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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qabstractphysicsbody_p.h
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1// Copyright (C) 2021 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef QABSTRACTPHYSICSBODY_H
6#define QABSTRACTPHYSICSBODY_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
20#include <QtQuick3DPhysics/private/qphysicsmaterial_p.h>
21#include <QtQml/QQmlEngine>
22
24
26{
27 Q_OBJECT
28 Q_PROPERTY(QPhysicsMaterial *physicsMaterial READ physicsMaterial WRITE setPhysicsMaterial
29 NOTIFY physicsMaterialChanged)
33 QML_UNCREATABLE("abstract interface")
34
35public:
37 QPhysicsMaterial *physicsMaterial() const;
38 void setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial);
40 Q_REVISION(6, 7) bool simulationEnabled() const;
41 Q_REVISION(6, 7) void setSimulationEnabled(bool newSimulationEnabled);
45 void simulationEnabledChanged();
46
47private:
48 QPhysicsMaterial *m_physicsMaterial = nullptr;
49 bool m_simulationEnabled = true;
50};
51
53
54#endif // QABSTRACTPHYSICSBODY_H
virtual void cleanup(QPhysXWorld *)
QAbstractPhysXNode(QAbstractPhysicsNode *node)
void setShapesDirty(bool dirty)
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
void markDirtyShapes() override
void buildShapes(QPhysXWorld *physX)
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
void init(QPhysicsWorld *world, QPhysXWorld *physX) override
bool debugGeometryCapability() override
QPhysXActorBody(QAbstractPhysicsNode *frontEnd)
void cleanup(QPhysXWorld *physX) override
physx::PxRigidActor * actor
virtual void createActor(QPhysXWorld *physX)
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
void updateFilters() override
physx::PxTransform getGlobalPose() override
void createWorld()
SimulationEventCallback * callback
void deleteWorld()
physx::PxScene * scene
void createScene(float typicalLength, float typicalSpeed, const QVector3D &gravity, bool enableCCD, QPhysicsWorld *physicsWorld, unsigned int numThreads)
physx::PxControllerManager * controllerManager
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:172
#define PHYSX_RELEASE(x)
static QT_BEGIN_NAMESPACE physx::PxTransform getPhysXLocalTransform(const QQuick3DNode *node)
#define QT_BEGIN_NAMESPACE
#define QT_END_NAMESPACE
static StaticPhysXObjects & getReference()