110
111In this way an object declaration may \l {Defining Object Types from QML}
112{expose a particular value} to outside objects or maintain some internal
113state more easily.
114
115Property names must begin with a lower case letter and can only contain
116letters, numbers and underscores. \l {JavaScript Reserved Words}
117{JavaScript reserved words} are not valid property names. The \c default,
118\c required, \c readonly, \c virtual, \c override, \c final keywords are optional,
119and modify the semantics of the property being declared.
120See the upcoming sections on \l {Default Properties}{default properties},
121\l {Required Properties}{required properties},
122\l {Read-Only Properties}{read-only properties} and
123\l {Override Semantics}{override semantics} for more information
124about their respective meaning.
125
126Declaring a custom property implicitly creates a value-change
127\l{Signal attributes}{signal} for that property, as well as an associated
128\l{Signal handler attributes}{signal handler} called
129\e on<PropertyName>Changed, where \e <PropertyName> is the name of the
130property, with the first letter capitalized.
131
132For example, the following object declaration defines a new type which
133derives from the Rectangle base type. It has two new properties,
134with a \l{Signal handler attributes}{signal handler} implemented for one of
135those new properties:
136
137\qml
138Rectangle {
139 property color previousColor
140 property color nextColor
141 onNextColorChanged: console.log("The next color will be: " + nextColor.toString())
142}
143\endqml
144
145\section4 Valid Types in Custom Property Definitions
146
147Any of the \l {QML Value Types} can be used as custom property types. For
148example, these are all valid property declarations:
149
150\qml
151Item {
152 property int someNumber
153 property string someString
154 property url someUrl
155}
156\endqml
157
158(Enumeration values are simply whole number values and can be referred to with
159the \l int type instead.)
160
161Some value types are provided by the \c QtQuick module and thus cannot be used
162as property types unless the module is imported. See the \l {QML Value Types}
163documentation for more details.
164
165Note the \l var value type is a generic placeholder type that can hold any
166type of value, including lists and objects:
167
168\code
169property var someNumber: 1.5
170property var someString: "abc"
171property var someBool: true
172property var someList: [1, 2, "three", "four"]
173property var someObject: Rectangle { width: 100; height: 100; color: "red" }
174\endcode
175
176Additionally, any \l{QML Object Types}{QML object type} can be used as a
177property type. For example:
178
179\code
180property Item someItem
181property Rectangle someRectangle
182\endcode
183
184This applies to \l {Defining Object Types from QML}{custom QML types} as well.
185If a QML type was defined in a file named \c ColorfulButton.qml (in a directory
186which was then imported by the client), then a property of type
187\c ColorfulButton would also be valid.
188
189
190\section3 Assigning Values to Property Attributes
191
192The value of a property of an object instance may be specified in two separate ways:
193\list
194 \li a value assignment on initialization
195 \li an imperative value assignment
196\endlist
197
198In either case, the value may be either a \e static value or a \e {binding expression}
199value.
200
201\section4 Value Assignment on Initialization
202
203The syntax for assigning a value to a property on initialization is:
204
205\code
206 <propertyName> : <value>
207\endcode
208
209An initialization value assignment may be combined with a property definition
210in an object declaration, if desired. In that case, the syntax of the property
211definition becomes:
212
213\code
214 [default] property <propertyType> <propertyName> : <value>
215\endcode
216
217An example of property value initialization follows:
218
219\qml
220import QtQuick
221
222Rectangle {
223 color: "red"
224 property color nextColor: "blue" // combined property declaration and initialization
225}
226\endqml
227
228\section4 Imperative Value Assignment
229
230An imperative value assignment is where a property value (either static value
231or binding expression) is assigned to a property from imperative JavaScript
232code. The syntax of an imperative value assignment is just the JavaScript
233assignment operator, as shown below:
234
235\code
236 [<objectId>.]<propertyName> = value
237\endcode
238
239An example of imperative value assignment follows:
240
241\qml
242import QtQuick
243
244Rectangle {
245 id: rect
246 Component.onCompleted: {
247 rect.color = "red"
248 }
249}
250\endqml
251
252\section3 Static Values and Binding Expression Values
253
254As previously noted, there are two kinds of values which may be assigned to a
255property: \e static values, and \e {binding expression} values. The latter are
256also known as \l{Property Binding}{property bindings}.
257
258\table
259 \header
260 \li Kind
261 \li Semantics
262
263 \row
264 \li Static Value
265 \li A constant value which does not depend on other properties.
266
267 \row
268 \li Binding Expression
269 \li A JavaScript expression which describes a property's relationship with
270 other properties. The variables in this expression are called the
271 property's \e dependencies.
272
273 The QML engine enforces the relationship between a property and its
274 dependencies. When any of the dependencies change in value, the QML
275 engine automatically re-evaluates the binding expression and assigns
276 the new result to the property.
277\endtable
278
279Here is an example that shows both kinds of values being assigned to properties:
280
281\qml
282import QtQuick
283
284Rectangle {
285 // both of these are static value assignments on initialization
286 width: 400
287 height: 200
288
289 Rectangle {
290 // both of these are binding expression value assignments on initialization
291 width: parent.width / 2
292 height: parent.height
293 }
294}
295\endqml
296
297\note To assign a binding expression imperatively, the binding expression
298must be contained in a function that is passed into \l{Qt::binding()}{Qt.binding()},
299and then the value returned by Qt.binding() must be assigned to the property.
300In contrast, Qt.binding() must not be used when assigning a binding expression
301upon initialization. See \l{Property Binding} for more information.
302
303
304\section3 Type Safety
305
306Properties are type safe. A property can only be assigned a value that matches
307the property type.
308
309For example, if a property is an int, and if you try to assign a string to it,
310you will get an error:
311
312\code
313property int volume: "four" // generates an error; the property's object will not be loaded
314\endcode
315
316Likewise if a property is assigned a value of the wrong type during run time,
317the new value will not be assigned, and an error will be generated.
318
319Some property types do not have a natural
320value representation, and for those property types the QML engine
321automatically performs string-to-typed-value conversion. So, for example,
322even though properties of the \c color type store colors and not strings,
323you are able to assign the string \c "red" to a color property, without an
324error being reported.
325
326See \l {QML Value Types} for a list of the types of properties that are
327supported by default. Additionally, any available \l {QML Object Types}
328{QML object type} may also be used as a property type.
329
330\section3 Special Property Types
331
332\section4 Object List Property Attributes
333
334A \l list type property can be assigned a list of QML object-type values.
335The syntax for defining an object list value is a comma-separated list
336surrounded by square brackets:
337
338\code
339 [ <item 1>, <item 2>, ... ]
340\endcode
341
342For example, the \l Item type has a \l {Item::states}{states} property that is
343used to hold a list of \l State type objects. The code below initializes the
344value of this property to a list of three \l State objects:
345
346\qml
347import QtQuick
348
349Item {
350 states: [
351 State { name: "loading" },
352 State { name: "running" },
353 State { name: "stopped" }
354 ]
355}
356\endqml
357
358If the list contains a single item, the square brackets may be omitted:
359
360\qml
361import QtQuick
362
363Item {
364 states: State { name: "running" }
365}
366\endqml
367
368A \l list type property may be specified in an object declaration with the
369following syntax:
370
371\code
372 [default] property list<<ObjectType>> propertyName
373\endcode
374
375and, like other property declarations, a property initialization may be
376combined with the property declaration with the following syntax:
377
378\code
379 [default] property list<<ObjectType>> propertyName: <value>
380\endcode
381
382An example of list property declaration follows:
383
384\qml
385import QtQuick
386
387Rectangle {
388 // declaration without initialization
389 property list<Rectangle> siblingRects
390
391 // declaration with initialization
392 property list<Rectangle> childRects: [
393 Rectangle { color: "red" },
394 Rectangle { color: "blue"}
395 ]
396}
397\endqml
398
399If you wish to declare a property to store a list of values which are not
400necessarily QML object-type values, you should declare a \l var property
401instead.
402
403
404\section4 Grouped Properties
405
406In some cases properties contain a logical group of sub-property attributes.
407These sub-property attributes can be assigned to using either the dot notation
408or group notation.
409
410For example, the \l Text type has a \l{Text::font.family}{font} group property. Below,
411the first \l Text object initializes its \c font values using dot notation,
412while the second uses group notation:
413
414\code
415Text {
416 //dot notation
417 font.pixelSize: 12
418 font.b: true
419}
420
421Text {
422 //group notation
423 font { pixelSize: 12; b: true }
424}
425\endcode
426
427Grouped property types are types which have subproperties. If a grouped property
428type is an object type (as opposed to a value type), the property that holds it
429must be read-only. This is to prevent you from replacing the object the
430subproperties belong to.
431
432\section3 Property Aliases
433
434Property aliases are properties which hold a reference to another property.
435Unlike an ordinary property definition, which allocates a new, unique storage
436space for the property, a property alias connects the newly declared property
437(called the aliasing property) as a direct reference to an existing property
438(the aliased property).
439
440A property alias declaration looks like an ordinary property definition, except
441that it requires the \c alias keyword instead of a property type, and the
442right-hand-side of the property declaration must be a valid alias reference:
443
444\code
445[default] property alias <name>: <alias reference>
446\endcode
447
448Unlike an ordinary property, an alias has the following restrictions:
449
450\list
451\li It can only refer to an object, or the
452 property of an object, that is within the scope of the \l{QML Object Types}
453 {type} within which the alias is declared.
454\li It cannot contain arbitrary
455 JavaScript expressions
456\li It cannot refer to objects declared outside of
457 the scope of its type.
458\li The \e {alias reference} is not optional,
459 unlike the optional default value for an ordinary property; the alias reference
460 must be provided when the alias is first declared.
461\li It cannot refer to \l {Attached Properties and Attached Signal Handlers}
462 {attached properties}.
463\li It cannot refer to properties inside a hierarchy with depth 3 or greater. The
464 following code will not work:
465 \code
466 property alias color: myItem.myRect.border.color
467
468 Item {
469 id: myItem
470 property Rectangle myRect
471 }
472 \endcode
473
474 However, aliases to properties that are up to two levels deep will work.
475
476 \code
477 property alias color: rectangle.border.color
478
479 Rectangle {
480 id: rectangle
481 }
482 \endcode
483\endlist
484
485For example, below is a \c Button type with a \c buttonText aliased property
486which is connected to the \c text object of the \l Text child:
487
488\qml
489// Button.qml
490import QtQuick
491
492Rectangle {
493 property alias buttonText: textItem.text
494
495 width: 100; height: 30; color: "yellow"
496
497 Text { id: textItem }
498}
499\endqml
500
501The following code would create a \c Button with a defined text string for the
502child \l Text object:
503
504\qml
505Button { buttonText: "Click Me" }
506\endqml
507
508Here, modifying \c buttonText directly modifies the textItem.text value; it
509does not change some other value that then updates textItem.text. If
510\c buttonText was not an alias, changing its value would not actually change
511the displayed text at all, as property bindings are not bi-directional: the
512\c buttonText value would have changed if textItem.text was changed, but not
513the other way around.
514
515\section4 Property Aliases and Types
516
517Property aliases cannot have explicit type specifications. The type of a
518property alias is the \e declared type of the property or object it refers to.
519Therefore, if you create an alias to an object referenced via id with extra
520properties declared inline, the extra properties won't be accessible through
521the alias:
522
523\qml
524// MyItem.qml
525Item {
526 property alias inner: innerItem
527
528 Item {
529 id: innerItem
530 property int extraProperty
531 }
532}
533\endqml
534
535You cannot initialize \a inner.extraProperty from outside of this component, as
536inner is only an \a Item:
537
538\qml
539// main.qml
540MyItem {
541 inner.extraProperty: 5 // fails
542}
543\endqml
544
545However, if you extract the inner object into a separate component with a
546dedicated .qml file, you can instantiate that component instead and have all
547its properties available through the alias:
548
549\qml
550// MainItem.qml
551Item {
552 // Now you can access inner.extraProperty, as inner is now an ExtraItem
553 property alias inner: innerItem
554
555 ExtraItem {
556 id: innerItem
557 }
558}
559
560// ExtraItem.qml
561Item {
562 property int extraProperty
563}
564\endqml
565
566\section3 Default Properties
567
568An object definition can have a single \e default property. A default property
569is the property to which a value is assigned if an object is declared within
570another object's definition without declaring it as a value for a particular
571property.
572
573Declaring a property with the optional \c default keyword marks it as the
574default property. For example, say there is a file Framer.qml with a default
575property \c focusItem:
576
577\qml
578// Framer.qml
579import QtQuick
580
581Row {
582 default property Item focusItem
583 property Item leftItem: Rectangle {
584 width: 10
585 height: parent.height
586 color: "red"
587 }
588 property Item rightItem: Rectangle {
589 width: 10
590 height: parent.height
591 color: "blue"
592 }
593 children: [leftItem, focusItem, rightItem]
594}
595\endqml
596
597The \c focusItem value could be assigned to in a \c Framer object
598definition, like this:
599
600\qml
601Framer {
602 Text { text: "Hello, world!" }
603}
604\endqml
605
606This has exactly the same effect as the following:
607
608\qml
609Framer {
610 focusItem: Text { text: "Hello, world!" }
611}
612\endqml
613
614However, since the \c focusItem property has been marked as the default
615property, it is not necessary to explicitly assign the \l Text object
616to this property.
617
618While a property of any type can be marked as a \c default property,
619it is generally only helpful to mark properties of type \c var, of \l{QML
620Object Types}{object type}, and their respective \l{QML Sequence
621Types}{sequence types}: As only object instances are
622assigned to the default property, there is no benefit in QML to having for
623example a \c default string property.
624
625Consider the following TextHolder type:
626
627\qml *
628// TextHolder.qml
629Item {
630 property default string mytext
631}
632\endqml
633By itself, this is fine. However, one cannot assign a string literal to
634\c mytext without explicitly mentioning the property name:
635\qml
636TextHolder {
637 /* The following would be a syntax error, and will not assign
638 to the mytext property:
639 "some text"
640
641 The line below is the only way to assign the value:
642 \1/
643 mytext: "some text"
644}
645\endqml
646
647You will notice that child objects can be added to any \l {Item}-based type
648without explicitly adding them to the \l {Item::children}{children} property.
649This is because the default property of \l Item is its \c data property, and
650any items added to this list for an \l Item are automatically added to its
651list of \l {Item::children}{children}.
652
653Default properties can be useful for reassigning the children of an item.
654For example:
655
656\qml
657Item {
658 default property alias content: inner.children
659
660 Item {
661 id: inner
662 }
663}
664\endqml
665
666By setting the default property \e alias to \c {inner.children}, any object
667assigned as a child of the outer item is automatically reassigned as a child
668of the inner item.
669
670\warning Setting the values of a an element's default list property can be done implicitly or
671explicitly. Within a single element's definition, these two methods must not be mixed as that leads
672to undefined ordering of the elements in the list.
673
674\qml
675Item {
676 // Use either implicit or explicit assignement to the default list property but not both!
677 Rectangle { width: 40 } // implicit
678 data: [ Rectangle { width: 100 } ] // explicit
679}
680\endqml
681
682\section3 Override Semantics
683
684By default, properties can be \e shadowed: You re-declare a property in a derived QML type,
685possibly with a new type and new attributes. This results in two properties of the same name,
686only one of which is accessible in any given context. This is rarely what you want. Often it's
687accidental, and most of the time the effects are quite confusing. Additionally, shadowing is bad
688for tooling.
689
690To address this, the \c virtual, \c override, \c final keywords and additional warnings and errors
691were introduced.
692
693For more details and a comprehensive set of examples, including warnings and errors,
694see the \l{qtqml-syntax-overridesemantics.html}{Property Shadowing and Override Semantics} page.
695
696\section3 Required Properties
697
698An object declaration may define a property as required, using the \c required
699keyword. The syntax is
700\code
701 required property <propertyType> <propertyName>
702\endcode
703
704As the name suggests, required properties must be set when an instance of the object
705is created. Violation of this rule will result in QML applications not starting if it can be
706detected statically. In case of dynamically instantiated QML components (for instance via
707\l {QtQml::Qt::createComponent()}{Qt.createComponent()}), violating this rule results in a
708warning and a null return value.
709
710It's possible to make an existing property required with
711\code
712 required <propertyName>
713\endcode
714The following example shows how to create a custom Rectangle component, in which the color
715property always needs to be specified.
716\qml
717// ColorRectangle.qml
718Rectangle {
719 required color
720}
721\endqml
722
723\note You can't assign an initial value to a required property from QML, as that would go
724directly against the intended usage of required properties.
725
726Required properties play a special role in model-view-delegate code:
727If the delegate of a view has required properties whose names match with
728the role names of the view's model, then those properties will be initialized
729with the model's corresponding values.
730For more information, visit the \l{Models and Views in Qt Quick} page.
731
732See \l{QQmlComponent::createWithInitialProperties}, \l{QQmlApplicationEngine::setInitialProperties}
733and \l{QQuickView::setInitialProperties} for ways to initialize required properties from C++.
734
735\section3 Read-Only Properties
736
737An object declaration may define a read-only property using the \c readonly
738keyword, with the following syntax:
739
740\code
741 readonly property <propertyType> <propertyName> : <value>
742\endcode
743
744Read-only properties must be assigned a static value or a binding expression on
745initialization. After a read-only property is initialized, you cannot change
746its static value or binding expression anymore.
747
748For example, the code in the \c Component.onCompleted block below is invalid:
749
750\qml
751Item {
752 readonly property int someNumber: 10
753
754 Component.onCompleted: someNumber = 20 // TypeError: Cannot assign to read-only property
755}
756\endqml
757
758\note A read-only property cannot also be a \l{#Default Properties}{default}
759property.
760
761\section3 Property Modifier Objects
762
763Properties can have
764\l{qtqml-cppintegration-definetypes.html#property-modifier-types}
765{property value modifier objects} associated with them.
766The syntax for declaring an instance of a property modifier type associated
767with a particular property is as follows:
768
769\code
770<PropertyModifierTypeName> on <propertyName> {
771 // attributes of the object instance
772}
773\endcode
774
775This is commonly referred to as "on" syntax.
776
777It is important to note that the above syntax is in fact an
778\l{qtqml-syntax-basics.html#object-declarations}{object declaration} which
779will instantiate an object which acts on a pre-existing property.
780
781Certain property modifier types may only be applicable to specific property
782types, however this is not enforced by the language. For example, the
783\c NumberAnimation type provided by \c QtQuick will only animate
784numeric-type (such as \c int or \c real) properties. Attempting to use a
785\c NumberAnimation with non-numeric property will not result in an error,
786however the non-numeric property will not be animated. The behavior of a
787property modifier type when associated with a particular property type is
788defined by its implementation.
789
790
791\section2 Signal Attributes
792
793A signal is a notification from an object that some event has occurred: for
794example, a property has changed, an animation has started or stopped, or
795when an image has been downloaded. The \l MouseArea type, for example, has
796a \l {MouseArea::}{clicked} signal that is emitted when the user clicks
797within the mouse area.
798
799An object can be notified through a \l{Signal handler attributes}
800{signal handler} whenever a particular signal is emitted. A signal handler
801is declared with the syntax \e on<Signal> where \e <Signal> is the name of the
802signal, with the first letter capitalized. The signal handler must be declared
803within the definition of the object that emits the signal, and the handler
804should contain the block of JavaScript code to be executed when the signal
805handler is invoked.
806
807For example, the \e onClicked signal handler below is declared within the
808\l MouseArea object definition, and is invoked when the \l MouseArea is
809clicked, causing a console message to be printed:
810
811\qml
812import QtQuick
813
814Item {
815 width: 100; height: 100
816
817 MouseArea {
818 anchors.fill: parent
819 onClicked: {
820 console.log("Click!")
821 }
822 }
823}
824\endqml
825
826\section3 Defining Signal Attributes
827
828A signal may be defined for a type in C++ by registering a Q_SIGNAL of a class
829which is then registered with the QML type system. Alternatively, a custom
830signal for an object type may be defined in an object declaration in a QML
831document with the following syntax:
832
833\code
834 signal <signalName>[([<parameterName>: <parameterType>[, ...]])]
835\endcode
836
837Attempting to declare two signals or methods with the same name in the same
838type block is an error. However, a new signal may reuse the name of an existing
839signal on the type. (This should be done with caution, as the existing signal
840may be hidden and become inaccessible.)
841
842Here are three examples of signal declarations:
843
844\qml
845import QtQuick
846
847Item {
848 signal clicked
849 signal hovered()
850 signal actionPerformed(action: string, actionResult: int)
851}
852\endqml
853
854You can also specify signal parameters in property style syntax:
855
856\qml
857signal actionCanceled(string action)
858\endqml
859
860In order to be consistent with method declarations, you should prefer the
861type declarations using colons.
862
863If the signal has no parameters, the "()" brackets are optional. If parameters
864are used, the parameter types must be declared, as for the \c string and \c int
865arguments for the \c actionPerformed signal above. The allowed parameter types
866are the same as those listed under \l {Defining Property Attributes} on this page.
867
868To emit a signal, invoke it as a method. Any relevant
869\l{Signal handler attributes}{signal handlers} will be invoked when the signal
870is emitted, and handlers can use the defined signal argument names to access
871the respective arguments.
872
873\section3 Property Change Signals
874
875QML types also provide built-in \e {property change signals} that are emitted
876whenever a property value changes, as previously described in the section on
877\l{Property attributes}{property attributes}. See the upcoming section on
878\l{Property change signal handlers}{property change signal handlers} for more
879information about why these signals are useful, and how to use them.
880
881
882\section2 Signal Handler Attributes
883
884Signal handlers are a special sort of \l{Method attributes}{method attribute},
885where the method implementation is invoked by the QML engine whenever the
886associated signal is emitted. Adding a signal to an object definition in QML
887will automatically add an associated signal handler to the object definition,
888which has, by default, an empty implementation. Clients can provide an
889implementation, to implement program logic.
890
891Consider the following \c SquareButton type, whose definition is provided in
892the \c SquareButton.qml file as shown below, with signals \c activated and
893\c deactivated:
894
895\qml
896// SquareButton.qml
897Rectangle {
898 id: root
899
900 signal activated(xPosition: real, yPosition: real)
901 signal deactivated
902
903 property int side: 100
904 width: side; height: side
905
906 MouseArea {
907 anchors.fill: parent
908 onReleased: root.deactivated()
909 onPressed: mouse => root.activated(mouse.x, mouse.y)
910 }
911}
912\endqml
913
914These signals could be received by any \c SquareButton objects in another QML
915file in the same directory, where implementations for the signal handlers are
916provided by the client:
917
918\qml
919// myapplication.qml
920SquareButton {
921 onDeactivated: console.log("Deactivated!")
922 onActivated: (xPosition, yPosition) => {
923 console.log(`Activated at ${xPosition}, ${yPosition}`)
924 }
925}
926\endqml
927
928Signal handlers don't have to declare their parameter types because the signal
929already specifies them. The arrow function syntax shown above does not support
930type annotations.
931
932See the \l {Signal and Handler Event System} for more details on use of
933signals.
934
935\section3 Property Change Signal Handlers
936
937Signal handlers for property change signal take the syntax form
938\e on<Property>Changed where \e <Property> is the name of the property,
939with the first letter capitalized. For example, although the \l TextInput type
940documentation does not document a \c textChanged signal, this signal is
941implicitly available through the fact that \l TextInput has a
942\l {TextInput::text}{text} property and so it is possible to write an
943\c onTextChanged signal handler to be called whenever this property changes:
944
945\qml
946import QtQuick
947
948TextInput {
949 text: "Change this!"
950
951 onTextChanged: console.log(`Text has changed to: ${text}`)
952}
953\endqml
954
955
956\section2 Method Attributes
957
958A method of an object type is a function which may be called to perform some
959processing or trigger further events. A method can be connected to a signal so
960that it is automatically invoked whenever the signal is emitted. See
961\l {Signal and Handler Event System} for more details.
962
963\section3 Defining Method Attributes
964
965A method may be defined for a type in C++ by tagging a function of a class
966which is then registered with the QML type system with Q_INVOKABLE or by
967registering it as a Q_SLOT of the class. Alternatively, a custom method can
968be added to an object declaration in a QML document with the following syntax:
969
970\code
971 function <functionName>([<parameterName>[: <parameterType>][, ...]]) [: <returnType>] { <body> }
972\endcode
973
974Methods can be added to a QML type in order to define standalone, reusable
975blocks of JavaScript code. These methods can be invoked either internally or
976by external objects.
977
978Unlike signals, method parameter types do not have to be declared as they
979default to the \c var type. You should, however, declare them in order to
980help qmlcachegen generate more performant code, and to improve maintainability.
981
982Attempting to declare two methods or signals with the same name in the same
983type block is an error. However, a new method may reuse the name of an existing
984method on the type. (This should be done with caution, as the existing method
985may be hidden and become inaccessible.)
986
987Below is a \l Rectangle with a \c calculateHeight() method that is called when
988assigning the \c height value:
989
990\qml
991import QtQuick
992Rectangle {
993 id: rect
994
995 function calculateHeight(): real {
996 return rect.width / 2;
997 }
998
999 width: 100
1000 height: calculateHeight()
1001}
1002\endqml
1003
1004If the method has parameters, they are accessible by name within the method.
1005Below, when the \l MouseArea is clicked it invokes the \c moveTo() method which
1006can then refer to the received \c newX and \c newY parameters to reposition the
1007text:
1008
1009\qml
1010import QtQuick
1011
1012Item {
1013 width: 200; height: 200
1014
1015 MouseArea {
1016 anchors.fill: parent
1017 onClicked: mouse => label.moveTo(mouse.x, mouse.y)
1018 }
1019
1020 Text {
1021 id: label
1022
1023 function moveTo(newX: real, newY: real) {
1024 label.x = newX;
1025 label.y = newY;
1026 }
1027
1028 text: "Move me!"
1029 }
1030}
1031\endqml
1032
1033
1034\section2 Attached Properties and Attached Signal Handlers
1035
1036\e {Attached properties} and \e {attached signal handlers} are mechanisms that
1037enable objects to be annotated with extra properties or signal handlers that
1038are otherwise unavailable to the object. In particular, they allow objects to
1039access properties or signals that are specifically relevant to the individual
1040object.
1041
1042A QML type implementation may choose to \l {Providing Attached Properties}{create an \e {attaching
1043type} in C++} with particular properties and signals. Instances of this type can then be created and
1044\e attached to specific objects at run time, allowing those objects to access the properties and
1045signals of the attaching type. These are accessed by prefixing the properties and respective signal
1046handlers with the name of the attaching type.
1047
1048References to attached properties and handlers take the following syntax form:
1049
1050\code
1051<AttachingType>.<propertyName>
1052<AttachingType>.on<SignalName>
1053\endcode
1054
1055For example, the \l ListView type has an attached property
1056\l {ListView::isCurrentItem}{ListView.isCurrentItem} that is available to each delegate object in a
1057ListView. This can be used by each individual delegate object to determine
1058whether it is the currently selected item in the view:
1059
1060\qml
1061import QtQuick
1062
1063ListView {
1064 width: 240; height: 320
1065 model: 3
1066 delegate: Rectangle {
1067 width: 100; height: 30
1068 color: ListView.isCurrentItem ? "red" : "yellow"
1069 }
1070}
1071\endqml
1072
1073In this case, the name of the \e {attaching type} is \c ListView and the
1074property in question is \c isCurrentItem, hence the attached property is
1075referred to as \c ListView.isCurrentItem.
1076
1077An attached signal handler is referred to in the same way. For example, the
1078\l{Component::completed}{Component.onCompleted} attached signal handler is
1079commonly used to execute some JavaScript code when a component's creation
1080process has been completed. In the example below, once the \l ListModel has
1081been fully created, its \c Component.onCompleted signal handler will
1082automatically be invoked to populate the model:
1083
1084\qml
1085import QtQuick
1086
1087ListView {
1088 width: 240; height: 320
1089 model: ListModel {
1090 id: listModel
1091 Component.onCompleted: {
1092 for (let i = 0; i < 10; i++) {
1093 append({ Name: `Item ${i}` })
1094 }
1095 }
1096 }
1097 delegate: Text { text: index }
1098}
1099\endqml
1100
1101Since the name of the \e {attaching type} is \c Component and that type has a
1102\l{Component::completed}{completed} signal, the attached signal handler is
1103referred to as \c Component.onCompleted.
1104
1105
1106\section3 A Note About Accessing Attached Properties and Signal Handlers
1107
1108A common error is to assume that attached properties and signal handlers are
1109directly accessible from the children of the object to which these attributes
1110have been attached. This is not the case. The instance of the
1111\e {attaching type} is only attached to specific objects, not to the object
1112and all of its children.
1113
1114For example, below is a modified version of the earlier example involving
1115attached properties. This time, the delegate is an \l Item and the colored
1116\l Rectangle is a child of that item:
1117
1118\qml
1119import QtQuick
1120
1121ListView {
1122 width: 240; height: 320
1123 model: 3
1124 delegate: Item {
1125 width: 100; height: 30
1126
1127 Rectangle {
1128 width: 100; height: 30
1129 color: ListView.isCurrentItem ? "red" : "yellow" // WRONG! This won't work.
1130 }
1131 }
1132}
1133\endqml
1134
1135This does not work as expected because \c ListView.isCurrentItem is attached
1136\e only to the root delegate object, and not its children. Since the
1137\l Rectangle is a child of the delegate, rather than being the delegate itself,
1138it cannot access the \c isCurrentItem attached property as
1139\c ListView.isCurrentItem. So instead, the rectangle should access
1140\c isCurrentItem through the root delegate:
1141
1142\qml
1143ListView {
1144 delegate: Item {
1145 id: delegateItem
1146 width: 100; height: 30
1147
1148 Rectangle {
1149 width: 100; height: 30
1150 color: delegateItem.ListView.isCurrentItem ? "red" : "yellow" // correct
1151 }
1152 }
1153}
1154\endqml
1155
1156Now \c delegateItem.ListView.isCurrentItem correctly refers to the
1157\c isCurrentItem attached property of the delegate.
1158
1159\section2 Enumeration Attributes
1160
1161Enumerations provide a fixed set of named choices. They can be declared in QML using the \c enum keyword:
1162
1163\qml
1164// MyText.qml
1165Text {
1166 enum TextType {
1167 Normal,
1168 Heading
1169 }
1170}
1171\endqml
1172
1173As shown above, enumeration types (e.g. \c TextType) and values (e.g. \c Normal) must begin with an uppercase letter.
1174
1175Values are referred to via \c {<Type>.<EnumerationType>.<Value>} or \c {<Type>.<Value>}.
1176
1177\qml
1178// MyText.qml
1179Text {
1180 enum TextType {
1181 Normal,
1182 Heading
1183 }
1184
1185 property int textType: MyText.TextType.Normal
1186
1187 font.bold: textType === MyText.TextType.Heading
1188 font.pixelSize: textType === MyText.TextType.Heading ? 24 : 12
1189}
1190\endqml
1191
1192More information on enumeration usage in QML can be found in the documentation on
1193\l {QML Enumerations}.
1194
1195The ability to declare enumerations in QML was introduced in Qt 5.10.
1196
1197*/