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qabstractphysicsbody.cpp
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// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#
include
"qabstractphysicsbody_p.h"
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QT_BEGIN_NAMESPACE
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/*!
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\qmltype PhysicsBody
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\inherits PhysicsNode
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\inqmlmodule QtQuick3D.Physics
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\since 6.4
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\brief Base type for all concrete physical bodies.
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PhysicsBody is the base type for all objects that have a physical presence. These objects
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interact with other bodies. Some types are not influenced by the simulation, such as
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StaticRigidBody: They only influence other bodies. Other bodies are fully governed by the
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simulation.
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\sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}
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*/
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/*!
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\qmlproperty PhysicsMaterial PhysicsBody::physicsMaterial
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This property defines how the body behaves when it collides with or slides against other bodies in the simulation.
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*/
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/*!
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\qmlproperty bool PhysicsBody::simulationEnabled
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This property defines if the body will partake in the physical simulation.
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Default value: \c{true}
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*/
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QAbstractPhysicsBody::QAbstractPhysicsBody()
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{
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m_physicsMaterial =
new
QPhysicsMaterial(
this
);
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}
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QPhysicsMaterial
*
QAbstractPhysicsBody
::
physicsMaterial
()
const
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{
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return
m_physicsMaterial;
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}
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void
QAbstractPhysicsBody
::setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial)
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{
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if
(m_physicsMaterial == newPhysicsMaterial)
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return
;
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m_physicsMaterial = newPhysicsMaterial;
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emit physicsMaterialChanged();
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}
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bool
QAbstractPhysicsBody
::simulationEnabled()
const
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{
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return
m_simulationEnabled;
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}
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void
QAbstractPhysicsBody
::setSimulationEnabled(
bool
newSimulationEnabled)
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{
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if
(m_simulationEnabled == newSimulationEnabled)
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return
;
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m_simulationEnabled = newSimulationEnabled;
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emit simulationEnabledChanged();
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}
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QT_END_NAMESPACE
QAbstractPhysicsBody
Definition
qabstractphysicsbody_p.h:25
QAbstractPhysicsBody::physicsMaterial
QPhysicsMaterial * physicsMaterial() const
Definition
qabstractphysicsbody.cpp:40
QPlatformGraphicsBufferHelper
\inmodule QtGui
qtquick3dphysics
src
quick3dphysics
qabstractphysicsbody.cpp
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