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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
3
4/*!
5\page qtqml-syntax-objectattributes.html
6\title QML Object Attributes
7\brief Description of QML object type attributes
8
9Every QML object type has a defined set of attributes. Each instance of an
10object type is created with the set of attributes that have been defined for
11that object type. There are several different kinds of attributes which
12can be specified, which are described below.
13
14\section1 Attributes in Object Declarations
15
16An \l{qtqml-syntax-basics.html#object-declarations}{object declaration} in a
17QML document defines a new type. It also declares an object hierarchy that
18will be instantiated should an instance of that newly defined type be created.
19
20The set of QML object-type attribute types is as follows:
21
22\list
23\li the \e id attribute
24\li property attributes
25\li signal attributes
26\li signal handler attributes
27\li method attributes
28\li attached properties and attached signal handler attributes
29\li enumeration attributes
30\endlist
31
32These attributes are discussed in detail below.
33
34\keyword QML.id
35\section2 The \e id Attribute
36
37A QML element can have at most one \e id attribute. This attribute is
38provided by the language itself, and cannot be redefined or overridden by any
39QML object type.
40
41A value may be assigned to the \e id attribute of an object instance to allow
42that object to be identified and referred to by other objects. This \c id must
43begin with a lower-case letter or an underscore, and cannot contain characters
44other than letters, numbers and underscores. It can also not be a JavaScript
45keyword. See the \l{ECMA-262}{ECMAScript Language Specification} for a list of
46such keywords.
47
48If you use a name not suitable as JavaScript identifier in QML, such as
49\e{as}, you won't be able to refer to the identified object in JavaScript,
50making the \e id mostly useless. You can still use \l QQmlContext from C++ to
51interact with such \e{id}s, though.
52
53Below is a \l TextInput object and a \l Text object. The \l TextInput object's
54\c id value is set to "myTextInput". The \l Text object sets its \c text
55property to have the same value as the \c text property of the \l TextInput,
56by referring to \c myTextInput.text. Now, both items will display the same
57text:
58
59\qml
60import QtQuick
61
62Column {
63 width: 200; height: 200
64
65 TextInput { id: myTextInput; text: "Hello World" }
66
67 Text { text: myTextInput.text }
68}
69\endqml
70
71An object can be referred to by its \c id from anywhere within the
72\e {QML context} in which it is created. Therefore, an \c id value must
73always be unique within its context. See
74\l{qtqml-documents-scope.html}{Scope and Naming Resolution} for more
75information.
76
77The context is also exposed to C++ via the \l QQmlContext hierarchy. You
78can, for example, retrieve the context of a specific object via the
79\l qmlContext function and ask for other objects in the same context:
80
81\code
82QObject *textInput = qmlContext(theColumn)->objectForName("myTextInput");
83\endcode
84
85Once an object instance is created, the value of its \e id attribute cannot
86be changed. While it may look like an ordinary property, the \c id attribute
87is \b{not} an ordinary \c property attribute, and special semantics apply
88to it; for example, it is not possible to access \c myTextInput.id in the above
89example.
90
91
92\section2 Property Attributes
93
94A property is an attribute of an object that can be assigned a static value
95or bound to a dynamic expression. A property's value can be read by other
96objects. Generally it can also be modified by another object, unless a
97particular QML type has explicitly disallowed this for a specific property.
98
99\section3 Defining Property Attributes
100
101A property may be defined for a type in C++ by registering a
102Q_PROPERTY of a class which is then registered with the QML type system.
103Alternatively, a custom property of an object type may be defined in
104an object declaration in a QML document with the following syntax:
105
106\code
107 [default] [final] [required] [readonly] property <propertyType> <propertyName>
108\endcode
109
110In this way an object declaration may \l {Defining Object Types from QML}
111{expose a particular value} to outside objects or maintain some internal
112state more easily.
113
114Property names must begin with a lower case letter and can only contain
115letters, numbers and underscores. \l {JavaScript Reserved Words}
116{JavaScript reserved words} are not valid property names. The \c default,
117\c final, \c required, and \c readonly keywords are optional, and modify the
118semantics of the property being declared.
119See the upcoming sections on \l {Default Properties}{default properties},
120\l {Final Properties}{final properties},
121\l {Required Properties}{required properties}, and
122\l {Read-Only Properties}{read-only properties} for more information
123about their respective meaning.
124
125Declaring a custom property implicitly creates a value-change
126\l{Signal attributes}{signal} for that property, as well as an associated
127\l{Signal handler attributes}{signal handler} called
128\e on<PropertyName>Changed, where \e <PropertyName> is the name of the
129property, with the first letter capitalized.
130
131For example, the following object declaration defines a new type which
132derives from the Rectangle base type. It has two new properties,
133with a \l{Signal handler attributes}{signal handler} implemented for one of
134those new properties:
135
136\qml
137Rectangle {
138 property color previousColor
139 property color nextColor
140 onNextColorChanged: console.log("The next color will be: " + nextColor.toString())
141}
142\endqml
143
144\section4 Valid Types in Custom Property Definitions
145
146Any of the \l {QML Value Types} can be used as custom property types. For
147example, these are all valid property declarations:
148
149\qml
150Item {
151 property int someNumber
152 property string someString
153 property url someUrl
154}
155\endqml
156
157(Enumeration values are simply whole number values and can be referred to with
158the \l int type instead.)
159
160Some value types are provided by the \c QtQuick module and thus cannot be used
161as property types unless the module is imported. See the \l {QML Value Types}
162documentation for more details.
163
164Note the \l var value type is a generic placeholder type that can hold any
165type of value, including lists and objects:
166
167\code
168property var someNumber: 1.5
169property var someString: "abc"
170property var someBool: true
171property var someList: [1, 2, "three", "four"]
172property var someObject: Rectangle { width: 100; height: 100; color: "red" }
173\endcode
174
175Additionally, any \l{QML Object Types}{QML object type} can be used as a
176property type. For example:
177
178\code
179property Item someItem
180property Rectangle someRectangle
181\endcode
182
183This applies to \l {Defining Object Types from QML}{custom QML types} as well.
184If a QML type was defined in a file named \c ColorfulButton.qml (in a directory
185which was then imported by the client), then a property of type
186\c ColorfulButton would also be valid.
187
188
189\section3 Assigning Values to Property Attributes
190
191The value of a property of an object instance may be specified in two separate ways:
192\list
193 \li a value assignment on initialization
194 \li an imperative value assignment
195\endlist
196
197In either case, the value may be either a \e static value or a \e {binding expression}
198value.
199
200\section4 Value Assignment on Initialization
201
202The syntax for assigning a value to a property on initialization is:
203
204\code
205 <propertyName> : <value>
206\endcode
207
208An initialization value assignment may be combined with a property definition
209in an object declaration, if desired. In that case, the syntax of the property
210definition becomes:
211
212\code
213 [default] property <propertyType> <propertyName> : <value>
214\endcode
215
216An example of property value initialization follows:
217
218\qml
219import QtQuick
220
221Rectangle {
222 color: "red"
223 property color nextColor: "blue" // combined property declaration and initialization
224}
225\endqml
226
227\section4 Imperative Value Assignment
228
229An imperative value assignment is where a property value (either static value
230or binding expression) is assigned to a property from imperative JavaScript
231code. The syntax of an imperative value assignment is just the JavaScript
232assignment operator, as shown below:
233
234\code
235 [<objectId>.]<propertyName> = value
236\endcode
237
238An example of imperative value assignment follows:
239
240\qml
241import QtQuick
242
243Rectangle {
244 id: rect
245 Component.onCompleted: {
246 rect.color = "red"
247 }
248}
249\endqml
250
251\section3 Static Values and Binding Expression Values
252
253As previously noted, there are two kinds of values which may be assigned to a
254property: \e static values, and \e {binding expression} values. The latter are
255also known as \l{Property Binding}{property bindings}.
256
257\table
258 \header
259 \li Kind
260 \li Semantics
261
262 \row
263 \li Static Value
264 \li A constant value which does not depend on other properties.
265
266 \row
267 \li Binding Expression
268 \li A JavaScript expression which describes a property's relationship with
269 other properties. The variables in this expression are called the
270 property's \e dependencies.
271
272 The QML engine enforces the relationship between a property and its
273 dependencies. When any of the dependencies change in value, the QML
274 engine automatically re-evaluates the binding expression and assigns
275 the new result to the property.
276\endtable
277
278Here is an example that shows both kinds of values being assigned to properties:
279
280\qml
281import QtQuick
282
283Rectangle {
284 // both of these are static value assignments on initialization
285 width: 400
286 height: 200
287
288 Rectangle {
289 // both of these are binding expression value assignments on initialization
290 width: parent.width / 2
291 height: parent.height
292 }
293}
294\endqml
295
296\note To assign a binding expression imperatively, the binding expression
297must be contained in a function that is passed into \l{Qt::binding()}{Qt.binding()},
298and then the value returned by Qt.binding() must be assigned to the property.
299In contrast, Qt.binding() must not be used when assigning a binding expression
300upon initialization. See \l{Property Binding} for more information.
301
302
303\section3 Type Safety
304
305Properties are type safe. A property can only be assigned a value that matches
306the property type.
307
308For example, if a property is an int, and if you try to assign a string to it,
309you will get an error:
310
311\code
312property int volume: "four" // generates an error; the property's object will not be loaded
313\endcode
314
315Likewise if a property is assigned a value of the wrong type during run time,
316the new value will not be assigned, and an error will be generated.
317
318Some property types do not have a natural
319value representation, and for those property types the QML engine
320automatically performs string-to-typed-value conversion. So, for example,
321even though properties of the \c color type store colors and not strings,
322you are able to assign the string \c "red" to a color property, without an
323error being reported.
324
325See \l {QML Value Types} for a list of the types of properties that are
326supported by default. Additionally, any available \l {QML Object Types}
327{QML object type} may also be used as a property type.
328
329\section3 Special Property Types
330
331\section4 Object List Property Attributes
332
333A \l list type property can be assigned a list of QML object-type values.
334The syntax for defining an object list value is a comma-separated list
335surrounded by square brackets:
336
337\code
338 [ <item 1>, <item 2>, ... ]
339\endcode
340
341For example, the \l Item type has a \l {Item::states}{states} property that is
342used to hold a list of \l State type objects. The code below initializes the
343value of this property to a list of three \l State objects:
344
345\qml
346import QtQuick
347
348Item {
349 states: [
350 State { name: "loading" },
351 State { name: "running" },
352 State { name: "stopped" }
353 ]
354}
355\endqml
356
357If the list contains a single item, the square brackets may be omitted:
358
359\qml
360import QtQuick
361
362Item {
363 states: State { name: "running" }
364}
365\endqml
366
367A \l list type property may be specified in an object declaration with the
368following syntax:
369
370\code
371 [default] property list<<ObjectType>> propertyName
372\endcode
373
374and, like other property declarations, a property initialization may be
375combined with the property declaration with the following syntax:
376
377\code
378 [default] property list<<ObjectType>> propertyName: <value>
379\endcode
380
381An example of list property declaration follows:
382
383\qml
384import QtQuick
385
386Rectangle {
387 // declaration without initialization
388 property list<Rectangle> siblingRects
389
390 // declaration with initialization
391 property list<Rectangle> childRects: [
392 Rectangle { color: "red" },
393 Rectangle { color: "blue"}
394 ]
395}
396\endqml
397
398If you wish to declare a property to store a list of values which are not
399necessarily QML object-type values, you should declare a \l var property
400instead.
401
402
403\section4 Grouped Properties
404
405In some cases properties contain a logical group of sub-property attributes.
406These sub-property attributes can be assigned to using either the dot notation
407or group notation.
408
409For example, the \l Text type has a \l{Text::font.family}{font} group property. Below,
410the first \l Text object initializes its \c font values using dot notation,
411while the second uses group notation:
412
413\code
414Text {
415 //dot notation
416 font.pixelSize: 12
417 font.b: true
418}
419
420Text {
421 //group notation
422 font { pixelSize: 12; b: true }
423}
424\endcode
425
426Grouped property types are types which have subproperties. If a grouped property
427type is an object type (as opposed to a value type), the property that holds it
428must be read-only. This is to prevent you from replacing the object the
429subproperties belong to.
430
431\section3 Property Aliases
432
433Property aliases are properties which hold a reference to another property.
434Unlike an ordinary property definition, which allocates a new, unique storage
435space for the property, a property alias connects the newly declared property
436(called the aliasing property) as a direct reference to an existing property
437(the aliased property).
438
439A property alias declaration looks like an ordinary property definition, except
440that it requires the \c alias keyword instead of a property type, and the
441right-hand-side of the property declaration must be a valid alias reference:
442
443\code
444[default] property alias <name>: <alias reference>
445\endcode
446
447Unlike an ordinary property, an alias has the following restrictions:
448
449\list
450\li It can only refer to an object, or the
451 property of an object, that is within the scope of the \l{QML Object Types}
452 {type} within which the alias is declared.
453\li It cannot contain arbitrary
454 JavaScript expressions
455\li It cannot refer to objects declared outside of
456 the scope of its type.
457\li The \e {alias reference} is not optional,
458 unlike the optional default value for an ordinary property; the alias reference
459 must be provided when the alias is first declared.
460\li It cannot refer to \l {Attached Properties and Attached Signal Handlers}
461 {attached properties}.
462\li It cannot refer to properties inside a hierarchy with depth 3 or greater. The
463 following code will not work:
464 \code
465 property alias color: myItem.myRect.border.color
466
467 Item {
468 id: myItem
469 property Rectangle myRect
470 }
471 \endcode
472
473 However, aliases to properties that are up to two levels deep will work.
474
475 \code
476 property alias color: rectangle.border.color
477
478 Rectangle {
479 id: rectangle
480 }
481 \endcode
482\endlist
483
484For example, below is a \c Button type with a \c buttonText aliased property
485which is connected to the \c text object of the \l Text child:
486
487\qml
488// Button.qml
489import QtQuick
490
491Rectangle {
492 property alias buttonText: textItem.text
493
494 width: 100; height: 30; color: "yellow"
495
496 Text { id: textItem }
497}
498\endqml
499
500The following code would create a \c Button with a defined text string for the
501child \l Text object:
502
503\qml
504Button { buttonText: "Click Me" }
505\endqml
506
507Here, modifying \c buttonText directly modifies the textItem.text value; it
508does not change some other value that then updates textItem.text. If
509\c buttonText was not an alias, changing its value would not actually change
510the displayed text at all, as property bindings are not bi-directional: the
511\c buttonText value would have changed if textItem.text was changed, but not
512the other way around.
513
514\section4 Property Aliases and Types
515
516Property aliases cannot have explicit type specifications. The type of a
517property alias is the \e declared type of the property or object it refers to.
518Therefore, if you create an alias to an object referenced via id with extra
519properties declared inline, the extra properties won't be accessible through
520the alias:
521
522\qml
523// MyItem.qml
524Item {
525 property alias inner: innerItem
526
527 Item {
528 id: innerItem
529 property int extraProperty
530 }
531}
532\endqml
533
534You cannot initialize \a inner.extraProperty from outside of this component, as
535inner is only an \a Item:
536
537\qml
538// main.qml
539MyItem {
540 inner.extraProperty: 5 // fails
541}
542\endqml
543
544However, if you extract the inner object into a separate component with a
545dedicated .qml file, you can instantiate that component instead and have all
546its properties available through the alias:
547
548\qml
549// MainItem.qml
550Item {
551 // Now you can access inner.extraProperty, as inner is now an ExtraItem
552 property alias inner: innerItem
553
554 ExtraItem {
555 id: innerItem
556 }
557}
558
559// ExtraItem.qml
560Item {
561 property int extraProperty
562}
563\endqml
564
565\section3 Default Properties
566
567An object definition can have a single \e default property. A default property
568is the property to which a value is assigned if an object is declared within
569another object's definition without declaring it as a value for a particular
570property.
571
572Declaring a property with the optional \c default keyword marks it as the
573default property. For example, say there is a file MyLabel.qml with a default
574property \c someText:
575
576\qml
577// MyLabel.qml
578import QtQuick
579
580Text {
581 default property var someText
582
583 text: `Hello, ${someText.text}`
584}
585\endqml
586
587The \c someText value could be assigned to in a \c MyLabel object definition,
588like this:
589
590\qml
591MyLabel {
592 Text { text: "world!" }
593}
594\endqml
595
596This has exactly the same effect as the following:
597
598\qml
599MyLabel {
600 someText: Text { text: "world!" }
601}
602\endqml
603
604However, since the \c someText property has been marked as the default
605property, it is not necessary to explicitly assign the \l Text object
606to this property.
607
608You will notice that child objects can be added to any \l {Item}-based type
609without explicitly adding them to the \l {Item::children}{children} property.
610This is because the default property of \l Item is its \c data property, and
611any items added to this list for an \l Item are automatically added to its
612list of \l {Item::children}{children}.
613
614Default properties can be useful for reassigning the children of an item.
615For example:
616
617\qml
618Item {
619 default property alias content: inner.children
620
621 Item {
622 id: inner
623 }
624}
625\endqml
626
627By setting the default property \e alias to \c {inner.children}, any object
628assigned as a child of the outer item is automatically reassigned as a child
629of the inner item.
630
631\warning Setting the values of a an element's default list property can be done implicitly or
632explicitly. Within a single element's definition, these two methods must not be mixed as that leads
633to undefined ordering of the elements in the list.
634
635\qml
636Item {
637 // Use either implicit or explicit assignement to the default list property but not both!
638 Rectangle { width: 40 } // implicit
639 data: [ Rectangle { width: 100 } ] // explicit
640}
641\endqml
642
643\section3 Final Properties
644
645By default, properties can be shadowed: You can re-declare a property in a
646derived QML type, possibly with a new type and new attributes. The result will
647be two properties of the same name, only one of which is accessible in any given
648context. This is rarely what you want.
649
650The \c final keyword prohibits any shadowing of a property. It is equivalent in
651meaning to the \c FINAL attribute to \l{Requirements for Declaring Properties}{Q_PROPERTY}. By
652declaring your properties \c final, you can help the \l{Qt Quick Compiler} analyze your QML code.
653This will result in better generated code.
654
655\section3 Required Properties
656
657An object declaration may define a property as required, using the \c required
658keyword. The syntax is
659\code
660 required property <propertyType> <propertyName>
661\endcode
662
663As the name suggests, required properties must be set when an instance of the object
664is created. Violation of this rule will result in QML applications not starting if it can be
665detected statically. In case of dynamically instantiated QML components (for instance via
666\l {QtQml::Qt::createComponent()}{Qt.createComponent()}), violating this rule results in a
667warning and a null return value.
668
669It's possible to make an existing property required with
670\code
671 required <propertyName>
672\endcode
673The following example shows how to create a custom Rectangle component, in which the color
674property always needs to be specified.
675\qml
676// ColorRectangle.qml
677Rectangle {
678 required color
679}
680\endqml
681
682\note You can't assign an initial value to a required property from QML, as that would go
683directly against the intended usage of required properties.
684
685Required properties play a special role in model-view-delegate code:
686If the delegate of a view has required properties whose names match with
687the role names of the view's model, then those properties will be initialized
688with the model's corresponding values.
689For more information, visit the \l{Models and Views in Qt Quick} page.
690
691See \l{QQmlComponent::createWithInitialProperties}, \l{QQmlApplicationEngine::setInitialProperties}
692and \l{QQuickView::setInitialProperties} for ways to initialize required properties from C++.
693
694\section3 Read-Only Properties
695
696An object declaration may define a read-only property using the \c readonly
697keyword, with the following syntax:
698
699\code
700 readonly property <propertyType> <propertyName> : <value>
701\endcode
702
703Read-only properties must be assigned a static value or a binding expression on
704initialization. After a read-only property is initialized, you cannot change
705its static value or binding expression anymore.
706
707For example, the code in the \c Component.onCompleted block below is invalid:
708
709\qml
710Item {
711 readonly property int someNumber: 10
712
713 Component.onCompleted: someNumber = 20 // TypeError: Cannot assign to read-only property
714}
715\endqml
716
717\note A read-only property cannot also be a \l{Default Properties}{default}
718property.
719
720\section3 Property Modifier Objects
721
722Properties can have
723\l{qtqml-cppintegration-definetypes.html#property-modifier-types}
724{property value modifier objects} associated with them.
725The syntax for declaring an instance of a property modifier type associated
726with a particular property is as follows:
727
728\code
729<PropertyModifierTypeName> on <propertyName> {
730 // attributes of the object instance
731}
732\endcode
733
734This is commonly referred to as "on" syntax.
735
736It is important to note that the above syntax is in fact an
737\l{qtqml-syntax-basics.html#object-declarations}{object declaration} which
738will instantiate an object which acts on a pre-existing property.
739
740Certain property modifier types may only be applicable to specific property
741types, however this is not enforced by the language. For example, the
742\c NumberAnimation type provided by \c QtQuick will only animate
743numeric-type (such as \c int or \c real) properties. Attempting to use a
744\c NumberAnimation with non-numeric property will not result in an error,
745however the non-numeric property will not be animated. The behavior of a
746property modifier type when associated with a particular property type is
747defined by its implementation.
748
749
750\section2 Signal Attributes
751
752A signal is a notification from an object that some event has occurred: for
753example, a property has changed, an animation has started or stopped, or
754when an image has been downloaded. The \l MouseArea type, for example, has
755a \l {MouseArea::}{clicked} signal that is emitted when the user clicks
756within the mouse area.
757
758An object can be notified through a \l{Signal handler attributes}
759{signal handler} whenever a particular signal is emitted. A signal handler
760is declared with the syntax \e on<Signal> where \e <Signal> is the name of the
761signal, with the first letter capitalized. The signal handler must be declared
762within the definition of the object that emits the signal, and the handler
763should contain the block of JavaScript code to be executed when the signal
764handler is invoked.
765
766For example, the \e onClicked signal handler below is declared within the
767\l MouseArea object definition, and is invoked when the \l MouseArea is
768clicked, causing a console message to be printed:
769
770\qml
771import QtQuick
772
773Item {
774 width: 100; height: 100
775
776 MouseArea {
777 anchors.fill: parent
778 onClicked: {
779 console.log("Click!")
780 }
781 }
782}
783\endqml
784
785\section3 Defining Signal Attributes
786
787A signal may be defined for a type in C++ by registering a Q_SIGNAL of a class
788which is then registered with the QML type system. Alternatively, a custom
789signal for an object type may be defined in an object declaration in a QML
790document with the following syntax:
791
792\code
793 signal <signalName>[([<parameterName>: <parameterType>[, ...]])]
794\endcode
795
796Attempting to declare two signals or methods with the same name in the same
797type block is an error. However, a new signal may reuse the name of an existing
798signal on the type. (This should be done with caution, as the existing signal
799may be hidden and become inaccessible.)
800
801Here are three examples of signal declarations:
802
803\qml
804import QtQuick
805
806Item {
807 signal clicked
808 signal hovered()
809 signal actionPerformed(action: string, actionResult: int)
810}
811\endqml
812
813You can also specify signal parameters in property style syntax:
814
815\qml
816signal actionCanceled(string action)
817\endqml
818
819In order to be consistent with method declarations, you should prefer the
820type declarations using colons.
821
822If the signal has no parameters, the "()" brackets are optional. If parameters
823are used, the parameter types must be declared, as for the \c string and \c int
824arguments for the \c actionPerformed signal above. The allowed parameter types
825are the same as those listed under \l {Defining Property Attributes} on this page.
826
827To emit a signal, invoke it as a method. Any relevant
828\l{Signal handler attributes}{signal handlers} will be invoked when the signal
829is emitted, and handlers can use the defined signal argument names to access
830the respective arguments.
831
832\section3 Property Change Signals
833
834QML types also provide built-in \e {property change signals} that are emitted
835whenever a property value changes, as previously described in the section on
836\l{Property attributes}{property attributes}. See the upcoming section on
837\l{Property change signal handlers}{property change signal handlers} for more
838information about why these signals are useful, and how to use them.
839
840
841\section2 Signal Handler Attributes
842
843Signal handlers are a special sort of \l{Method attributes}{method attribute},
844where the method implementation is invoked by the QML engine whenever the
845associated signal is emitted. Adding a signal to an object definition in QML
846will automatically add an associated signal handler to the object definition,
847which has, by default, an empty implementation. Clients can provide an
848implementation, to implement program logic.
849
850Consider the following \c SquareButton type, whose definition is provided in
851the \c SquareButton.qml file as shown below, with signals \c activated and
852\c deactivated:
853
854\qml
855// SquareButton.qml
856Rectangle {
857 id: root
858
859 signal activated(xPosition: real, yPosition: real)
860 signal deactivated
861
862 property int side: 100
863 width: side; height: side
864
865 MouseArea {
866 anchors.fill: parent
867 onReleased: root.deactivated()
868 onPressed: mouse => root.activated(mouse.x, mouse.y)
869 }
870}
871\endqml
872
873These signals could be received by any \c SquareButton objects in another QML
874file in the same directory, where implementations for the signal handlers are
875provided by the client:
876
877\qml
878// myapplication.qml
879SquareButton {
880 onDeactivated: console.log("Deactivated!")
881 onActivated: (xPosition, yPosition) => {
882 console.log(`Activated at ${xPosition}, ${yPosition}`)
883 }
884}
885\endqml
886
887Signal handlers don't have to declare their parameter types because the signal
888already specifies them. The arrow function syntax shown above does not support
889type annotations.
890
891See the \l {Signal and Handler Event System} for more details on use of
892signals.
893
894\section3 Property Change Signal Handlers
895
896Signal handlers for property change signal take the syntax form
897\e on<Property>Changed where \e <Property> is the name of the property,
898with the first letter capitalized. For example, although the \l TextInput type
899documentation does not document a \c textChanged signal, this signal is
900implicitly available through the fact that \l TextInput has a
901\l {TextInput::text}{text} property and so it is possible to write an
902\c onTextChanged signal handler to be called whenever this property changes:
903
904\qml
905import QtQuick
906
907TextInput {
908 text: "Change this!"
909
910 onTextChanged: console.log(`Text has changed to: ${text}`)
911}
912\endqml
913
914
915\section2 Method Attributes
916
917A method of an object type is a function which may be called to perform some
918processing or trigger further events. A method can be connected to a signal so
919that it is automatically invoked whenever the signal is emitted. See
920\l {Signal and Handler Event System} for more details.
921
922\section3 Defining Method Attributes
923
924A method may be defined for a type in C++ by tagging a function of a class
925which is then registered with the QML type system with Q_INVOKABLE or by
926registering it as a Q_SLOT of the class. Alternatively, a custom method can
927be added to an object declaration in a QML document with the following syntax:
928
929\code
930 function <functionName>([<parameterName>[: <parameterType>][, ...]]) [: <returnType>] { <body> }
931\endcode
932
933Methods can be added to a QML type in order to define standalone, reusable
934blocks of JavaScript code. These methods can be invoked either internally or
935by external objects.
936
937Unlike signals, method parameter types do not have to be declared as they
938default to the \c var type. You should, however, declare them in order to
939help qmlcachegen generate more performant code, and to improve maintainability.
940
941Attempting to declare two methods or signals with the same name in the same
942type block is an error. However, a new method may reuse the name of an existing
943method on the type. (This should be done with caution, as the existing method
944may be hidden and become inaccessible.)
945
946Below is a \l Rectangle with a \c calculateHeight() method that is called when
947assigning the \c height value:
948
949\qml
950import QtQuick
951Rectangle {
952 id: rect
953
954 function calculateHeight(): real {
955 return rect.width / 2;
956 }
957
958 width: 100
959 height: calculateHeight()
960}
961\endqml
962
963If the method has parameters, they are accessible by name within the method.
964Below, when the \l MouseArea is clicked it invokes the \c moveTo() method which
965can then refer to the received \c newX and \c newY parameters to reposition the
966text:
967
968\qml
969import QtQuick
970
971Item {
972 width: 200; height: 200
973
974 MouseArea {
975 anchors.fill: parent
976 onClicked: mouse => label.moveTo(mouse.x, mouse.y)
977 }
978
979 Text {
980 id: label
981
982 function moveTo(newX: real, newY: real) {
983 label.x = newX;
984 label.y = newY;
985 }
986
987 text: "Move me!"
988 }
989}
990\endqml
991
992
993\section2 Attached Properties and Attached Signal Handlers
994
995\e {Attached properties} and \e {attached signal handlers} are mechanisms that
996enable objects to be annotated with extra properties or signal handlers that
997are otherwise unavailable to the object. In particular, they allow objects to
998access properties or signals that are specifically relevant to the individual
999object.
1000
1001A QML type implementation may choose to \l {Providing Attached Properties}{create an \e {attaching type} in C++} with
1002particular properties and signals. Instances of this type can then be created
1003and \e attached to specific objects at run time, allowing those objects to
1004access the properties and signals of the attaching type. These are accessed by
1005prefixing the properties and respective signal handlers with the name of the
1006attaching type.
1007
1008References to attached properties and handlers take the following syntax form:
1009
1010\code
1011<AttachingType>.<propertyName>
1012<AttachingType>.on<SignalName>
1013\endcode
1014
1015For example, the \l ListView type has an attached property
1016\l {ListView::isCurrentItem}{ListView.isCurrentItem} that is available to each delegate object in a
1017ListView. This can be used by each individual delegate object to determine
1018whether it is the currently selected item in the view:
1019
1020\qml
1021import QtQuick
1022
1023ListView {
1024 width: 240; height: 320
1025 model: 3
1026 delegate: Rectangle {
1027 width: 100; height: 30
1028 color: ListView.isCurrentItem ? "red" : "yellow"
1029 }
1030}
1031\endqml
1032
1033In this case, the name of the \e {attaching type} is \c ListView and the
1034property in question is \c isCurrentItem, hence the attached property is
1035referred to as \c ListView.isCurrentItem.
1036
1037An attached signal handler is referred to in the same way. For example, the
1038\l{Component::completed}{Component.onCompleted} attached signal handler is
1039commonly used to execute some JavaScript code when a component's creation
1040process has been completed. In the example below, once the \l ListModel has
1041been fully created, its \c Component.onCompleted signal handler will
1042automatically be invoked to populate the model:
1043
1044\qml
1045import QtQuick
1046
1047ListView {
1048 width: 240; height: 320
1049 model: ListModel {
1050 id: listModel
1051 Component.onCompleted: {
1052 for (let i = 0; i < 10; i++) {
1053 append({ Name: `Item ${i}` })
1054 }
1055 }
1056 }
1057 delegate: Text { text: index }
1058}
1059\endqml
1060
1061Since the name of the \e {attaching type} is \c Component and that type has a
1062\l{Component::completed}{completed} signal, the attached signal handler is
1063referred to as \c Component.onCompleted.
1064
1065
1066\section3 A Note About Accessing Attached Properties and Signal Handlers
1067
1068A common error is to assume that attached properties and signal handlers are
1069directly accessible from the children of the object to which these attributes
1070have been attached. This is not the case. The instance of the
1071\e {attaching type} is only attached to specific objects, not to the object
1072and all of its children.
1073
1074For example, below is a modified version of the earlier example involving
1075attached properties. This time, the delegate is an \l Item and the colored
1076\l Rectangle is a child of that item:
1077
1078\qml
1079import QtQuick
1080
1081ListView {
1082 width: 240; height: 320
1083 model: 3
1084 delegate: Item {
1085 width: 100; height: 30
1086
1087 Rectangle {
1088 width: 100; height: 30
1089 color: ListView.isCurrentItem ? "red" : "yellow" // WRONG! This won't work.
1090 }
1091 }
1092}
1093\endqml
1094
1095This does not work as expected because \c ListView.isCurrentItem is attached
1096\e only to the root delegate object, and not its children. Since the
1097\l Rectangle is a child of the delegate, rather than being the delegate itself,
1098it cannot access the \c isCurrentItem attached property as
1099\c ListView.isCurrentItem. So instead, the rectangle should access
1100\c isCurrentItem through the root delegate:
1101
1102\qml
1103ListView {
1104 delegate: Item {
1105 id: delegateItem
1106 width: 100; height: 30
1107
1108 Rectangle {
1109 width: 100; height: 30
1110 color: delegateItem.ListView.isCurrentItem ? "red" : "yellow" // correct
1111 }
1112 }
1113}
1114\endqml
1115
1116Now \c delegateItem.ListView.isCurrentItem correctly refers to the
1117\c isCurrentItem attached property of the delegate.
1118
1119\section2 Enumeration Attributes
1120
1121Enumerations provide a fixed set of named choices. They can be declared in QML using the \c enum keyword:
1122
1123\qml
1124// MyText.qml
1125Text {
1126 enum TextType {
1127 Normal,
1128 Heading
1129 }
1130}
1131\endqml
1132
1133As shown above, enumeration types (e.g. \c TextType) and values (e.g. \c Normal) must begin with an uppercase letter.
1134
1135Values are referred to via \c {<Type>.<EnumerationType>.<Value>} or \c {<Type>.<Value>}.
1136
1137\qml
1138// MyText.qml
1139Text {
1140 enum TextType {
1141 Normal,
1142 Heading
1143 }
1144
1145 property int textType: MyText.TextType.Normal
1146
1147 font.bold: textType === MyText.TextType.Heading
1148 font.pixelSize: textType === MyText.TextType.Heading ? 24 : 12
1149}
1150\endqml
1151
1152More information on enumeration usage in QML can be found in the documentation on
1153\l {QML Enumerations}.
1154
1155The ability to declare enumerations in QML was introduced in Qt 5.10.
1156
1157*/