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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qphysxactorbody_p.h
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef PHYSXACTORBODY_H
6#define PHYSXACTORBODY_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include "qtconfigmacros.h"
21
22namespace physx {
23class PxRigidActor;
24}
25
27
29{
30public:
31 QPhysXActorBody(QAbstractPhysicsNode *frontEnd);
32 void cleanup(QPhysXWorld *physX) override;
33 void init(QPhysicsWorld *world, QPhysXWorld *physX) override;
34 void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override;
35 void markDirtyShapes() override;
36 void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override;
37 virtual void createActor(QPhysXWorld *physX);
38
39 bool debugGeometryCapability() override;
41 void buildShapes(QPhysXWorld *physX);
42 void updateFilters() override;
43
44 physx::PxRigidActor *actor = nullptr;
45};
46
48
49#endif
virtual void cleanup(QPhysXWorld *)
QAbstractPhysXNode(QAbstractPhysicsNode *node)
void setShapesDirty(bool dirty)
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
void markDirtyShapes() override
void buildShapes(QPhysXWorld *physX)
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
void init(QPhysicsWorld *world, QPhysXWorld *physX) override
bool debugGeometryCapability() override
QPhysXActorBody(QAbstractPhysicsNode *frontEnd)
void cleanup(QPhysXWorld *physX) override
physx::PxRigidActor * actor
virtual void createActor(QPhysXWorld *physX)
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
void updateFilters() override
physx::PxTransform getGlobalPose() override
physx::PxScene * scene
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:172
#define PHYSX_RELEASE(x)
static QT_BEGIN_NAMESPACE physx::PxTransform getPhysXLocalTransform(const QQuick3DNode *node)
#define QT_BEGIN_NAMESPACE
#define QT_END_NAMESPACE
static StaticPhysXObjects & getReference()