Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
Loading...
Searching...
No Matches
objectattributes.qdoc
Go to the documentation of this file.
1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
3
4/*!
5\page qtqml-syntax-objectattributes.html
6\title QML Object Attributes
7\brief Description of QML object type attributes
8
9Every QML object type has a defined set of attributes. Each instance of an
10object type is created with the set of attributes that have been defined for
11that object type. There are several different kinds of attributes which
12can be specified, which are described below.
13
14\section1 Attributes in Object Declarations
15
16An \l{qtqml-syntax-basics.html#object-declarations}{object declaration} in a
17QML document defines a new type. It also declares an object hierarchy that
18will be instantiated should an instance of that newly defined type be created.
19
20The set of QML object-type attribute types is as follows:
21
22\list
23\li the \e id attribute
24\li property attributes
25\li signal attributes
26\li signal handler attributes
27\li method attributes
28\li attached properties and attached signal handler attributes
29\li enumeration attributes
30\endlist
31
32These attributes are discussed in detail below.
33
34\keyword QML.id
35\section2 The \e id Attribute
36
37A QML element can have at most one \e id attribute. This attribute is
38provided by the language itself, and cannot be redefined or overridden by any
39QML object type.
40
41A value may be assigned to the \e id attribute of an object instance to allow
42that object to be identified and referred to by other objects. This \c id must
43begin with a lower-case letter or an underscore, and cannot contain characters
44other than letters, numbers and underscores. It can also not be a JavaScript
45keyword. See the \l{ECMA-262}{ECMAScript Language Specification} for a list of
46such keywords.
47
48If you use a name not suitable as JavaScript identifier in QML, such as
49\e{as}, you won't be able to refer to the identified object in JavaScript,
50making the \e id mostly useless. You can still use \l QQmlContext from C++ to
51interact with such \e{id}s, though.
52
53Below is a \l TextInput object and a \l Text object. The \l TextInput object's
54\c id value is set to "myTextInput". The \l Text object sets its \c text
55property to have the same value as the \c text property of the \l TextInput,
56by referring to \c myTextInput.text. Now, both items will display the same
57text:
58
59\qml
60import QtQuick
61
62Column {
63 width: 200; height: 200
64
65 TextInput { id: myTextInput; text: "Hello World" }
66
67 Text { text: myTextInput.text }
68}
69\endqml
70
71An object can be referred to by its \c id from anywhere within the
72\e {QML context} in which it is created. Therefore, an \c id value must
73always be unique within its context. See
74\l{qtqml-documents-scope.html}{Scope and Naming Resolution} for more
75information.
76
77The context is also exposed to C++ via the \l QQmlContext hierarchy. You
78can, for example, retrieve the context of a specific object via the
79\l qmlContext function and ask for other objects in the same context:
80
81\code
82QObject *textInput = qmlContext(theColumn)->objectForName("myTextInput");
83\endcode
84
85Once an object instance is created, the value of its \e id attribute cannot
86be changed. While it may look like an ordinary property, the \c id attribute
87is \b{not} an ordinary \c property attribute, and special semantics apply
88to it; for example, it is not possible to access \c myTextInput.id in the above
89example.
90
91
92\section2 Property Attributes
93
94A property is an attribute of an object that can be assigned a static value
95or bound to a dynamic expression. A property's value can be read by other
96objects. Generally it can also be modified by another object, unless a
97particular QML type has explicitly disallowed this for a specific property.
98
99\section3 Defining Property Attributes
100
101A property may be defined for a type in C++ by registering a
102Q_PROPERTY of a class which is then registered with the QML type system.
103Alternatively, a custom property of an object type may be defined in
104an object declaration in a QML document with the following syntax:
105
106\code
107 [default] [virtual] [override] [final] [required] [readonly] property <propertyType> <propertyName>
108\endcode
109
110In this way an object declaration may \l {Defining Object Types from QML}
111{expose a particular value} to outside objects or maintain some internal
112state more easily.
113
114Property names must begin with a lower case letter and can only contain
115letters, numbers and underscores. \l {JavaScript Reserved Words}
116{JavaScript reserved words} are not valid property names. The \c default,
117\c required, \c readonly, \c virtual, \c override, \c final keywords are optional,
118and modify the semantics of the property being declared.
119See the upcoming sections on \l {Default Properties}{default properties},
120\l {Required Properties}{required properties},
121\l {Read-Only Properties}{read-only properties} and
122\l {Override Semantics}{override semantics} for more information
123about their respective meaning.
124
125Declaring a custom property implicitly creates a value-change
126\l{Signal attributes}{signal} for that property, as well as an associated
127\l{Signal handler attributes}{signal handler} called
128\e on<PropertyName>Changed, where \e <PropertyName> is the name of the
129property, with the first letter capitalized.
130
131For example, the following object declaration defines a new type which
132derives from the Rectangle base type. It has two new properties,
133with a \l{Signal handler attributes}{signal handler} implemented for one of
134those new properties:
135
136\qml
137Rectangle {
138 property color previousColor
139 property color nextColor
140 onNextColorChanged: console.log("The next color will be: " + nextColor.toString())
141}
142\endqml
143
144\section4 Valid Types in Custom Property Definitions
145
146Any of the \l {QML Value Types} can be used as custom property types. For
147example, these are all valid property declarations:
148
149\qml
150Item {
151 property int someNumber
152 property string someString
153 property url someUrl
154}
155\endqml
156
157(Enumeration values are simply whole number values and can be referred to with
158the \l int type instead.)
159
160Some value types are provided by the \c QtQuick module and thus cannot be used
161as property types unless the module is imported. See the \l {QML Value Types}
162documentation for more details.
163
164Note the \l var value type is a generic placeholder type that can hold any
165type of value, including lists and objects:
166
167\code
168property var someNumber: 1.5
169property var someString: "abc"
170property var someBool: true
171property var someList: [1, 2, "three", "four"]
172property var someObject: Rectangle { width: 100; height: 100; color: "red" }
173\endcode
174
175Additionally, any \l{QML Object Types}{QML object type} can be used as a
176property type. For example:
177
178\code
179property Item someItem
180property Rectangle someRectangle
181\endcode
182
183This applies to \l {Defining Object Types from QML}{custom QML types} as well.
184If a QML type was defined in a file named \c ColorfulButton.qml (in a directory
185which was then imported by the client), then a property of type
186\c ColorfulButton would also be valid.
187
188
189\section3 Assigning Values to Property Attributes
190
191The value of a property of an object instance may be specified in two separate ways:
192\list
193 \li a value assignment on initialization
194 \li an imperative value assignment
195\endlist
196
197In either case, the value may be either a \e static value or a \e {binding expression}
198value.
199
200\section4 Value Assignment on Initialization
201
202The syntax for assigning a value to a property on initialization is:
203
204\code
205 <propertyName> : <value>
206\endcode
207
208An initialization value assignment may be combined with a property definition
209in an object declaration, if desired. In that case, the syntax of the property
210definition becomes:
211
212\code
213 [default] property <propertyType> <propertyName> : <value>
214\endcode
215
216An example of property value initialization follows:
217
218\qml
219import QtQuick
220
221Rectangle {
222 color: "red"
223 property color nextColor: "blue" // combined property declaration and initialization
224}
225\endqml
226
227\section4 Imperative Value Assignment
228
229An imperative value assignment is where a property value (either static value
230or binding expression) is assigned to a property from imperative JavaScript
231code. The syntax of an imperative value assignment is just the JavaScript
232assignment operator, as shown below:
233
234\code
235 [<objectId>.]<propertyName> = value
236\endcode
237
238An example of imperative value assignment follows:
239
240\qml
241import QtQuick
242
243Rectangle {
244 id: rect
245 Component.onCompleted: {
246 rect.color = "red"
247 }
248}
249\endqml
250
251\section3 Static Values and Binding Expression Values
252
253As previously noted, there are two kinds of values which may be assigned to a
254property: \e static values, and \e {binding expression} values. The latter are
255also known as \l{Property Binding}{property bindings}.
256
257\table
258 \header
259 \li Kind
260 \li Semantics
261
262 \row
263 \li Static Value
264 \li A constant value which does not depend on other properties.
265
266 \row
267 \li Binding Expression
268 \li A JavaScript expression which describes a property's relationship with
269 other properties. The variables in this expression are called the
270 property's \e dependencies.
271
272 The QML engine enforces the relationship between a property and its
273 dependencies. When any of the dependencies change in value, the QML
274 engine automatically re-evaluates the binding expression and assigns
275 the new result to the property.
276\endtable
277
278Here is an example that shows both kinds of values being assigned to properties:
279
280\qml
281import QtQuick
282
283Rectangle {
284 // both of these are static value assignments on initialization
285 width: 400
286 height: 200
287
288 Rectangle {
289 // both of these are binding expression value assignments on initialization
290 width: parent.width / 2
291 height: parent.height
292 }
293}
294\endqml
295
296\note To assign a binding expression imperatively, the binding expression
297must be contained in a function that is passed into \l{Qt::binding()}{Qt.binding()},
298and then the value returned by Qt.binding() must be assigned to the property.
299In contrast, Qt.binding() must not be used when assigning a binding expression
300upon initialization. See \l{Property Binding} for more information.
301
302
303\section3 Type Safety
304
305Properties are type safe. A property can only be assigned a value that matches
306the property type.
307
308For example, if a property is an int, and if you try to assign a string to it,
309you will get an error:
310
311\code
312property int volume: "four" // generates an error; the property's object will not be loaded
313\endcode
314
315Likewise if a property is assigned a value of the wrong type during run time,
316the new value will not be assigned, and an error will be generated.
317
318Some property types do not have a natural
319value representation, and for those property types the QML engine
320automatically performs string-to-typed-value conversion. So, for example,
321even though properties of the \c color type store colors and not strings,
322you are able to assign the string \c "red" to a color property, without an
323error being reported.
324
325See \l {QML Value Types} for a list of the types of properties that are
326supported by default. Additionally, any available \l {QML Object Types}
327{QML object type} may also be used as a property type.
328
329\section3 Special Property Types
330
331\section4 Object List Property Attributes
332
333A \l list type property can be assigned a list of QML object-type values.
334The syntax for defining an object list value is a comma-separated list
335surrounded by square brackets:
336
337\code
338 [ <item 1>, <item 2>, ... ]
339\endcode
340
341For example, the \l Item type has a \l {Item::states}{states} property that is
342used to hold a list of \l State type objects. The code below initializes the
343value of this property to a list of three \l State objects:
344
345\qml
346import QtQuick
347
348Item {
349 states: [
350 State { name: "loading" },
351 State { name: "running" },
352 State { name: "stopped" }
353 ]
354}
355\endqml
356
357If the list contains a single item, the square brackets may be omitted:
358
359\qml
360import QtQuick
361
362Item {
363 states: State { name: "running" }
364}
365\endqml
366
367A \l list type property may be specified in an object declaration with the
368following syntax:
369
370\code
371 [default] property list<<ObjectType>> propertyName
372\endcode
373
374and, like other property declarations, a property initialization may be
375combined with the property declaration with the following syntax:
376
377\code
378 [default] property list<<ObjectType>> propertyName: <value>
379\endcode
380
381An example of list property declaration follows:
382
383\qml
384import QtQuick
385
386Rectangle {
387 // declaration without initialization
388 property list<Rectangle> siblingRects
389
390 // declaration with initialization
391 property list<Rectangle> childRects: [
392 Rectangle { color: "red" },
393 Rectangle { color: "blue"}
394 ]
395}
396\endqml
397
398If you wish to declare a property to store a list of values which are not
399necessarily QML object-type values, you should declare a \l var property
400instead.
401
402
403\section4 Grouped Properties
404
405In some cases properties contain a logical group of sub-property attributes.
406These sub-property attributes can be assigned to using either the dot notation
407or group notation.
408
409For example, the \l Text type has a \l{Text::font.family}{font} group property. Below,
410the first \l Text object initializes its \c font values using dot notation,
411while the second uses group notation:
412
413\code
414Text {
415 //dot notation
416 font.pixelSize: 12
417 font.b: true
418}
419
420Text {
421 //group notation
422 font { pixelSize: 12; b: true }
423}
424\endcode
425
426Grouped property types are types which have subproperties. If a grouped property
427type is an object type (as opposed to a value type), the property that holds it
428must be read-only. This is to prevent you from replacing the object the
429subproperties belong to.
430
431\section3 Property Aliases
432
433Property aliases are properties which hold a reference to another property.
434Unlike an ordinary property definition, which allocates a new, unique storage
435space for the property, a property alias connects the newly declared property
436(called the aliasing property) as a direct reference to an existing property
437(the aliased property).
438
439A property alias declaration looks like an ordinary property definition, except
440that it requires the \c alias keyword instead of a property type, and the
441right-hand-side of the property declaration must be a valid alias reference:
442
443\code
444[default] property alias <name>: <alias reference>
445\endcode
446
447Unlike an ordinary property, an alias has the following restrictions:
448
449\list
450\li It can only refer to an object, or the
451 property of an object, that is within the scope of the \l{QML Object Types}
452 {type} within which the alias is declared.
453\li It cannot contain arbitrary
454 JavaScript expressions
455\li It cannot refer to objects declared outside of
456 the scope of its type.
457\li The \e {alias reference} is not optional,
458 unlike the optional default value for an ordinary property; the alias reference
459 must be provided when the alias is first declared.
460\li It cannot refer to \l {Attached Properties and Attached Signal Handlers}
461 {attached properties}.
462\li It cannot refer to properties inside a hierarchy with depth 3 or greater. The
463 following code will not work:
464 \code
465 property alias color: myItem.myRect.border.color
466
467 Item {
468 id: myItem
469 property Rectangle myRect
470 }
471 \endcode
472
473 However, aliases to properties that are up to two levels deep will work.
474
475 \code
476 property alias color: rectangle.border.color
477
478 Rectangle {
479 id: rectangle
480 }
481 \endcode
482\endlist
483
484For example, below is a \c Button type with a \c buttonText aliased property
485which is connected to the \c text object of the \l Text child:
486
487\qml
488// Button.qml
489import QtQuick
490
491Rectangle {
492 property alias buttonText: textItem.text
493
494 width: 100; height: 30; color: "yellow"
495
496 Text { id: textItem }
497}
498\endqml
499
500The following code would create a \c Button with a defined text string for the
501child \l Text object:
502
503\qml
504Button { buttonText: "Click Me" }
505\endqml
506
507Here, modifying \c buttonText directly modifies the textItem.text value; it
508does not change some other value that then updates textItem.text. If
509\c buttonText was not an alias, changing its value would not actually change
510the displayed text at all, as property bindings are not bi-directional: the
511\c buttonText value would have changed if textItem.text was changed, but not
512the other way around.
513
514\section4 Property Aliases and Types
515
516Property aliases cannot have explicit type specifications. The type of a
517property alias is the \e declared type of the property or object it refers to.
518Therefore, if you create an alias to an object referenced via id with extra
519properties declared inline, the extra properties won't be accessible through
520the alias:
521
522\qml
523// MyItem.qml
524Item {
525 property alias inner: innerItem
526
527 Item {
528 id: innerItem
529 property int extraProperty
530 }
531}
532\endqml
533
534You cannot initialize \a inner.extraProperty from outside of this component, as
535inner is only an \a Item:
536
537\qml
538// main.qml
539MyItem {
540 inner.extraProperty: 5 // fails
541}
542\endqml
543
544However, if you extract the inner object into a separate component with a
545dedicated .qml file, you can instantiate that component instead and have all
546its properties available through the alias:
547
548\qml
549// MainItem.qml
550Item {
551 // Now you can access inner.extraProperty, as inner is now an ExtraItem
552 property alias inner: innerItem
553
554 ExtraItem {
555 id: innerItem
556 }
557}
558
559// ExtraItem.qml
560Item {
561 property int extraProperty
562}
563\endqml
564
565\section3 Default Properties
566
567An object definition can have a single \e default property. A default property
568is the property to which a value is assigned if an object is declared within
569another object's definition without declaring it as a value for a particular
570property.
571
572Declaring a property with the optional \c default keyword marks it as the
573default property. For example, say there is a file MyLabel.qml with a default
574property \c someText:
575
576\qml
577// MyLabel.qml
578import QtQuick
579
580Text {
581 default property var someText
582
583 text: `Hello, ${someText.text}`
584}
585\endqml
586
587The \c someText value could be assigned to in a \c MyLabel object definition,
588like this:
589
590\qml
591MyLabel {
592 Text { text: "world!" }
593}
594\endqml
595
596This has exactly the same effect as the following:
597
598\qml
599MyLabel {
600 someText: Text { text: "world!" }
601}
602\endqml
603
604However, since the \c someText property has been marked as the default
605property, it is not necessary to explicitly assign the \l Text object
606to this property.
607
608You will notice that child objects can be added to any \l {Item}-based type
609without explicitly adding them to the \l {Item::children}{children} property.
610This is because the default property of \l Item is its \c data property, and
611any items added to this list for an \l Item are automatically added to its
612list of \l {Item::children}{children}.
613
614Default properties can be useful for reassigning the children of an item.
615For example:
616
617\qml
618Item {
619 default property alias content: inner.children
620
621 Item {
622 id: inner
623 }
624}
625\endqml
626
627By setting the default property \e alias to \c {inner.children}, any object
628assigned as a child of the outer item is automatically reassigned as a child
629of the inner item.
630
631\warning Setting the values of a an element's default list property can be done implicitly or
632explicitly. Within a single element's definition, these two methods must not be mixed as that leads
633to undefined ordering of the elements in the list.
634
635\qml
636Item {
637 // Use either implicit or explicit assignement to the default list property but not both!
638 Rectangle { width: 40 } // implicit
639 data: [ Rectangle { width: 100 } ] // explicit
640}
641\endqml
642
643\section3 Override Semantics
644
645By default, properties can be \e shadowed: You re-declare a property in a derived QML type,
646possibly with a new type and new attributes. This results in two properties of the same name,
647only one of which is accessible in any given context. This is rarely what you want. Often it's
648accidental, and most of the time the effects are quite confusing. Additionally, shadowing is bad
649for tooling.
650
651To address this, the \c virtual, \c override, \c final keywords and additional warnings and errors
652were introduced.
653
654For more details and a comprehensive set of examples, including warnings and errors,
655see the \l{qtqml-syntax-overridesemantics.html}{Property Shadowing and Override Semantics} page.
656
657\section3 Required Properties
658
659An object declaration may define a property as required, using the \c required
660keyword. The syntax is
661\code
662 required property <propertyType> <propertyName>
663\endcode
664
665As the name suggests, required properties must be set when an instance of the object
666is created. Violation of this rule will result in QML applications not starting if it can be
667detected statically. In case of dynamically instantiated QML components (for instance via
668\l {QtQml::Qt::createComponent()}{Qt.createComponent()}), violating this rule results in a
669warning and a null return value.
670
671It's possible to make an existing property required with
672\code
673 required <propertyName>
674\endcode
675The following example shows how to create a custom Rectangle component, in which the color
676property always needs to be specified.
677\qml
678// ColorRectangle.qml
679Rectangle {
680 required color
681}
682\endqml
683
684\note You can't assign an initial value to a required property from QML, as that would go
685directly against the intended usage of required properties.
686
687Required properties play a special role in model-view-delegate code:
688If the delegate of a view has required properties whose names match with
689the role names of the view's model, then those properties will be initialized
690with the model's corresponding values.
691For more information, visit the \l{Models and Views in Qt Quick} page.
692
693See \l{QQmlComponent::createWithInitialProperties}, \l{QQmlApplicationEngine::setInitialProperties}
694and \l{QQuickView::setInitialProperties} for ways to initialize required properties from C++.
695
696\section3 Read-Only Properties
697
698An object declaration may define a read-only property using the \c readonly
699keyword, with the following syntax:
700
701\code
702 readonly property <propertyType> <propertyName> : <value>
703\endcode
704
705Read-only properties must be assigned a static value or a binding expression on
706initialization. After a read-only property is initialized, you cannot change
707its static value or binding expression anymore.
708
709For example, the code in the \c Component.onCompleted block below is invalid:
710
711\qml
712Item {
713 readonly property int someNumber: 10
714
715 Component.onCompleted: someNumber = 20 // TypeError: Cannot assign to read-only property
716}
717\endqml
718
719\note A read-only property cannot also be a \l{#Default Properties}{default}
720property.
721
722\section3 Property Modifier Objects
723
724Properties can have
725\l{qtqml-cppintegration-definetypes.html#property-modifier-types}
726{property value modifier objects} associated with them.
727The syntax for declaring an instance of a property modifier type associated
728with a particular property is as follows:
729
730\code
731<PropertyModifierTypeName> on <propertyName> {
732 // attributes of the object instance
733}
734\endcode
735
736This is commonly referred to as "on" syntax.
737
738It is important to note that the above syntax is in fact an
739\l{qtqml-syntax-basics.html#object-declarations}{object declaration} which
740will instantiate an object which acts on a pre-existing property.
741
742Certain property modifier types may only be applicable to specific property
743types, however this is not enforced by the language. For example, the
744\c NumberAnimation type provided by \c QtQuick will only animate
745numeric-type (such as \c int or \c real) properties. Attempting to use a
746\c NumberAnimation with non-numeric property will not result in an error,
747however the non-numeric property will not be animated. The behavior of a
748property modifier type when associated with a particular property type is
749defined by its implementation.
750
751
752\section2 Signal Attributes
753
754A signal is a notification from an object that some event has occurred: for
755example, a property has changed, an animation has started or stopped, or
756when an image has been downloaded. The \l MouseArea type, for example, has
757a \l {MouseArea::}{clicked} signal that is emitted when the user clicks
758within the mouse area.
759
760An object can be notified through a \l{Signal handler attributes}
761{signal handler} whenever a particular signal is emitted. A signal handler
762is declared with the syntax \e on<Signal> where \e <Signal> is the name of the
763signal, with the first letter capitalized. The signal handler must be declared
764within the definition of the object that emits the signal, and the handler
765should contain the block of JavaScript code to be executed when the signal
766handler is invoked.
767
768For example, the \e onClicked signal handler below is declared within the
769\l MouseArea object definition, and is invoked when the \l MouseArea is
770clicked, causing a console message to be printed:
771
772\qml
773import QtQuick
774
775Item {
776 width: 100; height: 100
777
778 MouseArea {
779 anchors.fill: parent
780 onClicked: {
781 console.log("Click!")
782 }
783 }
784}
785\endqml
786
787\section3 Defining Signal Attributes
788
789A signal may be defined for a type in C++ by registering a Q_SIGNAL of a class
790which is then registered with the QML type system. Alternatively, a custom
791signal for an object type may be defined in an object declaration in a QML
792document with the following syntax:
793
794\code
795 signal <signalName>[([<parameterName>: <parameterType>[, ...]])]
796\endcode
797
798Attempting to declare two signals or methods with the same name in the same
799type block is an error. However, a new signal may reuse the name of an existing
800signal on the type. (This should be done with caution, as the existing signal
801may be hidden and become inaccessible.)
802
803Here are three examples of signal declarations:
804
805\qml
806import QtQuick
807
808Item {
809 signal clicked
810 signal hovered()
811 signal actionPerformed(action: string, actionResult: int)
812}
813\endqml
814
815You can also specify signal parameters in property style syntax:
816
817\qml
818signal actionCanceled(string action)
819\endqml
820
821In order to be consistent with method declarations, you should prefer the
822type declarations using colons.
823
824If the signal has no parameters, the "()" brackets are optional. If parameters
825are used, the parameter types must be declared, as for the \c string and \c int
826arguments for the \c actionPerformed signal above. The allowed parameter types
827are the same as those listed under \l {Defining Property Attributes} on this page.
828
829To emit a signal, invoke it as a method. Any relevant
830\l{Signal handler attributes}{signal handlers} will be invoked when the signal
831is emitted, and handlers can use the defined signal argument names to access
832the respective arguments.
833
834\section3 Property Change Signals
835
836QML types also provide built-in \e {property change signals} that are emitted
837whenever a property value changes, as previously described in the section on
838\l{Property attributes}{property attributes}. See the upcoming section on
839\l{Property change signal handlers}{property change signal handlers} for more
840information about why these signals are useful, and how to use them.
841
842
843\section2 Signal Handler Attributes
844
845Signal handlers are a special sort of \l{Method attributes}{method attribute},
846where the method implementation is invoked by the QML engine whenever the
847associated signal is emitted. Adding a signal to an object definition in QML
848will automatically add an associated signal handler to the object definition,
849which has, by default, an empty implementation. Clients can provide an
850implementation, to implement program logic.
851
852Consider the following \c SquareButton type, whose definition is provided in
853the \c SquareButton.qml file as shown below, with signals \c activated and
854\c deactivated:
855
856\qml
857// SquareButton.qml
858Rectangle {
859 id: root
860
861 signal activated(xPosition: real, yPosition: real)
862 signal deactivated
863
864 property int side: 100
865 width: side; height: side
866
867 MouseArea {
868 anchors.fill: parent
869 onReleased: root.deactivated()
870 onPressed: mouse => root.activated(mouse.x, mouse.y)
871 }
872}
873\endqml
874
875These signals could be received by any \c SquareButton objects in another QML
876file in the same directory, where implementations for the signal handlers are
877provided by the client:
878
879\qml
880// myapplication.qml
881SquareButton {
882 onDeactivated: console.log("Deactivated!")
883 onActivated: (xPosition, yPosition) => {
884 console.log(`Activated at ${xPosition}, ${yPosition}`)
885 }
886}
887\endqml
888
889Signal handlers don't have to declare their parameter types because the signal
890already specifies them. The arrow function syntax shown above does not support
891type annotations.
892
893See the \l {Signal and Handler Event System} for more details on use of
894signals.
895
896\section3 Property Change Signal Handlers
897
898Signal handlers for property change signal take the syntax form
899\e on<Property>Changed where \e <Property> is the name of the property,
900with the first letter capitalized. For example, although the \l TextInput type
901documentation does not document a \c textChanged signal, this signal is
902implicitly available through the fact that \l TextInput has a
903\l {TextInput::text}{text} property and so it is possible to write an
904\c onTextChanged signal handler to be called whenever this property changes:
905
906\qml
907import QtQuick
908
909TextInput {
910 text: "Change this!"
911
912 onTextChanged: console.log(`Text has changed to: ${text}`)
913}
914\endqml
915
916
917\section2 Method Attributes
918
919A method of an object type is a function which may be called to perform some
920processing or trigger further events. A method can be connected to a signal so
921that it is automatically invoked whenever the signal is emitted. See
922\l {Signal and Handler Event System} for more details.
923
924\section3 Defining Method Attributes
925
926A method may be defined for a type in C++ by tagging a function of a class
927which is then registered with the QML type system with Q_INVOKABLE or by
928registering it as a Q_SLOT of the class. Alternatively, a custom method can
929be added to an object declaration in a QML document with the following syntax:
930
931\code
932 function <functionName>([<parameterName>[: <parameterType>][, ...]]) [: <returnType>] { <body> }
933\endcode
934
935Methods can be added to a QML type in order to define standalone, reusable
936blocks of JavaScript code. These methods can be invoked either internally or
937by external objects.
938
939Unlike signals, method parameter types do not have to be declared as they
940default to the \c var type. You should, however, declare them in order to
941help qmlcachegen generate more performant code, and to improve maintainability.
942
943Attempting to declare two methods or signals with the same name in the same
944type block is an error. However, a new method may reuse the name of an existing
945method on the type. (This should be done with caution, as the existing method
946may be hidden and become inaccessible.)
947
948Below is a \l Rectangle with a \c calculateHeight() method that is called when
949assigning the \c height value:
950
951\qml
952import QtQuick
953Rectangle {
954 id: rect
955
956 function calculateHeight(): real {
957 return rect.width / 2;
958 }
959
960 width: 100
961 height: calculateHeight()
962}
963\endqml
964
965If the method has parameters, they are accessible by name within the method.
966Below, when the \l MouseArea is clicked it invokes the \c moveTo() method which
967can then refer to the received \c newX and \c newY parameters to reposition the
968text:
969
970\qml
971import QtQuick
972
973Item {
974 width: 200; height: 200
975
976 MouseArea {
977 anchors.fill: parent
978 onClicked: mouse => label.moveTo(mouse.x, mouse.y)
979 }
980
981 Text {
982 id: label
983
984 function moveTo(newX: real, newY: real) {
985 label.x = newX;
986 label.y = newY;
987 }
988
989 text: "Move me!"
990 }
991}
992\endqml
993
994
995\section2 Attached Properties and Attached Signal Handlers
996
997\e {Attached properties} and \e {attached signal handlers} are mechanisms that
998enable objects to be annotated with extra properties or signal handlers that
999are otherwise unavailable to the object. In particular, they allow objects to
1000access properties or signals that are specifically relevant to the individual
1001object.
1002
1003A QML type implementation may choose to \l {Providing Attached Properties}{create an \e {attaching
1004type} in C++} with particular properties and signals. Instances of this type can then be created and
1005\e attached to specific objects at run time, allowing those objects to access the properties and
1006signals of the attaching type. These are accessed by prefixing the properties and respective signal
1007handlers with the name of the attaching type.
1008
1009References to attached properties and handlers take the following syntax form:
1010
1011\code
1012<AttachingType>.<propertyName>
1013<AttachingType>.on<SignalName>
1014\endcode
1015
1016For example, the \l ListView type has an attached property
1017\l {ListView::isCurrentItem}{ListView.isCurrentItem} that is available to each delegate object in a
1018ListView. This can be used by each individual delegate object to determine
1019whether it is the currently selected item in the view:
1020
1021\qml
1022import QtQuick
1023
1024ListView {
1025 width: 240; height: 320
1026 model: 3
1027 delegate: Rectangle {
1028 width: 100; height: 30
1029 color: ListView.isCurrentItem ? "red" : "yellow"
1030 }
1031}
1032\endqml
1033
1034In this case, the name of the \e {attaching type} is \c ListView and the
1035property in question is \c isCurrentItem, hence the attached property is
1036referred to as \c ListView.isCurrentItem.
1037
1038An attached signal handler is referred to in the same way. For example, the
1039\l{Component::completed}{Component.onCompleted} attached signal handler is
1040commonly used to execute some JavaScript code when a component's creation
1041process has been completed. In the example below, once the \l ListModel has
1042been fully created, its \c Component.onCompleted signal handler will
1043automatically be invoked to populate the model:
1044
1045\qml
1046import QtQuick
1047
1048ListView {
1049 width: 240; height: 320
1050 model: ListModel {
1051 id: listModel
1052 Component.onCompleted: {
1053 for (let i = 0; i < 10; i++) {
1054 append({ Name: `Item ${i}` })
1055 }
1056 }
1057 }
1058 delegate: Text { text: index }
1059}
1060\endqml
1061
1062Since the name of the \e {attaching type} is \c Component and that type has a
1063\l{Component::completed}{completed} signal, the attached signal handler is
1064referred to as \c Component.onCompleted.
1065
1066
1067\section3 A Note About Accessing Attached Properties and Signal Handlers
1068
1069A common error is to assume that attached properties and signal handlers are
1070directly accessible from the children of the object to which these attributes
1071have been attached. This is not the case. The instance of the
1072\e {attaching type} is only attached to specific objects, not to the object
1073and all of its children.
1074
1075For example, below is a modified version of the earlier example involving
1076attached properties. This time, the delegate is an \l Item and the colored
1077\l Rectangle is a child of that item:
1078
1079\qml
1080import QtQuick
1081
1082ListView {
1083 width: 240; height: 320
1084 model: 3
1085 delegate: Item {
1086 width: 100; height: 30
1087
1088 Rectangle {
1089 width: 100; height: 30
1090 color: ListView.isCurrentItem ? "red" : "yellow" // WRONG! This won't work.
1091 }
1092 }
1093}
1094\endqml
1095
1096This does not work as expected because \c ListView.isCurrentItem is attached
1097\e only to the root delegate object, and not its children. Since the
1098\l Rectangle is a child of the delegate, rather than being the delegate itself,
1099it cannot access the \c isCurrentItem attached property as
1100\c ListView.isCurrentItem. So instead, the rectangle should access
1101\c isCurrentItem through the root delegate:
1102
1103\qml
1104ListView {
1105 delegate: Item {
1106 id: delegateItem
1107 width: 100; height: 30
1108
1109 Rectangle {
1110 width: 100; height: 30
1111 color: delegateItem.ListView.isCurrentItem ? "red" : "yellow" // correct
1112 }
1113 }
1114}
1115\endqml
1116
1117Now \c delegateItem.ListView.isCurrentItem correctly refers to the
1118\c isCurrentItem attached property of the delegate.
1119
1120\section2 Enumeration Attributes
1121
1122Enumerations provide a fixed set of named choices. They can be declared in QML using the \c enum keyword:
1123
1124\qml
1125// MyText.qml
1126Text {
1127 enum TextType {
1128 Normal,
1129 Heading
1130 }
1131}
1132\endqml
1133
1134As shown above, enumeration types (e.g. \c TextType) and values (e.g. \c Normal) must begin with an uppercase letter.
1135
1136Values are referred to via \c {<Type>.<EnumerationType>.<Value>} or \c {<Type>.<Value>}.
1137
1138\qml
1139// MyText.qml
1140Text {
1141 enum TextType {
1142 Normal,
1143 Heading
1144 }
1145
1146 property int textType: MyText.TextType.Normal
1147
1148 font.bold: textType === MyText.TextType.Heading
1149 font.pixelSize: textType === MyText.TextType.Heading ? 24 : 12
1150}
1151\endqml
1152
1153More information on enumeration usage in QML can be found in the documentation on
1154\l {QML Enumerations}.
1155
1156The ability to declare enumerations in QML was introduced in Qt 5.10.
1157
1158*/