#include <qssgutils_p.h>
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| class | ::tst_RotationDataClass |
| bool | operator== (const RotationData &a, const RotationData &b) |
| bool | operator!= (const RotationData &a, const RotationData &b) |
| bool | operator== (const RotationData &a, const QVector3D &eulerRotation) |
| bool | operator!= (const RotationData &a, const QVector3D &eulerRotation) |
| bool | operator== (const QVector3D &eulerRotation, const RotationData &a) |
| bool | operator!= (const QVector3D &eulerRotation, const RotationData &a) |
| bool | operator== (const RotationData &a, const QQuaternion &rotation) |
| bool | operator!= (const RotationData &a, const QQuaternion &rotation) |
| bool | operator== (const QQuaternion &rotation, const RotationData &a) |
| bool | operator!= (const QQuaternion &rotation, const RotationData &a) |
Definition at line 280 of file qssgutils_p.h.
◆ RotationData() [1/3]
| RotationData::RotationData |
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| ) |
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default |
◆ RotationData() [2/3]
| RotationData::RotationData |
( |
const QVector3D & | r | ) |
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inlineexplicit |
◆ RotationData() [3/3]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ toEulerAngles()
| QVector3D RotationData::toEulerAngles |
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| ) |
const |
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inlinenodiscard |
◆ toQuaternion()
◆ toRotationMatrix()
| QMatrix3x3 RotationData::toRotationMatrix |
( |
| ) |
const |
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inlinenodiscard |
◆ ::tst_RotationDataClass
| friend class ::tst_RotationDataClass |
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friend |
◆ operator!= [1/5]
◆ operator!= [2/5]
◆ operator!= [3/5]
◆ operator!= [4/5]
◆ operator!= [5/5]
◆ operator== [1/5]
◆ operator== [2/5]
◆ operator== [3/5]
◆ operator== [4/5]
◆ operator== [5/5]
The documentation for this class was generated from the following file: