Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qphysxactorbody.cpp File Reference

(fb9428420d08d07a0b5f9273244c6654650c89f6)

#include "qphysxactorbody_p.h"
#include "PxMaterial.h"
#include "PxPhysics.h"
#include "PxRigidDynamic.h"
#include "PxRigidActor.h"
#include "PxScene.h"
#include "physxnode/qphysxworld_p.h"
#include "qabstractphysicsbody_p.h"
#include "qheightfieldshape_p.h"
#include "qphysicsutils_p.h"
#include "qplaneshape_p.h"
#include "qstaticphysxobjects_p.h"
#include <QtGui/qquaternion.h>
Include dependency graph for qphysxactorbody.cpp:

Go to the source code of this file.

Macros

#define PHYSX_RELEASE(x)

Functions

static QT_BEGIN_NAMESPACE physx::PxTransform getPhysXLocalTransform (const QQuick3DNode *node)

Macro Definition Documentation

◆ PHYSX_RELEASE

#define PHYSX_RELEASE ( x)
Value:
if (x != nullptr) { \
x->release(); \
x = nullptr; \
}
GLint GLint GLint GLint GLint x

Definition at line 22 of file qphysxactorbody.cpp.

Function Documentation

◆ getPhysXLocalTransform()

QT_BEGIN_NAMESPACE physx::PxTransform getPhysXLocalTransform ( const QQuick3DNode * node)
static

Definition at line 30 of file qphysxactorbody.cpp.