Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
|
#include <qquick3dnode_p.h>
Public Types | |
enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
Public Slots | |
void | setX (float x) |
void | setY (float y) |
void | setZ (float z) |
void | setRotation (const QQuaternion &rotation) |
void | setEulerRotation (const QVector3D &eulerRotation) |
void | setPosition (const QVector3D &position) |
void | setScale (const QVector3D &scale) |
void | setPivot (const QVector3D &pivot) |
void | setLocalOpacity (float opacity) |
void | setVisible (bool visible) |
void | setStaticFlags (int staticFlags) |
Public Slots inherited from QQuick3DObject | |
void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
Public Slots inherited from QObject | |
void | deleteLater () |
\threadsafe | |
Signals | |
void | xChanged () |
void | yChanged () |
void | zChanged () |
void | rotationChanged () |
void | eulerRotationChanged () |
void | positionChanged () |
void | scaleChanged () |
void | pivotChanged () |
void | localOpacityChanged () |
void | visibleChanged () |
void | forwardChanged () |
void | upChanged () |
void | rightChanged () |
void | sceneTransformChanged () |
void | scenePositionChanged () |
void | sceneRotationChanged () |
void | sceneScaleChanged () |
void | staticFlagsChanged () |
Signals inherited from QQuick3DObject | |
void | parentChanged () |
void | childrenChanged () |
void | stateChanged () |
Signals inherited from QObject | |
void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
Public Member Functions inherited from QObject | |
Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
Changes the thread affinity for this object and its children and returns true on success. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
void | killTimer (Qt::TimerId id) |
template<typename T > | |
T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
Public Member Functions inherited from QQmlParserStatus | |
QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
Protected Member Functions | |
void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | itemChange (ItemChange, const ItemChangeData &) override |
Protected Member Functions inherited from QQuick3DObject | |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
Protected Member Functions inherited from QObject | |
QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
float | x |
float | y |
float | z |
QQuaternion | rotation |
QVector3D | eulerRotation |
QVector3D | position |
QVector3D | scale |
QVector3D | pivot |
float | opacity |
bool | visible |
QVector3D | forward |
QVector3D | up |
QVector3D | right |
QVector3D | scenePosition |
QQuaternion | sceneRotation |
QVector3D | sceneScale |
QMatrix4x4 | sceneTransform |
int | staticFlags |
Properties inherited from QQuick3DObject | |
QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
Properties inherited from QObject | |
QString | objectName |
the name of this object | |
Additional Inherited Members | |
Static Public Member Functions inherited from QObject | |
static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
Protected Attributes inherited from QObject | |
QScopedPointer< QObjectData > | d_ptr |
Related Symbols inherited from QObject | |
template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 27 of file qquick3dnode_p.h.
Enumerator | |
---|---|
None |
Definition at line 59 of file qquick3dnode_p.h.
Enumerator | |
---|---|
LocalSpace | |
ParentSpace | |
SceneSpace |
Definition at line 52 of file qquick3dnode_p.h.
|
explicit |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
The base component for an object that exists in a 3D scene.
The Node type serves as the base class for other spatial types, such as, \l Model, \l Camera, \l Light. These objects represent an entity that exists in the 3D scene, due to having a position and other properties in the 3D world. With the exception of the root node(s), all Node types are transformed relative to their parent Node, that is, in local coordinates. In many ways the Node type serves the same purpose in Qt Quick 3D scenes as \l Item does for Qt Quick scenes.
In addition to types deriving from Node, it is also possible to parent other types to a Node. This includes QObject instances, where the Node merely serves as the \l{QObject::parent()}{QObject parent}, and \l{Qt Quick 3D Scenes with 2D Content}{Qt Quick items}.
Wrapping other objects for the purpose of grouping them into components or sub-trees can be a convenient way to, for example, animated a group of nodes as a whole. This snippet shows how to use Node to animate a camera:
\qml Node { PerspectiveCamera { position: Qt.vector3d(0, 0, -600) }
SequentialAnimation on eulerRotation.y { loops: Animation.Infinite PropertyAnimation { duration: 5000 from: 0 to: 360 } } } \endqml
Node has to be used also if creating a scene outside of \l View3D, for example for the purpose of switching scenes on the fly, or showing the same scene on multiple views.
\qml Node { id: standAloneScene
DirectionalLight {}
Model { source: "#Sphere" materials: [ DefaultMaterial {} ] }
PerspectiveCamera { z: 600 } }
View3D { importScene: standAloneScene } \endqml
Definition at line 129 of file qquick3dnode.cpp.
|
override |
Definition at line 145 of file qquick3dnode.cpp.
|
protected |
Definition at line 136 of file qquick3dnode.cpp.
|
overrideprotectedvirtual |
Invoked after the root component that caused this instantiation has completed construction.
At this point all static values and binding values have been assigned to the class.
Implements QQmlParserStatus.
Reimplemented in QQuick3DParticleAffector, QQuick3DParticleEmitter, QQuick3DParticleSystem, QQuick3DRepeater, QQuick3DRuntimeLoader, QQuick3DXrHandModel, and QQuick3DXrItem.
Definition at line 548 of file qquick3dnode.cpp.
|
overrideprotectedvirtual |
This virtual function is called when something has been connected to signal in this object.
If you want to compare signal with a specific signal, you can use QMetaMethod::fromSignal() as follows:
Reimplemented from QObject.
Definition at line 526 of file qquick3dnode.cpp.
|
overrideprotectedvirtual |
This virtual function is called when something has been disconnected from signal in this object.
See connectNotify() for an example of how to compare signal with a specific signal.
If all signals were disconnected from this object (e.g., the signal argument to disconnect() was \nullptr), disconnectNotify() is only called once, and the signal will be an invalid QMetaMethod (QMetaMethod::isValid() returns false
).
Reimplemented from QObject.
Definition at line 539 of file qquick3dnode.cpp.
QVector3D QQuick3DNode::eulerRotation | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation
This property contains the rotation values for the x, y, and z axis. These values are stored as a vector3d. Rotation order is assumed to be ZXY.
Definition at line 1005 of file qquick3dnode.cpp.
|
signal |
QVector3D QQuick3DNode::forward | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly
This property returns a normalized vector of the nodes forward direction in scene space.
Definition at line 294 of file qquick3dnode.cpp.
|
signal |
|
overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Reimplemented in QQuick3DModel, QQuick3DReflectionProbe, QQuick3DRepeater, and QQuick3DXrCamera.
Definition at line 1012 of file qquick3dnode.cpp.
float QQuick3DNode::localOpacity | ( | ) | const |
\qmlproperty real QtQuick3D::Node::opacity
This property contains the local opacity value of the Node. Since Node objects are not necessarily visible, this value might not have any effect, but this value is inherited by all children of the Node, which might be visible.
Definition at line 247 of file qquick3dnode.cpp.
|
signal |
QVector3D QQuick3DNode::mapDirectionFromNode | ( | const QQuick3DNode * | node, |
const QVector3D & | localDirection ) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
Transforms localDirection from the local space of node to the local space of this node. The return value is not affected by the (inherited) scale or position of the node.
Definition at line 981 of file qquick3dnode.cpp.
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
Transforms sceneDirection from scene space to local space. The return value is not affected by the (inherited) scale or position of the node.
Definition at line 938 of file qquick3dnode.cpp.
QVector3D QQuick3DNode::mapDirectionToNode | ( | const QQuick3DNode * | node, |
const QVector3D & | localDirection ) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
Transforms localDirection from this nodes local space to the local space of node. The return value is not affected by the (inherited) scale or position of the node.
Definition at line 960 of file qquick3dnode.cpp.
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
Transforms localDirection from local space to scene space. The return value is not affected by the (inherited) scale or position of the node.
Definition at line 920 of file qquick3dnode.cpp.
QVector3D QQuick3DNode::mapPositionFromNode | ( | const QQuick3DNode * | node, |
const QVector3D & | localPosition ) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
Transforms localPosition from the local space of node to the local space of this node.
Definition at line 902 of file qquick3dnode.cpp.
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
Transforms scenePosition from scene space to local space.
Definition at line 871 of file qquick3dnode.cpp.
QVector3D QQuick3DNode::mapPositionToNode | ( | const QQuick3DNode * | node, |
const QVector3D & | localPosition ) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
Transforms localPosition from the local space of this node to the local space of node.
Definition at line 886 of file qquick3dnode.cpp.
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
Transforms localPosition from local space to scene space.
Definition at line 859 of file qquick3dnode.cpp.
|
overridevirtual |
Reimplemented from QQuick3DObject.
Reimplemented in QQuick3DReflectionProbe.
Definition at line 987 of file qquick3dnode.cpp.
QQuick3DNode * QQuick3DNode::parentNode | ( | ) | const |
Definition at line 278 of file qquick3dnode.cpp.
QVector3D QQuick3DNode::pivot | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::pivot
This property contains the pivot values for the x, y, and z axis. These values are used as the pivot points when applying rotations to the node.
Definition at line 233 of file qquick3dnode.cpp.
|
signal |
QVector3D QQuick3DNode::position | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::position
This property contains the position translation in local coordinate space.
Definition at line 208 of file qquick3dnode.cpp.
|
signal |
QVector3D QQuick3DNode::right | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly
This property returns a normalized vector of the nodes right direction in scene space.
Definition at line 322 of file qquick3dnode.cpp.
Referenced by testing.tools.safetynet_image.ImageLocations::Right().
|
signal |
void QQuick3DNode::rotate | ( | qreal | degrees, |
const QVector3D & | axis, | ||
QQuick3DNode::TransformSpace | space ) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
Rotates this node around an axis by the given degrees. The specified rotation will be added to the node's current rotation. The axis can be specified relative to different {space}s.
\value Node.LocalSpace Axis is relative to the local orientation of this node. \value Node.ParentSpace Axis is relative to the local orientation of the parent node. \value Node.SceneSpace Axis is relative to the scene.
Definition at line 753 of file qquick3dnode.cpp.
QQuaternion QQuick3DNode::rotation | ( | ) | const |
\qmlproperty quaternion QtQuick3D::Node::rotation
This property contains the rotation values for the node. These values are stored as a quaternion.
Definition at line 195 of file qquick3dnode.cpp.
|
signal |
QVector3D QQuick3DNode::scale | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::scale
This property contains the scale values for the x, y, and z axis.
Definition at line 220 of file qquick3dnode.cpp.
|
signal |
QVector3D QQuick3DNode::scenePosition | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
This property returns the position of the node in scene space.
Definition at line 339 of file qquick3dnode.cpp.
|
signal |
QQuaternion QQuick3DNode::sceneRotation | ( | ) | const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
This property returns the rotation of the node in scene space.
Definition at line 350 of file qquick3dnode.cpp.
|
signal |
QVector3D QQuick3DNode::sceneScale | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
This property returns the scale of the node in scene space.
Definition at line 362 of file qquick3dnode.cpp.
|
signal |
QMatrix4x4 QQuick3DNode::sceneTransform | ( | ) | const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
This property returns the global transform matrix for this node.
Definition at line 374 of file qquick3dnode.cpp.
|
signal |
Definition at line 723 of file qquick3dnode.cpp.
|
slot |
Definition at line 690 of file qquick3dnode.cpp.
Definition at line 677 of file qquick3dnode.cpp.
Definition at line 638 of file qquick3dnode.cpp.
|
slot |
Definition at line 623 of file qquick3dnode.cpp.
Definition at line 664 of file qquick3dnode.cpp.
|
slot |
Definition at line 712 of file qquick3dnode.cpp.
|
slot |
Definition at line 701 of file qquick3dnode.cpp.
|
slot |
Definition at line 584 of file qquick3dnode.cpp.
|
slot |
Definition at line 597 of file qquick3dnode.cpp.
|
slot |
Definition at line 610 of file qquick3dnode.cpp.
int QQuick3DNode::staticFlags | ( | ) | const |
\qmlproperty int QtQuick3D::Node::staticFlags
This property defines the static flags that are used to evaluate how the node is rendered. Currently doesn't do anything but act as a placeholder for a future implementation.
Definition at line 272 of file qquick3dnode.cpp.
|
signal |
QVector3D QQuick3DNode::up | ( | ) | const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly
This property returns a normalized vector of the nodes up direction in scene space.
Definition at line 308 of file qquick3dnode.cpp.
|
signal |
|
overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Reimplemented in QQuick3DOrthographicCamera, QQuick3DPerspectiveCamera, QQuick3DPointLight, QQuick3DReflectionProbe, QQuick3DRuntimeLoader, QQuick3DSkeleton, QQuick3DSpatialSound, QQuick3DSpotLight, and QQuick3DXrEyeCamera.
Definition at line 794 of file qquick3dnode.cpp.
bool QQuick3DNode::visible | ( | ) | const |
\qmlproperty bool QtQuick3D::Node::visible
When this property is true, the Node (and its children) can be visible.
Definition at line 259 of file qquick3dnode.cpp.
|
signal |
float QQuick3DNode::x | ( | ) | const |
\qmlproperty real QtQuick3D::Node::x
This property contains the x value of the position translation in local coordinate space.
Definition at line 155 of file qquick3dnode.cpp.
|
signal |
float QQuick3DNode::y | ( | ) | const |
\qmlproperty real QtQuick3D::Node::y
This property contains the y value of the position translation in local coordinate space.
Definition at line 169 of file qquick3dnode.cpp.
|
signal |
float QQuick3DNode::z | ( | ) | const |
\qmlproperty real QtQuick3D::Node::z
This property contains the z value of the position translation in local coordinate space.
Definition at line 183 of file qquick3dnode.cpp.
|
signal |
|
readwrite |
Definition at line 34 of file qquick3dnode_p.h.
|
read |
Definition at line 40 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 38 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 37 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 35 of file qquick3dnode_p.h.
|
read |
Definition at line 42 of file qquick3dnode_p.h.
Referenced by testing.tools.safetynet_image.ImageLocations::Right().
|
readwrite |
Definition at line 33 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 36 of file qquick3dnode_p.h.
|
read |
Definition at line 43 of file qquick3dnode_p.h.
|
read |
Definition at line 44 of file qquick3dnode_p.h.
|
read |
Definition at line 45 of file qquick3dnode_p.h.
|
read |
Definition at line 46 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 47 of file qquick3dnode_p.h.
|
read |
Definition at line 41 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 39 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 30 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 31 of file qquick3dnode_p.h.
|
readwrite |
Definition at line 32 of file qquick3dnode_p.h.