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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QPhysXActorBody Class Reference

#include <qphysxactorbody_p.h>

Inheritance diagram for QPhysXActorBody:
Collaboration diagram for QPhysXActorBody:

Public Member Functions

 QPhysXActorBody (QAbstractPhysicsNode *frontEnd)
void cleanup (QPhysXWorld *physX) override
void init (QPhysicsWorld *world, QPhysXWorld *physX) override
void sync (float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) override
void markDirtyShapes () override
void rebuildDirtyShapes (QPhysicsWorld *world, QPhysXWorld *physX) override
virtual void createActor (QPhysXWorld *physX)
bool debugGeometryCapability () override
physx::PxTransform getGlobalPose () override
void buildShapes (QPhysXWorld *physX)
void updateFilters () override
Public Member Functions inherited from QAbstractPhysXNode
 QAbstractPhysXNode (QAbstractPhysicsNode *node)
virtual ~QAbstractPhysXNode ()
bool cleanupIfRemoved (QPhysXWorld *physX)
virtual void updateDefaultDensity (float density)
virtual void createMaterial (QPhysXWorld *physX)
void createMaterialFromQtMaterial (QPhysXWorld *physX, QPhysicsMaterial *qtMaterial)
virtual bool useTriggerFlag ()
virtual DebugDrawBodyType getDebugDrawBodyType ()
bool shapesDirty () const
void setShapesDirty (bool dirty)
bool filtersDirty () const
void setFiltersDirty (bool dirty)
Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 Constructs an object with parent object parent.
virtual ~QObject ()
 Destroys the object, deleting all its child objects.
virtual bool event (QEvent *event)
 This virtual function receives events to an object and should return true if the event e was recognized and processed.
virtual bool eventFilter (QObject *watched, QEvent *event)
 Filters events if this object has been installed as an event filter for the watched object.
QString objectName () const
Q_WEAK_OVERLOAD void setObjectName (const QString &name)
 Sets the object's name to name.
void setObjectName (QAnyStringView name)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
QBindable< QStringbindableObjectName ()
bool isWidgetType () const
 Returns true if the object is a widget; otherwise returns false.
bool isWindowType () const
 Returns true if the object is a window; otherwise returns false.
bool isQuickItemType () const
 Returns true if the object is a QQuickItem; otherwise returns false.
bool isQmlExposed () const noexcept
 Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership().
bool signalsBlocked () const noexcept
 Returns true if signals are blocked; otherwise returns false.
bool blockSignals (bool b) noexcept
 If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it).
QThreadthread () const
 Returns the thread in which the object lives.
bool moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL)
 Changes the thread affinity for this object and its children and returns true on success.
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds.
int startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer)
void killTimer (int id)
 Kills the timer with timer identifier, id.
void killTimer (Qt::TimerId id)
template<typename T>
findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object.
template<typename T>
QList< T > findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects.
template<typename T>
findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
template<typename T>
QList< T > findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const QObjectListchildren () const
 Returns a list of child objects.
void setParent (QObject *parent)
 Makes the object a child of parent.
void installEventFilter (QObject *filterObj)
 Installs an event filter filterObj on this object.
void removeEventFilter (QObject *obj)
 Removes an event filter object obj from this object.
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
bool disconnect (const QObject *receiver, const char *member=nullptr) const
void dumpObjectTree () const
 Dumps a tree of children to the debug output.
void dumpObjectInfo () const
 Dumps information about signal connections, etc.
bool setProperty (const char *name, const QVariant &value)
 Sets the value of the object's name property to value.
bool setProperty (const char *name, QVariant &&value)
QVariant property (const char *name) const
 Returns the value of the object's name property.
QList< QByteArraydynamicPropertyNames () const
QBindingStoragebindingStorage ()
const QBindingStoragebindingStorage () const
QObjectparent () const
 Returns a pointer to the parent object.
bool inherits (const char *classname) const
 Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

Public Attributes

physx::PxRigidActor * actor = nullptr
Public Attributes inherited from QAbstractPhysXNode
QVector< physx::PxShape * > shapes
physx::PxMaterial * material = nullptr
QAbstractPhysicsNodefrontendNode = nullptr
bool isRemoved = false

Additional Inherited Members

Public Slots inherited from QObject
void deleteLater ()
 \threadsafe
Signals inherited from QObject
void destroyed (QObject *=nullptr)
 This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.
void objectNameChanged (const QString &objectName, QPrivateSignal)
 This signal is emitted after the object's name has been changed.
Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 \threadsafe
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection)
template<typename Func1, typename Func2>
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot)
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 \threadsafe
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
static bool disconnect (const QMetaObject::Connection &)
 Disconnects connection and resets it to \l{QMetaObject::Connection::operator bool()}{invalid}.
static bool disconnect (QMetaObject::Connection &)
static bool disconnect (QMetaObject::Connection &&conn)
 Disconnect a connection.
template<typename Func1, typename Func2>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
template<typename Func1>
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
Static Public Attributes inherited from QAbstractPhysXNode
static physx::PxMaterial * sDefaultMaterial = nullptr
Protected Member Functions inherited from QObject
QObjectsender () const
 Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr.
int senderSignalIndex () const
int receivers (const char *signal) const
 Returns the number of receivers connected to the signal.
bool isSignalConnected (const QMetaMethod &signal) const
virtual void timerEvent (QTimerEvent *event)
 This event handler can be reimplemented in a subclass to receive timer events for the object.
virtual void childEvent (QChildEvent *event)
 This event handler can be reimplemented in a subclass to receive child events.
virtual void customEvent (QEvent *event)
 This event handler can be reimplemented in a subclass to receive custom events.
virtual void connectNotify (const QMetaMethod &signal)
virtual void disconnectNotify (const QMetaMethod &signal)
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
Properties inherited from QObject
QString objectName
 the name of this object

Detailed Description

Definition at line 28 of file qphysxactorbody_p.h.

Constructor & Destructor Documentation

◆ QPhysXActorBody()

QPhysXActorBody::QPhysXActorBody ( QAbstractPhysicsNode * frontEnd)

Definition at line 51 of file qphysxactorbody.cpp.

Member Function Documentation

◆ buildShapes()

void QPhysXActorBody::buildShapes ( QPhysXWorld * physX)

Definition at line 147 of file qphysxactorbody.cpp.

References actor, and QAbstractPhysXNode::setFiltersDirty().

Referenced by rebuildDirtyShapes(), and QPhysXDynamicBody::rebuildDirtyShapes().

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◆ cleanup()

void QPhysXActorBody::cleanup ( QPhysXWorld * physX)
overridevirtual

Reimplemented from QAbstractPhysXNode.

Definition at line 53 of file qphysxactorbody.cpp.

References actor, QAbstractPhysXNode::cleanup(), and QPhysXWorld::scene.

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◆ createActor()

void QPhysXActorBody::createActor ( QPhysXWorld * physX)
virtual

Reimplemented in QPhysXStaticBody.

Definition at line 129 of file qphysxactorbody.cpp.

References actor, and StaticPhysXObjects::getReference().

Referenced by init().

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◆ debugGeometryCapability()

bool QPhysXActorBody::debugGeometryCapability ( )
overridevirtual

Reimplemented from QAbstractPhysXNode.

Definition at line 137 of file qphysxactorbody.cpp.

◆ getGlobalPose()

physx::PxTransform QPhysXActorBody::getGlobalPose ( )
overridevirtual

Reimplemented from QAbstractPhysXNode.

Definition at line 142 of file qphysxactorbody.cpp.

References actor.

◆ init()

void QPhysXActorBody::init ( QPhysicsWorld * world,
QPhysXWorld * physX )
overridevirtual

Implements QAbstractPhysXNode.

Definition at line 62 of file qphysxactorbody.cpp.

References actor, createActor(), QAbstractPhysXNode::createMaterial(), QPhysXWorld::scene, and QAbstractPhysXNode::setShapesDirty().

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◆ markDirtyShapes()

void QPhysXActorBody::markDirtyShapes ( )
overridevirtual

Reimplemented from QAbstractPhysXNode.

Definition at line 91 of file qphysxactorbody.cpp.

References QAbstractPhysXNode::setShapesDirty(), and QAbstractPhysXNode::shapesDirty().

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◆ rebuildDirtyShapes()

void QPhysXActorBody::rebuildDirtyShapes ( QPhysicsWorld * world,
QPhysXWorld * physX )
overridevirtual

Reimplemented from QAbstractPhysXNode.

Reimplemented in QPhysXDynamicBody.

Definition at line 121 of file qphysxactorbody.cpp.

References buildShapes(), QAbstractPhysXNode::setShapesDirty(), and QAbstractPhysXNode::shapesDirty().

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◆ sync()

void QPhysXActorBody::sync ( float deltaTime,
QHash< QQuick3DNode *, QMatrix4x4 > & transformCache )
overridevirtual

Implements QAbstractPhysXNode.

Reimplemented in QPhysXDynamicBody, QPhysXStaticBody, and QPhysXTriggerBody.

Definition at line 74 of file qphysxactorbody.cpp.

◆ updateFilters()

void QPhysXActorBody::updateFilters ( )
overridevirtual

Reimplemented from QAbstractPhysXNode.

Definition at line 189 of file qphysxactorbody.cpp.

References QAbstractPhysXNode::filtersDirty(), and QAbstractPhysXNode::setFiltersDirty().

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Member Data Documentation

◆ actor

physx::PxRigidActor* QPhysXActorBody::actor = nullptr

Definition at line 45 of file qphysxactorbody_p.h.

Referenced by buildShapes(), cleanup(), createActor(), getGlobalPose(), and init().


The documentation for this class was generated from the following files: