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qssgutils_p.h
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1// Copyright (C) 2008-2012 NVIDIA Corporation.
2// Copyright (C) 2019 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
4
5#ifndef QSSGUTILS_H
6#define QSSGUTILS_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h>
20#include <QtQuick3DUtils/private/qssgdataref_p.h>
21
22#include <QtGui/QVector2D>
23#include <QtGui/QVector3D>
24#include <QtGui/QQuaternion>
25#include <QtGui/QMatrix3x3>
26#include <QtGui/QMatrix4x4>
27#include <QtGui/QColor>
28
29#include <QtCore/qdebug.h>
30#include <QtCore/QString>
31#include <QtCore/qloggingcategory.h>
32#include <QtCore/QIODevice>
33#include <QtCore/qmath.h>
34
35class tst_RotationDataClass;
36
37QT_BEGIN_NAMESPACE
38
39enum class HandleType
40{
41 Layer,
42 Node,
43 Model,
44 Item2D
45};
46
47template <HandleType>
49{
50public:
52 explicit QSSGRenderStorageHandle(quint32 ctx, quint32 version, quint32 index)
54 {
55 }
56
57 // NOTE: Version and index should always be > 0 when used.
58 bool hasId() const { return m_id != 0; }
59
60 quint32 context() const { return quint32(m_ctx); }
61 quint32 version() const { return quint32(m_version); }
62 quint32 index() const { return quint32(m_index); }
63
64 quint64 id() const { return m_id; }
65
66private:
67 union {
68 struct {
72 };
74 };
75};
76
81
83{
84public:
85 QSSGRenderFlag() = default;
86 explicit QSSGRenderFlag(quint32 v)
87 : m_value(v)
88 {
89 }
90
91 [[nodiscard]] quint32 value() const { return m_value; }
92
93 void setValue(quint32 v)
94 {
95 m_value = v;
96 }
97
98 void clearFlags(quint32 v = 0xFFFFFFFF)
99 {
100 m_value &= ~v;
101 }
102
103 void setFlag(quint32 v, bool on = true)
104 {
105 if (on)
106 m_value |= v;
107 else
108 m_value &= ~v;
109 }
110
111 [[nodiscard]] bool isSet(quint32 v) const { return (m_value & v) != 0; }
112
113 friend bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b);
114 friend bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b);
115
116 operator quint32() const noexcept { return m_value; }
117
118private:
119 quint32 m_value = 0;
120};
121
122inline bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
123{
124 return a.m_value == b.m_value;
125}
126
127inline bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
128{
129 return !(a == b);
130}
131
133
134
135namespace QSSGUtils {
136
137namespace aux {
138Q_DECL_CONSTEXPR inline float translateConstantAttenuation(float attenuation) { return attenuation; }
139template<int MINATTENUATION = 0, int MAXATTENUATION = 1000>
140Q_DECL_CONSTEXPR inline float translateLinearAttenuation(float attenuation) { return qBound(float(MINATTENUATION), attenuation, float(MAXATTENUATION)) * .01f; }
141template<int MINATTENUATION = 0, int MAXATTENUATION = 1000>
142Q_DECL_CONSTEXPR inline float translateQuadraticAttenuation(float attenuation) { return qBound(float(MINATTENUATION), attenuation, float(MAXATTENUATION)) * .0001f; }
143}
144
145namespace vec2 {
146float Q_QUICK3DUTILS_EXPORT magnitude(const QVector2D &v);
147}
148
149namespace vec3 {
150inline QVector3D minimum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW { return { qMin(v1.x(), v2.x()), qMin(v1.y(), v2.y()), qMin(v1.z(), v2.z()) }; }
151inline QVector3D maximum(const QVector3D &v1, const QVector3D &v2) Q_DECL_NOTHROW { return { qMax(v1.x(), v2.x()), qMax(v1.y(), v2.y()), qMax(v1.z(), v2.z()) }; }
153float Q_QUICK3DUTILS_EXPORT magnitude(const QVector3D &v);
154float Q_QUICK3DUTILS_EXPORT magnitudeSquared(const QVector3D &v);
155float Q_QUICK3DUTILS_EXPORT normalize(QVector3D &v);
156}
157
158namespace mat33 {
159QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix3x3 &m, const QVector3D &v);
160}
161
162namespace mat44 {
163QMatrix3x3 Q_QUICK3DUTILS_EXPORT getUpper3x3(const QMatrix4x4 &m);
164void Q_QUICK3DUTILS_EXPORT normalize(QMatrix4x4 &m);
165QVector3D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector3D &v);
166QVector4D Q_QUICK3DUTILS_EXPORT rotate(const QMatrix4x4 &m, const QVector4D &v);
167QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector3D &v);
168QVector4D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector4D &v);
169QVector3D Q_QUICK3DUTILS_EXPORT getPosition(const QMatrix4x4 &m);
170QVector3D Q_QUICK3DUTILS_EXPORT getScale(const QMatrix4x4 &m);
171
172bool Q_QUICK3DUTILS_EXPORT decompose(const QMatrix4x4 &m, QVector3D &position, QVector3D &scale, QQuaternion &rotation);
173
174inline void flip(QMatrix4x4 &matrix)
175{
176 // Flip between left-handed and right-handed orientation
177 float *writePtr(matrix.data());
178 // rotation conversion
179 writePtr[0 * 4 + 2] *= -1;
180 writePtr[1 * 4 + 2] *= -1;
181 writePtr[2 * 4 + 0] *= -1;
182 writePtr[2 * 4 + 1] *= -1;
183 // translation conversion
184 writePtr[3 * 4 + 2] *= -1;
185}
186
187}
188
189namespace quat {
190bool Q_QUICK3DUTILS_EXPORT isFinite(const QQuaternion &q);
191
192float Q_QUICK3DUTILS_EXPORT magnitude(const QQuaternion &q);
193
194bool Q_QUICK3DUTILS_EXPORT isSane(const QQuaternion &q);
195
196bool Q_QUICK3DUTILS_EXPORT isUnit(const QQuaternion &q);
197
198QVector3D Q_QUICK3DUTILS_EXPORT rotated(const QQuaternion &q, const QVector3D &v);
199
200QVector3D Q_QUICK3DUTILS_EXPORT inverseRotated(const QQuaternion &q, const QVector3D &v);
201}
202
203namespace color {
204QColor Q_QUICK3DUTILS_EXPORT linearTosRGB(const QVector4D &linearColorFactor);
205QVector4D Q_QUICK3DUTILS_EXPORT sRGBToLinear(const QColor &color);
206QColor Q_QUICK3DUTILS_EXPORT sRGBToLinearColor(const QColor &color);
207}
208
209template<typename TDataType>
210QSSGDataRef<TDataType> PtrAtOffset(quint8 *baseData, quint32 offset, quint32 byteSize)
211{
212 return QSSGDataRef<TDataType>(byteSize ? reinterpret_cast<TDataType *>(baseData + offset) : nullptr,
213 byteSize / sizeof(TDataType));
214}
215
216Q_QUICK3DUTILS_EXPORT const char *nonNull(const char *src);
217
218inline QVector3D degToRad(const QVector3D &v) {
219 return QVector3D(qDegreesToRadians(v.x()), qDegreesToRadians(v.y()), qDegreesToRadians(v.z()));
220}
221
222inline QVector3D radToDeg(const QVector3D &v) {
223 return QVector3D(qRadiansToDegrees(v.x()), qRadiansToDegrees(v.y()), qRadiansToDegrees(v.z()));
224}
225
226namespace rect {
227// Return coordinates in pixels but relative to this rect.
228inline QVector2D toRectRelative(const QRectF &r, const QVector2D &absoluteCoordinates)
229{
230 return QVector2D(absoluteCoordinates.x() - float(r.x()), absoluteCoordinates.y() - float(r.y()));
231}
232
233inline QVector2D halfDims(const QRectF &r)
234{
235 return QVector2D(float(r.width() / 2.0), float(r.height() / 2.0));
236}
237
238// Take coordinates in global space and move local space where 0,0 is the center
239// of the rect but return value in pixels, not in normalized -1,1 range
240inline QVector2D toNormalizedRectRelative(const QRectF &r, QVector2D absoluteCoordinates)
241{
242 // normalize them
243 const QVector2D relativeCoords(toRectRelative(r, absoluteCoordinates));
244 const QVector2D halfD(halfDims(r));
245 const QVector2D normalized((relativeCoords.x() / halfD.x()) - 1.0f, (relativeCoords.y() / halfD.y()) - 1.0f);
246 return QVector2D(normalized.x() * halfD.x(), normalized.y() * halfD.y());
247}
248
249inline QVector2D relativeToNormalizedCoordinates(const QRectF &r, QVector2D rectRelativeCoords)
250{
251 return { (rectRelativeCoords.x() / halfDims(r).x()) - 1.0f, (rectRelativeCoords.y() / halfDims(r).y()) - 1.0f };
252}
253
254// Normalized coordinates are in the range of -1,1 where -1 is the left, bottom edges
255// and 1 is the top,right edges.
256inline QVector2D absoluteToNormalizedCoordinates(const QRectF &r, const QVector2D &absoluteCoordinates)
257{
258 return relativeToNormalizedCoordinates(r, toRectRelative(r, absoluteCoordinates));
259}
260
261inline QVector2D toAbsoluteCoords(const QRectF &r, const QVector2D &inRelativeCoords)
262{
263 return QVector2D(inRelativeCoords.x() + float(r.x()), inRelativeCoords.y() + float(r.y()));
264}
265}
266
267} // namespace QSSGUtils
268
270{
271public:
272 RotationData() = default;
273 explicit RotationData(const QVector3D &r)
274 : m_quatRot()
275 , m_eulerRot(r)
276 , m_dirty(Dirty::Quaternion)
277 {}
278 explicit RotationData(const QQuaternion &r)
280 , m_eulerRot()
281 , m_dirty(Dirty::Euler)
282 {}
283
284 RotationData &operator=(const QVector3D &r) noexcept
285 {
286 m_eulerRot = r;
287 m_dirty = Dirty::Quaternion;
288 return *this;
289 }
290 RotationData &operator=(const QQuaternion &r) noexcept
291 {
292 m_quatRot = r.normalized();
293 m_dirty = Dirty::Euler;
294 return *this;
295 }
296
297 friend inline bool operator ==(const RotationData &a, const RotationData &b) {
298 if (a.m_dirty == Dirty::None && b.m_dirty == Dirty::None)
299 return fuzzyQuaternionCompare(a.m_quatRot, b.m_quatRot);
300
301 return fuzzyQuaternionCompare(QQuaternion(a), QQuaternion(b));
302 }
303
304 friend inline bool operator !=(const RotationData &a, const RotationData &b) { return !(a == b); }
305
306 friend inline bool operator ==(const RotationData &a, const QVector3D &eulerRotation)
307 {
308 if (a.m_dirty == Dirty::None)
309 return qFuzzyCompare(a.m_eulerRot, eulerRotation);
310
311 return qFuzzyCompare(QVector3D(a), eulerRotation);
312 }
313 friend inline bool operator !=(const RotationData &a, const QVector3D &eulerRotation) { return !(a == eulerRotation); }
314
315 friend inline bool operator ==(const RotationData &a, const QQuaternion &rotation)
316 {
317 if (a.m_dirty == Dirty::None)
318 return fuzzyQuaternionCompare(a.m_quatRot, rotation);
319
320 return fuzzyQuaternionCompare(QQuaternion(a), rotation);
321 }
322 friend inline bool operator !=(const RotationData &a, const QQuaternion &rotation) { return !(a == rotation); }
323
325 {
326 if (m_dirty == Dirty::Euler) {
327 m_eulerRot = m_quatRot.toEulerAngles();
328 m_dirty = Dirty::None;
329 }
330
331 return m_eulerRot;
332 }
333
335 {
336 if (m_dirty == Dirty::Quaternion) {
337 m_quatRot = QQuaternion::fromEulerAngles(m_eulerRot).normalized();
338 m_dirty = Dirty::None;
339 }
340
341 return m_quatRot;
342 }
343
344 [[nodiscard]] inline QMatrix3x3 toRotationMatrix() const { return getQuaternionRotation().toRotationMatrix(); }
345
346 [[nodiscard]] inline operator QQuaternion() const { return getQuaternionRotation(); }
347 [[nodiscard]] inline operator QVector3D() const { return getEulerRotation(); }
348
349private:
350 friend class ::tst_RotationDataClass;
351
352 static constexpr double dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
353 {
354 return double(q1.scalar()) * double(q2.scalar())
355 + double(q1.x()) * double(q2.x())
356 + double(q1.y()) * double(q2.y())
357 + double(q1.z()) * double(q2.z());
358 }
359
360 [[nodiscard]] static constexpr bool fuzzyQuaternionCompare(const QQuaternion &a, const QQuaternion &b)
361 {
362 return qFuzzyCompare(qAbs(dotProduct(a, b)), 1.0);
363 }
364
365 enum class Dirty
366 {
367 None,
368 Quaternion = 0x1,
369 Euler = 0x2
370 };
371
372 mutable QQuaternion m_quatRot; // Should always be normalized
373 mutable QVector3D m_eulerRot;
374 mutable Dirty m_dirty { Dirty::None };
375};
376
378template<typename T>
379inline void ensureDebugObjectName(T *node, QObject *src)
380{
381 if (!node->debugObjectName.isEmpty())
382 return;
383 node->debugObjectName = src->objectName();
384 if (node->debugObjectName.isEmpty())
385 node->debugObjectName = QString::fromLatin1(src->metaObject()->className());
386 if (node->debugObjectName.isEmpty())
387 node->debugObjectName = QString::asprintf("%p", src);
388}
389}
390
391QT_END_NAMESPACE
392
393#endif // QSSGUTILS_H
Class representing 3D range or axis aligned bounding box.
void setValue(quint32 v)
Definition qssgutils_p.h:93
void clearFlags(quint32 v=0xFFFFFFFF)
Definition qssgutils_p.h:98
friend bool operator!=(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
QSSGRenderFlag(quint32 v)
Definition qssgutils_p.h:86
friend bool operator==(const QSSGRenderFlag &a, const QSSGRenderFlag &b)
void setFlag(quint32 v, bool on=true)
QSSGRenderFlag()=default
bool isSet(quint32 v) const
quint32 value() const
Definition qssgutils_p.h:91
QSSGRenderStorageHandle()=default
quint32 version() const
Definition qssgutils_p.h:61
quint32 index() const
Definition qssgutils_p.h:62
QSSGRenderStorageHandle(quint32 ctx, quint32 version, quint32 index)
Definition qssgutils_p.h:52
quint64 id() const
Definition qssgutils_p.h:64
quint32 context() const
Definition qssgutils_p.h:60
RotationData(const QVector3D &r)
friend bool operator!=(const RotationData &a, const RotationData &b)
QVector3D getEulerRotation() const
friend bool operator!=(const RotationData &a, const QVector3D &eulerRotation)
friend bool operator==(const RotationData &a, const QVector3D &eulerRotation)
QMatrix3x3 toRotationMatrix() const
RotationData()=default
QQuaternion getQuaternionRotation() const
friend bool operator==(const RotationData &a, const RotationData &b)
RotationData & operator=(const QVector3D &r) noexcept
void ensureDebugObjectName(T *node, QObject *src)
Q_DECL_CONSTEXPR float translateLinearAttenuation(float attenuation)
Q_DECL_CONSTEXPR float translateConstantAttenuation(float attenuation)
Q_DECL_CONSTEXPR float translateQuadraticAttenuation(float attenuation)
void flip(QMatrix4x4 &matrix)
QVector2D toRectRelative(const QRectF &r, const QVector2D &absoluteCoordinates)
QVector2D halfDims(const QRectF &r)
QVector2D toAbsoluteCoords(const QRectF &r, const QVector2D &inRelativeCoords)
QVector2D absoluteToNormalizedCoordinates(const QRectF &r, const QVector2D &absoluteCoordinates)
QVector2D relativeToNormalizedCoordinates(const QRectF &r, QVector2D rectRelativeCoords)
QVector2D toNormalizedRectRelative(const QRectF &r, QVector2D absoluteCoordinates)
QVector3D radToDeg(const QVector3D &v)
QSSGDataRef< TDataType > PtrAtOffset(quint8 *baseData, quint32 offset, quint32 byteSize)
Q_QUICK3DUTILS_EXPORT const char * nonNull(const char *src)
QVector3D degToRad(const QVector3D &v)
QSSGRenderFlag QSSGRenderNodeTag
QSSGRenderStorageHandle< HandleType::Node > QSSGRenderNodeHandle
Definition qssgutils_p.h:78
QSSGRenderStorageHandle< HandleType::Item2D > QSSGRenderItem2DHandle
Definition qssgutils_p.h:80
QSSGRenderStorageHandle< HandleType::Model > QSSGRenderModelHandle
Definition qssgutils_p.h:79
QSSGRenderStorageHandle< HandleType::Layer > QSSGRenderLayerHandle
Definition qssgutils_p.h:77