65 Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
66 Q_PROPERTY(
bool castsShadows READ castsShadows WRITE setCastsShadows NOTIFY castsShadowsChanged)
67 Q_PROPERTY(
bool receivesShadows READ receivesShadows WRITE setReceivesShadows NOTIFY receivesShadowsChanged)
68 Q_PROPERTY(QQmlListProperty<QQuick3DMaterial> materials READ materials)
69 Q_PROPERTY(QQmlListProperty<QQuick3DMorphTarget> morphTargets READ morphTargets NOTIFY morphTargetsChanged)
70 Q_PROPERTY(
bool pickable READ pickable WRITE setPickable NOTIFY pickableChanged)
71 Q_PROPERTY(QQuick3DGeometry *geometry READ geometry WRITE setGeometry NOTIFY geometryChanged)
72 Q_PROPERTY(QQuick3DInstancing *instancing READ instancing WRITE setInstancing NOTIFY instancingChanged)
73 Q_PROPERTY(QQuick3DNode *instanceRoot READ instanceRoot WRITE setInstanceRoot NOTIFY instanceRootChanged)
74 Q_PROPERTY(QQuick3DSkeleton *skeleton READ skeleton WRITE setSkeleton NOTIFY skeletonChanged)
75 Q_PROPERTY(QQuick3DSkin *skin READ skin WRITE setSkin NOTIFY skinChanged REVISION(6, 4))
76 Q_PROPERTY(QList<QMatrix4x4> inverseBindPoses READ inverseBindPoses WRITE setInverseBindPoses NOTIFY inverseBindPosesChanged)
77 Q_PROPERTY(QQuick3DBounds3 bounds READ bounds NOTIFY boundsChanged)
78 Q_PROPERTY(
float depthBias READ depthBias WRITE setDepthBias NOTIFY depthBiasChanged)
79 Q_PROPERTY(
bool receivesReflections READ receivesReflections WRITE setReceivesReflections NOTIFY receivesReflectionsChanged REVISION(6, 3))
80 Q_PROPERTY(
bool castsReflections READ castsReflections WRITE setCastsReflections NOTIFY castsReflectionsChanged REVISION(6, 4))
81 Q_PROPERTY(
bool usedInBakedLighting READ isUsedInBakedLighting WRITE setUsedInBakedLighting NOTIFY usedInBakedLightingChanged REVISION(6, 4))
82 Q_PROPERTY(
int lightmapBaseResolution READ lightmapBaseResolution WRITE setLightmapBaseResolution NOTIFY lightmapBaseResolutionChanged REVISION(6, 4))
83 Q_PROPERTY(QQuick3DBakedLightmap *bakedLightmap READ bakedLightmap WRITE setBakedLightmap NOTIFY bakedLightmapChanged REVISION(6, 4))
84 Q_PROPERTY(
float instancingLodMin READ instancingLodMin WRITE setInstancingLodMin NOTIFY instancingLodMinChanged REVISION(6, 5))
85 Q_PROPERTY(
float instancingLodMax READ instancingLodMax WRITE setInstancingLodMax NOTIFY instancingLodMaxChanged REVISION(6, 5))
86 Q_PROPERTY(
float instancingLodFactor READ instancingLodFactor WRITE setInstancingLodFactor NOTIFY instancingLodFactorChanged REVISION(6, 12))
87 Q_PROPERTY(
float levelOfDetailBias READ levelOfDetailBias WRITE setLevelOfDetailBias NOTIFY levelOfDetailBiasChanged REVISION(6, 5))
88 Q_PROPERTY(
float texelsPerUnit READ texelsPerUnit WRITE setTexelsPerUnit NOTIFY texelsPerUnitChanged FINAL REVISION(6, 10))
89 Q_PROPERTY(
bool motionVectorEnabled READ motionVectorEnabled WRITE setMotionVectorEnabled NOTIFY motionVectorEnabledChanged REVISION(6, 11))
90 Q_PROPERTY(
float motionVectorScale READ motionVectorScale WRITE setMotionVectorScale NOTIFY motionVectorScaleChanged REVISION(6, 11))
91 QML_NAMED_ELEMENT(Model)
94 explicit QQuick3DModel(QQuick3DNode *parent =
nullptr);
95 ~QQuick3DModel() override;
98 bool castsShadows()
const;
99 bool receivesShadows()
const;
100 bool pickable()
const;
101 QQuick3DGeometry *geometry()
const;
102 QQuick3DSkeleton *skeleton()
const;
103 QList<QMatrix4x4> inverseBindPoses()
const;
104 QQuick3DBounds3 bounds()
const;
105 float depthBias()
const;
107 QQmlListProperty<QQuick3DMaterial> materials();
108 QQmlListProperty<QQuick3DMorphTarget> morphTargets();
110 QQuick3DInstancing *instancing()
const;
111 QQuick3DNode *instanceRoot()
const;
113 Q_REVISION(6, 3)
bool receivesReflections()
const;
114 Q_REVISION(6, 4)
bool castsReflections()
const;
115 Q_REVISION(6, 4) QQuick3DSkin *skin()
const;
117 static QString translateMeshSource(
const QUrl &source, QObject *contextObject);
119 Q_REVISION(6, 4)
bool isUsedInBakedLighting()
const;
120 Q_REVISION(6, 4)
int lightmapBaseResolution()
const;
121 Q_REVISION(6, 4) QQuick3DBakedLightmap *bakedLightmap()
const;
123 Q_REVISION(6, 5)
float instancingLodMin()
const;
124 Q_REVISION(6, 5)
float instancingLodMax()
const;
125 Q_REVISION(6, 5)
float levelOfDetailBias()
const;
126 Q_REVISION(6, 12)
float instancingLodFactor()
const;
128 Q_REVISION(6, 10)
float texelsPerUnit()
const;
129 Q_REVISION(6, 10)
void setTexelsPerUnit(
float newTexelsPerUnit);
131 Q_REVISION(6, 11)
bool motionVectorEnabled()
const;
132 Q_REVISION(6, 11)
float motionVectorScale()
const;
135 void setSource(
const QUrl &source);
136 void setCastsShadows(
bool castsShadows);
137 void setReceivesShadows(
bool receivesShadows);
138 void setPickable(
bool pickable);
139 void setGeometry(QQuick3DGeometry *geometry);
140 void setSkeleton(QQuick3DSkeleton *skeleton);
141 void setInverseBindPoses(
const QList<QMatrix4x4> &poses);
142 void setBounds(
const QVector3D &min,
const QVector3D &max);
143 void setInstancing(QQuick3DInstancing *instancing);
144 void setInstanceRoot(QQuick3DNode *instanceRoot);
145 void setDepthBias(
float bias);
146 Q_REVISION(6, 3)
void setReceivesReflections(
bool receivesReflections);
147 Q_REVISION(6, 4)
void setCastsReflections(
bool castsReflections);
148 Q_REVISION(6, 4)
void setSkin(QQuick3DSkin *skin);
149 Q_REVISION(6, 4)
void setUsedInBakedLighting(
bool enable);
150 Q_REVISION(6, 4)
void setLightmapBaseResolution(
int resolution);
151 Q_REVISION(6, 4)
void setBakedLightmap(QQuick3DBakedLightmap *bakedLightmap);
153 Q_REVISION(6, 5)
void setInstancingLodMin(
float minDistance);
154 Q_REVISION(6, 5)
void setInstancingLodMax(
float maxDistance);
155 Q_REVISION(6, 5)
void setLevelOfDetailBias(
float newLevelOfDetailBias);
156 Q_REVISION(6, 12)
void setInstancingLodFactor(
float newInstancingLodFactor);
158 Q_REVISION(6, 11)
void setMotionVectorScale(
float newMotionVectorScale);
159 Q_REVISION(6, 11)
void setMotionVectorEnabled(
bool newMotionVectorEnabled);
162 void sourceChanged();
163 void castsShadowsChanged();
164 void receivesShadowsChanged();
165 void pickableChanged();
166 void geometryChanged();
167 void skeletonChanged();
168 void inverseBindPosesChanged();
169 void boundsChanged();
170 void instancingChanged();
171 void instanceRootChanged();
172 void morphTargetsChanged();
173 void depthBiasChanged();
174 Q_REVISION(6, 3)
void receivesReflectionsChanged();
175 Q_REVISION(6, 4)
void castsReflectionsChanged();
176 Q_REVISION(6, 4)
void skinChanged();
177 Q_REVISION(6, 4)
void usedInBakedLightingChanged();
178 Q_REVISION(6, 4)
void lightmapBaseResolutionChanged();
179 Q_REVISION(6, 4)
void bakedLightmapChanged();
181 Q_REVISION(6, 5)
void instancingLodMinChanged();
182 Q_REVISION(6, 5)
void instancingLodMaxChanged();
183 Q_REVISION(6, 12)
void instancingLodFactorChanged();
184 Q_REVISION(6, 5)
void levelOfDetailBiasChanged();
186 Q_REVISION(6, 10)
void texelsPerUnitChanged();
188 Q_REVISION(6, 11)
void motionVectorEnabledChanged();
189 Q_REVISION(6, 11)
void motionVectorScaleChanged();
192 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
193 void markAllDirty() override;
194 void itemChange(ItemChange,
const ItemChangeData &) override;
197 void onMaterialDestroyed(QObject *object);
198 void onMorphTargetDestroyed(QObject *object);
201 enum QSSGModelDirtyType {
202 SourceDirty = 0x00000001,
203 MaterialsDirty = 0x00000002,
204 ShadowsDirty = 0x00000004,
205 PickingDirty = 0x00000008,
206 GeometryDirty = 0x00000010,
207 SkeletonDirty = 0x00000020,
208 PoseDirty = 0x00000040,
209 InstancesDirty = 0x00000080,
210 MorphTargetsDirty = 0x00000100,
211 PropertyDirty = 0x00000200,
212 ReflectionDirty = 0x00000400,
213 SkinDirty = 0x00000800,
214 LodDirty = 0x00001000,
215 InstanceRootDirty = 0x00002000,
220 quint32 m_dirtyAttributes = 0xffffffff;
221 void markDirty(QSSGModelDirtyType type);
222 void updateSceneManager(QQuick3DSceneManager *sceneManager);
224 static void qmlAppendMaterial(QQmlListProperty<QQuick3DMaterial> *list, QQuick3DMaterial *material);
225 static QQuick3DMaterial *qmlMaterialAt(QQmlListProperty<QQuick3DMaterial> *list, qsizetype index);
226 static qsizetype qmlMaterialsCount(QQmlListProperty<QQuick3DMaterial> *list);
227 static void qmlClearMaterials(QQmlListProperty<QQuick3DMaterial> *list);
230 QQuick3DMaterial *material;
233 QVector<Material> m_materials;
235 static void qmlAppendMorphTarget(QQmlListProperty<QQuick3DMorphTarget> *list, QQuick3DMorphTarget *morphTarget);
236 static QQuick3DMorphTarget *qmlMorphTargetAt(QQmlListProperty<QQuick3DMorphTarget> *list, qsizetype index);
237 static qsizetype qmlMorphTargetsCount(QQmlListProperty<QQuick3DMorphTarget> *list);
238 static void qmlClearMorphTargets(QQmlListProperty<QQuick3DMorphTarget> *list);
239 QVector<QQuick3DMorphTarget *> m_morphTargets;
240 QQuick3DGeometry *m_geometry =
nullptr;
241 QQuick3DBounds3 m_bounds;
242 QQuick3DSkeleton *m_skeleton =
nullptr;
243 QList<QMatrix4x4> m_inverseBindPoses;
244 QQuick3DInstancing *m_instancing =
nullptr;
245 QQuick3DNode *m_instanceRoot =
nullptr;
246 QMetaObject::Connection m_geometryConnection;
247 QMetaObject::Connection m_instancingConnection;
248 float m_depthBias = 0.0f;
249 bool m_castsShadows =
true;
250 bool m_receivesShadows =
true;
251 bool m_pickable =
false;
252 bool m_receivesReflections =
false;
253 bool m_castsReflections =
true;
254 bool m_usedInBakedLighting =
false;
255 int m_lightmapBaseResolution = 1024;
256 QQuick3DBakedLightmap *m_bakedLightmap =
nullptr;
257 QMetaObject::Connection m_bakedLightmapSignalConnection;
258 QQuick3DSkin *m_skin =
nullptr;
259 float m_instancingLodMin = -1;
260 float m_instancingLodMax = -1;
261 float m_instancingLodFactor = 0.0f;
262 float m_levelOfDetailBias = 1.0f;
263 float m_texelsPerUnit = 0.0f;
264 bool m_motionVectorEnabled =
true;
265 float m_motionVectorScale = 1.0f;