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| SimulationEventCallback (QPhysicsWorld *worldIn) |
virtual | ~SimulationEventCallback ()=default |
void | onTrigger (physx::PxTriggerPair *pairs, physx::PxU32 count) override |
void | onConstraintBreak (physx::PxConstraintInfo *, physx::PxU32) override |
void | onWake (physx::PxActor **, physx::PxU32) override |
void | onSleep (physx::PxActor **, physx::PxU32) override |
void | onContact (const physx::PxContactPairHeader &pairHeader, const physx::PxContactPair *pairs, physx::PxU32 nbPairs) override |
void | onAdvance (const physx::PxRigidBody *const *, const physx::PxTransform *, const physx::PxU32) override |
| SimulationEventCallback (QPhysicsWorld *worldIn) |
virtual | ~SimulationEventCallback ()=default |
void | onTrigger (physx::PxTriggerPair *pairs, physx::PxU32 count) override |
void | onConstraintBreak (physx::PxConstraintInfo *, physx::PxU32) override |
void | onWake (physx::PxActor **, physx::PxU32) override |
void | onSleep (physx::PxActor **, physx::PxU32) override |
void | onContact (const physx::PxContactPairHeader &pairHeader, const physx::PxContactPair *pairs, physx::PxU32 nbPairs) override |
void | onAdvance (const physx::PxRigidBody *const *, const physx::PxTransform *, const physx::PxU32) override |
Definition at line 25 of file qphysxworld.cpp.
◆ SimulationEventCallback() [1/2]
SimulationEventCallback::SimulationEventCallback |
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QPhysicsWorld * | worldIn | ) |
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inline |
◆ ~SimulationEventCallback() [1/2]
virtual SimulationEventCallback::~SimulationEventCallback |
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virtualdefault |
◆ SimulationEventCallback() [2/2]
SimulationEventCallback::SimulationEventCallback |
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QPhysicsWorld * | worldIn | ) |
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inline |
◆ ~SimulationEventCallback() [2/2]
virtual SimulationEventCallback::~SimulationEventCallback |
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virtualdefault |
◆ onAdvance() [1/2]
void SimulationEventCallback::onAdvance |
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const physx::PxRigidBody *const * | , |
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const physx::PxTransform * | , |
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const physx::PxU32 | ) |
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inlineoverride |
◆ onAdvance() [2/2]
void SimulationEventCallback::onAdvance |
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const physx::PxRigidBody *const * | , |
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const physx::PxTransform * | , |
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const physx::PxU32 | ) |
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inlineoverride |
◆ onConstraintBreak() [1/2]
void SimulationEventCallback::onConstraintBreak |
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physx::PxConstraintInfo * | , |
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physx::PxU32 | ) |
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inlineoverride |
◆ onConstraintBreak() [2/2]
void SimulationEventCallback::onConstraintBreak |
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physx::PxConstraintInfo * | , |
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physx::PxU32 | ) |
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inlineoverride |
◆ onContact() [1/2]
void SimulationEventCallback::onContact |
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const physx::PxContactPairHeader & | pairHeader, |
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const physx::PxContactPair * | pairs, |
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physx::PxU32 | nbPairs ) |
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inlineoverride |
◆ onContact() [2/2]
void SimulationEventCallback::onContact |
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const physx::PxContactPairHeader & | pairHeader, |
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const physx::PxContactPair * | pairs, |
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physx::PxU32 | nbPairs ) |
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inlineoverride |
◆ onSleep() [1/2]
void SimulationEventCallback::onSleep |
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physx::PxActor ** | , |
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physx::PxU32 | ) |
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inlineoverride |
◆ onSleep() [2/2]
void SimulationEventCallback::onSleep |
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physx::PxActor ** | , |
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physx::PxU32 | ) |
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inlineoverride |
◆ onTrigger() [1/2]
void SimulationEventCallback::onTrigger |
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physx::PxTriggerPair * | pairs, |
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physx::PxU32 | count ) |
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inlineoverride |
◆ onTrigger() [2/2]
void SimulationEventCallback::onTrigger |
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physx::PxTriggerPair * | pairs, |
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physx::PxU32 | count ) |
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inlineoverride |
◆ onWake() [1/2]
void SimulationEventCallback::onWake |
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physx::PxActor ** | , |
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physx::PxU32 | ) |
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inlineoverride |
◆ onWake() [2/2]
void SimulationEventCallback::onWake |
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physx::PxActor ** | , |
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physx::PxU32 | ) |
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inlineoverride |
The documentation for this class was generated from the following file: