|
| | QAbstractPhysicsBody () |
| | \qmltype PhysicsBody \inherits PhysicsNode \inqmlmodule QtQuick3D.Physics
|
| QPhysicsMaterial * | physicsMaterial () const |
| void | setPhysicsMaterial (QPhysicsMaterial *newPhysicsMaterial) |
| | Q_REVISION (6, 7) bool simulationEnabled() const |
| | Q_REVISION (6, 7) void setSimulationEnabled(bool new SimulationEnabled) |
| | QAbstractPhysicsNode () |
| | \qmltype PhysicsNode \inherits Node \inqmlmodule QtQuick3D.Physics
|
| | ~QAbstractPhysicsNode () override |
| QQmlListProperty< QAbstractCollisionShape > | collisionShapes () |
| const QVector< QAbstractCollisionShape * > & | getCollisionShapesList () const |
| void | updateFromPhysicsTransform (const physx::PxTransform &transform) |
| void | registerContact (QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals) |
| bool | sendContactReports () const |
| void | setSendContactReports (bool sendContactReports) |
| bool | receiveContactReports () const |
| void | setReceiveContactReports (bool receiveContactReports) |
| | Q_REVISION (6, 5) bool sendTriggerReports() const |
| | Q_REVISION (6, 5) void setSendTriggerReports(bool sendTriggerReports) |
| | Q_REVISION (6, 5) bool receiveTriggerReports() const |
| | Q_REVISION (6, 5) void setReceiveTriggerReports(bool receiveTriggerReports) |
| bool | hasStaticShapes () const |
| virtual QAbstractPhysXNode * | createPhysXBackend ()=0 |
| | Q_REVISION (6, 7) int filterGroup() const |
| | Q_REVISION (6, 7) void setfilterGroup(int new filterGroup) |
| | Q_REVISION (6, 7) int filterIgnoreGroups() const |
| | Q_REVISION (6, 7) void setFilterIgnoreGroups(int new FilterIgnoreGroups) |
| | QQuick3DNode (QQuick3DNode *parent=nullptr) |
| | \qmltype Node \inherits Object3D \inqmlmodule QtQuick3D
|
| | ~QQuick3DNode () override |
| float | x () const |
| | \qmlproperty real QtQuick3D::Node::x
|
| float | y () const |
| | \qmlproperty real QtQuick3D::Node::y
|
| float | z () const |
| | \qmlproperty real QtQuick3D::Node::z
|
| QQuaternion | rotation () const |
| | \qmlproperty quaternion QtQuick3D::Node::rotation
|
| QVector3D | eulerRotation () const |
| | \qmlproperty vector3d QtQuick3D::Node::eulerRotation
|
| QVector3D | position () const |
| | \qmlproperty vector3d QtQuick3D::Node::position
|
| QVector3D | scale () const |
| | \qmlproperty vector3d QtQuick3D::Node::scale
|
| QVector3D | pivot () const |
| | \qmlproperty vector3d QtQuick3D::Node::pivot
|
| float | localOpacity () const |
| | \qmlproperty real QtQuick3D::Node::opacity
|
| bool | visible () const |
| | \qmlproperty bool QtQuick3D::Node::visible
|
| int | staticFlags () const |
| | \qmlproperty int QtQuick3D::Node::staticFlags
|
| QQuick3DNode * | parentNode () const |
| QVector3D | forward () const |
| | \qmlproperty vector3d QtQuick3D::Node::forward \readonly
|
| QVector3D | up () const |
| | \qmlproperty vector3d QtQuick3D::Node::up \readonly
|
| QVector3D | right () const |
| | \qmlproperty vector3d QtQuick3D::Node::right \readonly
|
| QVector3D | scenePosition () const |
| | \qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly
|
| QQuaternion | sceneRotation () const |
| | \qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly
|
| QVector3D | sceneScale () const |
| | \qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly
|
| QMatrix4x4 | sceneTransform () const |
| | \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly
|
| Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
| | \qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space)
|
| Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition)
|
| Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition)
|
| Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
|
| Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
|
| Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection)
|
| Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection)
|
| Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
|
| Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
| | \qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
|
| void | markAllDirty () override |
| int | layers () const |
| | \qmlproperty int QtQuick3D::Node::layers
|
| Q_INVOKABLE | QObject (QObject *parent=nullptr) |
| | Constructs an object with parent object parent.
|
| virtual | ~QObject () |
| | Destroys the object, deleting all its child objects.
|
| virtual bool | event (QEvent *event) |
| | This virtual function receives events to an object and should return true if the event e was recognized and processed.
|
| virtual bool | eventFilter (QObject *watched, QEvent *event) |
| | Filters events if this object has been installed as an event filter for the watched object.
|
| QString | objectName () const |
| Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
| | Sets the object's name to name.
|
| void | setObjectName (QAnyStringView name) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
| QBindable< QString > | bindableObjectName () |
| bool | isWidgetType () const |
| | Returns true if the object is a widget; otherwise returns false.
|
| bool | isWindowType () const |
| | Returns true if the object is a window; otherwise returns false.
|
| bool | isQuickItemType () const |
| | Returns true if the object is a QQuickItem; otherwise returns false.
|
| bool | isQmlObjectType () const |
| | Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
|
| bool | signalsBlocked () const noexcept |
| | Returns true if signals are blocked; otherwise returns false.
|
| bool | blockSignals (bool b) noexcept |
| | If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
|
| QThread * | thread () const |
| | Returns the thread in which the object lives.
|
| bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
| | Changes the thread affinity for this object and its children and returns true on success.
|
| int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
| | This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
|
| int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
| void | killTimer (int id) |
| | Kills the timer with timer identifier, id.
|
| void | killTimer (Qt::TimerId id) |
| template<typename T> |
| T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| | Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
|
| template<typename T> |
| QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| | Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
|
| template<typename T> |
| T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
| template<typename T> |
| QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
| const QObjectList & | children () const |
| | Returns a list of child objects.
|
| void | setParent (QObject *parent) |
| | Makes the object a child of parent.
|
| void | installEventFilter (QObject *filterObj) |
| | Installs an event filter filterObj on this object.
|
| void | removeEventFilter (QObject *obj) |
| | Removes an event filter object obj from this object.
|
| QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
| bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
| bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
| void | dumpObjectTree () const |
| | Dumps a tree of children to the debug output.
|
| void | dumpObjectInfo () const |
| | Dumps information about signal connections, etc.
|
| bool | setProperty (const char *name, const QVariant &value) |
| | Sets the value of the object's name property to value.
|
| bool | setProperty (const char *name, QVariant &&value) |
| QVariant | property (const char *name) const |
| | Returns the value of the object's name property.
|
| QList< QByteArray > | dynamicPropertyNames () const |
| QBindingStorage * | bindingStorage () |
| const QBindingStorage * | bindingStorage () const |
| QObject * | parent () const |
| | Returns a pointer to the parent object.
|
| bool | inherits (const char *classname) const |
| | Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.
|
| | QQmlParserStatus () |
| virtual | ~QQmlParserStatus () |
|
| enum | TransformSpace { LocalSpace
, ParentSpace
, SceneSpace
} |
| enum | StaticFlags { None
} |
| void | setX (float x) |
| void | setY (float y) |
| void | setZ (float z) |
| void | setRotation (const QQuaternion &rotation) |
| void | setEulerRotation (const QVector3D &eulerRotation) |
| void | setPosition (const QVector3D &position) |
| void | setScale (const QVector3D &scale) |
| void | setPivot (const QVector3D &pivot) |
| void | setLocalOpacity (float opacity) |
| void | setVisible (bool visible) |
| void | setStaticFlags (int staticFlags) |
| void | setLayers (int newLayers) |
| void | update () |
| void | setParentItem (QQuick3DObject *parentItem) |
| void | deleteLater () |
| | \threadsafe
|
| static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
| | \threadsafe
|
| static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
| static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
| | \threadsafe
|
| static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
| static bool | disconnect (const QMetaObject::Connection &) |
| | Disconnect a connection.
|
| template<typename Func1, typename Func2> |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
| template<typename Func1> |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
| void | connectNotify (const QMetaMethod &signal) override |
| void | disconnectNotify (const QMetaMethod &signal) override |
| void | componentComplete () override |
| | Invoked after the root component that caused this instantiation has completed construction.
|
| | QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) |
| QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
| virtual void | itemChange (ItemChange, const ItemChangeData &) override |
| | QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) |
| void | classBegin () override |
| | Invoked after class creation, but before any properties have been set.
|
| void | componentComplete () override |
| | Invoked after the root component that caused this instantiation has completed construction.
|
| bool | isComponentComplete () const |
| virtual void | preSync () |
| QObject * | sender () const |
| | Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
|
| int | senderSignalIndex () const |
| int | receivers (const char *signal) const |
| | Returns the number of receivers connected to the signal.
|
| bool | isSignalConnected (const QMetaMethod &signal) const |
| virtual void | timerEvent (QTimerEvent *event) |
| | This event handler can be reimplemented in a subclass to receive timer events for the object.
|
| virtual void | childEvent (QChildEvent *event) |
| | This event handler can be reimplemented in a subclass to receive child events.
|
| virtual void | customEvent (QEvent *event) |
| | This event handler can be reimplemented in a subclass to receive custom events.
|
| | QObject (QObjectPrivate &dd, QObject *parent=nullptr) |
| QScopedPointer< QObjectData > | d_ptr |
| template< class T > T | qobject_cast (const QObject *object) |
| | Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr.
|
| template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
| template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
| | QObjectList |
| | \macro Q_CLASSINFO(Name, Value)
|