|
| | QQuick3DRuntimeLoader (QQuick3DNode *parent=nullptr) |
| | \qmltype RuntimeLoader \inherits Node \inqmlmodule QtQuick3D.AssetUtils
|
| QUrl | source () const |
| void | setSource (const QUrl &newSource) |
| void | componentComplete () override |
| | Invoked after the root component that caused this instantiation has completed construction.
|
| | Q_REVISION (6, 7) static QStringList supportedExtensions() |
| Status | status () const |
| QString | errorString () const |
| const QQuick3DBounds3 & | bounds () const |
| QQuick3DInstancing * | instancing () const |
| void | setInstancing (QQuick3DInstancing *newInstancing) |
| | Q_REVISION (6, 13) QStringList materialVariants() const |
| | Q_REVISION (6, 13) QString materialVariant() const |
| | Q_REVISION (6, 13) void setMaterialVariant(const QString &variant) |
| | Q_REVISION (6, 12) Q_INVOKABLE QQuick3DObject *query(const QString &name) const |
| | Q_REVISION (6, 12) Q_INVOKABLE QList< QQuick3DObject * > queryAll(QueryFilter filter) const |
| | QQuick3DNode (QQuick3DNode *parent=nullptr) |
| | \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
|
| | ~QQuick3DNode () override |
| float | x () const |
| | \qmlproperty real QtQuick3D::Node::x
|
| float | y () const |
| | \qmlproperty real QtQuick3D::Node::y
|
| float | z () const |
| | \qmlproperty real QtQuick3D::Node::z
|
| QQuaternion | rotation () const |
| | \qmlproperty quaternion QtQuick3D::Node::rotation
|
| QVector3D | eulerRotation () const |
| | \qmlproperty vector3d QtQuick3D::Node::eulerRotation
|
| QVector3D | position () const |
| | \qmlproperty vector3d QtQuick3D::Node::position
|
| QVector3D | scale () const |
| | \qmlproperty vector3d QtQuick3D::Node::scale
|
| QVector3D | pivot () const |
| | \qmlproperty vector3d QtQuick3D::Node::pivot
|
| float | localOpacity () const |
| | \qmlproperty real QtQuick3D::Node::opacity
|
| bool | visible () const |
| | \qmlproperty bool QtQuick3D::Node::visible
|
| int | staticFlags () const |
| | \qmlproperty int QtQuick3D::Node::staticFlags
|
| QQuick3DNode * | parentNode () const |
| QVector3D | forward () const |
| | \qmlproperty vector3d QtQuick3D::Node::forward \readonly
|
| QVector3D | up () const |
| | \qmlproperty vector3d QtQuick3D::Node::up \readonly
|
| QVector3D | right () const |
| | \qmlproperty vector3d QtQuick3D::Node::right \readonly
|
| QVector3D | scenePosition () const |
| | \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
|
| QQuaternion | sceneRotation () const |
| | \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
|
| QVector3D | sceneScale () const |
| | \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
|
| QMatrix4x4 | sceneTransform () const |
| | \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
|
| Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
| | \qmlmethod void QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
|
| Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
|
| Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
|
| Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
|
| Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
|
| Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
|
| Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
|
| Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
|
| Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
|
| void | markAllDirty () override |
| int | layers () const |
| | \qmlproperty int QtQuick3D::Node::layers
|
| Q_INVOKABLE | QObject (QObject *parent=nullptr) |
| | Constructs an object with parent object parent.
|
| virtual | ~QObject () |
| | Destroys the object, deleting all its child objects.
|
| virtual bool | event (QEvent *event) |
| | This virtual function receives events to an object and should return true if the event e was recognized and processed.
|
| virtual bool | eventFilter (QObject *watched, QEvent *event) |
| | Filters events if this object has been installed as an event filter for the watched object.
|
| QString | objectName () const |
| Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
| | Sets the object's name to name.
|
| void | setObjectName (QAnyStringView name) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
| QBindable< QString > | bindableObjectName () |
| bool | isWidgetType () const |
| | Returns true if the object is a widget; otherwise returns false.
|
| bool | isWindowType () const |
| | Returns true if the object is a window; otherwise returns false.
|
| bool | isQuickItemType () const |
| | Returns true if the object is a QQuickItem; otherwise returns false.
|
| bool | isQmlExposed () const noexcept |
| | Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
|
| bool | signalsBlocked () const noexcept |
| | Returns true if signals are blocked; otherwise returns false.
|
| bool | blockSignals (bool b) noexcept |
| | If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
|
| QThread * | thread () const |
| | Returns the thread in which the object lives.
|
| bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
| | Changes the thread affinity for this object and its children and returns true on success.
|
| int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
| | This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
|
| int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
| void | killTimer (int id) |
| | Kills the timer with timer identifier, id.
|
| void | killTimer (Qt::TimerId id) |
| template<typename T> |
| T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| | Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
|
| template<typename T> |
| QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| | Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
|
| template<typename T> |
| T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
| template<typename T> |
| QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
| const QObjectList & | children () const |
| | Returns a list of child objects.
|
| void | setParent (QObject *parent) |
| | Makes the object a child of parent.
|
| void | installEventFilter (QObject *filterObj) |
| | Installs an event filter filterObj on this object.
|
| void | removeEventFilter (QObject *obj) |
| | Removes an event filter object obj from this object.
|
| QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
| bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
| bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
| void | dumpObjectTree () const |
| | Dumps a tree of children to the debug output.
|
| void | dumpObjectInfo () const |
| | Dumps information about signal connections, etc.
|
| bool | setProperty (const char *name, const QVariant &value) |
| | Sets the value of the object's name property to value.
|
| bool | setProperty (const char *name, QVariant &&value) |
| QVariant | property (const char *name) const |
| | Returns the value of the object's name property.
|
| QList< QByteArray > | dynamicPropertyNames () const |
| QBindingStorage * | bindingStorage () |
| const QBindingStorage * | bindingStorage () const |
| QObject * | parent () const |
| | Returns a pointer to the parent object.
|
| bool | inherits (const char *classname) const |
| | Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
|
| | QQmlParserStatus () |
| virtual | ~QQmlParserStatus () |
|
| void | setX (float x) |
| void | setY (float y) |
| void | setZ (float z) |
| void | setRotation (const QQuaternion &rotation) |
| void | setEulerRotation (const QVector3D &eulerRotation) |
| void | setPosition (const QVector3D &position) |
| void | setScale (const QVector3D &scale) |
| void | setPivot (const QVector3D &pivot) |
| void | setLocalOpacity (float opacity) |
| void | setVisible (bool visible) |
| void | setStaticFlags (int staticFlags) |
| void | setLayers (int newLayers) |
| void | update () |
| void | setParentItem (QQuick3DObject *parentItem) |
| void | deleteLater () |
| | \threadsafe
|
| static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
| | \threadsafe
|
| static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
| static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
| | \threadsafe
|
| static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
| static bool | disconnect (const QMetaObject::Connection &) |
| | Disconnects connection and resets it to \l{QMetaObject::Connection::operator bool()}{invalid}.
|
| static bool | disconnect (QMetaObject::Connection &) |
| static bool | disconnect (QMetaObject::Connection &&conn) |
| | Disconnect a connection.
|
| template<typename Func1, typename Func2> |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
| template<typename Func1> |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
| QScopedPointer< QObjectData > | d_ptr |
| template< class T > T | qobject_cast (const QObject *object) |
| | Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr.
|
| template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
| template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
| | QObjectList |
| | \macro Q_CLASSINFO(Name, Value)
|
\qmltype RuntimeLoader \inherits Node \inqmlmodule QtQuick3D.AssetUtils
- Since
- 6.2
Imports a 3D asset at runtime.
The RuntimeLoader type provides a way to load a 3D asset directly from source at runtime, without converting it to QtQuick3D's internal format first.
RuntimeLoader supports .obj and glTF version 2.0 files in both in text (.gltf) and binary (.glb) formats.
glTF assets are loaded by the native glTF importer; see \l{Balsam Asset Import Tool} for the supported feature set and extensions. Setting the {QT_QUICK3D_DISABLE_NATIVE_GLTF} environment variable routes glTF assets through the Assimp importer instead during the transition period.
- Warning
- RuntimeLoader does not sandbox or validate asset contents. Loading malformed or untrusted assets may have security implications. See \l source for details.
\qmlenum RuntimeLoader::QueryFilter
Specifies the type of objects to query for.
\value Textures Query for texture objects \value Materials Query for material objects \value Nodes Query for node objects \value Cameras Query for camera objects \value Lights Query for light objects \value Models Query for model objects
- See also
- queryAll()
\qmlproperty url RuntimeLoader::source
This property holds the location of the source file containing the 3D asset. Changing this property will unload the current asset and attempt to load an asset from the given URL.
The success or failure of the load operation is indicated by \l status.
- Warning
- RuntimeLoader does not sandbox or validate asset contents. Loading malformed or untrusted assets may have security implications. Application developers should carefully consider these before allowing the loading of user-provided content that is not part of the application.
\qmlproperty enumeration RuntimeLoader::status
This property holds the status of the latest load operation.
\value RuntimeLoader.Empty No URL was specified. \value RuntimeLoader.Success The load operation was successful. \value RuntimeLoader.Error The load operation failed. A human-readable error message is provided by \l errorString.
\readonly
\qmlproperty string RuntimeLoader::errorString
This property holds a human-readable string indicating the status of the latest load operation.
\readonly
\qmlproperty Bounds RuntimeLoader::bounds
This property describes the extents of the bounding volume around the imported model.
- Note
- The value may not be available before the first render
\readonly
\qmlproperty Instancing RuntimeLoader::instancing
If this property is set, the imported model will not be rendered normally. Instead, a number of instances will be rendered, as defined by the instance table.
See the \l{Instanced Rendering} overview documentation for more information.
Definition at line 116 of file qquick3druntimeloader.cpp.