Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
Loading...
Searching...
No Matches
qphysxworld_p.h
Go to the documentation of this file.
1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef PHYSXWORLD_H
6#define PHYSXWORLD_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include "qtconfigmacros.h"
20
21namespace physx {
22class PxScene;
23class PxControllerManager;
24}
25
27
29class QPhysicsWorld;
30class QVector3D;
31
33{
34public:
35 void createWorld();
36 void deleteWorld();
37 void createScene(float typicalLength, float typicalSpeed, const QVector3D &gravity,
38 bool enableCCD, QPhysicsWorld *physicsWorld, unsigned int numThreads);
39
40 // variables unique to each world/scene
41 physx::PxControllerManager *controllerManager = nullptr;
43 physx::PxScene *scene = nullptr;
44 bool isRunning = false;
45};
46
48
49#endif
virtual void cleanup(QPhysXWorld *)
QAbstractPhysXNode(QAbstractPhysicsNode *node)
void setShapesDirty(bool dirty)
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
void markDirtyShapes() override
void buildShapes(QPhysXWorld *physX)
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
void init(QPhysicsWorld *world, QPhysXWorld *physX) override
bool debugGeometryCapability() override
QPhysXActorBody(QAbstractPhysicsNode *frontEnd)
void cleanup(QPhysXWorld *physX) override
physx::PxRigidActor * actor
virtual void createActor(QPhysXWorld *physX)
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
void updateFilters() override
physx::PxTransform getGlobalPose() override
void createWorld()
SimulationEventCallback * callback
void deleteWorld()
physx::PxScene * scene
void createScene(float typicalLength, float typicalSpeed, const QVector3D &gravity, bool enableCCD, QPhysicsWorld *physicsWorld, unsigned int numThreads)
physx::PxControllerManager * controllerManager
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:172
#define PHYSX_RELEASE(x)
static QT_BEGIN_NAMESPACE physx::PxTransform getPhysXLocalTransform(const QQuick3DNode *node)
#define QT_BEGIN_NAMESPACE
#define QT_END_NAMESPACE
static StaticPhysXObjects & getReference()