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qssgutils_p.h
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1// Copyright (C) 2008-2012 NVIDIA Corporation.
2// Copyright (C) 2019 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
4// Qt-Security score:significant reason:default
5
6
7#ifndef QSSGUTILS_H
8#define QSSGUTILS_H
9
10//
11// W A R N I N G
12// -------------
13//
14// This file is not part of the Qt API. It exists purely as an
15// implementation detail. This header file may change from version to
16// version without notice, or even be removed.
17//
18// We mean it.
19//
20
21#include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h>
22#include <QtQuick3DUtils/private/qssgdataref_p.h>
23
24#include <QtGui/QVector2D>
25#include <QtGui/QVector3D>
26#include <QtGui/QQuaternion>
27#include <QtGui/QMatrix3x3>
28#include <QtGui/QMatrix4x4>
29#include <QtGui/QColor>
30
31#include <QtCore/qdebug.h>
32#include <QtCore/QString>
33#include <QtCore/qloggingcategory.h>
34#include <QtCore/QIODevice>
35#include <QtCore/qmath.h>
36
37class tst_RotationDataClass;
38
39QT_BEGIN_NAMESPACE
40
41enum class HandleType
42{
43 Layer,
44 Node,
45};
46
47using QSSGRenderNodeVersionType = quint16;
48
49template <HandleType>
51{
52public:
59
61 explicit QSSGRenderStorageHandle(ContextType ctx, VersionType version, IndexType index)
63 {
64 }
65
66 // NOTE: Version should always be > 0 when used (0 = default-constructed / invalid).
67 bool hasId() const { return m_id != 0; }
68
69 ContextType context() const { return m_ctx; }
70 VersionType version() const { return m_version; }
71 IndexType index() const { return m_index; }
72
73 quint64 id() const { return m_id; }
74
75private:
76 union {
77 struct {
78 quint64 m_ctx : ContextBits;
79 quint64 m_version : VersionBits;
80 quint64 m_index : IndexBits;
81 };
83 };
84};
85
88
90{
91public:
92 QSSGRenderFlag() = default;
93 explicit QSSGRenderFlag(quint32 v)
94 : m_value(v)
95 {
96 }
97
98 [[nodiscard]] quint32 value() const { return m_value; }
99
100 void setValue(quint32 v)
101 {
102 m_value = v;
103 }
104
105 void clearFlags(quint32 v = 0xFFFFFFFF)
106 {
107 m_value &= ~v;
108 }
109
110 void setFlag(quint32 v, bool on = true)
111 {
112 if (on)
113 m_value |= v;
114 else
115 m_value &= ~v;
116 }
117
118 [[nodiscard]] bool isSet(quint32 v) const { return (m_value & v) != 0; }
119
120 friend bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b);
121 friend bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b);
122
123 operator quint32() const noexcept { return m_value; }
124
125private:
126 quint32 m_value = 0;
127};
128
129inline bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
130{
131 return a.m_value == b.m_value;
132}
133
134inline bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
135{
136 return !(a == b);
137}
138
140
141
142namespace QSSGUtils {
143
144namespace aux {
145Q_DECL_CONSTEXPR inline float translateConstantAttenuation(float attenuation) { return attenuation; }
146template<int MINATTENUATION = 0, int MAXATTENUATION = 1000>
147Q_DECL_CONSTEXPR inline float translateLinearAttenuation(float attenuation) { return qBound(float(MINATTENUATION), attenuation, float(MAXATTENUATION)) * .01f; }
148template<int MINATTENUATION = 0, int MAXATTENUATION = 1000>
149Q_DECL_CONSTEXPR inline float translateQuadraticAttenuation(float attenuation) { return qBound(float(MINATTENUATION), attenuation, float(MAXATTENUATION)) * .0001f; }
150}
151
152namespace vec2 {
153float Q_QUICK3DUTILS_EXPORT magnitude(const QVector2D &v);
154}
155
156namespace vec3 {
157inline QVector3D minimum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW { return { qMin(v1.x(), v2.x()), qMin(v1.y(), v2.y()), qMin(v1.z(), v2.z()) }; }
158inline QVector3D maximum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW { return { qMax(v1.x(), v2.x()), qMax(v1.y(), v2.y()), qMax(v1.z(), v2.z()) }; }
160float Q_QUICK3DUTILS_EXPORT magnitude(const QVector3D &v);
161float Q_QUICK3DUTILS_EXPORT magnitudeSquared(const QVector3D &v);
162float Q_QUICK3DUTILS_EXPORT normalize(QVector3D &v);
163}
164
165namespace mat33 {
166QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix3x3 &m, const QVector3D &v);
167}
168
169namespace mat44 {
170QMatrix3x3 Q_QUICK3DUTILS_EXPORT getUpper3x3(const QMatrix4x4 &m);
171void Q_QUICK3DUTILS_EXPORT normalize(QMatrix4x4 &m);
172QVector3D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector3D &v);
173QVector4D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector4D &v);
174QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector3D &v);
175QVector4D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector4D &v);
176QVector3D Q_QUICK3DUTILS_EXPORT getPosition(const QMatrix4x4 &m);
177QVector3D Q_QUICK3DUTILS_EXPORT getScale(const QMatrix4x4 &m);
178
179bool Q_QUICK3DUTILS_EXPORT decompose(const QMatrix4x4 &m, QVector3D &position, QVector3D &scale, QQuaternion &rotation);
180
181inline void flip(QMatrix4x4 &matrix)
182{
183 // Flip between left-handed and right-handed orientation
184 float *writePtr(matrix.data());
185 // rotation conversion
186 writePtr[0 * 4 + 2] *= -1;
187 writePtr[1 * 4 + 2] *= -1;
188 writePtr[2 * 4 + 0] *= -1;
189 writePtr[2 * 4 + 1] *= -1;
190 // translation conversion
191 writePtr[3 * 4 + 2] *= -1;
192}
193
194}
195
196namespace quat {
197bool Q_QUICK3DUTILS_EXPORT isFinite(const QQuaternion &q);
198
199float Q_QUICK3DUTILS_EXPORT magnitude(const QQuaternion &q);
200
201bool Q_QUICK3DUTILS_EXPORT isSane(const QQuaternion &q);
202
203bool Q_QUICK3DUTILS_EXPORT isUnit(const QQuaternion &q);
204
205QVector3D Q_QUICK3DUTILS_EXPORT rotated(const QQuaternion &q, const QVector3D &v);
206
207QVector3D Q_QUICK3DUTILS_EXPORT inverseRotated(const QQuaternion &q, const QVector3D &v);
208}
209
210namespace color {
211QColor Q_QUICK3DUTILS_EXPORT linearTosRGB(const QVector4D &linearColorFactor);
212QVector4D Q_QUICK3DUTILS_EXPORT sRGBToLinear(const QColor &color);
213QColor Q_QUICK3DUTILS_EXPORT sRGBToLinearColor(const QColor &color);
214}
215
216template<typename TDataType>
217QSSGDataRef<TDataType> PtrAtOffset(quint8 *baseData, quint32 offset, quint32 byteSize)
218{
219 return QSSGDataRef<TDataType>(byteSize ? reinterpret_cast<TDataType *>(baseData + offset) : nullptr,
220 byteSize / sizeof(TDataType));
221}
222
223Q_QUICK3DUTILS_EXPORT const char *nonNull(const char *src);
224
225inline QVector3D degToRad(const QVector3D &v) {
226 return QVector3D(qDegreesToRadians(v.x()), qDegreesToRadians(v.y()), qDegreesToRadians(v.z()));
227}
228
229inline QVector3D radToDeg(const QVector3D &v) {
230 return QVector3D(qRadiansToDegrees(v.x()), qRadiansToDegrees(v.y()), qRadiansToDegrees(v.z()));
231}
232
233namespace rect {
234// Return coordinates in pixels but relative to this rect.
235inline QVector2D toRectRelative(const QRectF &r, const QVector2D &absoluteCoordinates)
236{
237 return QVector2D(absoluteCoordinates.x() - float(r.x()), absoluteCoordinates.y() - float(r.y()));
238}
239
240inline QVector2D halfDims(const QRectF &r)
241{
242 return QVector2D(float(r.width() / 2.0), float(r.height() / 2.0));
243}
244
245// Take coordinates in global space and move local space where 0,0 is the center
246// of the rect but return value in pixels, not in normalized -1,1 range
247inline QVector2D toNormalizedRectRelative(const QRectF &r, QVector2D absoluteCoordinates)
248{
249 // normalize them
250 const QVector2D relativeCoords(toRectRelative(r, absoluteCoordinates));
251 const QVector2D halfD(halfDims(r));
252 const QVector2D normalized((relativeCoords.x() / halfD.x()) - 1.0f, (relativeCoords.y() / halfD.y()) - 1.0f);
253 return QVector2D(normalized.x() * halfD.x(), normalized.y() * halfD.y());
254}
255
256inline QVector2D relativeToNormalizedCoordinates(const QRectF &r, QVector2D rectRelativeCoords)
257{
258 return { (rectRelativeCoords.x() / halfDims(r).x()) - 1.0f, (rectRelativeCoords.y() / halfDims(r).y()) - 1.0f };
259}
260
261// Normalized coordinates are in the range of -1,1 where -1 is the left, bottom edges
262// and 1 is the top,right edges.
263inline QVector2D absoluteToNormalizedCoordinates(const QRectF &r, const QVector2D &absoluteCoordinates)
264{
265 return relativeToNormalizedCoordinates(r, toRectRelative(r, absoluteCoordinates));
266}
267
268inline QVector2D toAbsoluteCoords(const QRectF &r, const QVector2D &inRelativeCoords)
269{
270 return QVector2D(inRelativeCoords.x() + float(r.x()), inRelativeCoords.y() + float(r.y()));
271}
272}
273
274} // namespace QSSGUtils
275
277{
278public:
279 RotationData() = default;
280 explicit RotationData(const QVector3D &r)
281 : m_quatRot()
282 , m_eulerRot(r)
283 , m_dirty(Dirty::Quaternion)
284 {}
285 explicit RotationData(const QQuaternion &r)
287 , m_eulerRot()
288 , m_dirty(Dirty::Euler)
289 {}
290
291 RotationData &operator=(const QVector3D &r) noexcept
292 {
293 m_eulerRot = r;
294 m_dirty = Dirty::Quaternion;
295 return *this;
296 }
297 RotationData &operator=(const QQuaternion &r) noexcept
298 {
299 m_quatRot = r.normalized();
300 m_dirty = Dirty::Euler;
301 return *this;
302 }
303
304 friend bool operator ==(const RotationData &a, const RotationData &b) {
305 if (a.m_dirty == Dirty::None && b.m_dirty == Dirty::None)
306 return fuzzyQuaternionCompare(a.m_quatRot, b.m_quatRot);
307
308 return fuzzyQuaternionCompare(a.toQuaternion(), b.toQuaternion());
309 }
310
311 friend bool operator !=(const RotationData &a, const RotationData &b) { return !(a == b); }
312
313 friend bool operator ==(const RotationData &a, const QVector3D &eulerRotation)
314 {
315 if (a.m_dirty == Dirty::None)
316 return qFuzzyCompare(a.m_eulerRot, eulerRotation);
317
318 return qFuzzyCompare(a.toEulerAngles(), eulerRotation);
319 }
320
321 friend bool operator !=(const RotationData &a, const QVector3D &eulerRotation) { return !(a == eulerRotation); }
322
323 friend bool operator ==(const QVector3D &eulerRotation, const RotationData &a) { return a == eulerRotation; }
324 friend bool operator !=(const QVector3D &eulerRotation, const RotationData &a) { return !(a == eulerRotation); }
325
326 friend bool operator ==(const RotationData &a, const QQuaternion &rotation)
327 {
328 const QQuaternion normalizedRotation = rotation.normalized();
329 if (a.m_dirty == Dirty::None)
330 return fuzzyQuaternionCompare(a.m_quatRot, normalizedRotation);
331
332 return fuzzyQuaternionCompare(a.toQuaternion(), normalizedRotation);
333 }
334 friend bool operator !=(const RotationData &a, const QQuaternion &rotation) { return !(a == rotation); }
335
336 friend bool operator ==(const QQuaternion &rotation, const RotationData &a) { return a == rotation; }
337 friend bool operator !=(const QQuaternion &rotation, const RotationData &a) { return !(a == rotation); }
338
339 [[nodiscard]] inline QVector3D toEulerAngles() const
340 {
341 if (m_dirty == Dirty::Euler) {
342 m_eulerRot = m_quatRot.toEulerAngles();
343 m_dirty = Dirty::None;
344 }
345
346 return m_eulerRot;
347 }
348
349 [[nodiscard]] inline QQuaternion toQuaternion() const
350 {
351 if (m_dirty == Dirty::Quaternion) {
352 m_quatRot = QQuaternion::fromEulerAngles(m_eulerRot).normalized();
353 m_dirty = Dirty::None;
354 }
355
356 return m_quatRot;
357 }
358
359 [[nodiscard]] inline QMatrix3x3 toRotationMatrix() const { return toQuaternion().toRotationMatrix(); }
360
361private:
362 friend class ::tst_RotationDataClass;
363
364 static constexpr double dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
365 {
366 return double(q1.scalar()) * double(q2.scalar())
367 + double(q1.x()) * double(q2.x())
368 + double(q1.y()) * double(q2.y())
369 + double(q1.z()) * double(q2.z());
370 }
371
372 [[nodiscard]] static constexpr bool fuzzyQuaternionCompare(const QQuaternion &a, const QQuaternion &b)
373 {
374 // Do a component for component check, this ensures that we skip the expensive call when we
375 // anyway have a perfect match or an exact opposite match (which is also the same rotation).
376 if (a == b || a == -b)
377 return true;
378 return qFuzzyCompare(qAbs(dotProduct(a, b)), 1.0);
379 }
380
381 enum class Dirty
382 {
383 None,
384 Quaternion = 0x1,
385 Euler = 0x2
386 };
387
388 mutable QQuaternion m_quatRot; // Should always be normalized
389 mutable QVector3D m_eulerRot;
390 mutable Dirty m_dirty { Dirty::None };
391};
392
394template<typename T>
395inline void ensureDebugObjectName(T *node, QObject *src)
396{
397 if (!node->debugObjectName.isEmpty())
398 return;
399 node->debugObjectName = src->objectName();
400 if (node->debugObjectName.isEmpty())
401 node->debugObjectName = QString::fromLatin1(src->metaObject()->className());
402 if (node->debugObjectName.isEmpty())
403 node->debugObjectName = QString::asprintf("%p", src);
404}
405}
406
407QT_END_NAMESPACE
408
409#endif // QSSGUTILS_H
Class representing 3D range or axis aligned bounding box.
void setValue(quint32 v)
void clearFlags(quint32 v=0xFFFFFFFF)
friend bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
QSSGRenderFlag(quint32 v)
Definition qssgutils_p.h:93
friend bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
void setFlag(quint32 v, bool on=true)
QSSGRenderFlag()=default
bool isSet(quint32 v) const
quint32 value() const
Definition qssgutils_p.h:98
static constexpr size_t VersionBits
Definition qssgutils_p.h:57
QSSGRenderStorageHandle()=default
IndexType index() const
Definition qssgutils_p.h:71
VersionType version() const
Definition qssgutils_p.h:70
QSSGRenderStorageHandle(ContextType ctx, VersionType version, IndexType index)
Definition qssgutils_p.h:61
static constexpr size_t ContextBits
Definition qssgutils_p.h:56
static constexpr size_t IndexBits
Definition qssgutils_p.h:58
quint64 id() const
Definition qssgutils_p.h:73
ContextType context() const
Definition qssgutils_p.h:69
QQuaternion toQuaternion() const
RotationData(const QVector3D &r)
friend bool operator!=(const RotationData &a, const RotationData &b)
friend bool operator!=(const QVector3D &eulerRotation, const RotationData &a)
friend bool operator==(const QVector3D &eulerRotation, const RotationData &a)
friend bool operator!=(const RotationData &a, const QVector3D &eulerRotation)
QVector3D toEulerAngles() const
friend bool operator==(const RotationData &a, const QVector3D &eulerRotation)
QMatrix3x3 toRotationMatrix() const
RotationData()=default
friend bool operator==(const RotationData &a, const RotationData &b)
RotationData & operator=(const QVector3D &r) noexcept
void ensureDebugObjectName(T *node, QObject *src)
Q_DECL_CONSTEXPR float translateLinearAttenuation(float attenuation)
Q_DECL_CONSTEXPR float translateConstantAttenuation(float attenuation)
Q_DECL_CONSTEXPR float translateQuadraticAttenuation(float attenuation)
void flip(QMatrix4x4 &matrix)
QVector2D toRectRelative(const QRectF &r, const QVector2D &absoluteCoordinates)
QVector2D halfDims(const QRectF &r)
QVector2D toAbsoluteCoords(const QRectF &r, const QVector2D &inRelativeCoords)
QVector2D absoluteToNormalizedCoordinates(const QRectF &r, const QVector2D &absoluteCoordinates)
QVector2D relativeToNormalizedCoordinates(const QRectF &r, QVector2D rectRelativeCoords)
QVector2D toNormalizedRectRelative(const QRectF &r, QVector2D absoluteCoordinates)
QVector3D radToDeg(const QVector3D &v)
QSSGDataRef< TDataType > PtrAtOffset(quint8 *baseData, quint32 offset, quint32 byteSize)
Q_QUICK3DUTILS_EXPORT const char * nonNull(const char *src)
QVector3D degToRad(const QVector3D &v)
Combined button and popup list for selecting options.
QSSGRenderFlag QSSGRenderNodeTag
QSSGRenderStorageHandle< HandleType::Node > QSSGRenderNodeHandle
Definition qssgutils_p.h:87
QSSGRenderStorageHandle< HandleType::Layer > QSSGRenderLayerHandle
Definition qssgutils_p.h:86