Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qphysxactorbody_p.h
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef PHYSXACTORBODY_H
5#define PHYSXACTORBODY_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include "qtconfigmacros.h"
20
21namespace physx {
22class PxRigidActor;
23}
24
26
28{
29public:
30 QPhysXActorBody(QAbstractPhysicsNode *frontEnd);
31 void cleanup(QPhysXWorld *physX) override;
32 void init(QPhysicsWorld *world, QPhysXWorld *physX) override;
33 void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override;
34 void markDirtyShapes() override;
35 void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override;
36 virtual void createActor(QPhysXWorld *physX);
37
38 bool debugGeometryCapability() override;
40 void buildShapes(QPhysXWorld *physX);
41 void updateFilters() override;
42
43 physx::PxRigidActor *actor = nullptr;
44};
45
47
48#endif
QAbstractPhysicsNode * frontendNode
virtual void cleanup(QPhysXWorld *)
physx::PxMaterial * material
QAbstractPhysXNode(QAbstractPhysicsNode *node)
void setShapesDirty(bool dirty)
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
void markDirtyShapes() override
void buildShapes(QPhysXWorld *physX)
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
void init(QPhysicsWorld *world, QPhysXWorld *physX) override
bool debugGeometryCapability() override
QPhysXActorBody(QAbstractPhysicsNode *frontEnd)
void cleanup(QPhysXWorld *physX) override
physx::PxRigidActor * actor
virtual void createActor(QPhysXWorld *physX)
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
void updateFilters() override
physx::PxTransform getGlobalPose() override
physx::PxScene * scene
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:171
#define PHYSX_RELEASE(x)
static QT_BEGIN_NAMESPACE physx::PxTransform getPhysXLocalTransform(const QQuick3DNode *node)
#define QT_BEGIN_NAMESPACE
#define QT_END_NAMESPACE
static StaticPhysXObjects & getReference()