5#ifndef ABSTRACTPHYSXNODE_H
6#define ABSTRACTPHYSXNODE_H
21#include "foundation/PxTransform.h"
34class QAbstractPhysicsNode;
38class QPhysicsMaterial;
52
53
54
55
78 virtual void sync(
float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) = 0;
virtual void updateDefaultDensity(float density)
virtual void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache)=0
QAbstractPhysicsNode * frontendNode
bool filtersDirty() const
QVector< physx::PxShape * > shapes
virtual void cleanup(QPhysXWorld *)
physx::PxMaterial * material
virtual void rebuildDirtyShapes(QPhysicsWorld *, QPhysXWorld *)
PhysicsMaterialProperties materialProperties
void setShapesDirty(bool dirty)
virtual bool debugGeometryCapability()
virtual void updateFilters()
virtual ~QAbstractPhysXNode()
virtual physx::PxTransform getGlobalPose()
virtual void init(QPhysicsWorld *world, QPhysXWorld *physX)=0
virtual void markDirtyShapes()
virtual DebugDrawBodyType getDebugDrawBodyType()
virtual QPhysicsMaterial * qtMaterial() const
void setFiltersDirty(bool dirty)
bool cleanupIfRemoved(QPhysXWorld *physX)
virtual bool useTriggerFlag()
void markDirtyShapes() override
void buildShapes(QPhysXWorld *physX)
void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override
void init(QPhysicsWorld *world, QPhysXWorld *physX) override
bool debugGeometryCapability() override
void cleanup(QPhysXWorld *physX) override
physx::PxRigidActor * actor
virtual void createActor(QPhysXWorld *physX)
void sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
void updateFilters() override
physx::PxTransform getGlobalPose() override
physx::PxD6Motion::Enum toPxEnum(QD6Joint::Motion val)
#define QT_BEGIN_NAMESPACE
static constexpr PhysicsMaterialProperties none()