#include <qssgrenderableobjects_p.h>
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| | QSSGSubsetRenderable (Type type, QSSGRenderableObjectFlags inFlags, const QVector3D &inWorldCenterPt, QSSGRenderer *rendr, const QSSGRenderSubset &inSubset, const QSSGModelContext &inModelContext, float inOpacity, quint32 inSubsetLevelOfDetail, const QSSGRenderGraphObject &mat, QSSGRenderableImage *inFirstImage, QSSGShaderDefaultMaterialKey inShaderKey, const QSSGShaderLightListView &inLights, bool anyLightHasShadows) |
| const QSSGRenderGraphObject & | getMaterial () const |
| | QSSGRenderableObject (Type ty, QSSGRenderableObjectFlags inFlags, const QVector3D &inWorldCenterPt, const QSSGBounds3 &inBounds, float inDepthBias, float inMinThreshold=-1, float inMaxThreshold=-1) |
Definition at line 328 of file qssgrenderableobjects_p.h.
◆ QSSGSubsetRenderable()
| QSSGSubsetRenderable::QSSGSubsetRenderable |
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Type | type, |
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QSSGRenderableObjectFlags | inFlags, |
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const QVector3D & | inWorldCenterPt, |
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QSSGRenderer * | rendr, |
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const QSSGRenderSubset & | inSubset, |
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const QSSGModelContext & | inModelContext, |
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float | inOpacity, |
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quint32 | inSubsetLevelOfDetail, |
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const QSSGRenderGraphObject & | mat, |
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QSSGRenderableImage * | inFirstImage, |
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QSSGShaderDefaultMaterialKey | inShaderKey, |
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const QSSGShaderLightListView & | inLights, |
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bool | anyLightHasShadows ) |
◆ getMaterial()
◆ [struct]
| struct { ... } QSSGSubsetRenderable::depthPrePass |
◆ distanceFromReflectionProbe
| float QSSGSubsetRenderable::distanceFromReflectionProbe |
◆ firstImage
◆ instanceBuffer
| QRhiBuffer* QSSGSubsetRenderable::instanceBuffer = nullptr |
◆ lights
◆ [struct]
| struct { ... } QSSGSubsetRenderable::mainPass |
◆ material
◆ modelContext
◆ [struct]
| struct { ... } QSSGSubsetRenderable::normalPass |
◆ opacity
| float QSSGSubsetRenderable::opacity |
◆ pipeline
◆ [struct]
| struct { ... } QSSGSubsetRenderable::reflectionPass |
◆ reflectionProbe
◆ reflectionProbeIndex
| int QSSGSubsetRenderable::reflectionProbeIndex = -1 |
◆ renderer
◆ [struct]
| struct { ... } QSSGSubsetRenderable::rhiRenderData |
◆ shaderDescription
◆ [struct]
| struct { ... } QSSGSubsetRenderable::shadowPass |
◆ srb
◆ subset
◆ subsetLevelOfDetail
| quint32 QSSGSubsetRenderable::subsetLevelOfDetail = 0 |
The documentation for this class was generated from the following files: