63 Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
64 Q_PROPERTY(
bool castsShadows READ castsShadows WRITE setCastsShadows NOTIFY castsShadowsChanged)
65 Q_PROPERTY(
bool receivesShadows READ receivesShadows WRITE setReceivesShadows NOTIFY receivesShadowsChanged)
66 Q_PROPERTY(QQmlListProperty<QQuick3DMaterial> materials READ materials)
67 Q_PROPERTY(QQmlListProperty<QQuick3DMorphTarget> morphTargets READ morphTargets NOTIFY morphTargetsChanged)
68 Q_PROPERTY(
bool pickable READ pickable WRITE setPickable NOTIFY pickableChanged)
69 Q_PROPERTY(QQuick3DGeometry *geometry READ geometry WRITE setGeometry NOTIFY geometryChanged)
70 Q_PROPERTY(QQuick3DInstancing *instancing READ instancing WRITE setInstancing NOTIFY instancingChanged)
71 Q_PROPERTY(QQuick3DNode *instanceRoot READ instanceRoot WRITE setInstanceRoot NOTIFY instanceRootChanged)
72 Q_PROPERTY(QQuick3DSkeleton *skeleton READ skeleton WRITE setSkeleton NOTIFY skeletonChanged)
73 Q_PROPERTY(QQuick3DSkin *skin READ skin WRITE setSkin NOTIFY skinChanged REVISION(6, 4))
74 Q_PROPERTY(QList<QMatrix4x4> inverseBindPoses READ inverseBindPoses WRITE setInverseBindPoses NOTIFY inverseBindPosesChanged)
75 Q_PROPERTY(QQuick3DBounds3 bounds READ bounds NOTIFY boundsChanged)
76 Q_PROPERTY(
float depthBias READ depthBias WRITE setDepthBias NOTIFY depthBiasChanged)
77 Q_PROPERTY(
bool receivesReflections READ receivesReflections WRITE setReceivesReflections NOTIFY receivesReflectionsChanged REVISION(6, 3))
78 Q_PROPERTY(
bool castsReflections READ castsReflections WRITE setCastsReflections NOTIFY castsReflectionsChanged REVISION(6, 4))
79 Q_PROPERTY(
bool usedInBakedLighting READ isUsedInBakedLighting WRITE setUsedInBakedLighting NOTIFY usedInBakedLightingChanged REVISION(6, 4))
80 Q_PROPERTY(
int lightmapBaseResolution READ lightmapBaseResolution WRITE setLightmapBaseResolution NOTIFY lightmapBaseResolutionChanged REVISION(6, 4))
81 Q_PROPERTY(QQuick3DBakedLightmap *bakedLightmap READ bakedLightmap WRITE setBakedLightmap NOTIFY bakedLightmapChanged REVISION(6, 4))
82 Q_PROPERTY(
float instancingLodMin READ instancingLodMin WRITE setInstancingLodMin NOTIFY instancingLodMinChanged REVISION(6, 5))
83 Q_PROPERTY(
float instancingLodMax READ instancingLodMax WRITE setInstancingLodMax NOTIFY instancingLodMaxChanged REVISION(6, 5))
84 Q_PROPERTY(
float levelOfDetailBias READ levelOfDetailBias WRITE setLevelOfDetailBias NOTIFY levelOfDetailBiasChanged REVISION(6, 5))
85 Q_PROPERTY(
float texelsPerUnit READ texelsPerUnit WRITE setTexelsPerUnit NOTIFY texelsPerUnitChanged FINAL REVISION(6, 10))
87 QML_NAMED_ELEMENT(Model)
90 explicit QQuick3DModel(QQuick3DNode *parent =
nullptr);
91 ~QQuick3DModel() override;
94 bool castsShadows()
const;
95 bool receivesShadows()
const;
96 bool pickable()
const;
97 QQuick3DGeometry *geometry()
const;
98 QQuick3DSkeleton *skeleton()
const;
99 QList<QMatrix4x4> inverseBindPoses()
const;
100 QQuick3DBounds3 bounds()
const;
101 float depthBias()
const;
103 QQmlListProperty<QQuick3DMaterial> materials();
104 QQmlListProperty<QQuick3DMorphTarget> morphTargets();
106 QQuick3DInstancing *instancing()
const;
107 QQuick3DNode *instanceRoot()
const;
109 Q_REVISION(6, 3)
bool receivesReflections()
const;
110 Q_REVISION(6, 4)
bool castsReflections()
const;
111 Q_REVISION(6, 4) QQuick3DSkin *skin()
const;
113 static QString translateMeshSource(
const QUrl &source, QObject *contextObject);
115 Q_REVISION(6, 4)
bool isUsedInBakedLighting()
const;
116 Q_REVISION(6, 4)
int lightmapBaseResolution()
const;
117 Q_REVISION(6, 4) QQuick3DBakedLightmap *bakedLightmap()
const;
119 Q_REVISION(6, 5)
float instancingLodMin()
const;
120 Q_REVISION(6, 5)
float instancingLodMax()
const;
121 Q_REVISION(6, 5)
float levelOfDetailBias()
const;
123 Q_REVISION(6, 10)
float texelsPerUnit()
const;
124 Q_REVISION(6, 10)
void setTexelsPerUnit(
float newTexelsPerUnit);
127 void setSource(
const QUrl &source);
128 void setCastsShadows(
bool castsShadows);
129 void setReceivesShadows(
bool receivesShadows);
130 void setPickable(
bool pickable);
131 void setGeometry(QQuick3DGeometry *geometry);
132 void setSkeleton(QQuick3DSkeleton *skeleton);
133 void setInverseBindPoses(
const QList<QMatrix4x4> &poses);
134 void setBounds(
const QVector3D &min,
const QVector3D &max);
135 void setInstancing(QQuick3DInstancing *instancing);
136 void setInstanceRoot(QQuick3DNode *instanceRoot);
137 void setDepthBias(
float bias);
138 Q_REVISION(6, 3)
void setReceivesReflections(
bool receivesReflections);
139 Q_REVISION(6, 4)
void setCastsReflections(
bool castsReflections);
140 Q_REVISION(6, 4)
void setSkin(QQuick3DSkin *skin);
141 Q_REVISION(6, 4)
void setUsedInBakedLighting(
bool enable);
142 Q_REVISION(6, 4)
void setLightmapBaseResolution(
int resolution);
143 Q_REVISION(6, 4)
void setBakedLightmap(QQuick3DBakedLightmap *bakedLightmap);
145 Q_REVISION(6, 5)
void setInstancingLodMin(
float minDistance);
146 Q_REVISION(6, 5)
void setInstancingLodMax(
float maxDistance);
147 Q_REVISION(6, 5)
void setLevelOfDetailBias(
float newLevelOfDetailBias);
150 void sourceChanged();
151 void castsShadowsChanged();
152 void receivesShadowsChanged();
153 void pickableChanged();
154 void geometryChanged();
155 void skeletonChanged();
156 void inverseBindPosesChanged();
157 void boundsChanged();
158 void instancingChanged();
159 void instanceRootChanged();
160 void morphTargetsChanged();
161 void depthBiasChanged();
162 Q_REVISION(6, 3)
void receivesReflectionsChanged();
163 Q_REVISION(6, 4)
void castsReflectionsChanged();
164 Q_REVISION(6, 4)
void skinChanged();
165 Q_REVISION(6, 4)
void usedInBakedLightingChanged();
166 Q_REVISION(6, 4)
void lightmapBaseResolutionChanged();
167 Q_REVISION(6, 4)
void bakedLightmapChanged();
169 Q_REVISION(6, 5)
void instancingLodMinChanged();
170 Q_REVISION(6, 5)
void instancingLodMaxChanged();
171 Q_REVISION(6, 5)
void levelOfDetailBiasChanged();
173 Q_REVISION(6, 10)
void texelsPerUnitChanged();
176 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
177 void markAllDirty() override;
178 void itemChange(ItemChange,
const ItemChangeData &) override;
181 void onMaterialDestroyed(QObject *object);
182 void onMorphTargetDestroyed(QObject *object);
185 enum QSSGModelDirtyType {
186 SourceDirty = 0x00000001,
187 MaterialsDirty = 0x00000002,
188 ShadowsDirty = 0x00000004,
189 PickingDirty = 0x00000008,
190 GeometryDirty = 0x00000010,
191 SkeletonDirty = 0x00000020,
192 PoseDirty = 0x00000040,
193 InstancesDirty = 0x00000080,
194 MorphTargetsDirty = 0x00000100,
195 PropertyDirty = 0x00000200,
196 ReflectionDirty = 0x00000400,
197 SkinDirty = 0x00000800,
198 LodDirty = 0x00001000,
199 InstanceRootDirty = 0x00002000,
204 quint32 m_dirtyAttributes = 0xffffffff;
205 void markDirty(QSSGModelDirtyType type);
206 void updateSceneManager(QQuick3DSceneManager *sceneManager);
208 static void qmlAppendMaterial(QQmlListProperty<QQuick3DMaterial> *list, QQuick3DMaterial *material);
209 static QQuick3DMaterial *qmlMaterialAt(QQmlListProperty<QQuick3DMaterial> *list, qsizetype index);
210 static qsizetype qmlMaterialsCount(QQmlListProperty<QQuick3DMaterial> *list);
211 static void qmlClearMaterials(QQmlListProperty<QQuick3DMaterial> *list);
214 QQuick3DMaterial *material;
217 QVector<Material> m_materials;
219 static void qmlAppendMorphTarget(QQmlListProperty<QQuick3DMorphTarget> *list, QQuick3DMorphTarget *morphTarget);
220 static QQuick3DMorphTarget *qmlMorphTargetAt(QQmlListProperty<QQuick3DMorphTarget> *list, qsizetype index);
221 static qsizetype qmlMorphTargetsCount(QQmlListProperty<QQuick3DMorphTarget> *list);
222 static void qmlClearMorphTargets(QQmlListProperty<QQuick3DMorphTarget> *list);
223 QVector<QQuick3DMorphTarget *> m_morphTargets;
224 size_t m_numMorphAttribs = 0;
225 QQuick3DGeometry *m_geometry =
nullptr;
226 QQuick3DBounds3 m_bounds;
227 QQuick3DSkeleton *m_skeleton =
nullptr;
228 QList<QMatrix4x4> m_inverseBindPoses;
229 QQuick3DInstancing *m_instancing =
nullptr;
230 QQuick3DNode *m_instanceRoot =
nullptr;
231 QMetaObject::Connection m_geometryConnection;
232 QMetaObject::Connection m_instancingConnection;
233 float m_depthBias = 0.0f;
234 bool m_castsShadows =
true;
235 bool m_receivesShadows =
true;
236 bool m_pickable =
false;
237 bool m_receivesReflections =
false;
238 bool m_castsReflections =
true;
239 bool m_usedInBakedLighting =
false;
240 int m_lightmapBaseResolution = 1024;
241 QQuick3DBakedLightmap *m_bakedLightmap =
nullptr;
242 QMetaObject::Connection m_bakedLightmapSignalConnection;
243 QQuick3DSkin *m_skin =
nullptr;
244 float m_instancingLodMin = -1;
245 float m_instancingLodMax = -1;
246 float m_levelOfDetailBias = 1.0f;
247 float m_texelsPerUnit = 0.0f;