30 QML_VALUE_TYPE(locationHit)
31 QML_ADDED_IN_VERSION(6, 13)
33 Q_PROPERTY(QVector3D position READ position CONSTANT FINAL REVISION(6, 13))
34 Q_PROPERTY(QVector3D normal READ normal CONSTANT FINAL REVISION(6, 13))
35 Q_PROPERTY(
float distance READ distance CONSTANT FINAL REVISION(6, 13))
38 QQuick3DPhysicsLocationHit();
39 explicit QQuick3DPhysicsLocationHit(
const physx::PxLocationHit &hit,
40 const physx::PxActorShape &actorShape);
42 Q_REVISION(6, 13) QVector3D position()
const;
43 Q_REVISION(6, 13) QVector3D normal()
const;
44 Q_REVISION(6, 13)
float distance()
const;