32 Q_PROPERTY(
float x READ x WRITE setX NOTIFY xChanged)
33 Q_PROPERTY(
float y READ y WRITE setY NOTIFY yChanged)
34 Q_PROPERTY(
float z READ z WRITE setZ NOTIFY zChanged)
35 Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
36 Q_PROPERTY(QVector3D eulerRotation READ eulerRotation WRITE setEulerRotation NOTIFY eulerRotationChanged)
37 Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
38 Q_PROPERTY(QVector3D scale READ scale WRITE setScale NOTIFY scaleChanged)
39 Q_PROPERTY(QVector3D pivot READ pivot WRITE setPivot NOTIFY pivotChanged)
40 Q_PROPERTY(
float opacity READ localOpacity WRITE setLocalOpacity NOTIFY localOpacityChanged)
41 Q_PROPERTY(
bool visible READ visible WRITE setVisible NOTIFY visibleChanged)
42 Q_PROPERTY(QVector3D forward READ forward NOTIFY forwardChanged)
43 Q_PROPERTY(QVector3D up READ up NOTIFY upChanged)
44 Q_PROPERTY(QVector3D right READ right NOTIFY rightChanged)
45 Q_PROPERTY(QVector3D scenePosition READ scenePosition NOTIFY scenePositionChanged)
46 Q_PROPERTY(QQuaternion sceneRotation READ sceneRotation NOTIFY sceneRotationChanged)
47 Q_PROPERTY(QVector3D sceneScale READ sceneScale NOTIFY sceneScaleChanged)
48 Q_PROPERTY(QMatrix4x4 sceneTransform READ sceneTransform NOTIFY sceneTransformChanged)
49 Q_PROPERTY(
int staticFlags READ staticFlags WRITE setStaticFlags NOTIFY staticFlagsChanged)
50 Q_PROPERTY(
int layers READ layers WRITE setLayers NOTIFY layersChanged REVISION(6, 11))
52 QML_NAMED_ELEMENT(Node)
60 Q_ENUM(TransformSpace)
67 explicit QQuick3DNode(QQuick3DNode *parent =
nullptr);
68 ~QQuick3DNode() override;
73 QQuaternion rotation()
const;
74 QVector3D eulerRotation()
const;
75 QVector3D position()
const;
76 QVector3D scale()
const;
77 QVector3D pivot()
const;
78 float localOpacity()
const;
80 int staticFlags()
const;
82 QQuick3DNode *parentNode()
const;
84 QVector3D forward()
const;
86 QVector3D right()
const;
88 QVector3D scenePosition()
const;
89 QQuaternion sceneRotation()
const;
90 QVector3D sceneScale()
const;
91 QMatrix4x4 sceneTransform()
const;
93 Q_INVOKABLE
void rotate(qreal degrees,
const QVector3D &axis, QQuick3DNode::TransformSpace space);
95 Q_INVOKABLE QVector3D mapPositionToScene(
const QVector3D &localPosition)
const;
96 Q_INVOKABLE QVector3D mapPositionFromScene(
const QVector3D &scenePosition)
const;
97 Q_INVOKABLE QVector3D mapPositionToNode(
const QQuick3DNode *node,
const QVector3D &localPosition)
const;
98 Q_INVOKABLE QVector3D mapPositionFromNode(
const QQuick3DNode *node,
const QVector3D &localPosition)
const;
99 Q_INVOKABLE QVector3D mapDirectionToScene(
const QVector3D &localDirection)
const;
100 Q_INVOKABLE QVector3D mapDirectionFromScene(
const QVector3D &sceneDirection)
const;
101 Q_INVOKABLE QVector3D mapDirectionToNode(
const QQuick3DNode *node,
const QVector3D &localDirection)
const;
102 Q_INVOKABLE QVector3D mapDirectionFromNode(
const QQuick3DNode *node,
const QVector3D &localDirection)
const;
104 void markAllDirty() override;
109 void connectNotify(
const QMetaMethod &signal) override;
110 void disconnectNotify(
const QMetaMethod &signal) override;
111 void componentComplete() override;
117 void setRotation(
const QQuaternion &rotation);
118 void setEulerRotation(
const QVector3D &eulerRotation);
119 void setPosition(
const QVector3D &position);
120 void setScale(
const QVector3D &scale);
121 void setPivot(
const QVector3D &pivot);
122 void setLocalOpacity(
float opacity);
123 void setVisible(
bool visible);
124 void setStaticFlags(
int staticFlags);
125 void setLayers(
int newLayers);
131 void rotationChanged();
132 void eulerRotationChanged();
133 void positionChanged();
136 void localOpacityChanged();
137 void visibleChanged();
138 void forwardChanged();
141 void sceneTransformChanged();
142 void scenePositionChanged();
143 void sceneRotationChanged();
144 void sceneScaleChanged();
145 void staticFlagsChanged();
147 void layersChanged();
150 QQuick3DNode(QQuick3DNodePrivate &dd, QQuick3DNode *parent =
nullptr);
151 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
152 virtual void itemChange(ItemChange,
const ItemChangeData &) override;
155 friend QQuick3DSceneManager;
156 Q_DISABLE_COPY(QQuick3DNode)
157 Q_DECLARE_PRIVATE(QQuick3DNode)