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qabstractphysicsbody_p.h
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// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#
ifndef
QABSTRACTPHYSICSBODY_H
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#
define
QABSTRACTPHYSICSBODY_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#
include
"qabstractphysicsnode_p.h"
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#
include
<
QtQuick3DPhysics
/
private
/
qphysicsmaterial_p
.
h
>
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#
include
<
QtQml
/
QQmlEngine
>
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QT_BEGIN_NAMESPACE
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class
QAbstractPhysicsBody
:
public
QAbstractPhysicsNode
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{
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Q_OBJECT
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Q_PROPERTY(QPhysicsMaterial *physicsMaterial READ physicsMaterial WRITE setPhysicsMaterial
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NOTIFY physicsMaterialChanged)
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Q_PROPERTY
(
bool
simulationEnabled
READ
simulationEnabled
WRITE
setSimulationEnabled
NOTIFY
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simulationEnabledChanged
)
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QML_NAMED_ELEMENT
(
PhysicsBody
)
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QML_UNCREATABLE
(
"abstract interface"
)
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public
:
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QAbstractPhysicsBody
();
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QPhysicsMaterial *physicsMaterial()
const
;
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void
setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial);
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Q_REVISION(6, 7)
bool
simulationEnabled
()
const
;
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Q_REVISION(6, 7)
void
setSimulationEnabled
(
bool
newSimulationEnabled
);
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Q_SIGNALS
:
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void
physicsMaterialChanged
();
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void
simulationEnabledChanged();
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private
:
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QPhysicsMaterial *m_physicsMaterial =
nullptr
;
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bool
m_simulationEnabled =
true
;
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};
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QT_END_NAMESPACE
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#
endif
// QABSTRACTPHYSICSBODY_H
QAbstractPhysXNode
Definition
qabstractphysxnode_p.h:58
QAbstractPhysXNode::filtersDirty
bool filtersDirty() const
Definition
qabstractphysxnode.cpp:156
QAbstractPhysXNode::cleanup
virtual void cleanup(QPhysXWorld *)
Definition
qabstractphysxnode.cpp:118
QAbstractPhysXNode::shapesDirty
bool shapesDirty() const
Definition
qabstractphysxnode.cpp:146
QAbstractPhysXNode::setShapesDirty
void setShapesDirty(bool dirty)
Definition
qabstractphysxnode.cpp:151
QAbstractPhysXNode::updateMaterial
bool updateMaterial()
Definition
qabstractphysxnode.cpp:66
QAbstractPhysXNode::setFiltersDirty
void setFiltersDirty(bool dirty)
Definition
qabstractphysxnode.cpp:161
QAbstractPhysXNode::detachFrontend
virtual void detachFrontend()
Definition
qabstractphysxnode.cpp:167
QAbstractPhysXNode::useTriggerFlag
virtual bool useTriggerFlag()
Definition
qabstractphysxnode.cpp:136
QAbstractPhysicsBody
Definition
qabstractphysicsbody_p.h:26
QPhysXActorBody
Definition
qphysxactorbody_p.h:29
QPhysXActorBody::markDirtyShapes
void markDirtyShapes() override
Definition
qphysxactorbody.cpp:87
QPhysXActorBody::buildShapes
void buildShapes(QPhysXWorld *physX)
Definition
qphysxactorbody.cpp:165
QPhysXActorBody::rebuildDirtyShapes
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
Definition
qphysxactorbody.cpp:117
QPhysXActorBody::init
void init(QPhysicsWorld *world, QPhysXWorld *physX) override
Definition
qphysxactorbody.cpp:62
QPhysXActorBody::detachFrontend
void detachFrontend() override
Definition
qphysxactorbody.cpp:125
QPhysXActorBody::debugGeometryCapability
bool debugGeometryCapability() override
Definition
qphysxactorbody.cpp:155
QPhysXActorBody::cleanup
void cleanup(QPhysXWorld *physX) override
Definition
qphysxactorbody.cpp:53
QPhysXActorBody::actor
physx::PxRigidActor * actor
Definition
qphysxactorbody_p.h:46
QPhysXActorBody::createActor
virtual void createActor(QPhysXWorld *physX)
Definition
qphysxactorbody.cpp:132
QPhysXActorBody::sync
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
Definition
qphysxactorbody.cpp:74
QPhysXActorBody::updateFilters
void updateFilters() override
Definition
qphysxactorbody.cpp:235
QPhysXActorBody::getGlobalPose
physx::PxTransform getGlobalPose() override
Definition
qphysxactorbody.cpp:160
QPhysXWorld
Definition
qphysxworld_p.h:33
QPhysXWorld::createScene
void createScene(float typicalLength, float typicalSpeed, const QVector3D &gravity, QPhysicsWorld *physicsWorld, unsigned int numThreads)
Definition
qphysxworld.cpp:295
QPhysXWorld::isRunning
bool isRunning
Definition
qphysxworld_p.h:44
QPhysXWorld::createWorld
void createWorld()
Definition
qphysxworld.cpp:251
QPhysXWorld::callback
SimulationEventCallback * callback
Definition
qphysxworld_p.h:42
QPhysXWorld::deleteWorld
void deleteWorld()
Definition
qphysxworld.cpp:267
QPhysXWorld::scene
physx::PxScene * scene
Definition
qphysxworld_p.h:43
QPhysXWorld::controllerManager
physx::PxControllerManager * controllerManager
Definition
qphysxworld_p.h:41
QVector3D
The QVector3D class represents a vector or vertex in 3D space.
Definition
qvectornd.h:178
SimulationEventCallback
Definition
qphysxworld.cpp:34
physx
Definition
qphysxactorbody_p.h:22
physx::PxTransform
PxTransformT< float > PxTransform
Definition
qabstractphysicsnode_p.h:28
PHYSX_RELEASE
#define PHYSX_RELEASE(x)
Definition
qabstractphysxnode.cpp:15
getPhysXLocalTransform
static QT_BEGIN_NAMESPACE physx::PxTransform getPhysXLocalTransform(const QQuick3DNode *node)
Definition
qphysxactorbody.cpp:30
QT_BEGIN_NAMESPACE
#define QT_BEGIN_NAMESPACE
Definition
qtconfigmacros.h:161
QT_END_NAMESPACE
#define QT_END_NAMESPACE
Definition
qtconfigmacros.h:162
StaticPhysXObjects
Definition
qstaticphysxobjects_p.h:71
StaticPhysXObjects::getReference
static StaticPhysXObjects & getReference()
Definition
qstaticphysxobjects.cpp:14
StaticPhysXObjects::physics
physx::PxPhysics * physics
Definition
qstaticphysxobjects_p.h:75
qtquick3dphysics
src
quick3dphysics
qabstractphysicsbody_p.h
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