|
| | QOpenGLFunctions_4_1_Core () |
| | ~QOpenGLFunctions_4_1_Core () |
| bool | initializeOpenGLFunctions () override |
| void | glViewport (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
| GLboolean | glIsEnabled (GLenum capcap) |
| void | glGetTexLevelParameteriv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexLevelParameterfv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexImage (GLenum targettarget, GLint levellevel, GLenum formatformat, GLenum typetype, GLvoid *pixelspixels) |
| const GLubyte * | glGetString (GLenum namename) |
| void | glGetIntegerv (GLenum pnamepname, GLint *paramsparams) |
| void | glGetFloatv (GLenum pnamepname, GLfloat *paramsparams) |
| GLenum | glGetError () |
| void | glGetDoublev (GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetBooleanv (GLenum pnamepname, GLboolean *paramsparams) |
| void | glReadPixels (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, GLvoid *pixelspixels) |
| void | glReadBuffer (GLenum modemode) |
| void | glPixelStorei (GLenum pnamepname, GLint paramparam) |
| void | glPixelStoref (GLenum pnamepname, GLfloat paramparam) |
| void | glDepthFunc (GLenum funcfunc) |
| void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
| void | glStencilFunc (GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glLogicOp (GLenum opcode) |
| void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
| void | glFlush () |
| void | glFinish () |
| void | glEnable (GLenum capcap) |
| void | glDisable (GLenum capcap) |
| void | glDepthMask (GLboolean flag) |
| void | glColorMask (GLboolean red, GLboolean greengreen, GLboolean blueblue, GLboolean alphaalpha) |
| void | glStencilMask (GLuint maskmask) |
| void | glClearDepth (GLdouble depthdepth) |
| void | glClearStencil (GLint ss) |
| void | glClearColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glClear (GLbitfield maskmask) |
| void | glDrawBuffer (GLenum modemode) |
| void | glTexImage2D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexImage1D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexParameteri (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glTexParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexParameterf (GLenum targettarget, GLenum pnamepname, GLfloat paramparam) |
| void | glScissor (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glPolygonMode (GLenum faceface, GLenum modemode) |
| void | glPointSize (GLfloat sizesize) |
| void | glLineWidth (GLfloat widthwidth) |
| void | glHint (GLenum targettarget, GLenum modemode) |
| void | glFrontFace (GLenum modemode) |
| void | glCullFace (GLenum modemode) |
| GLboolean | glIsTexture (GLuint texturetexture) |
| void | glGenTextures (GLsizei nn, GLuint *texturestextures) |
| void | glDeleteTextures (GLsizei nn, const GLuint *texturestextures) |
| void | glBindTexture (GLenum targettarget, GLuint texturetexture) |
| void | glTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glCopyTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glCopyTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glCopyTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLint borderborder) |
| void | glCopyTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLint borderborder) |
| void | glPolygonOffset (GLfloat factor, GLfloat unitsunits) |
| void | glDrawElements (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices) |
| void | glDrawArrays (GLenum modemode, GLint firstfirst, GLsizei countcount) |
| void | glCopyTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexImage3D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glDrawRangeElements (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices) |
| void | glBlendEquation (GLenum modemode) |
| void | glBlendColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glGetCompressedTexImage (GLenum targettarget, GLint levellevel, GLvoid *imgimg) |
| void | glCompressedTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage3D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glSampleCoverage (GLfloat valuevalue, GLboolean invertinvert) |
| void | glActiveTexture (GLenum texturetexture) |
| void | glPointParameteriv (GLenum pnamepname, const GLint *paramsparams) |
| void | glPointParameteri (GLenum pnamepname, GLint paramparam) |
| void | glPointParameterfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glPointParameterf (GLenum pnamepname, GLfloat paramparam) |
| void | glMultiDrawElements (GLenum modemode, const GLsizei *countcount, GLenum typetype, const GLvoid *const *indicesindices, GLsizei drawcountdrawcount) |
| void | glMultiDrawArrays (GLenum modemode, const GLint *firstfirst, const GLsizei *countcount, GLsizei drawcountdrawcount) |
| void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGBdfactorRGB, GLenum sfactorAlphasfactorAlpha, GLenum dfactorAlphadfactorAlpha) |
| void | glGetBufferPointerv (GLenum targettarget, GLenum pnamepname, GLvoid **paramsparams) |
| void | glGetBufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| GLboolean | glUnmapBuffer (GLenum targettarget) |
| GLvoid * | glMapBuffer (GLenum targettarget, GLenum accessaccess) |
| void | glGetBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, GLvoid *datadata) |
| void | glBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, const GLvoid *datadata) |
| void | glBufferData (GLenum targettarget, GLsizeiptr sizesize, const GLvoid *datadata, GLenum usageusage) |
| GLboolean | glIsBuffer (GLuint bufferbuffer) |
| void | glGenBuffers (GLsizei nn, GLuint *buffersbuffers) |
| void | glDeleteBuffers (GLsizei nn, const GLuint *buffersbuffers) |
| void | glBindBuffer (GLenum targettarget, GLuint bufferbuffer) |
| void | glGetQueryObjectuiv (GLuint idid, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetQueryObjectiv (GLuint idid, GLenum pnamepname, GLint *paramsparams) |
| void | glGetQueryiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQuery (GLenum targettarget) |
| void | glBeginQuery (GLenum targettarget, GLuint idid) |
| GLboolean | glIsQuery (GLuint idid) |
| void | glDeleteQueries (GLsizei nn, const GLuint *idsids) |
| void | glGenQueries (GLsizei nn, GLuint *idsids) |
| void | glVertexAttribPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLboolean normalizednormalized, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glValidateProgram (GLuint programprogram) |
| void | glUniformMatrix4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniform4iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform3iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform2iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform1iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform4fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform3fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform2fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform1fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform4i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2, GLint v3v3) |
| void | glUniform3i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2) |
| void | glUniform2i (GLint locationlocation, GLint v0v0, GLint v1v1) |
| void | glUniform1i (GLint locationlocation, GLint v0v0) |
| void | glUniform4f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2, GLfloat v3v3) |
| void | glUniform3f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2) |
| void | glUniform2f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1) |
| void | glUniform1f (GLint locationlocation, GLfloat v0v0) |
| void | glUseProgram (GLuint programprogram) |
| void | glShaderSource (GLuint shadershader, GLsizei countcount, const GLchar *const *stringstring, const GLint *lengthlength) |
| void | glLinkProgram (GLuint programprogram) |
| GLboolean | glIsShader (GLuint shadershader) |
| GLboolean | glIsProgram (GLuint programprogram) |
| void | glGetVertexAttribPointerv (GLuint indexindex, GLenum pnamepname, GLvoid **pointerpointer) |
| void | glGetVertexAttribiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glGetVertexAttribfv (GLuint indexindex, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetVertexAttribdv (GLuint indexindex, GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetUniformiv (GLuint programprogram, GLint locationlocation, GLint *paramsparams) |
| void | glGetUniformfv (GLuint programprogram, GLint locationlocation, GLfloat *paramsparams) |
| GLint | glGetUniformLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetShaderSource (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *sourcesource) |
| void | glGetShaderInfoLog (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetShaderiv (GLuint shadershader, GLenum pnamepname, GLint *paramsparams) |
| void | glGetProgramInfoLog (GLuint programprogram, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetProgramiv (GLuint programprogram, GLenum pnamepname, GLint *paramsparams) |
| GLint | glGetAttribLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetAttachedShaders (GLuint programprogram, GLsizei maxCountmaxCount, GLsizei *countcount, GLuint *objobj) |
| void | glGetActiveUniform (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glGetActiveAttrib (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glEnableVertexAttribArray (GLuint indexindex) |
| void | glDisableVertexAttribArray (GLuint indexindex) |
| void | glDetachShader (GLuint programprogram, GLuint shadershader) |
| void | glDeleteShader (GLuint shadershader) |
| void | glDeleteProgram (GLuint programprogram) |
| GLuint | glCreateShader (GLenum typetype) |
| GLuint | glCreateProgram () |
| void | glCompileShader (GLuint shadershader) |
| void | glBindAttribLocation (GLuint programprogram, GLuint indexindex, const GLchar *namename) |
| void | glAttachShader (GLuint programprogram, GLuint shadershader) |
| void | glStencilMaskSeparate (GLenum faceface, GLuint maskmask) |
| void | glStencilFuncSeparate (GLenum faceface, GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glStencilOpSeparate (GLenum faceface, GLenum sfailsfail, GLenum dpfaildpfail, GLenum dppassdppass) |
| void | glDrawBuffers (GLsizei nn, const GLenum *bufsbufs) |
| void | glBlendEquationSeparate (GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glUniformMatrix4x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix4x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| GLboolean | glIsVertexArray (GLuint arrayarray) |
| void | glGenVertexArrays (GLsizei nn, GLuint *arraysarrays) |
| void | glDeleteVertexArrays (GLsizei nn, const GLuint *arraysarrays) |
| void | glBindVertexArray (GLuint arrayarray) |
| void | glFlushMappedBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength) |
| GLvoid * | glMapBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength, GLbitfield accessaccess) |
| void | glFramebufferTextureLayer (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel, GLint layerlayer) |
| void | glRenderbufferStorageMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glBlitFramebuffer (GLint srcX0srcX0, GLint srcY0srcY0, GLint srcX1srcX1, GLint srcY1srcY1, GLint dstX0dstX0, GLint dstY0dstY0, GLint dstX1dstX1, GLint dstY1dstY1, GLbitfield maskmask, GLenum filterfilter) |
| void | glGenerateMipmap (GLenum targettarget) |
| void | glGetFramebufferAttachmentParameteriv (GLenum targettarget, GLenum attachmentattachment, GLenum pnamepname, GLint *paramsparams) |
| void | glFramebufferRenderbuffer (GLenum targettarget, GLenum attachmentattachment, GLenum renderbuffertargetrenderbuffertarget, GLuint renderbufferrenderbuffer) |
| void | glFramebufferTexture3D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel, GLint zoffsetzoffset) |
| void | glFramebufferTexture2D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| void | glFramebufferTexture1D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| GLenum | glCheckFramebufferStatus (GLenum targettarget) |
| void | glGenFramebuffers (GLsizei nn, GLuint *framebuffersframebuffers) |
| void | glDeleteFramebuffers (GLsizei nn, const GLuint *framebuffersframebuffers) |
| void | glBindFramebuffer (GLenum targettarget, GLuint framebufferframebuffer) |
| GLboolean | glIsFramebuffer (GLuint framebufferframebuffer) |
| void | glGetRenderbufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glRenderbufferStorage (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glGenRenderbuffers (GLsizei nn, GLuint *renderbuffersrenderbuffers) |
| void | glDeleteRenderbuffers (GLsizei nn, const GLuint *renderbuffersrenderbuffers) |
| void | glBindRenderbuffer (GLenum targettarget, GLuint renderbufferrenderbuffer) |
| GLboolean | glIsRenderbuffer (GLuint renderbufferrenderbuffer) |
| const GLubyte * | glGetStringi (GLenum namename, GLuint indexindex) |
| void | glClearBufferfi (GLenum bufferbuffer, GLint drawbufferdrawbuffer, GLfloat depthdepth, GLint stencilstencil) |
| void | glClearBufferfv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLfloat *valuevalue) |
| void | glClearBufferuiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLuint *valuevalue) |
| void | glClearBufferiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLint *valuevalue) |
| void | glGetTexParameterIuiv (GLenum targettarget, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetTexParameterIiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glTexParameterIuiv (GLenum targettarget, GLenum pnamepname, const GLuint *paramsparams) |
| void | glTexParameterIiv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glUniform4uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform3uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform2uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform1uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform4ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2, GLuint v3v3) |
| void | glUniform3ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2) |
| void | glUniform2ui (GLint locationlocation, GLuint v0v0, GLuint v1v1) |
| void | glUniform1ui (GLint locationlocation, GLuint v0v0) |
| GLint | glGetFragDataLocation (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocation (GLuint programprogram, GLuint colorcolor, const GLchar *namename) |
| void | glGetUniformuiv (GLuint programprogram, GLint locationlocation, GLuint *paramsparams) |
| void | glGetVertexAttribIuiv (GLuint indexindex, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetVertexAttribIiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glVertexAttribIPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glEndConditionalRender () |
| void | glBeginConditionalRender (GLuint idid, GLenum modemode) |
| void | glClampColor (GLenum targettarget, GLenum clampclamp) |
| void | glGetTransformFeedbackVarying (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLsizei *sizesize, GLenum *typetype, GLchar *namename) |
| void | glTransformFeedbackVaryings (GLuint programprogram, GLsizei countcount, const GLchar *const *varyingsvaryings, GLenum bufferModebufferMode) |
| void | glBindBufferBase (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer) |
| void | glBindBufferRange (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glEndTransformFeedback () |
| void | glBeginTransformFeedback (GLenum primitiveMode) |
| GLboolean | glIsEnabledi (GLenum targettarget, GLuint indexindex) |
| void | glDisablei (GLenum targettarget, GLuint indexindex) |
| void | glEnablei (GLenum targettarget, GLuint indexindex) |
| void | glGetIntegeri_v (GLenum targettarget, GLuint indexindex, GLint *datadata) |
| void | glGetBooleani_v (GLenum targettarget, GLuint indexindex, GLboolean *datadata) |
| void | glColorMaski (GLuint indexindex, GLboolean rr, GLboolean gg, GLboolean bb, GLboolean aa) |
| void | glCopyBufferSubData (GLenum readTarget, GLenum writeTargetwriteTarget, GLintptr readOffsetreadOffset, GLintptr writeOffsetwriteOffset, GLsizeiptr sizesize) |
| void | glUniformBlockBinding (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLuint uniformBlockBindinguniformBlockBinding) |
| void | glGetActiveUniformBlockName (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformBlockiv (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLenum pnamepname, GLint *paramsparams) |
| GLuint | glGetUniformBlockIndex (GLuint programprogram, const GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformName (GLuint programprogram, GLuint uniformIndexuniformIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformNameuniformName) |
| void | glGetActiveUniformsiv (GLuint programprogram, GLsizei uniformCountuniformCount, const GLuint *uniformIndicesuniformIndices, GLenum pnamepname, GLint *paramsparams) |
| void | glGetUniformIndices (GLuint programprogram, GLsizei uniformCountuniformCount, const GLchar *const *uniformNamesuniformNames, GLuint *uniformIndicesuniformIndices) |
| void | glPrimitiveRestartIndex (GLuint indexindex) |
| void | glTexBuffer (GLenum targettarget, GLenum internalformatinternalformat, GLuint bufferbuffer) |
| void | glDrawElementsInstanced (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLsizei instancecountinstancecount) |
| void | glDrawArraysInstanced (GLenum modemode, GLint firstfirst, GLsizei countcount, GLsizei instancecountinstancecount) |
| void | glSampleMaski (GLuint indexindex, GLbitfield maskmask) |
| void | glGetMultisamplefv (GLenum pnamepname, GLuint indexindex, GLfloat *valval) |
| void | glTexImage3DMultisample (GLenum targettarget, GLsizei samplessamples, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTexImage2DMultisample (GLenum targettarget, GLsizei samplessamples, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glGetSynciv (GLsync sync, GLenum pnamepname, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *valuesvalues) |
| void | glGetInteger64v (GLenum pnamepname, GLint64 *paramsparams) |
| void | glWaitSync (GLsync sync, GLbitfield flagsflags, GLuint64 timeouttimeout) |
| GLenum | glClientWaitSync (GLsync sync, GLbitfield flagsflags, GLuint64 timeouttimeout) |
| void | glDeleteSync (GLsync sync) |
| GLboolean | glIsSync (GLsync sync) |
| GLsync | glFenceSync (GLenum conditioncondition, GLbitfield flagsflags) |
| void | glProvokingVertex (GLenum modemode) |
| void | glMultiDrawElementsBaseVertex (GLenum modemode, const GLsizei *countcount, GLenum typetype, const GLvoid *const *indicesindices, GLsizei drawcountdrawcount, const GLint *basevertexbasevertex) |
| void | glDrawElementsInstancedBaseVertex (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLsizei instancecountinstancecount, GLint basevertexbasevertex) |
| void | glDrawRangeElementsBaseVertex (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLint basevertexbasevertex) |
| void | glDrawElementsBaseVertex (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLint basevertexbasevertex) |
| void | glFramebufferTexture (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel) |
| void | glGetBufferParameteri64v (GLenum targettarget, GLenum pnamepname, GLint64 *paramsparams) |
| void | glGetInteger64i_v (GLenum targettarget, GLuint indexindex, GLint64 *datadata) |
| void | glVertexAttribP4uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP4ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP3uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP3ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP2uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP2ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP1uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP1ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glGetQueryObjectui64v (GLuint idid, GLenum pnamepname, GLuint64 *paramsparams) |
| void | glGetQueryObjecti64v (GLuint idid, GLenum pnamepname, GLint64 *paramsparams) |
| void | glQueryCounter (GLuint idid, GLenum targettarget) |
| void | glGetSamplerParameterIuiv (GLuint samplersampler, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetSamplerParameterfv (GLuint samplersampler, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetSamplerParameterIiv (GLuint samplersampler, GLenum pnamepname, GLint *paramsparams) |
| void | glGetSamplerParameteriv (GLuint samplersampler, GLenum pnamepname, GLint *paramsparams) |
| void | glSamplerParameterIuiv (GLuint samplersampler, GLenum pnamepname, const GLuint *paramparam) |
| void | glSamplerParameterIiv (GLuint samplersampler, GLenum pnamepname, const GLint *paramparam) |
| void | glSamplerParameterfv (GLuint samplersampler, GLenum pnamepname, const GLfloat *paramparam) |
| void | glSamplerParameterf (GLuint samplersampler, GLenum pnamepname, GLfloat paramparam) |
| void | glSamplerParameteriv (GLuint samplersampler, GLenum pnamepname, const GLint *paramparam) |
| void | glSamplerParameteri (GLuint samplersampler, GLenum pnamepname, GLint paramparam) |
| void | glBindSampler (GLuint unit, GLuint samplersampler) |
| GLboolean | glIsSampler (GLuint samplersampler) |
| void | glDeleteSamplers (GLsizei countcount, const GLuint *samplerssamplers) |
| void | glGenSamplers (GLsizei countcount, GLuint *samplerssamplers) |
| GLint | glGetFragDataIndex (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocationIndexed (GLuint programprogram, GLuint colorNumbercolorNumber, GLuint indexindex, const GLchar *namename) |
| void | glVertexAttribDivisor (GLuint indexindex, GLuint divisordivisor) |
| void | glGetQueryIndexediv (GLenum targettarget, GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQueryIndexed (GLenum targettarget, GLuint indexindex) |
| void | glBeginQueryIndexed (GLenum targettarget, GLuint indexindex, GLuint idid) |
| void | glDrawTransformFeedbackStream (GLenum modemode, GLuint idid, GLuint streamstream) |
| void | glDrawTransformFeedback (GLenum modemode, GLuint idid) |
| void | glResumeTransformFeedback () |
| void | glPauseTransformFeedback () |
| GLboolean | glIsTransformFeedback (GLuint idid) |
| void | glGenTransformFeedbacks (GLsizei nn, GLuint *idsids) |
| void | glDeleteTransformFeedbacks (GLsizei nn, const GLuint *idsids) |
| void | glBindTransformFeedback (GLenum targettarget, GLuint idid) |
| void | glPatchParameterfv (GLenum pnamepname, const GLfloat *valuesvalues) |
| void | glPatchParameteri (GLenum pnamepname, GLint valuevalue) |
| void | glGetProgramStageiv (GLuint programprogram, GLenum shadertypeshadertype, GLenum pnamepname, GLint *valuesvalues) |
| void | glGetUniformSubroutineuiv (GLenum shadertypeshadertype, GLint locationlocation, GLuint *paramsparams) |
| void | glUniformSubroutinesuiv (GLenum shadertypeshadertype, GLsizei countcount, const GLuint *indicesindices) |
| void | glGetActiveSubroutineName (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLsizei bufsizebufsize, GLsizei *lengthlength, GLchar *namename) |
| void | glGetActiveSubroutineUniformName (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLsizei bufsizebufsize, GLsizei *lengthlength, GLchar *namename) |
| void | glGetActiveSubroutineUniformiv (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLenum pnamepname, GLint *valuesvalues) |
| GLuint | glGetSubroutineIndex (GLuint programprogram, GLenum shadertypeshadertype, const GLchar *namename) |
| GLint | glGetSubroutineUniformLocation (GLuint programprogram, GLenum shadertypeshadertype, const GLchar *namename) |
| void | glGetUniformdv (GLuint programprogram, GLint locationlocation, GLdouble *paramsparams) |
| void | glUniformMatrix4x3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix4x2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3x4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3x2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2x4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2x3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniform4dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform3dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform2dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform1dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform4d (GLint locationlocation, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glUniform3d (GLint locationlocation, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glUniform2d (GLint locationlocation, GLdouble xx, GLdouble yy) |
| void | glUniform1d (GLint locationlocation, GLdouble xx) |
| void | glDrawElementsIndirect (GLenum modemode, GLenum typetype, const GLvoid *indirectindirect) |
| void | glDrawArraysIndirect (GLenum modemode, const GLvoid *indirectindirect) |
| void | glBlendFuncSeparatei (GLuint bufbuf, GLenum srcRGBsrcRGB, GLenum dstRGBdstRGB, GLenum srcAlphasrcAlpha, GLenum dstAlphadstAlpha) |
| void | glBlendFunci (GLuint bufbuf, GLenum srcsrc, GLenum dstdst) |
| void | glBlendEquationSeparatei (GLuint bufbuf, GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glBlendEquationi (GLuint bufbuf, GLenum modemode) |
| void | glMinSampleShading (GLfloat valuevalue) |
| void | glGetDoublei_v (GLenum targettarget, GLuint indexindex, GLdouble *datadata) |
| void | glGetFloati_v (GLenum targettarget, GLuint indexindex, GLfloat *datadata) |
| void | glDepthRangeIndexed (GLuint indexindex, GLdouble nn, GLdouble ff) |
| void | glDepthRangeArrayv (GLuint firstfirst, GLsizei countcount, const GLdouble *vv) |
| void | glScissorIndexedv (GLuint indexindex, const GLint *vv) |
| void | glScissorIndexed (GLuint indexindex, GLint leftleft, GLint bottombottom, GLsizei widthwidth, GLsizei heightheight) |
| void | glScissorArrayv (GLuint firstfirst, GLsizei countcount, const GLint *vv) |
| void | glViewportIndexedfv (GLuint indexindex, const GLfloat *vv) |
| void | glViewportIndexedf (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat ww, GLfloat hh) |
| void | glViewportArrayv (GLuint firstfirst, GLsizei countcount, const GLfloat *vv) |
| void | glGetVertexAttribLdv (GLuint indexindex, GLenum pnamepname, GLdouble *paramsparams) |
| void | glVertexAttribLPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glVertexAttribL4dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL3dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL2dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL1dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL4d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glVertexAttribL3d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glVertexAttribL2d (GLuint indexindex, GLdouble xx, GLdouble yy) |
| void | glVertexAttribL1d (GLuint indexindex, GLdouble xx) |
| void | glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glValidateProgramPipeline (GLuint pipeline) |
| void | glProgramUniformMatrix4x3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3x4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4x2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2x4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3x2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2x3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4x3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3x4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix4x2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2x4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3x2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2x3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniform4uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform4ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2, GLuint v3v3) |
| void | glProgramUniform4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform4d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1, GLdouble v2v2, GLdouble v3v3) |
| void | glProgramUniform4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform4f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2, GLfloat v3v3) |
| void | glProgramUniform4iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform4i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2, GLint v3v3) |
| void | glProgramUniform3uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform3ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2) |
| void | glProgramUniform3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform3d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1, GLdouble v2v2) |
| void | glProgramUniform3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform3f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2) |
| void | glProgramUniform3iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform3i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2) |
| void | glProgramUniform2uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform2ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1) |
| void | glProgramUniform2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform2d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1) |
| void | glProgramUniform2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform2f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1) |
| void | glProgramUniform2iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform2i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1) |
| void | glProgramUniform1uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform1ui (GLuint programprogram, GLint locationlocation, GLuint v0v0) |
| void | glProgramUniform1dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform1d (GLuint programprogram, GLint locationlocation, GLdouble v0v0) |
| void | glProgramUniform1fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform1f (GLuint programprogram, GLint locationlocation, GLfloat v0v0) |
| void | glProgramUniform1iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform1i (GLuint programprogram, GLint locationlocation, GLint v0v0) |
| void | glGetProgramPipelineiv (GLuint pipeline, GLenum pnamepname, GLint *paramsparams) |
| GLboolean | glIsProgramPipeline (GLuint pipeline) |
| void | glGenProgramPipelines (GLsizei nn, GLuint *pipelinespipelines) |
| void | glDeleteProgramPipelines (GLsizei nn, const GLuint *pipelinespipelines) |
| void | glBindProgramPipeline (GLuint pipeline) |
| GLuint | glCreateShaderProgramv (GLenum typetype, GLsizei countcount, const GLchar *const *stringsstrings) |
| void | glActiveShaderProgram (GLuint pipeline, GLuint programprogram) |
| void | glUseProgramStages (GLuint pipeline, GLbitfield stagesstages, GLuint programprogram) |
| void | glProgramParameteri (GLuint programprogram, GLenum pnamepname, GLint valuevalue) |
| void | glProgramBinary (GLuint programprogram, GLenum binaryFormatbinaryFormat, const GLvoid *binarybinary, GLsizei lengthlength) |
| void | glGetProgramBinary (GLuint programprogram, GLsizei bufSizebufSize, GLsizei *lengthlength, GLenum *binaryFormatbinaryFormat, GLvoid *binarybinary) |
| void | glClearDepthf (GLfloat dd) |
| void | glDepthRangef (GLfloat nn, GLfloat ff) |
| void | glGetShaderPrecisionFormat (GLenum shadertypeshadertype, GLenum precisiontypeprecisiontype, GLint *rangerange, GLint *precisionprecision) |
| void | glShaderBinary (GLsizei countcount, const GLuint *shadersshaders, GLenum binaryformatbinaryformat, const GLvoid *binarybinary, GLsizei lengthlength) |
| void | glReleaseShaderCompiler () |
| virtual | ~QAbstractOpenGLFunctions () |
| | Destroys a QAbstractOpenGLFunctions object.
|