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qssgutils_p.h
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1// Copyright (C) 2008-2012 NVIDIA Corporation.
2// Copyright (C) 2019 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
4// Qt-Security score:significant reason:default
5
6
7#ifndef QSSGUTILS_H
8#define QSSGUTILS_H
9
10//
11// W A R N I N G
12// -------------
13//
14// This file is not part of the Qt API. It exists purely as an
15// implementation detail. This header file may change from version to
16// version without notice, or even be removed.
17//
18// We mean it.
19//
20
21#include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h>
22#include <QtQuick3DUtils/private/qssgdataref_p.h>
23
24#include <QtGui/QVector2D>
25#include <QtGui/QVector3D>
26#include <QtGui/QQuaternion>
27#include <QtGui/QMatrix3x3>
28#include <QtGui/QMatrix4x4>
29#include <QtGui/QColor>
30
31#include <QtCore/qdebug.h>
32#include <QtCore/QString>
33#include <QtCore/qloggingcategory.h>
34#include <QtCore/QIODevice>
35#include <QtCore/qmath.h>
36
37class tst_RotationDataClass;
38
39QT_BEGIN_NAMESPACE
40
41enum class HandleType
42{
43 Layer,
44 Node,
45 Model,
46 Item2D
47};
48
49template <HandleType>
51{
52public:
54 explicit QSSGRenderStorageHandle(quint32 ctx, quint32 version, quint32 index)
56 {
57 }
58
59 // NOTE: Version and index should always be > 0 when used.
60 bool hasId() const { return m_id != 0; }
61
62 quint32 context() const { return quint32(m_ctx); }
63 quint32 version() const { return quint32(m_version); }
64 quint32 index() const { return quint32(m_index); }
65
66 quint64 id() const { return m_id; }
67
68private:
69 union {
70 struct {
74 };
76 };
77};
78
83
85{
86public:
87 QSSGRenderFlag() = default;
88 explicit QSSGRenderFlag(quint32 v)
89 : m_value(v)
90 {
91 }
92
93 [[nodiscard]] quint32 value() const { return m_value; }
94
95 void setValue(quint32 v)
96 {
97 m_value = v;
98 }
99
100 void clearFlags(quint32 v = 0xFFFFFFFF)
101 {
102 m_value &= ~v;
103 }
104
105 void setFlag(quint32 v, bool on = true)
106 {
107 if (on)
108 m_value |= v;
109 else
110 m_value &= ~v;
111 }
112
113 [[nodiscard]] bool isSet(quint32 v) const { return (m_value & v) != 0; }
114
115 friend bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b);
116 friend bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b);
117
118 operator quint32() const noexcept { return m_value; }
119
120private:
121 quint32 m_value = 0;
122};
123
124inline bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
125{
126 return a.m_value == b.m_value;
127}
128
129inline bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
130{
131 return !(a == b);
132}
133
135
136
137namespace QSSGUtils {
138
139namespace aux {
140Q_DECL_CONSTEXPR inline float translateConstantAttenuation(float attenuation) { return attenuation; }
141template<int MINATTENUATION = 0, int MAXATTENUATION = 1000>
142Q_DECL_CONSTEXPR inline float translateLinearAttenuation(float attenuation) { return qBound(float(MINATTENUATION), attenuation, float(MAXATTENUATION)) * .01f; }
143template<int MINATTENUATION = 0, int MAXATTENUATION = 1000>
144Q_DECL_CONSTEXPR inline float translateQuadraticAttenuation(float attenuation) { return qBound(float(MINATTENUATION), attenuation, float(MAXATTENUATION)) * .0001f; }
145}
146
147namespace vec2 {
148float Q_QUICK3DUTILS_EXPORT magnitude(const QVector2D &v);
149}
150
151namespace vec3 {
152inline QVector3D minimum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW { return { qMin(v1.x(), v2.x()), qMin(v1.y(), v2.y()), qMin(v1.z(), v2.z()) }; }
153inline QVector3D maximum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW { return { qMax(v1.x(), v2.x()), qMax(v1.y(), v2.y()), qMax(v1.z(), v2.z()) }; }
155float Q_QUICK3DUTILS_EXPORT magnitude(const QVector3D &v);
156float Q_QUICK3DUTILS_EXPORT magnitudeSquared(const QVector3D &v);
157float Q_QUICK3DUTILS_EXPORT normalize(QVector3D &v);
158}
159
160namespace mat33 {
161QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix3x3 &m, const QVector3D &v);
162}
163
164namespace mat44 {
165QMatrix3x3 Q_QUICK3DUTILS_EXPORT getUpper3x3(const QMatrix4x4 &m);
166void Q_QUICK3DUTILS_EXPORT normalize(QMatrix4x4 &m);
167QVector3D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector3D &v);
168QVector4D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector4D &v);
169QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector3D &v);
170QVector4D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector4D &v);
171QVector3D Q_QUICK3DUTILS_EXPORT getPosition(const QMatrix4x4 &m);
172QVector3D Q_QUICK3DUTILS_EXPORT getScale(const QMatrix4x4 &m);
173
174bool Q_QUICK3DUTILS_EXPORT decompose(const QMatrix4x4 &m, QVector3D &position, QVector3D &scale, QQuaternion &rotation);
175
176inline void flip(QMatrix4x4 &matrix)
177{
178 // Flip between left-handed and right-handed orientation
179 float *writePtr(matrix.data());
180 // rotation conversion
181 writePtr[0 * 4 + 2] *= -1;
182 writePtr[1 * 4 + 2] *= -1;
183 writePtr[2 * 4 + 0] *= -1;
184 writePtr[2 * 4 + 1] *= -1;
185 // translation conversion
186 writePtr[3 * 4 + 2] *= -1;
187}
188
189}
190
191namespace quat {
192bool Q_QUICK3DUTILS_EXPORT isFinite(const QQuaternion &q);
193
194float Q_QUICK3DUTILS_EXPORT magnitude(const QQuaternion &q);
195
196bool Q_QUICK3DUTILS_EXPORT isSane(const QQuaternion &q);
197
198bool Q_QUICK3DUTILS_EXPORT isUnit(const QQuaternion &q);
199
200QVector3D Q_QUICK3DUTILS_EXPORT rotated(const QQuaternion &q, const QVector3D &v);
201
202QVector3D Q_QUICK3DUTILS_EXPORT inverseRotated(const QQuaternion &q, const QVector3D &v);
203}
204
205namespace color {
206QColor Q_QUICK3DUTILS_EXPORT linearTosRGB(const QVector4D &linearColorFactor);
207QVector4D Q_QUICK3DUTILS_EXPORT sRGBToLinear(const QColor &color);
208QColor Q_QUICK3DUTILS_EXPORT sRGBToLinearColor(const QColor &color);
209}
210
211template<typename TDataType>
212QSSGDataRef<TDataType> PtrAtOffset(quint8 *baseData, quint32 offset, quint32 byteSize)
213{
214 return QSSGDataRef<TDataType>(byteSize ? reinterpret_cast<TDataType *>(baseData + offset) : nullptr,
215 byteSize / sizeof(TDataType));
216}
217
218Q_QUICK3DUTILS_EXPORT const char *nonNull(const char *src);
219
220inline QVector3D degToRad(const QVector3D &v) {
221 return QVector3D(qDegreesToRadians(v.x()), qDegreesToRadians(v.y()), qDegreesToRadians(v.z()));
222}
223
224inline QVector3D radToDeg(const QVector3D &v) {
225 return QVector3D(qRadiansToDegrees(v.x()), qRadiansToDegrees(v.y()), qRadiansToDegrees(v.z()));
226}
227
228namespace rect {
229// Return coordinates in pixels but relative to this rect.
230inline QVector2D toRectRelative(const QRectF &r, const QVector2D &absoluteCoordinates)
231{
232 return QVector2D(absoluteCoordinates.x() - float(r.x()), absoluteCoordinates.y() - float(r.y()));
233}
234
235inline QVector2D halfDims(const QRectF &r)
236{
237 return QVector2D(float(r.width() / 2.0), float(r.height() / 2.0));
238}
239
240// Take coordinates in global space and move local space where 0,0 is the center
241// of the rect but return value in pixels, not in normalized -1,1 range
242inline QVector2D toNormalizedRectRelative(const QRectF &r, QVector2D absoluteCoordinates)
243{
244 // normalize them
245 const QVector2D relativeCoords(toRectRelative(r, absoluteCoordinates));
246 const QVector2D halfD(halfDims(r));
247 const QVector2D normalized((relativeCoords.x() / halfD.x()) - 1.0f, (relativeCoords.y() / halfD.y()) - 1.0f);
248 return QVector2D(normalized.x() * halfD.x(), normalized.y() * halfD.y());
249}
250
251inline QVector2D relativeToNormalizedCoordinates(const QRectF &r, QVector2D rectRelativeCoords)
252{
253 return { (rectRelativeCoords.x() / halfDims(r).x()) - 1.0f, (rectRelativeCoords.y() / halfDims(r).y()) - 1.0f };
254}
255
256// Normalized coordinates are in the range of -1,1 where -1 is the left, bottom edges
257// and 1 is the top,right edges.
258inline QVector2D absoluteToNormalizedCoordinates(const QRectF &r, const QVector2D &absoluteCoordinates)
259{
260 return relativeToNormalizedCoordinates(r, toRectRelative(r, absoluteCoordinates));
261}
262
263inline QVector2D toAbsoluteCoords(const QRectF &r, const QVector2D &inRelativeCoords)
264{
265 return QVector2D(inRelativeCoords.x() + float(r.x()), inRelativeCoords.y() + float(r.y()));
266}
267}
268
269} // namespace QSSGUtils
270
272{
273public:
274 RotationData() = default;
275 explicit RotationData(const QVector3D &r)
276 : m_quatRot()
277 , m_eulerRot(r)
278 , m_dirty(Dirty::Quaternion)
279 {}
280 explicit RotationData(const QQuaternion &r)
282 , m_eulerRot()
283 , m_dirty(Dirty::Euler)
284 {}
285
286 RotationData &operator=(const QVector3D &r) noexcept
287 {
288 m_eulerRot = r;
289 m_dirty = Dirty::Quaternion;
290 return *this;
291 }
292 RotationData &operator=(const QQuaternion &r) noexcept
293 {
294 m_quatRot = r.normalized();
295 m_dirty = Dirty::Euler;
296 return *this;
297 }
298
299 friend inline bool operator ==(const RotationData &a, const RotationData &b) {
300 if (a.m_dirty == Dirty::None && b.m_dirty == Dirty::None)
301 return fuzzyQuaternionCompare(a.m_quatRot, b.m_quatRot);
302
303 return fuzzyQuaternionCompare(QQuaternion(a), QQuaternion(b));
304 }
305
306 friend inline bool operator !=(const RotationData &a, const RotationData &b) { return !(a == b); }
307
308 friend inline bool operator ==(const RotationData &a, const QVector3D &eulerRotation)
309 {
310 if (a.m_dirty == Dirty::None)
311 return qFuzzyCompare(a.m_eulerRot, eulerRotation);
312
313 return qFuzzyCompare(QVector3D(a), eulerRotation);
314 }
315 friend inline bool operator !=(const RotationData &a, const QVector3D &eulerRotation) { return !(a == eulerRotation); }
316
317 friend inline bool operator ==(const RotationData &a, const QQuaternion &rotation)
318 {
319 if (a.m_dirty == Dirty::None)
320 return fuzzyQuaternionCompare(a.m_quatRot, rotation);
321
322 return fuzzyQuaternionCompare(QQuaternion(a), rotation);
323 }
324 friend inline bool operator !=(const RotationData &a, const QQuaternion &rotation) { return !(a == rotation); }
325
326 [[nodiscard]] inline QVector3D getEulerRotation() const
327 {
328 if (m_dirty == Dirty::Euler) {
329 m_eulerRot = m_quatRot.toEulerAngles();
330 m_dirty = Dirty::None;
331 }
332
333 return m_eulerRot;
334 }
335
336 [[nodiscard]] inline QQuaternion getQuaternionRotation() const
337 {
338 if (m_dirty == Dirty::Quaternion) {
339 m_quatRot = QQuaternion::fromEulerAngles(m_eulerRot).normalized();
340 m_dirty = Dirty::None;
341 }
342
343 return m_quatRot;
344 }
345
346 [[nodiscard]] inline QMatrix3x3 toRotationMatrix() const { return getQuaternionRotation().toRotationMatrix(); }
347
348 [[nodiscard]] inline operator QQuaternion() const { return getQuaternionRotation(); }
349 [[nodiscard]] inline operator QVector3D() const { return getEulerRotation(); }
350
351private:
352 friend class ::tst_RotationDataClass;
353
354 static constexpr double dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
355 {
356 return double(q1.scalar()) * double(q2.scalar())
357 + double(q1.x()) * double(q2.x())
358 + double(q1.y()) * double(q2.y())
359 + double(q1.z()) * double(q2.z());
360 }
361
362 [[nodiscard]] static constexpr bool fuzzyQuaternionCompare(const QQuaternion &a, const QQuaternion &b)
363 {
364 return qFuzzyCompare(qAbs(dotProduct(a, b)), 1.0);
365 }
366
367 enum class Dirty
368 {
369 None,
370 Quaternion = 0x1,
371 Euler = 0x2
372 };
373
374 mutable QQuaternion m_quatRot; // Should always be normalized
375 mutable QVector3D m_eulerRot;
376 mutable Dirty m_dirty { Dirty::None };
377};
378
380template<typename T>
381inline void ensureDebugObjectName(T *node, QObject *src)
382{
383 if (!node->debugObjectName.isEmpty())
384 return;
385 node->debugObjectName = src->objectName();
386 if (node->debugObjectName.isEmpty())
387 node->debugObjectName = QString::fromLatin1(src->metaObject()->className());
388 if (node->debugObjectName.isEmpty())
389 node->debugObjectName = QString::asprintf("%p", src);
390}
391}
392
393QT_END_NAMESPACE
394
395#endif // QSSGUTILS_H
Class representing 3D range or axis aligned bounding box.
void setValue(quint32 v)
Definition qssgutils_p.h:95
void clearFlags(quint32 v=0xFFFFFFFF)
friend bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
QSSGRenderFlag(quint32 v)
Definition qssgutils_p.h:88
friend bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
void setFlag(quint32 v, bool on=true)
QSSGRenderFlag()=default
bool isSet(quint32 v) const
quint32 value() const
Definition qssgutils_p.h:93
QSSGRenderStorageHandle()=default
quint32 version() const
Definition qssgutils_p.h:63
quint32 index() const
Definition qssgutils_p.h:64
QSSGRenderStorageHandle(quint32 ctx, quint32 version, quint32 index)
Definition qssgutils_p.h:54
quint64 id() const
Definition qssgutils_p.h:66
quint32 context() const
Definition qssgutils_p.h:62
RotationData(const QVector3D &r)
friend bool operator!=(const RotationData &a, const RotationData &b)
QVector3D getEulerRotation() const
friend bool operator!=(const RotationData &a, const QVector3D &eulerRotation)
friend bool operator==(const RotationData &a, const QVector3D &eulerRotation)
QMatrix3x3 toRotationMatrix() const
RotationData()=default
QQuaternion getQuaternionRotation() const
friend bool operator==(const RotationData &a, const RotationData &b)
RotationData & operator=(const QVector3D &r) noexcept
void ensureDebugObjectName(T *node, QObject *src)
Q_DECL_CONSTEXPR float translateLinearAttenuation(float attenuation)
Q_DECL_CONSTEXPR float translateConstantAttenuation(float attenuation)
Q_DECL_CONSTEXPR float translateQuadraticAttenuation(float attenuation)
void flip(QMatrix4x4 &matrix)
QVector2D toRectRelative(const QRectF &r, const QVector2D &absoluteCoordinates)
QVector2D halfDims(const QRectF &r)
QVector2D toAbsoluteCoords(const QRectF &r, const QVector2D &inRelativeCoords)
QVector2D absoluteToNormalizedCoordinates(const QRectF &r, const QVector2D &absoluteCoordinates)
QVector2D relativeToNormalizedCoordinates(const QRectF &r, QVector2D rectRelativeCoords)
QVector2D toNormalizedRectRelative(const QRectF &r, QVector2D absoluteCoordinates)
QVector3D radToDeg(const QVector3D &v)
QSSGDataRef< TDataType > PtrAtOffset(quint8 *baseData, quint32 offset, quint32 byteSize)
Q_QUICK3DUTILS_EXPORT const char * nonNull(const char *src)
QVector3D degToRad(const QVector3D &v)
Combined button and popup list for selecting options.
QSSGRenderFlag QSSGRenderNodeTag
QSSGRenderStorageHandle< HandleType::Node > QSSGRenderNodeHandle
Definition qssgutils_p.h:80
QSSGRenderStorageHandle< HandleType::Item2D > QSSGRenderItem2DHandle
Definition qssgutils_p.h:82
QSSGRenderStorageHandle< HandleType::Model > QSSGRenderModelHandle
Definition qssgutils_p.h:81
QSSGRenderStorageHandle< HandleType::Layer > QSSGRenderLayerHandle
Definition qssgutils_p.h:79