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objectattributes.qdoc
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page qtqml-syntax-objectattributes.html
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\title QML Object Attributes
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\brief Description of QML object type attributes
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Every QML object type has a defined set of attributes. Each instance of an
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object type is created with the set of attributes that have been defined for
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that object type. There are several different kinds of attributes which
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can be specified, which are described below.
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\section1 Attributes in Object Declarations
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An \l{qtqml-syntax-basics.html#object-declarations}{object declaration} in a
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QML document defines a new type. It also declares an object hierarchy that
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will be instantiated should an instance of that newly defined type be created.
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The set of QML object-type attribute types is as follows:
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\list
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\li the \e id attribute
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\li property attributes
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\li signal attributes
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\li signal handler attributes
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\li method attributes
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\li attached properties and attached signal handler attributes
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\li enumeration attributes
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\endlist
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These attributes are discussed in detail below.
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\keyword QML.id
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\section2 The \e id Attribute
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A QML element can have at most one \e id attribute. This attribute is
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provided by the language itself, and cannot be redefined or overridden by any
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QML object type.
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A value may be assigned to the \e id attribute of an object instance to allow
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that object to be identified and referred to by other objects. This \c id must
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begin with a lower-case letter or an underscore, and cannot contain characters
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other than letters, numbers and underscores. It can also not be a JavaScript
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keyword. See the \l{ECMA-262}{ECMAScript Language Specification} for a list of
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such keywords.
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If you use a name not suitable as JavaScript identifier in QML, such as
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\e{as}, you won't be able to refer to the identified object in JavaScript,
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making the \e id mostly useless. You can still use \l QQmlContext from C++ to
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interact with such \e{id}s, though.
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Below is a \l TextInput object and a \l Text object. The \l TextInput object's
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\c id value is set to "myTextInput". The \l Text object sets its \c text
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property to have the same value as the \c text property of the \l TextInput,
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by referring to \c myTextInput.text. Now, both items will display the same
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text:
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\qml
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import QtQuick
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Column {
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width: 200; height: 200
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TextInput { id: myTextInput; text: "Hello World" }
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Text { text: myTextInput.text }
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}
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\endqml
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An object can be referred to by its \c id from anywhere within the
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\e {QML context} in which it is created. Therefore, an \c id value must
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always be unique within its context. See
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\l{qtqml-documents-scope.html}{Scope and Naming Resolution} for more
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information.
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The context is also exposed to C++ via the \l QQmlContext hierarchy. You
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can, for example, retrieve the context of a specific object via the
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\l qmlContext function and ask for other objects in the same context:
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\code
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QObject *textInput = qmlContext(theColumn)->objectForName("myTextInput");
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\endcode
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Once an object instance is created, the value of its \e id attribute cannot
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be changed. While it may look like an ordinary property, the \c id attribute
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is \b{not} an ordinary \c property attribute, and special semantics apply
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to it; for example, it is not possible to access \c myTextInput.id in the above
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example.
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\section2 Property Attributes
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A property is an attribute of an object that can be assigned a static value
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or bound to a dynamic expression. A property's value can be read by other
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objects. Generally it can also be modified by another object, unless a
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particular QML type has explicitly disallowed this for a specific property.
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\section3 Defining Property Attributes
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A property may be defined for a type in C++ by registering a
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Q_PROPERTY of a class which is then registered with the QML type system.
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Alternatively, a custom property of an object type may be defined in
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an object declaration in a QML document with the following syntax:
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\code
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[default] [final] [required] [readonly] property <propertyType> <propertyName>
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\endcode
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In this way an object declaration may \l {Defining Object Types from QML}
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{expose a particular value} to outside objects or maintain some internal
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state more easily.
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Property names must begin with a lower case letter and can only contain
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letters, numbers and underscores. \l {JavaScript Reserved Words}
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{JavaScript reserved words} are not valid property names. The \c default,
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\c final, \c required, and \c readonly keywords are optional, and modify the
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semantics of the property being declared.
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See the upcoming sections on \l {Default Properties}{default properties},
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\l {Final Properties}{final properties},
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\l {Required Properties}{required properties}, and
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\l {Read-Only Properties}{read-only properties} for more information
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about their respective meaning.
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Declaring a custom property implicitly creates a value-change
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\l{Signal attributes}{signal} for that property, as well as an associated
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\l{Signal handler attributes}{signal handler} called
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\e on<PropertyName>Changed, where \e <PropertyName> is the name of the
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property, with the first letter capitalized.
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For example, the following object declaration defines a new type which
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derives from the Rectangle base type. It has two new properties,
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with a \l{Signal handler attributes}{signal handler} implemented for one of
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those new properties:
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\qml
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Rectangle {
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property color previousColor
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property color nextColor
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onNextColorChanged: console.log("The next color will be: " + nextColor.toString())
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}
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\endqml
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\section4 Valid Types in Custom Property Definitions
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Any of the \l {QML Value Types} can be used as custom property types. For
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example, these are all valid property declarations:
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\qml
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Item {
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property int someNumber
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property string someString
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property url someUrl
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}
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\endqml
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(Enumeration values are simply whole number values and can be referred to with
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the \l int type instead.)
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Some value types are provided by the \c QtQuick module and thus cannot be used
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as property types unless the module is imported. See the \l {QML Value Types}
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documentation for more details.
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Note the \l var value type is a generic placeholder type that can hold any
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type of value, including lists and objects:
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\code
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property var someNumber: 1.5
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property var someString: "abc"
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property var someBool: true
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property var someList: [1, 2, "three", "four"]
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property var someObject: Rectangle { width: 100; height: 100; color: "red" }
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\endcode
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Additionally, any \l{QML Object Types}{QML object type} can be used as a
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property type. For example:
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\code
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property Item someItem
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property Rectangle someRectangle
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\endcode
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This applies to \l {Defining Object Types from QML}{custom QML types} as well.
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If a QML type was defined in a file named \c ColorfulButton.qml (in a directory
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which was then imported by the client), then a property of type
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\c ColorfulButton would also be valid.
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\section3 Assigning Values to Property Attributes
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The value of a property of an object instance may be specified in two separate ways:
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\list
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\li a value assignment on initialization
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\li an imperative value assignment
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\endlist
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In either case, the value may be either a \e static value or a \e {binding expression}
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value.
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\section4 Value Assignment on Initialization
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The syntax for assigning a value to a property on initialization is:
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\code
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<propertyName> : <value>
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\endcode
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An initialization value assignment may be combined with a property definition
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in an object declaration, if desired. In that case, the syntax of the property
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definition becomes:
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\code
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[default] property <propertyType> <propertyName> : <value>
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\endcode
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An example of property value initialization follows:
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\qml
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import QtQuick
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Rectangle {
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color: "red"
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property color nextColor: "blue" // combined property declaration and initialization
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}
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\endqml
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\section4 Imperative Value Assignment
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An imperative value assignment is where a property value (either static value
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or binding expression) is assigned to a property from imperative JavaScript
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code. The syntax of an imperative value assignment is just the JavaScript
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assignment operator, as shown below:
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\code
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[<objectId>.]<propertyName> = value
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\endcode
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An example of imperative value assignment follows:
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\qml
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import QtQuick
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Rectangle {
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id: rect
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Component.onCompleted: {
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rect.color = "red"
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}
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}
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\endqml
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\section3 Static Values and Binding Expression Values
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As previously noted, there are two kinds of values which may be assigned to a
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property: \e static values, and \e {binding expression} values. The latter are
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also known as \l{Property Binding}{property bindings}.
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\table
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\header
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\li Kind
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\li Semantics
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\row
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\li Static Value
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\li A constant value which does not depend on other properties.
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\row
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\li Binding Expression
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\li A JavaScript expression which describes a property's relationship with
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other properties. The variables in this expression are called the
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property's \e dependencies.
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The QML engine enforces the relationship between a property and its
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dependencies. When any of the dependencies change in value, the QML
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engine automatically re-evaluates the binding expression and assigns
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the new result to the property.
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\endtable
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Here is an example that shows both kinds of values being assigned to properties:
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\qml
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import QtQuick
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Rectangle {
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// both of these are static value assignments on initialization
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width: 400
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height: 200
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Rectangle {
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// both of these are binding expression value assignments on initialization
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width: parent.width / 2
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height: parent.height
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}
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}
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\endqml
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\note To assign a binding expression imperatively, the binding expression
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must be contained in a function that is passed into \l{Qt::binding()}{Qt.binding()},
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and then the value returned by Qt.binding() must be assigned to the property.
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In contrast, Qt.binding() must not be used when assigning a binding expression
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upon initialization. See \l{Property Binding} for more information.
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\section3 Type Safety
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Properties are type safe. A property can only be assigned a value that matches
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the property type.
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For example, if a property is an int, and if you try to assign a string to it,
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you will get an error:
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\code
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property int volume: "four" // generates an error; the property's object will not be loaded
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\endcode
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Likewise if a property is assigned a value of the wrong type during run time,
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the new value will not be assigned, and an error will be generated.
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Some property types do not have a natural
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value representation, and for those property types the QML engine
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automatically performs string-to-typed-value conversion. So, for example,
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even though properties of the \c color type store colors and not strings,
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you are able to assign the string \c "red" to a color property, without an
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error being reported.
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See \l {QML Value Types} for a list of the types of properties that are
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supported by default. Additionally, any available \l {QML Object Types}
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{QML object type} may also be used as a property type.
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\section3 Special Property Types
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\section4 Object List Property Attributes
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A \l list type property can be assigned a list of QML object-type values.
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The syntax for defining an object list value is a comma-separated list
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surrounded by square brackets:
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\code
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[ <item 1>, <item 2>, ... ]
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\endcode
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For example, the \l Item type has a \l {Item::states}{states} property that is
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used to hold a list of \l State type objects. The code below initializes the
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value of this property to a list of three \l State objects:
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\qml
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import QtQuick
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Item {
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states: [
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State { name: "loading" },
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State { name: "running" },
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State { name: "stopped" }
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]
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}
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\endqml
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If the list contains a single item, the square brackets may be omitted:
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\qml
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import QtQuick
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Item {
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states: State { name: "running" }
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}
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\endqml
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A \l list type property may be specified in an object declaration with the
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following syntax:
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\code
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[default] property list<<ObjectType>> propertyName
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\endcode
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and, like other property declarations, a property initialization may be
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combined with the property declaration with the following syntax:
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\code
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[default] property list<<ObjectType>> propertyName: <value>
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\endcode
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An example of list property declaration follows:
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\qml
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import QtQuick
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Rectangle {
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// declaration without initialization
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property list<Rectangle> siblingRects
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// declaration with initialization
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property list<Rectangle> childRects: [
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Rectangle { color: "red" },
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Rectangle { color: "blue"}
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]
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}
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\endqml
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If you wish to declare a property to store a list of values which are not
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necessarily QML object-type values, you should declare a \l var property
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instead.
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\section4 Grouped Properties
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In some cases properties contain a logical group of sub-property attributes.
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These sub-property attributes can be assigned to using either the dot notation
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or group notation.
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For example, the \l Text type has a \l{Text::font.family}{font} group property. Below,
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the first \l Text object initializes its \c font values using dot notation,
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while the second uses group notation:
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\code
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Text {
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//dot notation
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font.pixelSize: 12
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font.b: true
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}
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Text {
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//group notation
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font { pixelSize: 12; b: true }
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}
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\endcode
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Grouped property types are types which have subproperties. If a grouped property
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type is an object type (as opposed to a value type), the property that holds it
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must be read-only. This is to prevent you from replacing the object the
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subproperties belong to.
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\section3 Property Aliases
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Property aliases are properties which hold a reference to another property.
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Unlike an ordinary property definition, which allocates a new, unique storage
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space for the property, a property alias connects the newly declared property
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(called the aliasing property) as a direct reference to an existing property
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(the aliased property).
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A property alias declaration looks like an ordinary property definition, except
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that it requires the \c alias keyword instead of a property type, and the
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right-hand-side of the property declaration must be a valid alias reference:
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\code
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[default] property alias <name>: <alias reference>
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\endcode
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Unlike an ordinary property, an alias has the following restrictions:
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\list
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\li It can only refer to an object, or the
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property of an object, that is within the scope of the \l{QML Object Types}
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{type} within which the alias is declared.
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\li It cannot contain arbitrary
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JavaScript expressions
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\li It cannot refer to objects declared outside of
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the scope of its type.
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\li The \e {alias reference} is not optional,
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unlike the optional default value for an ordinary property; the alias reference
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must be provided when the alias is first declared.
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\li It cannot refer to \l {Attached Properties and Attached Signal Handlers}
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{attached properties}.
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\li It cannot refer to properties inside a hierarchy with depth 3 or greater. The
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following code will not work:
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\code
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property alias color: myItem.myRect.border.color
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Item {
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id: myItem
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property Rectangle myRect
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}
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\endcode
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However, aliases to properties that are up to two levels deep will work.
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\code
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property alias color: rectangle.border.color
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Rectangle {
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id: rectangle
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}
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\endcode
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\endlist
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For example, below is a \c Button type with a \c buttonText aliased property
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which is connected to the \c text object of the \l Text child:
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\qml
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// Button.qml
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import QtQuick
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Rectangle {
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property alias buttonText: textItem.text
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width: 100; height: 30; color: "yellow"
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Text { id: textItem }
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}
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\endqml
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The following code would create a \c Button with a defined text string for the
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child \l Text object:
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\qml
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Button { buttonText: "Click Me" }
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\endqml
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Here, modifying \c buttonText directly modifies the textItem.text value; it
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does not change some other value that then updates textItem.text. If
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\c buttonText was not an alias, changing its value would not actually change
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the displayed text at all, as property bindings are not bi-directional: the
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\c buttonText value would have changed if textItem.text was changed, but not
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the other way around.
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\section4 Property Aliases and Types
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Property aliases cannot have explicit type specifications. The type of a
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property alias is the \e declared type of the property or object it refers to.
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Therefore, if you create an alias to an object referenced via id with extra
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properties declared inline, the extra properties won't be accessible through
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the alias:
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\qml
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// MyItem.qml
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Item {
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property alias inner: innerItem
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Item {
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id: innerItem
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property int extraProperty
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}
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}
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\endqml
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You cannot initialize \a inner.extraProperty from outside of this component, as
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inner is only an \a Item:
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\qml
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// main.qml
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MyItem {
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inner.extraProperty: 5 // fails
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}
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\endqml
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However, if you extract the inner object into a separate component with a
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dedicated .qml file, you can instantiate that component instead and have all
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its properties available through the alias:
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\qml
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// MainItem.qml
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Item {
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// Now you can access inner.extraProperty, as inner is now an ExtraItem
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property alias inner: innerItem
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ExtraItem {
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id: innerItem
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}
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}
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// ExtraItem.qml
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Item {
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property int extraProperty
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}
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\endqml
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\section3 Default Properties
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An object definition can have a single \e default property. A default property
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is the property to which a value is assigned if an object is declared within
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another object's definition without declaring it as a value for a particular
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property.
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Declaring a property with the optional \c default keyword marks it as the
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default property. For example, say there is a file MyLabel.qml with a default
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property \c someText:
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\qml
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// MyLabel.qml
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import QtQuick
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Text {
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default property var someText
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text: `Hello, ${someText.text}`
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}
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\endqml
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The \c someText value could be assigned to in a \c MyLabel object definition,
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like this:
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\qml
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MyLabel {
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Text { text: "world!" }
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}
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\endqml
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This has exactly the same effect as the following:
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\qml
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MyLabel {
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someText: Text { text: "world!" }
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}
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\endqml
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However, since the \c someText property has been marked as the default
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property, it is not necessary to explicitly assign the \l Text object
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to this property.
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You will notice that child objects can be added to any \l {Item}-based type
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without explicitly adding them to the \l {Item::children}{children} property.
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This is because the default property of \l Item is its \c data property, and
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any items added to this list for an \l Item are automatically added to its
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list of \l {Item::children}{children}.
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Default properties can be useful for reassigning the children of an item.
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For example:
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\qml
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Item {
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default property alias content: inner.children
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Item {
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id: inner
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}
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}
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\endqml
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By setting the default property \e alias to \c {inner.children}, any object
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assigned as a child of the outer item is automatically reassigned as a child
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of the inner item.
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\warning Setting the values of a an element's default list property can be done implicitly or
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explicitly. Within a single element's definition, these two methods must not be mixed as that leads
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to undefined ordering of the elements in the list.
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\qml
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Item {
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// Use either implicit or explicit assignement to the default list property but not both!
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Rectangle { width: 40 } // implicit
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data: [ Rectangle { width: 100 } ] // explicit
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}
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\endqml
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\section3 Final Properties
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By default, properties can be shadowed: You can re-declare a property in a
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derived QML type, possibly with a new type and new attributes. The result will
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be two properties of the same name, only one of which is accessible in any given
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context. This is rarely what you want.
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The \c final keyword prohibits any shadowing of a property. It is equivalent in
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meaning to the \c FINAL attribute to \l{Requirements for Declaring Properties}{Q_PROPERTY}. By
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declaring your properties \c final, you can help the \l{Qt Quick Compiler} analyze your QML code.
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This will result in better generated code.
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\section3 Required Properties
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An object declaration may define a property as required, using the \c required
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keyword. The syntax is
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\code
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required property <propertyType> <propertyName>
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\endcode
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As the name suggests, required properties must be set when an instance of the object
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is created. Violation of this rule will result in QML applications not starting if it can be
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detected statically. In case of dynamically instantiated QML components (for instance via
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\l {QtQml::Qt::createComponent()}{Qt.createComponent()}), violating this rule results in a
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warning and a null return value.
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It's possible to make an existing property required with
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\code
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required <propertyName>
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\endcode
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The following example shows how to create a custom Rectangle component, in which the color
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property always needs to be specified.
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\qml
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// ColorRectangle.qml
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Rectangle {
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required color
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}
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\endqml
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\note You can't assign an initial value to a required property from QML, as that would go
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directly against the intended usage of required properties.
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Required properties play a special role in model-view-delegate code:
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If the delegate of a view has required properties whose names match with
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the role names of the view's model, then those properties will be initialized
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with the model's corresponding values.
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For more information, visit the \l{Models and Views in Qt Quick} page.
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See \l{QQmlComponent::createWithInitialProperties}, \l{QQmlApplicationEngine::setInitialProperties}
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and \l{QQuickView::setInitialProperties} for ways to initialize required properties from C++.
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\section3 Read-Only Properties
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An object declaration may define a read-only property using the \c readonly
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keyword, with the following syntax:
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\code
700
readonly property <propertyType> <propertyName> : <value>
701
\endcode
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Read-only properties must be assigned a static value or a binding expression on
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initialization. After a read-only property is initialized, you cannot change
705
its static value or binding expression anymore.
706
707
For example, the code in the \c Component.onCompleted block below is invalid:
708
709
\qml
710
Item {
711
readonly property int someNumber: 10
712
713
Component.onCompleted: someNumber = 20 // TypeError: Cannot assign to read-only property
714
}
715
\endqml
716
717
\note A read-only property cannot also be a \l{Default Properties}{default}
718
property.
719
720
\section3 Property Modifier Objects
721
722
Properties can have
723
\l{qtqml-cppintegration-definetypes.html#property-modifier-types}
724
{property value modifier objects} associated with them.
725
The syntax for declaring an instance of a property modifier type associated
726
with a particular property is as follows:
727
728
\code
729
<PropertyModifierTypeName> on <propertyName> {
730
// attributes of the object instance
731
}
732
\endcode
733
734
This is commonly referred to as "on" syntax.
735
736
It is important to note that the above syntax is in fact an
737
\l{qtqml-syntax-basics.html#object-declarations}{object declaration} which
738
will instantiate an object which acts on a pre-existing property.
739
740
Certain property modifier types may only be applicable to specific property
741
types, however this is not enforced by the language. For example, the
742
\c NumberAnimation type provided by \c QtQuick will only animate
743
numeric-type (such as \c int or \c real) properties. Attempting to use a
744
\c NumberAnimation with non-numeric property will not result in an error,
745
however the non-numeric property will not be animated. The behavior of a
746
property modifier type when associated with a particular property type is
747
defined by its implementation.
748
749
750
\section2 Signal Attributes
751
752
A signal is a notification from an object that some event has occurred: for
753
example, a property has changed, an animation has started or stopped, or
754
when an image has been downloaded. The \l MouseArea type, for example, has
755
a \l {MouseArea::}{clicked} signal that is emitted when the user clicks
756
within the mouse area.
757
758
An object can be notified through a \l{Signal handler attributes}
759
{signal handler} whenever a particular signal is emitted. A signal handler
760
is declared with the syntax \e on<Signal> where \e <Signal> is the name of the
761
signal, with the first letter capitalized. The signal handler must be declared
762
within the definition of the object that emits the signal, and the handler
763
should contain the block of JavaScript code to be executed when the signal
764
handler is invoked.
765
766
For example, the \e onClicked signal handler below is declared within the
767
\l MouseArea object definition, and is invoked when the \l MouseArea is
768
clicked, causing a console message to be printed:
769
770
\qml
771
import QtQuick
772
773
Item {
774
width: 100; height: 100
775
776
MouseArea {
777
anchors.fill: parent
778
onClicked: {
779
console.log("Click!")
780
}
781
}
782
}
783
\endqml
784
785
\section3 Defining Signal Attributes
786
787
A signal may be defined for a type in C++ by registering a Q_SIGNAL of a class
788
which is then registered with the QML type system. Alternatively, a custom
789
signal for an object type may be defined in an object declaration in a QML
790
document with the following syntax:
791
792
\code
793
signal <signalName>[([<parameterName>: <parameterType>[, ...]])]
794
\endcode
795
796
Attempting to declare two signals or methods with the same name in the same
797
type block is an error. However, a new signal may reuse the name of an existing
798
signal on the type. (This should be done with caution, as the existing signal
799
may be hidden and become inaccessible.)
800
801
Here are three examples of signal declarations:
802
803
\qml
804
import QtQuick
805
806
Item {
807
signal clicked
808
signal hovered()
809
signal actionPerformed(action: string, actionResult: int)
810
}
811
\endqml
812
813
You can also specify signal parameters in property style syntax:
814
815
\qml
816
signal actionCanceled(string action)
817
\endqml
818
819
In order to be consistent with method declarations, you should prefer the
820
type declarations using colons.
821
822
If the signal has no parameters, the "()" brackets are optional. If parameters
823
are used, the parameter types must be declared, as for the \c string and \c int
824
arguments for the \c actionPerformed signal above. The allowed parameter types
825
are the same as those listed under \l {Defining Property Attributes} on this page.
826
827
To emit a signal, invoke it as a method. Any relevant
828
\l{Signal handler attributes}{signal handlers} will be invoked when the signal
829
is emitted, and handlers can use the defined signal argument names to access
830
the respective arguments.
831
832
\section3 Property Change Signals
833
834
QML types also provide built-in \e {property change signals} that are emitted
835
whenever a property value changes, as previously described in the section on
836
\l{Property attributes}{property attributes}. See the upcoming section on
837
\l{Property change signal handlers}{property change signal handlers} for more
838
information about why these signals are useful, and how to use them.
839
840
841
\section2 Signal Handler Attributes
842
843
Signal handlers are a special sort of \l{Method attributes}{method attribute},
844
where the method implementation is invoked by the QML engine whenever the
845
associated signal is emitted. Adding a signal to an object definition in QML
846
will automatically add an associated signal handler to the object definition,
847
which has, by default, an empty implementation. Clients can provide an
848
implementation, to implement program logic.
849
850
Consider the following \c SquareButton type, whose definition is provided in
851
the \c SquareButton.qml file as shown below, with signals \c activated and
852
\c deactivated:
853
854
\qml
855
// SquareButton.qml
856
Rectangle {
857
id: root
858
859
signal activated(xPosition: real, yPosition: real)
860
signal deactivated
861
862
property int side: 100
863
width: side; height: side
864
865
MouseArea {
866
anchors.fill: parent
867
onReleased: root.deactivated()
868
onPressed: mouse => root.activated(mouse.x, mouse.y)
869
}
870
}
871
\endqml
872
873
These signals could be received by any \c SquareButton objects in another QML
874
file in the same directory, where implementations for the signal handlers are
875
provided by the client:
876
877
\qml
878
// myapplication.qml
879
SquareButton {
880
onDeactivated: console.log("Deactivated!")
881
onActivated: (xPosition, yPosition) => {
882
console.log(`Activated at ${xPosition}, ${yPosition}`)
883
}
884
}
885
\endqml
886
887
Signal handlers don't have to declare their parameter types because the signal
888
already specifies them. The arrow function syntax shown above does not support
889
type annotations.
890
891
See the \l {Signal and Handler Event System} for more details on use of
892
signals.
893
894
\section3 Property Change Signal Handlers
895
896
Signal handlers for property change signal take the syntax form
897
\e on<Property>Changed where \e <Property> is the name of the property,
898
with the first letter capitalized. For example, although the \l TextInput type
899
documentation does not document a \c textChanged signal, this signal is
900
implicitly available through the fact that \l TextInput has a
901
\l {TextInput::text}{text} property and so it is possible to write an
902
\c onTextChanged signal handler to be called whenever this property changes:
903
904
\qml
905
import QtQuick
906
907
TextInput {
908
text: "Change this!"
909
910
onTextChanged: console.log(`Text has changed to: ${text}`)
911
}
912
\endqml
913
914
915
\section2 Method Attributes
916
917
A method of an object type is a function which may be called to perform some
918
processing or trigger further events. A method can be connected to a signal so
919
that it is automatically invoked whenever the signal is emitted. See
920
\l {Signal and Handler Event System} for more details.
921
922
\section3 Defining Method Attributes
923
924
A method may be defined for a type in C++ by tagging a function of a class
925
which is then registered with the QML type system with Q_INVOKABLE or by
926
registering it as a Q_SLOT of the class. Alternatively, a custom method can
927
be added to an object declaration in a QML document with the following syntax:
928
929
\code
930
function <functionName>([<parameterName>[: <parameterType>][, ...]]) [: <returnType>] { <body> }
931
\endcode
932
933
Methods can be added to a QML type in order to define standalone, reusable
934
blocks of JavaScript code. These methods can be invoked either internally or
935
by external objects.
936
937
Unlike signals, method parameter types do not have to be declared as they
938
default to the \c var type. You should, however, declare them in order to
939
help qmlcachegen generate more performant code, and to improve maintainability.
940
941
Attempting to declare two methods or signals with the same name in the same
942
type block is an error. However, a new method may reuse the name of an existing
943
method on the type. (This should be done with caution, as the existing method
944
may be hidden and become inaccessible.)
945
946
Below is a \l Rectangle with a \c calculateHeight() method that is called when
947
assigning the \c height value:
948
949
\qml
950
import QtQuick
951
Rectangle {
952
id: rect
953
954
function calculateHeight(): real {
955
return rect.width / 2;
956
}
957
958
width: 100
959
height: calculateHeight()
960
}
961
\endqml
962
963
If the method has parameters, they are accessible by name within the method.
964
Below, when the \l MouseArea is clicked it invokes the \c moveTo() method which
965
can then refer to the received \c newX and \c newY parameters to reposition the
966
text:
967
968
\qml
969
import QtQuick
970
971
Item {
972
width: 200; height: 200
973
974
MouseArea {
975
anchors.fill: parent
976
onClicked: mouse => label.moveTo(mouse.x, mouse.y)
977
}
978
979
Text {
980
id: label
981
982
function moveTo(newX: real, newY: real) {
983
label.x = newX;
984
label.y = newY;
985
}
986
987
text: "Move me!"
988
}
989
}
990
\endqml
991
992
993
\section2 Attached Properties and Attached Signal Handlers
994
995
\e {Attached properties} and \e {attached signal handlers} are mechanisms that
996
enable objects to be annotated with extra properties or signal handlers that
997
are otherwise unavailable to the object. In particular, they allow objects to
998
access properties or signals that are specifically relevant to the individual
999
object.
1000
1001
A QML type implementation may choose to \l {Providing Attached Properties}{create an \e {attaching type} in C++} with
1002
particular properties and signals. Instances of this type can then be created
1003
and \e attached to specific objects at run time, allowing those objects to
1004
access the properties and signals of the attaching type. These are accessed by
1005
prefixing the properties and respective signal handlers with the name of the
1006
attaching type.
1007
1008
References to attached properties and handlers take the following syntax form:
1009
1010
\code
1011
<AttachingType>.<propertyName>
1012
<AttachingType>.on<SignalName>
1013
\endcode
1014
1015
For example, the \l ListView type has an attached property
1016
\l {ListView::isCurrentItem}{ListView.isCurrentItem} that is available to each delegate object in a
1017
ListView. This can be used by each individual delegate object to determine
1018
whether it is the currently selected item in the view:
1019
1020
\qml
1021
import QtQuick
1022
1023
ListView {
1024
width: 240; height: 320
1025
model: 3
1026
delegate: Rectangle {
1027
width: 100; height: 30
1028
color: ListView.isCurrentItem ? "red" : "yellow"
1029
}
1030
}
1031
\endqml
1032
1033
In this case, the name of the \e {attaching type} is \c ListView and the
1034
property in question is \c isCurrentItem, hence the attached property is
1035
referred to as \c ListView.isCurrentItem.
1036
1037
An attached signal handler is referred to in the same way. For example, the
1038
\l{Component::completed}{Component.onCompleted} attached signal handler is
1039
commonly used to execute some JavaScript code when a component's creation
1040
process has been completed. In the example below, once the \l ListModel has
1041
been fully created, its \c Component.onCompleted signal handler will
1042
automatically be invoked to populate the model:
1043
1044
\qml
1045
import QtQuick
1046
1047
ListView {
1048
width: 240; height: 320
1049
model: ListModel {
1050
id: listModel
1051
Component.onCompleted: {
1052
for (let i = 0; i < 10; i++) {
1053
append({ Name: `Item ${i}` })
1054
}
1055
}
1056
}
1057
delegate: Text { text: index }
1058
}
1059
\endqml
1060
1061
Since the name of the \e {attaching type} is \c Component and that type has a
1062
\l{Component::completed}{completed} signal, the attached signal handler is
1063
referred to as \c Component.onCompleted.
1064
1065
1066
\section3 A Note About Accessing Attached Properties and Signal Handlers
1067
1068
A common error is to assume that attached properties and signal handlers are
1069
directly accessible from the children of the object to which these attributes
1070
have been attached. This is not the case. The instance of the
1071
\e {attaching type} is only attached to specific objects, not to the object
1072
and all of its children.
1073
1074
For example, below is a modified version of the earlier example involving
1075
attached properties. This time, the delegate is an \l Item and the colored
1076
\l Rectangle is a child of that item:
1077
1078
\qml
1079
import QtQuick
1080
1081
ListView {
1082
width: 240; height: 320
1083
model: 3
1084
delegate: Item {
1085
width: 100; height: 30
1086
1087
Rectangle {
1088
width: 100; height: 30
1089
color: ListView.isCurrentItem ? "red" : "yellow" // WRONG! This won't work.
1090
}
1091
}
1092
}
1093
\endqml
1094
1095
This does not work as expected because \c ListView.isCurrentItem is attached
1096
\e only to the root delegate object, and not its children. Since the
1097
\l Rectangle is a child of the delegate, rather than being the delegate itself,
1098
it cannot access the \c isCurrentItem attached property as
1099
\c ListView.isCurrentItem. So instead, the rectangle should access
1100
\c isCurrentItem through the root delegate:
1101
1102
\qml
1103
ListView {
1104
delegate: Item {
1105
id: delegateItem
1106
width: 100; height: 30
1107
1108
Rectangle {
1109
width: 100; height: 30
1110
color: delegateItem.ListView.isCurrentItem ? "red" : "yellow" // correct
1111
}
1112
}
1113
}
1114
\endqml
1115
1116
Now \c delegateItem.ListView.isCurrentItem correctly refers to the
1117
\c isCurrentItem attached property of the delegate.
1118
1119
\section2 Enumeration Attributes
1120
1121
Enumerations provide a fixed set of named choices. They can be declared in QML using the \c enum keyword:
1122
1123
\qml
1124
// MyText.qml
1125
Text {
1126
enum TextType {
1127
Normal,
1128
Heading
1129
}
1130
}
1131
\endqml
1132
1133
As shown above, enumeration types (e.g. \c TextType) and values (e.g. \c Normal) must begin with an uppercase letter.
1134
1135
Values are referred to via \c {<Type>.<EnumerationType>.<Value>} or \c {<Type>.<Value>}.
1136
1137
\qml
1138
// MyText.qml
1139
Text {
1140
enum TextType {
1141
Normal,
1142
Heading
1143
}
1144
1145
property int textType: MyText.TextType.Normal
1146
1147
font.bold: textType === MyText.TextType.Heading
1148
font.pixelSize: textType === MyText.TextType.Heading ? 24 : 12
1149
}
1150
\endqml
1151
1152
More information on enumeration usage in QML can be found in the documentation on
1153
\l {QML Enumerations}.
1154
1155
The ability to declare enumerations in QML was introduced in Qt 5.10.
1156
1157
*/
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