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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QQuick3DPointLight Class Reference

#include <qquick3dpointlight_p.h>

Inheritance diagram for QQuick3DPointLight:
Collaboration diagram for QQuick3DPointLight:

Public Slots

void setConstantFade (float constantFade)
void setLinearFade (float linearFade)
void setQuadraticFade (float quadraticFade)
Public Slots inherited from QQuick3DAbstractLight
void setColor (const QColor &color)
void setAmbientColor (const QColor &ambientColor)
void setBrightness (float brightness)
void setScope (QQuick3DNode *scope)
void setCastsShadow (bool castsShadow)
void setShadowBias (float shadowBias)
void setShadowFactor (float shadowFactor)
void setShadowMapQuality (QQuick3DAbstractLight::QSSGShadowMapQuality shadowMapQuality)
void setShadowMapFar (float shadowMapFar)
void setShadowFilter (float shadowFilter)
void setBakeMode (QQuick3DAbstractLight::QSSGBakeMode bakeMode)
Q_REVISION(6, 8) void setSoftShadowQuality(QQuick3DAbstractLight Q_REVISION (6, 8) void setPcfFactor(float pcfFactor)
 Q_REVISION (6, 9) void setUse32BitShadowmap(bool use32BitShadowmap)
Public Slots inherited from QQuick3DNode
void setX (float x)
void setY (float y)
void setZ (float z)
void setRotation (const QQuaternion &rotation)
void setEulerRotation (const QVector3D &eulerRotation)
void setPosition (const QVector3D &position)
void setScale (const QVector3D &scale)
void setPivot (const QVector3D &pivot)
void setLocalOpacity (float opacity)
void setVisible (bool visible)
void setStaticFlags (int staticFlags)
void setLayers (int newLayers)
Public Slots inherited from QQuick3DObject
void update ()
void setParentItem (QQuick3DObject *parentItem)
Public Slots inherited from QObject
void deleteLater ()
 \threadsafe

Signals

void constantFadeChanged ()
void linearFadeChanged ()
void quadraticFadeChanged ()
Signals inherited from QQuick3DAbstractLight
void colorChanged ()
void ambientColorChanged ()
void brightnessChanged ()
void scopeChanged ()
void castsShadowChanged ()
void shadowBiasChanged ()
void shadowFactorChanged ()
void shadowMapQualityChanged ()
void shadowMapFarChanged ()
void shadowFilterChanged ()
void bakeModeChanged ()
 Q_REVISION (6, 8) void softShadowQualityChanged()
 Q_REVISION (6, 8) void pcfFactorChanged()
 Q_REVISION (6, 9) void use32BitShadowmapChanged()
Signals inherited from QQuick3DNode
void xChanged ()
void yChanged ()
void zChanged ()
void rotationChanged ()
void eulerRotationChanged ()
void positionChanged ()
void scaleChanged ()
void pivotChanged ()
void localOpacityChanged ()
void visibleChanged ()
void forwardChanged ()
void upChanged ()
void rightChanged ()
void sceneTransformChanged ()
void scenePositionChanged ()
void sceneRotationChanged ()
void sceneScaleChanged ()
void staticFlagsChanged ()
void layersChanged ()
Signals inherited from QQuick3DObject
void parentChanged ()
void childrenChanged ()
void stateChanged ()
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.

Public Member Functions

 QQuick3DPointLight (QQuick3DNode *parent=nullptr)
 \qmltype PointLight \inherits Light \inqmlmodule QtQuick3D
 ~QQuick3DPointLight () override
float constantFade () const
float linearFade () const
float quadraticFade () const
Public Member Functions inherited from QQuick3DAbstractLight
 ~QQuick3DAbstractLight () override
QColor color () const
QColor ambientColor () const
float brightness () const
QQuick3DNodescope () const
bool castsShadow () const
float shadowBias () const
float shadowFactor () const
QSSGShadowMapQuality shadowMapQuality () const
float shadowMapFar () const
float shadowFilter () const
QSSGBakeMode bakeMode () const
 Q_REVISION (6, 8) QSSGSoftShadowQuality softShadowQuality() const
 Q_REVISION (6, 8) float pcfFactor() const
 Q_REVISION (6, 9) bool use32BitShadowmap() const
Public Member Functions inherited from QQuick3DNode
 QQuick3DNode (QQuick3DNode *parent=nullptr)
 \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
 ~QQuick3DNode () override
float x () const
 \qmlproperty real QtQuick3D::Node::x
float y () const
 \qmlproperty real QtQuick3D::Node::y
float z () const
 \qmlproperty real QtQuick3D::Node::z
QQuaternion rotation () const
 \qmlproperty quaternion QtQuick3D::Node::rotation
QVector3D eulerRotation () const
 \qmlproperty vector3d QtQuick3D::Node::eulerRotation
QVector3D position () const
 \qmlproperty vector3d QtQuick3D::Node::position
QVector3D scale () const
 \qmlproperty vector3d QtQuick3D::Node::scale
QVector3D pivot () const
 \qmlproperty vector3d QtQuick3D::Node::pivot
float localOpacity () const
 \qmlproperty real QtQuick3D::Node::opacity
bool visible () const
 \qmlproperty bool QtQuick3D::Node::visible
int staticFlags () const
 \qmlproperty int QtQuick3D::Node::staticFlags
QQuick3DNodeparentNode () const
QVector3D forward () const
 \qmlproperty vector3d QtQuick3D::Node::forward \readonly
QVector3D up () const
 \qmlproperty vector3d QtQuick3D::Node::up \readonly
QVector3D right () const
 \qmlproperty vector3d QtQuick3D::Node::right \readonly
QVector3D scenePosition () const
 \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
QQuaternion sceneRotation () const
 \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
QVector3D sceneScale () const
 \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
QMatrix4x4 sceneTransform () const
 \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
Q_INVOKABLE void rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space)
 \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
Q_INVOKABLE QVector3D mapPositionToScene (const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromScene (const QVector3D &scenePosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
Q_INVOKABLE QVector3D mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const
 \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
Q_INVOKABLE QVector3D mapDirectionToScene (const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromScene (const QVector3D &sceneDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
Q_INVOKABLE QVector3D mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
Q_INVOKABLE QVector3D mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const
 \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
void markAllDirty () override
int layers () const
 \qmlproperty int QtQuick3D::Node::layers
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlObjectType () const
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
Public Member Functions inherited from QQmlParserStatus
 QQmlParserStatus ()
virtual ~QQmlParserStatus ()

Protected Member Functions

QSSGRenderGraphObjectupdateSpatialNode (QSSGRenderGraphObject *node) override
Protected Member Functions inherited from QQuick3DAbstractLight
 QQuick3DAbstractLight (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
 \qmltype Light \inherits Node \inqmlmodule QtQuick3D
void markAllDirty () override
Protected Member Functions inherited from QQuick3DNode
void connectNotify (const QMetaMethod &signal) override
void disconnectNotify (const QMetaMethod &signal) override
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
 QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
virtual void itemChange (ItemChange, const ItemChangeData &) override
Protected Member Functions inherited from QQuick3DObject
 QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr)
void classBegin () override
 Invoked after class creation, but before any properties have been set.
void componentComplete () override
 Invoked after the root component that caused this instantiation has completed construction.
bool isComponentComplete () const
virtual void preSync ()
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)

Properties

float constantFade
float linearFade
float quadraticFade
Properties inherited from QQuick3DAbstractLight
QColor color
QColor ambientColor
float brightness
QQuick3DNodescope
bool castsShadow
float shadowBias
float shadowFactor
QSSGShadowMapQuality shadowMapQuality
float shadowMapFar
float shadowFilter
QSSGBakeMode bakeMode
QSSGSoftShadowQuality softShadowQuality
float pcfFactor
bool use32BitShadowmap
Properties inherited from QQuick3DNode
float x
float y
float z
QQuaternion rotation
QVector3D eulerRotation
QVector3D position
QVector3D scale
QVector3D pivot
float opacity
bool visible
QVector3D forward
QVector3D up
QVector3D right
QVector3D scenePosition
QQuaternion sceneRotation
QVector3D sceneScale
QMatrix4x4 sceneTransform
int staticFlags
int layers
Properties inherited from QQuick3DObject
QQuick3DObjectparent
 \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
Properties inherited from QObject
QString objectName
 the name of this object

Additional Inherited Members

Public Types inherited from QQuick3DAbstractLight
enum class  QSSGShadowMapQuality {
  ShadowMapQualityLow , ShadowMapQualityMedium , ShadowMapQualityHigh , ShadowMapQualityVeryHigh ,
  ShadowMapQualityUltra
}
enum class  QSSGSoftShadowQuality {
  Hard , PCF4 , PCF8 , PCF16 ,
  PCF32 , PCF64
}
enum class  QSSGBakeMode { BakeModeDisabled , BakeModeIndirect , BakeModeAll }
Public Types inherited from QQuick3DNode
enum  TransformSpace { LocalSpace , ParentSpace , SceneSpace }
enum  StaticFlags { None }
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Protected Types inherited from QQuick3DAbstractLight
enum class  DirtyFlag {
  ShadowDirty = (1 << 0) , ColorDirty = (1 << 1) , BrightnessDirty = (1 << 2) , FadeDirty = (1 << 3) ,
  AreaDirty = (1 << 4) , BakeModeDirty = (1 << 5)
}
Protected Attributes inherited from QQuick3DAbstractLight
DirtyFlags m_dirtyFlags
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr

Detailed Description

Definition at line 24 of file qquick3dpointlight_p.h.

Constructor & Destructor Documentation

◆ QQuick3DPointLight()

QT_BEGIN_NAMESPACE QQuick3DPointLight::QQuick3DPointLight ( QQuick3DNode * parent = nullptr)
explicit

\qmltype PointLight \inherits Light \inqmlmodule QtQuick3D

Defines a point light in the scene.

The point light can be described as a sphere, emitting light with equal strength in all directions from the center of the light. This is similar to the way a light bulb emits light.

Rotating or scaling a point light does not have any effect. Moving a point light will change the position from where the light is emitted.

By default, a point light intensity diminishes according to inverse-square-law. However, the fade-off (and range) can be controlled with the \l {constantFade}, \l {linearFade}, and \l quadraticFade properties. Light attenuation is calculated using the formula: \l {constantFade} + distance * (\l {linearFade} * 0.01) + distance^2 * (\l {quadraticFade} * 0.0001)

Definition at line 149 of file qquick3dpointlight.cpp.

◆ ~QQuick3DPointLight()

QQuick3DPointLight::~QQuick3DPointLight ( )
inlineoverride

Definition at line 35 of file qquick3dpointlight_p.h.

Member Function Documentation

◆ constantFade()

float QQuick3DPointLight::constantFade ( ) const

Definition at line 152 of file qquick3dpointlight.cpp.

◆ constantFadeChanged

void QQuick3DPointLight::constantFadeChanged ( )
signal

◆ linearFade()

float QQuick3DPointLight::linearFade ( ) const

Definition at line 157 of file qquick3dpointlight.cpp.

◆ linearFadeChanged

void QQuick3DPointLight::linearFadeChanged ( )
signal

◆ quadraticFade()

float QQuick3DPointLight::quadraticFade ( ) const

Definition at line 162 of file qquick3dpointlight.cpp.

◆ quadraticFadeChanged

void QQuick3DPointLight::quadraticFadeChanged ( )
signal

◆ setConstantFade

void QQuick3DPointLight::setConstantFade ( float constantFade)
slot

Definition at line 167 of file qquick3dpointlight.cpp.

◆ setLinearFade

void QQuick3DPointLight::setLinearFade ( float linearFade)
slot

Definition at line 178 of file qquick3dpointlight.cpp.

◆ setQuadraticFade

void QQuick3DPointLight::setQuadraticFade ( float quadraticFade)
slot

Definition at line 189 of file qquick3dpointlight.cpp.

◆ updateSpatialNode()

QSSGRenderGraphObject * QQuick3DPointLight::updateSpatialNode ( QSSGRenderGraphObject * node)
overrideprotectedvirtual

Reimplemented from QQuick3DAbstractLight.

Definition at line 200 of file qquick3dpointlight.cpp.

Property Documentation

◆ constantFade

float QQuick3DPointLight::constantFade
readwrite

Definition at line 27 of file qquick3dpointlight_p.h.

◆ linearFade

float QQuick3DPointLight::linearFade
readwrite

Definition at line 28 of file qquick3dpointlight_p.h.

◆ quadraticFade

float QQuick3DPointLight::quadraticFade
readwrite

Definition at line 29 of file qquick3dpointlight_p.h.


The documentation for this class was generated from the following files: