QQuick3DParticleRepeller(QQuick3DNode *parent=nullptr)
\qmltype Repeller3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D
void prepareToAffect() override
void setStrength(float strength)
void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override
void outerRadiusChanged()
void setRadius(float radius)
void setOuterRadius(float radius)
static float qt_smoothstep(float edge0, float edge1, float x)