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qphysxactorbody_p.h
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#
ifndef
PHYSXACTORBODY_H
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#
define
PHYSXACTORBODY_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#
include
"qtconfigmacros.h"
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#
include
"qabstractphysxnode_p.h"
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namespace
physx
{
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class
PxRigidActor;
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}
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QT_BEGIN_NAMESPACE
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class
QPhysXActorBody
:
public
QAbstractPhysXNode
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{
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Q_OBJECT
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public
:
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QPhysXActorBody
(
QAbstractPhysicsNode
*
frontEnd
);
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void
cleanup
(
QPhysXWorld
*physX)
override
;
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void
init
(QPhysicsWorld *world,
QPhysXWorld
*physX)
override
;
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void
sync
(
float
deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache)
override
;
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void
markDirtyShapes
()
override
;
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void
rebuildDirtyShapes
(QPhysicsWorld *world,
QPhysXWorld
*physX)
override
;
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virtual
void
createActor
(
QPhysXWorld
*physX);
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bool
debugGeometryCapability
()
override
;
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physx
::
PxTransform
getGlobalPose
()
override
;
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void
buildShapes
(
QPhysXWorld
*physX);
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void
updateFilters
()
override
;
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void
detachFrontend
()
override
;
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physx
::PxRigidActor *
actor
=
nullptr
;
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};
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QT_END_NAMESPACE
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#
endif
QAbstractPhysXNode
Definition
qabstractphysxnode_p.h:58
QD6Joint
Definition
qd6joint_p.h:26
QPhysXActorBody
Definition
qphysxactorbody_p.h:29
QPhysXActorBody::markDirtyShapes
void markDirtyShapes() override
Definition
qphysxactorbody.cpp:87
QPhysXActorBody::buildShapes
void buildShapes(QPhysXWorld *physX)
Definition
qphysxactorbody.cpp:165
QPhysXActorBody::rebuildDirtyShapes
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
Definition
qphysxactorbody.cpp:117
QPhysXActorBody::init
void init(QPhysicsWorld *world, QPhysXWorld *physX) override
Definition
qphysxactorbody.cpp:62
QPhysXActorBody::detachFrontend
void detachFrontend() override
Definition
qphysxactorbody.cpp:125
QPhysXActorBody::debugGeometryCapability
bool debugGeometryCapability() override
Definition
qphysxactorbody.cpp:155
QPhysXActorBody::cleanup
void cleanup(QPhysXWorld *physX) override
Definition
qphysxactorbody.cpp:53
QPhysXActorBody::actor
physx::PxRigidActor * actor
Definition
qphysxactorbody_p.h:46
QPhysXActorBody::createActor
virtual void createActor(QPhysXWorld *physX)
Definition
qphysxactorbody.cpp:132
QPhysXActorBody::sync
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
Definition
qphysxactorbody.cpp:74
QPhysXActorBody::updateFilters
void updateFilters() override
Definition
qphysxactorbody.cpp:235
QPhysXActorBody::getGlobalPose
physx::PxTransform getGlobalPose() override
Definition
qphysxactorbody.cpp:160
QPhysXWorld
Definition
qphysxworld_p.h:33
QT_BEGIN_NAMESPACE::toPxEnum
physx::PxD6Motion::Enum toPxEnum(QD6Joint::Motion val)
Definition
qd6joint.cpp:286
physx
Definition
qphysxactorbody_p.h:22
QT_BEGIN_NAMESPACE
#define QT_BEGIN_NAMESPACE
Definition
qtconfigmacros.h:161
QT_END_NAMESPACE
#define QT_END_NAMESPACE
Definition
qtconfigmacros.h:162
qtquick3dphysics
src
quick3dphysics
physxnode
qphysxactorbody_p.h
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