26#include <private/qobject_p.h>
27#include <private/qquickstate_p.h>
28#include <private/qqmlnotifier_p.h>
29#include <private/qlazilyallocated_p.h>
30#include <private/qssgrendergraphobject_p.h>
31#include <QtQuick3DUtils/private/qquick3dprofiler_p.h>
33#include <QtCore/qpointer.h>
54 template<
typename SceneContext,
typename CallContext,
typename Setter>
57 static_assert(std::is_base_of_v<QQuick3DObject, SceneContext>,
"The scene context must be a QQuick3DObject");
58 static_assert(std::is_member_function_pointer_v<Setter>,
"The assumption is that the setter is a member function!");
59 static_assert(
sizeof(
ConnectionKey::Handle) >=
sizeof(Setter),
"The handle needs to be able to store the value of the setter");
63 const bool validContext =
static_cast<QObject *
>(sceneContext) !=
static_cast<QObject *
>(callContext) ? qobject_cast<QQuick3DObject *>(sceneContext) !=
nullptr :
true;
77 if (
auto old3dO = qobject_cast<QQuick3DObject *>(oldO))
81 if (
it != connectionMap.
cend()) {
83 connectionMap.erase(
it);
111 template<
typename Context,
typename Setter,
typename Object3D>
125 QQmlListProperty<QObject>
data();
126 QQmlListProperty<QObject> resources();
127 QQmlListProperty<QQuick3DObject> children();
129 QQmlListProperty<QQuickState>
states();
130 QQmlListProperty<QQuickTransition> transitions();
133 void setState(
const QString &);
136 static void data_append(QQmlListProperty<QObject> *,
QObject *);
137 static qsizetype data_count(QQmlListProperty<QObject> *);
139 static void data_clear(QQmlListProperty<QObject> *);
143 static void resources_append(QQmlListProperty<QObject> *,
QObject *);
144 static qsizetype resources_count(QQmlListProperty<QObject> *);
145 static void resources_clear(QQmlListProperty<QObject> *);
148 static void children_append(QQmlListProperty<QQuick3DObject> *,
QQuick3DObject *);
149 static qsizetype children_count(QQmlListProperty<QQuick3DObject> *);
151 static void children_clear(QQmlListProperty<QQuick3DObject> *);
153 void _q_resourceObjectDeleted(
QObject *);
154 void _q_cleanupContentItem2D();
166 ImplicitWidth = 0x100,
167 ImplicitHeight = 0x200,
210 TransformOrigin = 0x00000001,
211 Transform = 0x00000002,
212 BasicTransform = 0x00000004,
213 Position = 0x00000008,
217 Content = 0x00000040,
219 OpacityValue = 0x00000100,
220 ChildrenChanged = 0x00000200,
221 ChildrenStackingChanged = 0x00000400,
222 ParentChanged = 0x00000800,
227 EffectReference = 0x00008000,
228 Visible = 0x00010000,
229 HideReference = 0x00020000,
230 Antialiasing = 0x00040000,
232 InstanceRootChanged = 0x00080000,
236 TransformUpdateMask = TransformOrigin | Transform | BasicTransform | Position |
Window,
237 ComplexTransformUpdateMask = Transform |
Window,
238 ContentUpdateMask = Size | Content | Smooth |
Window | Antialiasing,
239 ChildrenUpdateMask = ChildrenChanged | ChildrenStackingChanged | EffectReference |
Window
245 void addToDirtyList();
246 void removeFromDirtyList();
250 void setCulled(
bool);
260 void siblingOrderChanged();
263 void derefSceneManager();
279 void itemChange(QQuick3DObject::ItemChange,
const QQuick3DObject::ItemChangeData &);
286 bool componentComplete =
true;
287 bool preSyncNeeded =
false;
289 bool sharedResource =
false;
static QMetaObject::Connection connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
\threadsafe
static bool disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)
\threadsafe
void destroyed(QObject *=nullptr)
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointe...
QQuick3DObject * parentItem
QList< QQuick3DObject * > childItems
QQuickStateGroup * _stateGroup
static void derefSceneManager(QQuick3DObject *obj)
QPointer< QQuick3DSceneManager > sceneManager
QQuick3DObject ** prevDirtyItem
QQuick3DObject * subFocusItem
static void refSceneManager(QQuick3DObject *obj, QQuick3DSceneManager &mgr)
virtual void updatePolish()
static QSSGRenderGraphObject * updateSpatialNode(QQuick3DObject *o, QSSGRenderGraphObject *n)
ConnectionMap connectionMap
QQuick3DObject * nextDirtyItem
void refSceneManager(QQuick3DSceneManager &)
static void attachWatcherPriv(SceneContext *sceneContext, CallContext *callContext, Setter setter, QQuick3DObject *newO, QObject *oldO)
QVector< QQuick3DObjectPrivate::ChangeListener > changeListeners
QLazilyAllocated< ExtraData > extra
static QQuick3DObjectPrivate * get(QQuick3DObject *item)
static void attachWatcher(Context *context, Setter setter, Object3D *newO, Object3D *oldO)
Attach a object-destroyed-watcher to an object that's not owned.
static const QQuick3DObjectPrivate * get(const QQuick3DObject *item)
\qmltype Object3D \inqmlmodule QtQuick3D \instantiates QQuick3DObject \inherits QtObject
const_iterator cend() const noexcept
const_iterator constFind(const T &value) const
\macro QT_RESTRICTED_CAST_FROM_ASCII
[Window class with invokable method]
QSet< QString >::iterator it
Combined button and popup list for selecting options.
DBusConnection const char DBusError DBusBusType DBusError return DBusConnection DBusHandleMessageFunction void DBusFreeFunction return DBusConnection return DBusConnection return const char DBusError return DBusConnection DBusMessage dbus_uint32_t return DBusConnection dbus_bool_t DBusConnection DBusAddWatchFunction DBusRemoveWatchFunction DBusWatchToggledFunction void DBusFreeFunction return DBusConnection DBusDispatchStatusFunction void DBusFreeFunction DBusTimeout return DBusTimeout return DBusWatch return DBusWatch unsigned int return DBusError const DBusError return const DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessageIter int const void return DBusMessageIter DBusMessageIter return DBusMessageIter void DBusMessageIter void int return DBusMessage DBusMessageIter return DBusMessageIter return DBusMessageIter DBusMessageIter const char const char const char const char return DBusMessage return DBusMessage const char return DBusMessage dbus_bool_t return DBusMessage dbus_uint32_t return DBusMessage void
DBusConnection * connection
#define Q_DECLARE_FLAGS(Flags, Enum)
#define Q_DECLARE_OPERATORS_FOR_FLAGS(Flags)
size_t qHashBits(const void *p, size_t size, size_t seed) noexcept
GLboolean GLboolean GLboolean b
GLboolean GLboolean GLboolean GLboolean a
[7]
GLsizei GLenum GLenum * types
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
GLfloat GLfloat GLfloat GLfloat h
size_t qHash(const QQuick3DObjectPrivate::ConnectionKey &con, size_t seed=0) noexcept
#define Q_QUICK3D_PROFILE_ID
static Q_CONSTINIT QBasicAtomicInteger< unsigned > seed
static QT_BEGIN_NAMESPACE void init(QTextBoundaryFinder::BoundaryType type, QStringView str, QCharAttributes *attributes)
#define Q_DECLARE_TYPEINFO(TYPE, FLAGS)
unsigned long long quint64
QQuick3DObjectChangeListener * listener
bool operator==(const ChangeListener &other) const
QQuick3DObjectPrivate::ChangeTypes ChangeTypes
ChangeListener(QQuick3DObjectChangeListener *l=nullptr, ChangeTypes t={})
ChangeListener(QQuick3DObjectChangeListener *l)
void(QQuick3DObject::*)(QObject *) Handle
friend bool operator==(const ConnectionKey &a, const ConnectionKey &b) noexcept