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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qabstractphysicsbody_p.h
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1// Copyright (C) 2021 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QABSTRACTPHYSICSBODY_H
5#define QABSTRACTPHYSICSBODY_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
19#include <QtQuick3DPhysics/private/qphysicsmaterial_p.h>
20#include <QtQml/QQmlEngine>
21
23
25{
26 Q_OBJECT
27 Q_PROPERTY(QPhysicsMaterial *physicsMaterial READ physicsMaterial WRITE setPhysicsMaterial
28 NOTIFY physicsMaterialChanged)
32 QML_UNCREATABLE("abstract interface")
33
34public:
36 QPhysicsMaterial *physicsMaterial() const;
37 void setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial);
38
39 Q_REVISION(6, 7) bool simulationEnabled() const;
41
45
46private:
47 QPhysicsMaterial *m_physicsMaterial = nullptr;
48 bool m_simulationEnabled = true;
49};
50
52
53#endif // QABSTRACTPHYSICSBODY_H
QAbstractPhysicsNode * frontendNode
virtual void cleanup(QPhysXWorld *)
physx::PxMaterial * material
QAbstractPhysXNode(QAbstractPhysicsNode *node)
void setShapesDirty(bool dirty)
void setFiltersDirty(bool dirty)
virtual void createMaterial(QPhysXWorld *physX)
void simulationEnabledChanged()
Q_REVISION(6, 7) bool simulationEnabled() const
void setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial)
QPhysicsMaterial * physicsMaterial() const
void markDirtyShapes() override
void buildShapes(QPhysXWorld *physX)
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
void init(QPhysicsWorld *world, QPhysXWorld *physX) override
bool debugGeometryCapability() override
QPhysXActorBody(QAbstractPhysicsNode *frontEnd)
void cleanup(QPhysXWorld *physX) override
physx::PxRigidActor * actor
virtual void createActor(QPhysXWorld *physX)
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
void updateFilters() override
physx::PxTransform getGlobalPose() override
void createWorld()
SimulationEventCallback * callback
void deleteWorld()
physx::PxScene * scene
void createScene(float typicalLength, float typicalSpeed, const QVector3D &gravity, bool enableCCD, QPhysicsWorld *physicsWorld, unsigned int numThreads)
physx::PxControllerManager * controllerManager
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:171
#define PHYSX_RELEASE(x)
static QT_BEGIN_NAMESPACE physx::PxTransform getPhysXLocalTransform(const QQuick3DNode *node)
#define QT_BEGIN_NAMESPACE
#define QT_END_NAMESPACE
static StaticPhysXObjects & getReference()