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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qquick3dmodel_p.h>
Public Member Functions | |
QQuick3DModel (QQuick3DNode *parent=nullptr) | |
\qmltype Model \inherits Node \inqmlmodule QtQuick3D | |
~QQuick3DModel () override | |
QUrl | source () const |
\qmlproperty url Model::source | |
bool | castsShadows () const |
\qmlproperty bool Model::castsShadows | |
bool | receivesShadows () const |
\qmlproperty bool Model::receivesShadows | |
bool | pickable () const |
\qmlproperty bool Model::pickable | |
QQuick3DGeometry * | geometry () const |
\qmlproperty Geometry Model::geometry | |
QQuick3DSkeleton * | skeleton () const |
\qmlproperty Skeleton Model::skeleton | |
QList< QMatrix4x4 > | inverseBindPoses () const |
\qmlproperty List<matrix4x4> Model::inverseBindPoses | |
QQuick3DBounds3 | bounds () const |
\qmlproperty Bounds Model::bounds | |
float | depthBias () const |
\qmlproperty real Model::depthBias | |
QQmlListProperty< QQuick3DMaterial > | materials () |
QQmlListProperty< QQuick3DMorphTarget > | morphTargets () |
QQuick3DInstancing * | instancing () const |
\qmlproperty QtQuick3D::Instancing Model::instancing | |
QQuick3DNode * | instanceRoot () const |
\qmlproperty QtQuick3D::Node Model::instanceRoot | |
Q_REVISION (6, 3) bool receivesReflections() const | |
Q_REVISION (6, 4) bool castsReflections() const | |
Q_REVISION (6, 4) QQuick3DSkin *skin() const | |
Q_REVISION (6, 4) bool isUsedInBakedLighting() const | |
Q_REVISION (6, 4) int lightmapBaseResolution() const | |
Q_REVISION (6, 4) QQuick3DBakedLightmap *bakedLightmap() const | |
Q_REVISION (6, 5) float instancingLodMin() const | |
Q_REVISION (6, 5) float instancingLodMax() const | |
Q_REVISION (6, 5) float levelOfDetailBias() const | |
Q_REVISION (6, 10) float texelsPerUnit() const | |
Q_REVISION (6, 10) void setTexelsPerUnit(float new TexelsPerUnit) | |
Public Member Functions inherited from QQuick3DNode | |
QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
int | layers () const |
\qmlproperty int QtQuick3D::Node::layers | |
Public Member Functions inherited from QObject | |
Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | isQmlObjectType () const |
Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership(). | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
Changes the thread affinity for this object and its children and returns true on success. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
void | killTimer (Qt::TimerId id) |
template<typename T> | |
T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T> | |
QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T> | |
T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
template<typename T> | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
Public Member Functions inherited from QQmlParserStatus | |
QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
Static Public Member Functions | |
static QString | translateMeshSource (const QUrl &source, QObject *contextObject) |
Static Public Member Functions inherited from QObject | |
static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1, typename Func2> | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1, typename Func2> | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1, typename Func2> | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1> | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
Protected Member Functions | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
void | markAllDirty () override |
void | itemChange (ItemChange, const ItemChangeData &) override |
Protected Member Functions inherited from QQuick3DNode | |
void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
Protected Member Functions inherited from QQuick3DObject | |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
Protected Member Functions inherited from QObject | |
QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) |
Properties | |
QUrl | source |
bool | castsShadows |
bool | receivesShadows |
QQmlListProperty< QQuick3DMaterial > | materials |
\qmlproperty List<QtQuick3D::Material> Model::materials | |
QQmlListProperty< QQuick3DMorphTarget > | morphTargets |
\qmlproperty List<QtQuick3D::MorphTarget> Model::morphTargets | |
bool | pickable |
QQuick3DGeometry * | geometry |
QQuick3DInstancing * | instancing |
QQuick3DNode * | instanceRoot |
QQuick3DSkeleton * | skeleton |
QQuick3DSkin * | skin |
\qmlproperty Skin Model::skin | |
QList< QMatrix4x4 > | inverseBindPoses |
QQuick3DBounds3 | bounds |
float | depthBias |
bool | receivesReflections |
\qmlproperty bool Model::receivesReflections | |
bool | castsReflections |
\qmlproperty bool Model::castsReflections | |
bool | usedInBakedLighting |
int | lightmapBaseResolution |
\qmlproperty int Model::lightmapBaseResolution | |
QQuick3DBakedLightmap * | bakedLightmap |
\qmlproperty BakedLightmap Model::bakedLightmap | |
float | instancingLodMin |
\qmlproperty real Model::instancingLodMin | |
float | instancingLodMax |
\qmlproperty real Model::instancingLodMax | |
float | levelOfDetailBias |
\qmlproperty real Model::levelOfDetailBias | |
float | texelsPerUnit |
\qmlproperty real Model::texelsPerUnit | |
Properties inherited from QQuick3DNode | |
float | x |
float | y |
float | z |
QQuaternion | rotation |
QVector3D | eulerRotation |
QVector3D | position |
QVector3D | scale |
QVector3D | pivot |
float | opacity |
bool | visible |
QVector3D | forward |
QVector3D | up |
QVector3D | right |
QVector3D | scenePosition |
QQuaternion | sceneRotation |
QVector3D | sceneScale |
QMatrix4x4 | sceneTransform |
int | staticFlags |
int | layers |
Properties inherited from QQuick3DObject | |
QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
Properties inherited from QObject | |
QString | objectName |
the name of this object |
Additional Inherited Members | |
Public Types inherited from QQuick3DNode | |
enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
Protected Attributes inherited from QObject | |
QScopedPointer< QObjectData > | d_ptr |
Related Symbols inherited from QObject | |
template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) |
Definition at line 60 of file qquick3dmodel_p.h.
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explicit |
\qmltype Model \inherits Node \inqmlmodule QtQuick3D
Lets you load a 3D model data.
The Model item makes it possible to load a mesh and modify how its shaded, by adding materials to it. For a model to be renderable, it needs at least a mesh and a material.
Definition at line 140 of file qquick3dmodel.cpp.
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Definition at line 143 of file qquick3dmodel.cpp.
QQuick3DBounds3 QQuick3DModel::bounds | ( | ) | const |
\qmlproperty Bounds Model::bounds
The bounds of the model descibes the extents of the bounding volume around the model.
\readonly
Definition at line 397 of file qquick3dmodel.cpp.
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bool QQuick3DModel::castsShadows | ( | ) | const |
\qmlproperty bool Model::castsShadows
When this property is true
, the geometry of this model is used when rendering to the shadow maps, and is also generating shadows in baked lighting.
The default value is true
.
Definition at line 284 of file qquick3dmodel.cpp.
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float QQuick3DModel::depthBias | ( | ) | const |
\qmlproperty real Model::depthBias
Holds the depth bias of the model. Depth bias is added to the object distance from camera when sorting objects. This can be used to force rendering order between objects close to each other, that might otherwise be rendered in different order in different frames. Negative values cause the sorting value to move closer to the camera while positive values move it further from the camera.
Definition at line 410 of file qquick3dmodel.cpp.
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QQuick3DGeometry * QQuick3DModel::geometry | ( | ) | const |
\qmlproperty Geometry Model::geometry
Specify a custom geometry for the model. The Model::source must be empty when custom geometry is used.
Definition at line 327 of file qquick3dmodel.cpp.
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QQuick3DNode * QQuick3DModel::instanceRoot | ( | ) | const |
\qmlproperty QtQuick3D::Node Model::instanceRoot
This property defines the origin of the instance’s coordinate system.
See the \l{Transforms and instancing}{overview documentation} for a detailed explanation.
Definition at line 240 of file qquick3dmodel.cpp.
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QQuick3DInstancing * QQuick3DModel::instancing | ( | ) | const |
\qmlproperty QtQuick3D::Instancing Model::instancing
If this property is set, the model will not be rendered normally. Instead, a number of instances of the model will be rendered, as defined by the instance table.
Definition at line 226 of file qquick3dmodel.cpp.
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QList< QMatrix4x4 > QQuick3DModel::inverseBindPoses | ( | ) | const |
\qmlproperty List<matrix4x4> Model::inverseBindPoses
This property contains a list of Inverse Bind Pose matrixes used for the skeletal animation. Each inverseBindPose matrix means the inverse of the global transform of the repective \l {Joint::index} in \l {skeleton}, which will be used initially.
Definition at line 383 of file qquick3dmodel.cpp.
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Reimplemented from QQuick3DNode.
Definition at line 755 of file qquick3dmodel.cpp.
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Reimplemented from QQuick3DObject.
Definition at line 268 of file qquick3dmodel.cpp.
QQmlListProperty< QQuick3DMaterial > QQuick3DModel::materials | ( | ) |
QQmlListProperty< QQuick3DMorphTarget > QQuick3DModel::morphTargets | ( | ) |
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bool QQuick3DModel::pickable | ( | ) | const |
\qmlproperty bool Model::pickable
This property controls whether the model is pickable or not. Set this property to true
to make the model pickable. Models are not pickable by default.
Definition at line 315 of file qquick3dmodel.cpp.
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QQuick3DModel::Q_REVISION | ( | 6 | , |
10 | ) const |
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QQuick3DModel::Q_REVISION | ( | 6 | , |
3 | ) const |
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QQuick3DModel::Q_REVISION | ( | 6 | , |
4 | ) const |
QQuick3DModel::Q_REVISION | ( | 6 | , |
4 | ) const |
QQuick3DModel::Q_REVISION | ( | 6 | , |
4 | ) const |
QQuick3DModel::Q_REVISION | ( | 6 | , |
4 | ) const |
QQuick3DModel::Q_REVISION | ( | 6 | , |
4 | ) const |
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QQuick3DModel::Q_REVISION | ( | 6 | , |
5 | ) const |
QQuick3DModel::Q_REVISION | ( | 6 | , |
5 | ) const |
QQuick3DModel::Q_REVISION | ( | 6 | , |
5 | ) const |
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bool QQuick3DModel::receivesShadows | ( | ) | const |
\qmlproperty bool Model::receivesShadows
When this property is set to true
, the model's materials take shadow contribution from shadow casting lights into account.
The default value is true
.
Definition at line 302 of file qquick3dmodel.cpp.
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Definition at line 639 of file qquick3dmodel.cpp.
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Definition at line 549 of file qquick3dmodel.cpp.
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Definition at line 679 of file qquick3dmodel.cpp.
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Definition at line 579 of file qquick3dmodel.cpp.
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Definition at line 667 of file qquick3dmodel.cpp.
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Definition at line 648 of file qquick3dmodel.cpp.
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Definition at line 628 of file qquick3dmodel.cpp.
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Definition at line 569 of file qquick3dmodel.cpp.
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Definition at line 559 of file qquick3dmodel.cpp.
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Definition at line 601 of file qquick3dmodel.cpp.
Definition at line 537 of file qquick3dmodel.cpp.
QQuick3DSkeleton * QQuick3DModel::skeleton | ( | ) | const |
\qmlproperty Skeleton Model::skeleton
Contains the skeleton for the model. The Skeleton is used together with \l {inverseBindPoses} for \l {Vertex Skinning}{skinning}.
Definition at line 345 of file qquick3dmodel.cpp.
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QUrl QQuick3DModel::source | ( | ) | const |
\qmlproperty url Model::source
This property defines the location of the mesh file containing the geometry of this Model or one of the built-in primitive meshes listed below as described in \l {Mesh format and built-in primitives}.
\list
Definition at line 169 of file qquick3dmodel.cpp.
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Definition at line 249 of file qquick3dmodel.cpp.
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Reimplemented from QQuick3DObject.
Definition at line 761 of file qquick3dmodel.cpp.
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\qmlproperty BakedLightmap Model::bakedLightmap
When this property is set to a valid, enabled BakedLightmap object, the model will get a lightmap generated when baking lighting, the lightmap is then stored persistently. When rendering, the model will load and use the associated lightmap. The default value is null.
For more information on how to bake lightmaps, see the \l Lightmapper documentation.
This property is relevant both when baking and when using lightmaps. A consistent state between the baking run and the subsequent runs that use the generated data is essential. For example, changing the lightmap key will make it impossible to load the previously generated data. An exception is \l {BakedLightmap::}{enabled}, which can be used to dynamically toggle the usage of lightmaps (outside of the baking run), but be aware that the rendered results will depend on the Lights' \l{Light::bakeMode}{bakeMode} settings in the scene.
Definition at line 81 of file qquick3dmodel_p.h.
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Definition at line 75 of file qquick3dmodel_p.h.
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\qmlproperty bool Model::castsReflections
When this property is set to true
, the model is rendered by reflection probes and can be seen in the reflections.
Definition at line 78 of file qquick3dmodel_p.h.
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Definition at line 64 of file qquick3dmodel_p.h.
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Definition at line 76 of file qquick3dmodel_p.h.
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Definition at line 69 of file qquick3dmodel_p.h.
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Definition at line 71 of file qquick3dmodel_p.h.
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Definition at line 70 of file qquick3dmodel_p.h.
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\qmlproperty real Model::instancingLodMax
Defines the maximum distance from camera that an instance of this model is shown. Used for a level of detail implementation.
Definition at line 83 of file qquick3dmodel_p.h.
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\qmlproperty real Model::instancingLodMin
Defines the minimum distance from camera that an instance of this model is shown. Used for a level of detail implementation.
Definition at line 82 of file qquick3dmodel_p.h.
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Definition at line 74 of file qquick3dmodel_p.h.
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\qmlproperty real Model::levelOfDetailBias
This property changes the size the model needs to be when rendered before the automatic level of detail meshes are used. Each generated level of detail mesh contains an ideal size value that each level should be shown, which is a ratio of how much of the rendered scene will be that mesh. A model that represents only a few pixels on screen will not require the full geometry to look correct, so a lower level of detail mesh will be used instead in this case. This value is a bias to the ideal value such that a value smaller than 1.0
will require an even smaller rendered size before switching to a lesser level of detail. Values above 1.0
will lead to lower levels of detail being used sooner. A value of 0.0
will disable the usage of levels of detail completely.
The default value is 1.0
Definition at line 84 of file qquick3dmodel_p.h.
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\qmlproperty int Model::lightmapBaseResolution
Definition at line 80 of file qquick3dmodel_p.h.
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\qmlproperty List<QtQuick3D::Material> Model::materials
This property contains a list of materials used to render the provided geometry. To render anything, there must be at least one material. Normally there should be one material for each sub-mesh included in the source geometry.
Definition at line 66 of file qquick3dmodel_p.h.
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\qmlproperty List<QtQuick3D::MorphTarget> Model::morphTargets
This property contains a list of \l [QtQuick3D QML] {MorphTarget}{MorphTarget}s used to render the provided geometry. Meshes should have at least one attribute among positions, normals, tangents, binormals, texture coordinates, and vertex colors for the morph targets.
Definition at line 67 of file qquick3dmodel_p.h.
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Definition at line 68 of file qquick3dmodel_p.h.
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\qmlproperty bool Model::receivesReflections
When this property is set to true
, the model's materials take reflections contribution from a reflection probe. If the model is inside more than one reflection probe at the same time, the nearest reflection probe is taken into account.
Definition at line 77 of file qquick3dmodel_p.h.
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Definition at line 65 of file qquick3dmodel_p.h.
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Definition at line 72 of file qquick3dmodel_p.h.
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\qmlproperty Skin Model::skin
Contains the skeleton for the model. The Skeleton is used for \l {Vertex Skinning}{skinning}.
Definition at line 73 of file qquick3dmodel_p.h.
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Definition at line 63 of file qquick3dmodel_p.h.
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\qmlproperty real Model::texelsPerUnit
A value greater than zero means this value will override the SceneEnvironment::texelsPerUnit value for this specific model during lightmap baking.
Definition at line 85 of file qquick3dmodel_p.h.
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Definition at line 79 of file qquick3dmodel_p.h.